本文整理汇总了C#中Poly2Tri.DelaunayTriangle.SetConstrainedEdgeAcross方法的典型用法代码示例。如果您正苦于以下问题:C# DelaunayTriangle.SetConstrainedEdgeAcross方法的具体用法?C# DelaunayTriangle.SetConstrainedEdgeAcross怎么用?C# DelaunayTriangle.SetConstrainedEdgeAcross使用的例子?那么, 这里精选的方法代码示例或许可以为您提供帮助。您也可以进一步了解该方法所在类Poly2Tri.DelaunayTriangle
的用法示例。
在下文中一共展示了DelaunayTriangle.SetConstrainedEdgeAcross方法的1个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于系统推荐出更棒的C#代码示例。
示例1: Legalize
/// <summary>
/// Returns true if triangle was legalized
/// </summary>
private static bool Legalize(DTSweepContext tcx, DelaunayTriangle t)
{
// To legalize a triangle we start by finding if any of the three edges
// violate the Delaunay condition
for (int i = 0; i < 3; i++)
{
// TODO: fix so that cEdge is always valid when creating new triangles then we can check it here
// instead of below with ot
if (t.EdgeIsDelaunay[i])
{
continue;
}
DelaunayTriangle ot = t.Neighbors[i];
if (ot == null)
{
continue;
}
TriangulationPoint p = t.Points[i];
TriangulationPoint op = ot.OppositePoint(t, p);
int oi = ot.IndexOf(op);
// If this is a Constrained Edge or a Delaunay Edge(only during recursive legalization)
// then we should not try to legalize
if (ot.EdgeIsConstrained[oi] || ot.EdgeIsDelaunay[oi])
{
t.SetConstrainedEdgeAcross(p, ot.EdgeIsConstrained[oi]); // XXX: have no good way of setting this property when creating new triangles so lets set it here
continue;
}
if (!TriangulationUtil.SmartIncircle(p, t.PointCCWFrom(p), t.PointCWFrom(p), op))
{
continue;
}
// Lets mark this shared edge as Delaunay
t.EdgeIsDelaunay[i] = true;
ot.EdgeIsDelaunay[oi] = true;
// Lets rotate shared edge one vertex CW to legalize it
RotateTrianglePair(t, p, ot, op);
// We now got one valid Delaunay Edge shared by two triangles
// This gives us 4 new edges to check for Delaunay
// Make sure that triangle to node mapping is done only one time for a specific triangle
if (!Legalize(tcx, t))
{
tcx.MapTriangleToNodes(t);
}
if (!Legalize(tcx, ot))
{
tcx.MapTriangleToNodes(ot);
}
// Reset the Delaunay edges, since they only are valid Delaunay edges
// until we add a new triangle or point.
// XXX: need to think about this. Can these edges be tried after we
// return to previous recursive level?
t.EdgeIsDelaunay[i] = false;
ot.EdgeIsDelaunay[oi] = false;
// If triangle have been legalized no need to check the other edges since
// the recursive legalization will handles those so we can end here.
return true;
}
return false;
}