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C# Messages.ServerMessage类代码示例

本文整理汇总了C#中Phoenix.Messages.ServerMessage的典型用法代码示例。如果您正苦于以下问题:C# ServerMessage类的具体用法?C# ServerMessage怎么用?C# ServerMessage使用的例子?那么, 这里精选的类代码示例或许可以为您提供帮助。


ServerMessage类属于Phoenix.Messages命名空间,在下文中一共展示了ServerMessage类的15个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于系统推荐出更棒的C#代码示例。

示例1: parse

		public void parse(GameClient Session, ClientMessage Event)
		{
			ServerMessage Message = new ServerMessage(308);
			Message.AppendInt32(Session.GetHabbo().Volume);
			Message.AppendBoolean(false);
			Session.SendMessage(Message);
		}
开发者ID:neto737,项目名称:Phoenix_3.0,代码行数:7,代码来源:GetSoundSettingsEvent.cs

示例2: parse

		public void parse(GameClient Session, ClientMessage Event)
		{
			ServerMessage Message = new ServerMessage(611);
			Message.AppendBoolean(true);
			Message.AppendInt32(2);
			Session.SendMessage(Message);
		}
开发者ID:neto737,项目名称:Phoenix_3.0,代码行数:7,代码来源:GetMarketplaceCanMakeOfferEvent.cs

示例3: parse

		public void parse(GameClient Session, ClientMessage Event)
		{
			if (Session.GetHabbo() == null)
			{
				Session.Login(Event.PopFixedString());
				if (Session.GetHabbo() != null && Session.GetHabbo().MutedUsers != null && Session.GetHabbo().MutedUsers.Count > 0)
				{
					using (DatabaseClient adapter = PhoenixEnvironment.GetDatabase().GetClient())
					{
						try
						{
							ServerMessage Message = new ServerMessage(420);
							Message.AppendInt32(Session.GetHabbo().MutedUsers.Count);
							foreach (uint Id in Session.GetHabbo().MutedUsers)
							{
								string string_ = adapter.ReadString("SELECT username FROM users WHERE Id = " + Id + " LIMIT 1;");
								Message.AppendStringWithBreak(string_);
							}
							Session.SendMessage(Message);
						}
						catch
						{
							Console.ForegroundColor = ConsoleColor.Red;
							Logging.WriteLine("Login error: User is ignoring a user that no longer exists");
							Console.ForegroundColor = ConsoleColor.Gray;
						}

					}
				}
			}
		}
开发者ID:neto737,项目名称:Phoenix_3.0,代码行数:31,代码来源:SSOTicketMessageEvent.cs

示例4: parse

		public void parse(GameClient Session, ClientMessage Event)
		{
			ServerMessage Message = new ServerMessage(443);
			Message.AppendInt32(Session.GetHabbo().AchievementScore);
			Message.AppendStringWithBreak("");
			Session.SendMessage(Message);
		}
开发者ID:neto737,项目名称:Phoenix_3.0,代码行数:7,代码来源:GetBadgePointLimitsEvent.cs

示例5: parse

		public void parse(GameClient Session, ClientMessage Event)
		{
			uint Id = Event.PopWiredUInt();
			Event.PopFixedString();
			Event.PopWiredInt32();
            RoomData Data = PhoenixEnvironment.GetGame().GetRoomManager().GenerateRoomData(Id);
			if (Data != null)
			{
				if (Data.Type == "private")
				{
					ServerMessage Message = new ServerMessage(286);
					Message.AppendBoolean(Data.IsPublicRoom);
					Message.AppendUInt(Id);
					Session.SendMessage(Message);
				}
				else
				{
					ServerMessage Message2 = new ServerMessage(453);
					Message2.AppendUInt(Data.Id);
					Message2.AppendStringWithBreak(Data.CCTs);
					Message2.AppendUInt(Data.Id);
					Session.SendMessage(Message2);
				}
			}
		}
开发者ID:neto737,项目名称:Phoenix_3.0,代码行数:25,代码来源:GetPublicSpaceCastLibsMessageEvent.cs

示例6: Trade

		public Trade(uint mUserOneId, uint mUserTwoId, uint mRoomId)
		{
			this.oneId = mUserOneId;
			this.twoId = mUserTwoId;

			this.Users = new TradeUser[2];
			this.Users[0] = new TradeUser(mUserOneId, mRoomId);
			this.Users[1] = new TradeUser(mUserTwoId, mRoomId);
			this.TradeStage = 1;
			this.RoomId = mRoomId;

            foreach (TradeUser User in Users)
            {
                if (!User.GetRoomUser().Statusses.ContainsKey("trd"))
                {
                    User.GetRoomUser().AddStatus("trd", "");
                    User.GetRoomUser().UpdateNeeded = true;
                }
            }

			ServerMessage Message = new ServerMessage(104);
			Message.AppendUInt(mUserOneId);
			Message.AppendBoolean(true);
			Message.AppendUInt(mUserTwoId);
			Message.AppendBoolean(true);
			this.SendMessageToUsers(Message);
		}
开发者ID:neto737,项目名称:Phoenix_3.0,代码行数:27,代码来源:Trade.cs

示例7: parse

		public void parse(GameClient Session, ClientMessage Event)
		{
			Room room = PhoenixEnvironment.GetGame().GetRoomManager().GetRoom(Session.GetHabbo().CurrentRoomId);
			RoomUser roomUserByHabbo = room.GetRoomUserByHabbo(Session.GetHabbo().Id);
			roomUserByHabbo.Unidle();
			int i = Event.PopWiredInt32();
            
            if (i < 0 || i > 4 || (!Session.GetHabbo().GetSubscriptionManager().HasSubscription("habbo_club") && i > 1))
			{
				i = 0;
			}
			if (i > 0 && roomUserByHabbo.CarryItemID > 0)
			{
				roomUserByHabbo.CarryItem(0);
			}
			roomUserByHabbo.DanceId = i;
			ServerMessage Message = new ServerMessage(480);
			Message.AppendInt32(roomUserByHabbo.VirtualId);
			Message.AppendInt32(i);
			room.SendMessage(Message, null);
			
            if (Session.GetHabbo().CurrentQuestId == 6)
			{
				PhoenixEnvironment.GetGame().GetQuestManager().ProgressUserQuest(6, Session);
			}
		}
开发者ID:neto737,项目名称:Phoenix_3.0,代码行数:26,代码来源:DanceMessageEvent.cs

示例8: parse

		public void parse(GameClient Session, ClientMessage Event)
		{
			if (Session != null && Session.GetHabbo() != null)
			{
				Room @class = PhoenixEnvironment.GetGame().GetRoomManager().GetRoom(Session.GetHabbo().CurrentRoomId);
				if (@class != null)
				{
					RoomUser class2 = @class.GetRoomUserByHabbo(Event.PopWiredUInt());
					if (class2 != null && !class2.IsBot && class2.GetClient() != null)
					{
						ServerMessage Message = new ServerMessage(228u);
						Message.AppendUInt(class2.GetClient().GetHabbo().Id);
						Message.AppendInt32(class2.GetClient().GetHabbo().GetBadgeComponent().EquippedCount);
						using (TimedLock.Lock(class2.GetClient().GetHabbo().GetBadgeComponent().BadgeList))
						{
							foreach (Badge current in class2.GetClient().GetHabbo().GetBadgeComponent().BadgeList)
							{
								if (current.Slot > 0)
								{
									Message.AppendInt32(current.Slot);
									Message.AppendStringWithBreak(current.Code);
								}
							}
						}
						Session.SendMessage(Message);
					}
				}
			}
		}
开发者ID:neto737,项目名称:Phoenix_3.0,代码行数:29,代码来源:GetSelectedBadgesMessageEvent.cs

示例9: OnTrigger

		public override void OnTrigger(GameClient Session, RoomItem Item, int Request, bool UserHasRight)
		{
			if (UserHasRight && Session != null)
			{
				Item.method_10();
				ServerMessage Message = new ServerMessage(651);
				Message.AppendInt32(0);
				Message.AppendInt32(5);
				if (Item.Extra1.Length > 0)
				{
					Message.AppendString(Item.Extra1);
				}
				else
				{
					Message.AppendInt32(0);
				}
				Message.AppendInt32(Item.GetBaseItem().SpriteId);
				Message.AppendUInt(Item.Id);
				Message.AppendStringWithBreak("");
				Message.AppendInt32(0);
				Message.AppendInt32(0);
				Message.AppendInt32(0);
				Message.AppendInt32(0);
				Message.AppendInt32(0);
				Message.AppendStringWithBreak("");
				Session.SendMessage(Message);
			}
		}
开发者ID:neto737,项目名称:Phoenix_3.0,代码行数:28,代码来源:InteractorWiredTriggerState.cs

示例10: parse

		public void parse(GameClient Session, ClientMessage Event)
		{
			int num = Event.PopWiredInt32();
			ServerMessage Message = new ServerMessage(300);
			Message.AppendInt32(num);
			if (num > 0)
			{
				for (int i = 0; i < num; i++)
				{
					int num2 = Event.PopWiredInt32();
                    if (num2 > 0)
                    {
                        /*Soundtrack @class = GoldTree.GetGame().GetItemManager().method_4(num2);
                        Message.AppendInt32(@class.Id);
                        Message.AppendStringWithBreak(@class.Name);
                        Message.AppendStringWithBreak(@class.Track);
                        Message.AppendInt32(@class.Length);
                        Message.AppendStringWithBreak(@class.Author);*/

                        Message.AppendInt32(SongManager.GetSong(num2).Id);
                        Message.AppendStringWithBreak(SongManager.GetSong(num2).Name);
                        Message.AppendStringWithBreak(SongManager.GetSong(num2).Track);
                        Message.AppendInt32(SongManager.GetSong(num2).Length);
                        Message.AppendStringWithBreak(SongManager.GetSong(num2).Author);
                    }
				}
			}
			Session.SendMessage(Message);
		}
开发者ID:neto737,项目名称:Phoenix_3.0,代码行数:29,代码来源:GetSongInfoMessageEvent.cs

示例11: OnTrigger

		public override void OnTrigger(GameClient Session, RoomItem Item, int Request, bool UserHasRight)
		{
			if (UserHasRight)
			{
				ServerMessage Message = new ServerMessage(650);
				Message.AppendInt32(0);
				Message.AppendInt32(5);
				Message.AppendInt32(0);
				Message.AppendInt32(Item.GetBaseItem().SpriteId);
				Message.AppendUInt(Item.Id);
				Message.AppendStringWithBreak("");
				Message.AppendString("I");
				if (Item.Extra2.Length > 0)
				{
					Message.AppendString(Item.Extra2);
				}
				else
				{
					Message.AppendString("RB");
				}
				Message.AppendStringWithBreak("HRAH");
				Session.SendMessage(Message);
				Item.ReqUpdate(1);
			}
		}
开发者ID:neto737,项目名称:Phoenix_3.0,代码行数:25,代码来源:InteractorWiredTriggerTimer.cs

示例12: parse

		public void parse(GameClient Session, ClientMessage Event)
		{
			try
			{
				Room @class = PhoenixEnvironment.GetGame().GetRoomManager().GetRoom(Session.GetHabbo().CurrentRoomId);
				if (@class != null && @class.CheckRights(Session, true) && @class.MoodlightData != null)
				{
					ServerMessage Message = new ServerMessage(365u);
					Message.AppendInt32(@class.MoodlightData.Presets.Count);
					Message.AppendInt32(@class.MoodlightData.CurrentPreset);
					int num = 0;
					foreach (MoodlightPreset current in @class.MoodlightData.Presets)
					{
						num++;
						Message.AppendInt32(num);
						Message.AppendInt32(int.Parse(PhoenixEnvironment.BoolToEnum(current.BackgroundOnly)) + 1);
						Message.AppendStringWithBreak(current.ColorCode);
						Message.AppendInt32(current.ColorIntensity);
					}
					Session.SendMessage(Message);
				}
			}
			catch
			{
			}
		}
开发者ID:neto737,项目名称:Phoenix_3.0,代码行数:26,代码来源:RoomDimmerGetPresetsMessageEvent.cs

示例13: parse

		public void parse(GameClient Session, ClientMessage Event)
		{
			string text = Event.PopFixedString();
			ServerMessage Message = new ServerMessage(7u);
			Message.AppendStringWithBreak(text.ToLower());
			if (Session.GetHabbo().GetSubscriptionManager().HasSubscription("habbo_vip"))
			{
				double num = (double)Session.GetHabbo().GetSubscriptionManager().GetSubscription("habbo_vip").ExpireTime;
				double num2 = num - PhoenixEnvironment.GetUnixTimestamp();
				int num3 = (int)Math.Ceiling(num2 / 86400.0);
				int num4 = num3 / 31;
				if (num4 >= 1)
				{
					num4--;
				}
				Message.AppendInt32(num3 - num4 * 31);
				Message.AppendBoolean(true);
				Message.AppendInt32(num4);
				Message.AppendBoolean(true);
				Message.AppendBoolean(true);
				Message.AppendBoolean(Session.GetHabbo().Vip);
				Message.AppendInt32(0);
				Message.AppendInt32(0);
			}
			else
			{
				if (Session.GetHabbo().GetSubscriptionManager().HasSubscription(text))
				{
					double num = (double)Session.GetHabbo().GetSubscriptionManager().GetSubscription(text).ExpireTime;
					double num2 = num - PhoenixEnvironment.GetUnixTimestamp();
					int num3 = (int)Math.Ceiling(num2 / 86400.0);
					int num4 = num3 / 31;
					if (num4 >= 1)
					{
						num4--;
					}
					Message.AppendInt32(num3 - num4 * 31);
					Message.AppendBoolean(true);
					Message.AppendInt32(num4);
					if (Session.GetHabbo().Rank >= 2u)
					{
						Message.AppendInt32(1);
						Message.AppendInt32(1);
						Message.AppendInt32(2);
					}
					else
					{
						Message.AppendInt32(1);
					}
				}
				else
				{
					for (int i = 0; i < 3; i++)
					{
						Message.AppendInt32(0);
					}
				}
			}
			Session.SendMessage(Message);
		}
开发者ID:neto737,项目名称:Phoenix_3.0,代码行数:60,代码来源:ScrGetUserInfoMessageEvent.cs

示例14: parse

		public void parse(GameClient Session, ClientMessage Event)
		{
			Room @class = PhoenixEnvironment.GetGame().GetRoomManager().GetRoom(Session.GetHabbo().CurrentRoomId);
			if (@class != null && @class.CheckRights(Session, true))
			{
				ServerMessage Message = new ServerMessage(465u);
				Message.AppendUInt(@class.RoomId);
				Message.AppendStringWithBreak(@class.Name);
				Message.AppendStringWithBreak(@class.Description);
				Message.AppendInt32(@class.State);
				Message.AppendInt32(@class.Category);
				Message.AppendInt32(@class.UsersMax);
				Message.AppendInt32(100);
				Message.AppendInt32(@class.Tags.Count);
				foreach (string current in @class.Tags)
				{
					Message.AppendStringWithBreak(current);
				}
				Message.AppendInt32(@class.UsersWithRights.Count);
				foreach (uint current2 in @class.UsersWithRights)
				{
					Message.AppendUInt(current2);
					Message.AppendStringWithBreak(PhoenixEnvironment.GetGame().GetClientManager().GetNameById(current2));
				}
				Message.AppendInt32(@class.UsersWithRights.Count);
				Message.AppendBoolean(@class.AllowPet);
				Message.AppendBoolean(@class.AllowPetsEating);
				Message.AppendBoolean(@class.AllowWalkthrough);
				Message.AppendBoolean(@class.Hidewall);
				Message.AppendInt32(@class.Wallthick);
				Message.AppendInt32(@class.Floorthick);
				Session.SendMessage(Message);
			}
		}
开发者ID:neto737,项目名称:Phoenix_3.0,代码行数:34,代码来源:GetRoomSettingsMessageEvent.cs

示例15: parse

		public void parse(GameClient Session, ClientMessage Event)
		{
			DataTable dataTable_ = Session.GetHabbo().GroupMemberships;
			if (dataTable_ != null)
			{
				ServerMessage Message = new ServerMessage(915u);
				Message.AppendInt32(dataTable_.Rows.Count);
				foreach (DataRow dataRow in dataTable_.Rows)
				{
                    Group @class = GroupManager.GetGroup((int)dataRow["groupid"]);
					Message.AppendInt32(@class.Id);
					Message.AppendStringWithBreak(@class.Name);
					Message.AppendStringWithBreak(@class.Badge);
					if (Session.GetHabbo().GroupID == @class.Id) // is favorite group?
					{
						Message.AppendBoolean(true);
					}
					else
					{
						Message.AppendBoolean(false);
					}
				}
				Session.SendMessage(Message);
			}
		}
开发者ID:neto737,项目名称:Phoenix_3.0,代码行数:25,代码来源:LoadUserGroupsEvent.cs


注:本文中的Phoenix.Messages.ServerMessage类示例由纯净天空整理自Github/MSDocs等开源代码及文档管理平台,相关代码片段筛选自各路编程大神贡献的开源项目,源码版权归原作者所有,传播和使用请参考对应项目的License;未经允许,请勿转载。