本文整理汇总了C#中ProjectManager.Projects.Project.UpdateVars方法的典型用法代码示例。如果您正苦于以下问题:C# Project.UpdateVars方法的具体用法?C# Project.UpdateVars怎么用?C# Project.UpdateVars使用的例子?那么恭喜您, 这里精选的方法代码示例或许可以为您提供帮助。您也可以进一步了解该方法所在类ProjectManager.Projects.Project
的用法示例。
在下文中一共展示了Project.UpdateVars方法的4个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于系统推荐出更棒的C#代码示例。
示例1: SetProject
void SetProject(Project project, Boolean stealFocus, Boolean internalOpening)
{
if (Tree.Projects.Contains(project)) return;
if (activeProject != null) CloseProject(true);
// configure
var prefs = PluginMain.Settings.GetPrefs(project);
project.TraceEnabled = prefs.DebugMode;
project.TargetBuild = prefs.TargetBuild;
project.UpdateVars(true);
SetActiveProject(project);
// events
project.ClasspathChanged += new ChangedHandler(ProjectClasspathsChanged);
project.BeforeSave += new BeforeSaveHandler(ProjectBeforeSave);
listenToPathChange = true;
// activate
if (!internalOpening) RestoreProjectSession(project);
if (stealFocus)
{
OpenPanel();
pluginUI.Focus();
}
TabColors.UpdateTabColors(Settings);
}
示例2: UpdateASCompletion
public void UpdateASCompletion(IMainForm mainForm, Project project)
{
List<string> classPaths = new List<string>();
List<string> hiddenPaths = new List<string>();
int majorVersion = 0;
int minorVersion = 0;
string platform = "";
if (project != null)
{
BuildActions.GetCompilerPath(project); // refresh project's SDK
project.UpdateVars(true);
// platform/version
platform = project.MovieOptions.Platform;
majorVersion = project.MovieOptions.MajorVersion;
minorVersion = project.MovieOptions.MinorVersion;
if (project.MovieOptions.Platform == AS3MovieOptions.AIR_PLATFORM
|| project.MovieOptions.Platform == AS3MovieOptions.AIR_MOBILE_PLATFORM)
AS3Project.GuessFlashPlayerForAIR(ref majorVersion, ref minorVersion);
// add project classpaths
foreach (string cp in project.AbsoluteClasspaths)
if (Directory.Exists(cp)) classPaths.Add(cp);
// add AS3 libraries
string absPath;
if (project is AS3Project)
{
MxmlcOptions options = (project as AS3Project).CompilerOptions;
foreach (string relPath in options.IntrinsicPaths)
{
absPath = PathHelper.ResolvePath(relPath);
if (absPath == null) absPath = project.GetAbsolutePath(relPath);
if (absPath == null) continue;
if (Directory.Exists(absPath)) classPaths.Add(absPath);
}
foreach (string relPath in options.LibraryPaths)
{
absPath = project.GetAbsolutePath(relPath);
if (absPath == null) continue;
if (File.Exists(absPath)) classPaths.Add(absPath);
else if (Directory.Exists(absPath))
{
string[] libs = Directory.GetFiles(absPath, "*.swc");
foreach (string lib in libs) classPaths.Add(lib);
}
}
foreach (string relPath in options.IncludeLibraries)
{
absPath = project.GetAbsolutePath(relPath);
if (absPath == null) continue;
if (Directory.Exists(absPath) || File.Exists(absPath)) classPaths.Add(absPath);
}
foreach (string relPath in options.ExternalLibraryPaths)
{
absPath = project.GetAbsolutePath(relPath);
if (absPath == null) continue;
if (Directory.Exists(absPath) || File.Exists(absPath)) classPaths.Add(absPath);
}
foreach (string relPath in options.RSLPaths)
{
string[] parts = relPath.Split(',');
if (parts.Length < 2) continue;
absPath = project.GetAbsolutePath(relPath);
if (absPath == null) continue;
if (File.Exists(absPath)) classPaths.Add(absPath);
}
}
string dir = project.Directory;
foreach (string hidPath in project.HiddenPaths)
{
absPath = Path.Combine(dir, hidPath);
foreach (string cp in classPaths)
if (absPath.StartsWith(cp))
{
hiddenPaths.Add(absPath);
break;
}
}
}
DataEvent de;
Hashtable info = new Hashtable();
// release old classpath
if (currentLang != null && project == null)
{
info["lang"] = currentLang;
info["platform"] = "";
info["targetBuild"] = "";
info["version"] = "0.0";
info["classpath"] = null;
info["hidden"] = null;
de = new DataEvent(EventType.Command, "ASCompletion.ClassPath", info);
EventManager.DispatchEvent(this, de);
}
// set new classpath
//.........这里部分代码省略.........
示例3: UpdateASCompletion
public void UpdateASCompletion(IMainForm mainForm, Project project)
{
List<string> classPaths = new List<string>();
List<string> hiddenPaths = new List<string>();
string version;
string platform = "";
if (project != null)
{
BuildActions.GetCompilerPath(project); // refresh project's SDK
project.UpdateVars(true);
// platform/version
platform = project.MovieOptions.Platform;
version = project.MovieOptions.Version;
if (platform != PlatformData.FLASHPLAYER_PLATFORM
&& project.MovieOptions.HasPlatformSupport && project.MovieOptions.PlatformSupport.IsFlashPlatform)
version = PlatformData.ResolveFlashPlayerVersion(project.Language, platform, version);
// add project classpaths
foreach (string cp in project.AbsoluteClasspaths)
if (Directory.Exists(cp)) classPaths.Add(cp);
// add AS3 libraries
string absPath;
if (project is AS3Project)
{
MxmlcOptions options = (project as AS3Project).CompilerOptions;
foreach (string relPath in options.IntrinsicPaths)
{
absPath = PathHelper.ResolvePath(relPath);
if (absPath == null) absPath = project.GetAbsolutePath(relPath);
if (absPath == null) continue;
if (Directory.Exists(absPath)) classPaths.Add(absPath);
}
foreach (string relPath in options.LibraryPaths)
{
absPath = project.GetAbsolutePath(relPath);
if (absPath == null) continue;
if (File.Exists(absPath)) classPaths.Add(absPath);
else if (Directory.Exists(absPath))
{
string[] libs = Directory.GetFiles(absPath, "*.swc");
foreach (string lib in libs) classPaths.Add(lib);
}
}
foreach (string relPath in options.IncludeLibraries)
{
absPath = project.GetAbsolutePath(relPath);
if (absPath == null) continue;
if (Directory.Exists(absPath) || File.Exists(absPath)) classPaths.Add(absPath);
}
foreach (string relPath in options.ExternalLibraryPaths)
{
absPath = project.GetAbsolutePath(relPath);
if (absPath == null) continue;
if (Directory.Exists(absPath) || File.Exists(absPath)) classPaths.Add(absPath);
}
foreach (string relPath in options.RSLPaths)
{
string[] parts = relPath.Split(',');
if (parts.Length < 2) continue;
absPath = project.GetAbsolutePath(relPath);
if (absPath == null) continue;
if (File.Exists(absPath)) classPaths.Add(absPath);
}
}
string dir = project.Directory;
foreach (string hidPath in project.HiddenPaths)
{
absPath = Path.Combine(dir, hidPath);
foreach (string cp in classPaths)
if (absPath.StartsWithOrdinal(cp))
{
hiddenPaths.Add(absPath);
break;
}
}
}
else if (PlatformData.SupportedLanguages.ContainsKey("as3"))
{
var targets = PlatformData.SupportedLanguages["as3"].Platforms;
var flashPlatform = targets[PlatformData.FLASHPLAYER_PLATFORM];
version = flashPlatform.LastVersion.Value;
}
else version = "11.0";
DataEvent de;
Hashtable info = new Hashtable();
// release old classpath
if (currentLang != null && project == null)
{
info["lang"] = currentLang;
info["platform"] = "";
info["targetBuild"] = "";
info["version"] = "0.0";
info["classpath"] = null;
info["hidden"] = null;
//.........这里部分代码省略.........
示例4: SetProject
void SetProject(Project project, Boolean stealFocus, Boolean internalOpening)
{
if (project == null || Tree.Projects.Contains(project)) return;
if (activeProject != null) CloseProject(true);
// configure
var prefs = Settings.GetPrefs(project);
project.TraceEnabled = prefs.DebugMode;
project.TargetBuild = prefs.TargetBuild;
project.UpdateVars(true);
SetActiveProject(project);
// events
project.ClasspathChanged += new ChangedHandler(ProjectClasspathsChanged);
project.BeforeSave += new BeforeSaveHandler(ProjectBeforeSave);
listenToPathChange = true;
// activate
if (!internalOpening || (internalOpening && !PluginBase.Settings.RestoreFileSession))
{
RestoreProjectSession(project);
}
// track active file
if (Settings.TrackActiveDocument) TreeSyncToCurrentFile();
if (stealFocus)
{
OpenPanel();
pluginUI.Focus();
}
TabColors.UpdateTabColors(Settings);
UpdateUIStatus(ProjectManagerUIStatus.NotBuilding);
}