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C# ServerMessage.Init方法代码示例

本文整理汇总了C#中Phoenix.Messages.ServerMessage.Init方法的典型用法代码示例。如果您正苦于以下问题:C# ServerMessage.Init方法的具体用法?C# ServerMessage.Init怎么用?C# ServerMessage.Init使用的例子?那么, 这里精选的方法代码示例或许可以为您提供帮助。您也可以进一步了解该方法所在Phoenix.Messages.ServerMessage的用法示例。


在下文中一共展示了ServerMessage.Init方法的5个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于系统推荐出更棒的C#代码示例。

示例1: UpdateState

		internal void UpdateState(bool inDb, bool inRoom)
		{
			if (inDb)
			{
				this.GetRoom().UpdateItem(this);
			}
			if (inRoom)
			{
				ServerMessage Message = new ServerMessage();
				if (this.IsFloorItem)
				{
					Message.Init(88);
					Message.AppendStringWithBreak(this.Id.ToString());
					Message.AppendStringWithBreak(this.ExtraData);
				}
				else
				{
					Message.Init(85);
					this.Serialize(Message);
				}
				this.GetRoom().SendMessage(Message, null);
			}
		}
开发者ID:neto737,项目名称:Phoenix_3.0,代码行数:23,代码来源:RoomItem.cs

示例2: GenerateUsersOnlineList

 internal List<ServerMessage> GenerateUsersOnlineList()
 {
     List<ServerMessage> list = new List<ServerMessage>();
     int num = 0;
     ServerMessage Message = new ServerMessage();
     Message.Init(161);
     Message.AppendStringWithBreak("Users online:\r");
     for (int i = 0; i < this.Session.Length; i++)
     {
         GameClient Session = this.Session[i];
         if (Session != null && Session.GetHabbo() != null)
         {
             if (num > 20)
             {
                 list.Add(Message);
                 num = 0;
                 Message = new ServerMessage();
                 Message.Init(161);
             }
             num++;
             Message.AppendStringWithBreak(string.Concat(new object[] {	Session.GetHabbo().Username, " {", Session.GetHabbo().Rank, "}\r" }));
         }
     }
     list.Add(Message);
     return list;
 }
开发者ID:neto737,项目名称:Phoenix_3.0,代码行数:26,代码来源:GameClientManager.cs

示例3: method_40

 private void method_40(RoomItem RoomItem_0, int int_17, int int_18, uint uint_2, double double_3)
 {
     ServerMessage Message = new ServerMessage();
     Message.Init(230u);
     Message.AppendInt32(RoomItem_0.GetX);
     Message.AppendInt32(RoomItem_0.GetY);
     Message.AppendInt32(int_17);
     Message.AppendInt32(int_18);
     Message.AppendInt32(1);
     Message.AppendUInt(RoomItem_0.Id);
     Message.AppendStringWithBreak(RoomItem_0.GetZ.ToString().Replace(',', '.'));
     Message.AppendStringWithBreak(double_3.ToString().Replace(',', '.'));
     Message.AppendUInt(uint_2);
     this.SendMessage(Message, null);
     this.method_81(RoomItem_0, int_17, int_18, double_3);
 }
开发者ID:neto737,项目名称:Phoenix_3.0,代码行数:16,代码来源:Room.cs

示例4: method_42

 private void method_42(RoomUser RoomUser_1, Coord gstruct1_1, uint uint_2, double double_3)
 {
     ServerMessage Message = new ServerMessage();
     Message.Init(230u);
     Message.AppendInt32(RoomUser_1.X);
     Message.AppendInt32(RoomUser_1.Y);
     Message.AppendInt32(gstruct1_1.X);
     Message.AppendInt32(gstruct1_1.Y);
     Message.AppendInt32(0);
     Message.AppendUInt(uint_2);
     Message.AppendString("J");
     Message.AppendInt32(RoomUser_1.VirtualId);
     Message.AppendStringWithBreak(RoomUser_1.Z.ToString().Replace(',', '.'));
     Message.AppendStringWithBreak(double_3.ToString().Replace(',', '.'));
     this.SendMessage(Message, null);
     this.byte_0[RoomUser_1.X, RoomUser_1.Y] = 1;
     RoomUser_1.X = gstruct1_1.X;
     RoomUser_1.Y = gstruct1_1.Y;
     RoomUser_1.Z = double_3;
     RoomUser_1.SetX = gstruct1_1.X;
     RoomUser_1.SetY = gstruct1_1.Y;
     RoomUser_1.SetZ = double_3;
     RoomUser_1.int_9 = 2;
     this.byte_0[RoomUser_1.X, RoomUser_1.Y] = 0;
     this.UpdateUserStatus(RoomUser_1, false, true);
 }
开发者ID:neto737,项目名称:Phoenix_3.0,代码行数:26,代码来源:Room.cs

示例5: SendNotif

 public void SendNotif(string Message, int Type)
 {
     ServerMessage nMessage = new ServerMessage();
     switch (Type)
     {
         case 0:
             nMessage.Init(161);
             break;
         case 1:
             nMessage.Init(139);
             break;
         case 2:
             nMessage.Init(810);
             nMessage.AppendUInt(1);
             break;
         default:
             nMessage.Init(161);
             break;
     }
     nMessage.AppendStringWithBreak(Message);
     this.GetConnection().SendMessage(nMessage);
 }
开发者ID:neto737,项目名称:Phoenix_3.0,代码行数:22,代码来源:GameClient.cs


注:本文中的Phoenix.Messages.ServerMessage.Init方法示例由纯净天空整理自Github/MSDocs等开源代码及文档管理平台,相关代码片段筛选自各路编程大神贡献的开源项目,源码版权归原作者所有,传播和使用请参考对应项目的License;未经允许,请勿转载。