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C# DelaunayTriangle.PointCWFrom方法代码示例

本文整理汇总了C#中Poly2Tri.DelaunayTriangle.PointCWFrom方法的典型用法代码示例。如果您正苦于以下问题:C# DelaunayTriangle.PointCWFrom方法的具体用法?C# DelaunayTriangle.PointCWFrom怎么用?C# DelaunayTriangle.PointCWFrom使用的例子?那么, 这里精选的方法代码示例或许可以为您提供帮助。您也可以进一步了解该方法所在Poly2Tri.DelaunayTriangle的用法示例。


在下文中一共展示了DelaunayTriangle.PointCWFrom方法的7个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于系统推荐出更棒的C#代码示例。

示例1: FlipScanEdgeEvent

		/// <summary>
		/// Scan part of the FlipScan algorithm<br/>
		/// When a triangle pair isn't flippable we will scan for the next
		/// point that is inside the flip triangle scan area. When found
		/// we generate a new flipEdgeEvent
		/// </summary>
		/// <param name="tcx"></param>
		/// <param name="ep">last point on the edge we are traversing</param>
		/// <param name="eq">first point on the edge we are traversing</param>
		/// <param name="flipTriangle">the current triangle sharing the point eq with edge</param>
		/// <param name="t"></param>
		/// <param name="p"></param>
		private static void FlipScanEdgeEvent(DTSweepContext tcx, TriangulationPoint ep, TriangulationPoint eq, DelaunayTriangle flipTriangle, DelaunayTriangle t, TriangulationPoint p)
		{
			DelaunayTriangle ot;
			TriangulationPoint op, newP;
			bool inScanArea;

			ot = t.NeighborAcrossFrom(p);
			op = ot.OppositePoint(t, p);

			if (ot == null)
			{
				// If we want to integrate the fillEdgeEvent do it here
				// With current implementation we should never get here
				throw new Exception("[BUG:FIXME] FLIP failed due to missing triangle");
			}

			if (tcx.IsDebugEnabled)
			{
				Console.WriteLine("[FLIP:SCAN] - scan next point"); // TODO: remove
				tcx.DTDebugContext.PrimaryTriangle = t;
				tcx.DTDebugContext.SecondaryTriangle = ot;
			}

			inScanArea = TriangulationUtil.InScanArea(eq, flipTriangle.PointCCWFrom(eq), flipTriangle.PointCWFrom(eq), op);
			if (inScanArea)
			{
				// flip with new edge op->eq
				FlipEdgeEvent(tcx, eq, op, ot, op);
				// TODO: Actually I just figured out that it should be possible to
				//       improve this by getting the next ot and op before the the above
				//       flip and continue the flipScanEdgeEvent here
				// set new ot and op here and loop back to inScanArea test
				// also need to set a new flipTriangle first
				// Turns out at first glance that this is somewhat complicated
				// so it will have to wait.
			}
			else
			{
				newP = NextFlipPoint(ep, eq, ot, op);
				FlipScanEdgeEvent(tcx, ep, eq, flipTriangle, ot, newP);
			}
		}
开发者ID:Altaxo,项目名称:Altaxo,代码行数:54,代码来源:DTSweep.cs

示例2: Legalize

		/// <summary>
		/// Returns true if triangle was legalized
		/// </summary>
		private static bool Legalize(DTSweepContext tcx, DelaunayTriangle t)
		{
			// To legalize a triangle we start by finding if any of the three edges
			// violate the Delaunay condition
			for (int i = 0; i < 3; i++)
			{
				// TODO: fix so that cEdge is always valid when creating new triangles then we can check it here
				//       instead of below with ot
				if (t.EdgeIsDelaunay[i]) continue;

				DelaunayTriangle ot = t.Neighbors[i];
				if (ot == null) continue;

				TriangulationPoint p = t.Points[i];
				TriangulationPoint op = ot.OppositePoint(t, p);
				int oi = ot.IndexOf(op);
				// If this is a Constrained Edge or a Delaunay Edge(only during recursive legalization)
				// then we should not try to legalize
				if (ot.EdgeIsConstrained[oi] || ot.EdgeIsDelaunay[oi])
				{
					t.EdgeIsConstrained[i] = ot.EdgeIsConstrained[oi]; // XXX: have no good way of setting this property when creating new triangles so lets set it here
					continue;
				}

				if (!TriangulationUtil.SmartIncircle(p, t.PointCCWFrom(p), t.PointCWFrom(p), op)) continue;

				// Lets mark this shared edge as Delaunay
				t.EdgeIsDelaunay[i] = true;
				ot.EdgeIsDelaunay[oi] = true;

				// Lets rotate shared edge one vertex CW to legalize it
				RotateTrianglePair(t, p, ot, op);

				// We now got one valid Delaunay Edge shared by two triangles
				// This gives us 4 new edges to check for Delaunay

				// Make sure that triangle to node mapping is done only one time for a specific triangle
				if (!Legalize(tcx, t)) tcx.MapTriangleToNodes(t);
				if (!Legalize(tcx, ot)) tcx.MapTriangleToNodes(ot);

				// Reset the Delaunay edges, since they only are valid Delaunay edges
				// until we add a new triangle or point.
				// XXX: need to think about this. Can these edges be tried after we
				//      return to previous recursive level?
				t.EdgeIsDelaunay[i] = false;
				ot.EdgeIsDelaunay[oi] = false;

				// If triangle have been legalized no need to check the other edges since
				// the recursive legalization will handles those so we can end here.
				return true;
			}
			return false;
		}
开发者ID:Altaxo,项目名称:Altaxo,代码行数:56,代码来源:DTSweep.cs

示例3: NextFlipPoint

		/// <summary>
		/// When we need to traverse from one triangle to the next we need
		/// the point in current triangle that is the opposite point to the next
		/// triangle.
		/// </summary>
		private static TriangulationPoint NextFlipPoint(TriangulationPoint ep, TriangulationPoint eq, DelaunayTriangle ot, TriangulationPoint op)
		{
			Orientation o2d = TriangulationUtil.Orient2d(eq, op, ep);
			switch (o2d)
			{
				case Orientation.CW: return ot.PointCCWFrom(op);
				case Orientation.CCW: return ot.PointCWFrom(op);
				case Orientation.Collinear:
					// TODO: implement support for point on constraint edge
					throw new PointOnEdgeException("Point on constrained edge not supported yet", eq, op, ep);
				default:
					throw new NotImplementedException("Orientation not handled");
			}
		}
开发者ID:Altaxo,项目名称:Altaxo,代码行数:19,代码来源:DTSweep.cs

示例4: FlipEdgeEvent

		private static void FlipEdgeEvent(DTSweepContext tcx, TriangulationPoint ep, TriangulationPoint eq, DelaunayTriangle t, TriangulationPoint p)
		{
			DelaunayTriangle ot = t.NeighborAcrossFrom(p);
			TriangulationPoint op = ot.OppositePoint(t, p);

			if (ot == null)
			{
				// If we want to integrate the fillEdgeEvent do it here
				// With current implementation we should never get here
				throw new InvalidOperationException("[BUG:FIXME] FLIP failed due to missing triangle");
			}

			if (tcx.IsDebugEnabled)
			{
				tcx.DTDebugContext.PrimaryTriangle = t;
				tcx.DTDebugContext.SecondaryTriangle = ot;
			} // TODO: remove

			bool inScanArea = TriangulationUtil.InScanArea(p, t.PointCCWFrom(p), t.PointCWFrom(p), op);
			if (inScanArea)
			{
				// Lets rotate shared edge one vertex CW
				RotateTrianglePair(t, p, ot, op);
				tcx.MapTriangleToNodes(t);
				tcx.MapTriangleToNodes(ot);

				if (p == eq && op == ep)
				{
					if (eq == tcx.EdgeEvent.ConstrainedEdge.Q
						&& ep == tcx.EdgeEvent.ConstrainedEdge.P)
					{
						if (tcx.IsDebugEnabled) Console.WriteLine("[FLIP] - constrained edge done"); // TODO: remove
						t.MarkConstrainedEdge(ep, eq);
						ot.MarkConstrainedEdge(ep, eq);
						Legalize(tcx, t);
						Legalize(tcx, ot);
					}
					else
					{
						if (tcx.IsDebugEnabled) Console.WriteLine("[FLIP] - subedge done"); // TODO: remove
																																								// XXX: I think one of the triangles should be legalized here?
					}
				}
				else
				{
					if (tcx.IsDebugEnabled) Console.WriteLine("[FLIP] - flipping and continuing with triangle still crossing edge"); // TODO: remove
					Orientation o = TriangulationUtil.Orient2d(eq, op, ep);
					t = NextFlipTriangle(tcx, o, t, ot, p, op);
					FlipEdgeEvent(tcx, ep, eq, t, p);
				}
			}
			else
			{
				TriangulationPoint newP = NextFlipPoint(ep, eq, ot, op);
				FlipScanEdgeEvent(tcx, ep, eq, t, ot, newP);
				EdgeEvent(tcx, ep, eq, t, p);
			}
		}
开发者ID:Altaxo,项目名称:Altaxo,代码行数:58,代码来源:DTSweep.cs

示例5: EdgeEvent

		private static void EdgeEvent(DTSweepContext tcx, TriangulationPoint ep, TriangulationPoint eq, DelaunayTriangle triangle, TriangulationPoint point)
		{
			TriangulationPoint p1, p2;

			if (tcx.IsDebugEnabled) tcx.DTDebugContext.PrimaryTriangle = triangle;

			if (IsEdgeSideOfTriangle(triangle, ep, eq)) return;

			p1 = triangle.PointCCWFrom(point);
			Orientation o1 = TriangulationUtil.Orient2d(eq, p1, ep);
			if (o1 == Orientation.Collinear)
			{
				// TODO: Split edge in two
				////            splitEdge( ep, eq, p1 );
				//            edgeEvent( tcx, p1, eq, triangle, point );
				//            edgeEvent( tcx, ep, p1, triangle, p1 );
				//            return;
				throw new PointOnEdgeException("EdgeEvent - Point on constrained edge not supported yet", eq, p1, ep);
			}

			p2 = triangle.PointCWFrom(point);
			Orientation o2 = TriangulationUtil.Orient2d(eq, p2, ep);
			if (o2 == Orientation.Collinear)
			{
				// TODO: Split edge in two
				//            edgeEvent( tcx, p2, eq, triangle, point );
				//            edgeEvent( tcx, ep, p2, triangle, p2 );
				//            return;
				throw new PointOnEdgeException("EdgeEvent - Point on constrained edge not supported yet", eq, p2, ep);
			}

			if (o1 == o2)
			{
				// Need to decide if we are rotating CW or CCW to get to a triangle
				// that will cross edge
				if (o1 == Orientation.CW)
				{
					triangle = triangle.NeighborCCWFrom(point);
				}
				else
				{
					triangle = triangle.NeighborCWFrom(point);
				}
				EdgeEvent(tcx, ep, eq, triangle, point);
			}
			else
			{
				// This triangle crosses constraint so lets flippin start!
				FlipEdgeEvent(tcx, ep, eq, triangle, point);
			}
		}
开发者ID:Altaxo,项目名称:Altaxo,代码行数:51,代码来源:DTSweep.cs

示例6: OppositePoint

 /// <param name="t">Opposite triangle</param>
 /// <param name="p">The point in t that isn't shared between the triangles</param>
 public TriangulationPoint OppositePoint(DelaunayTriangle t, TriangulationPoint p)
 {
     Debug.Assert(t != this, "self-pointer error");
     return PointCWFrom(t.PointCWFrom(p));
 }
开发者ID:JonathanReid,项目名称:Unity-JellyPhysics,代码行数:7,代码来源:DelaunayTriangle.cs

示例7: EdgeEvent

        private static void EdgeEvent(DTSweepContext tcx, TriangulationPoint ep, TriangulationPoint eq, DelaunayTriangle triangle, TriangulationPoint point)
        {
            TriangulationPoint p1, p2;

            if (tcx.IsDebugEnabled)
            {
                tcx.DTDebugContext.PrimaryTriangle = triangle;
            }

            if (IsEdgeSideOfTriangle(triangle, ep, eq))
            {
                return;
            }

            p1 = triangle.PointCCWFrom(point);
            Orientation o1 = TriangulationUtil.Orient2d(eq, p1, ep);
            if (o1 == Orientation.Collinear)
            {
                if (triangle.Contains(eq) && triangle.Contains(p1))
                {
                    triangle.MarkConstrainedEdge(eq, p1);
                    // We are modifying the constraint maybe it would be better to
                    // not change the given constraint and just keep a variable for the new constraint
                    tcx.EdgeEvent.ConstrainedEdge.Q = p1;
                    triangle = triangle.NeighborAcrossFrom(point);
                    EdgeEvent(tcx, ep, p1, triangle, p1);
                }
                else
                {
                    throw new PointOnEdgeException("EdgeEvent - Point on constrained edge not supported yet", ep, eq, p1);
                }
                if (tcx.IsDebugEnabled)
                {
                    Console.WriteLine("EdgeEvent - Point on constrained edge");
                }

                return;
            }

            p2 = triangle.PointCWFrom(point);
            Orientation o2 = TriangulationUtil.Orient2d(eq, p2, ep);
            if (o2 == Orientation.Collinear)
            {
                if (triangle.Contains(eq) && triangle.Contains(p2))
                {
                    triangle.MarkConstrainedEdge(eq, p2);
                    // We are modifying the constraint maybe it would be better to
                    // not change the given constraint and just keep a variable for the new constraint
                    tcx.EdgeEvent.ConstrainedEdge.Q = p2;
                    triangle = triangle.NeighborAcrossFrom(point);
                    EdgeEvent(tcx, ep, p2, triangle, p2);
                }
                else
                {
                    throw new PointOnEdgeException("EdgeEvent - Point on constrained edge not supported yet", ep, eq, p2);
                }
                if (tcx.IsDebugEnabled)
                {
                    Console.WriteLine("EdgeEvent - Point on constrained edge");
                }

                return;
            }

            if (o1 == o2)
            {
                // Need to decide if we are rotating CW or CCW to get to a triangle
                // that will cross edge
                if (o1 == Orientation.CW)
                {
                    triangle = triangle.NeighborCCWFrom(point);
                }
                else
                {
                    triangle = triangle.NeighborCWFrom(point);
                }
                EdgeEvent(tcx, ep, eq, triangle, point);
            }
            else
            {
                // This triangle crosses constraint so lets flippin start!
                FlipEdgeEvent(tcx, ep, eq, triangle, point);
            }
        }
开发者ID:Ayagami,项目名称:Tesis,代码行数:84,代码来源:DTSweep.cs


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