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C# GameClient.GetMessageHandler方法代码示例

本文整理汇总了C#中Phoenix.HabboHotel.GameClients.GameClient.GetMessageHandler方法的典型用法代码示例。如果您正苦于以下问题:C# GameClient.GetMessageHandler方法的具体用法?C# GameClient.GetMessageHandler怎么用?C# GameClient.GetMessageHandler使用的例子?那么恭喜您, 这里精选的方法代码示例或许可以为您提供帮助。您也可以进一步了解该方法所在Phoenix.HabboHotel.GameClients.GameClient的用法示例。


在下文中一共展示了GameClient.GetMessageHandler方法的6个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于系统推荐出更棒的C#代码示例。

示例1: parse

		public void parse(GameClient Session, ClientMessage Event)
		{
			uint num = Event.PopWiredUInt();
			string string_ = Event.PopFixedString();
			Event.PopWiredInt32();
			if (PhoenixEnvironment.GetConfig().data["emu.messages.roommgr"] == "1")
			{
				Logging.WriteLine("[RoomMgr] Requesting Private Room [ID: " + num + "]");
			}
			Session.GetMessageHandler().PrepareRoomForUser(num, string_);
		}
开发者ID:neto737,项目名称:Phoenix_3.0,代码行数:11,代码来源:OpenFlatConnectionMessageEvent.cs

示例2: parse

		public void parse(GameClient Session, ClientMessage Event)
		{
			Event.PopWiredInt32();
			uint num = Event.PopWiredUInt();
			Event.PopWiredInt32();
			if (PhoenixEnvironment.GetConfig().data["emu.messages.roommgr"] == "1")
			{
				Logging.WriteLine("[RoomMgr] Requesting Public Room [ID: " + num + "]");
			}
            RoomData @class = PhoenixEnvironment.GetGame().GetRoomManager().GenerateRoomData(num);
			if (@class != null && !(@class.Type != "public"))
			{
				Session.GetMessageHandler().PrepareRoomForUser(num, "");
			}
		}
开发者ID:neto737,项目名称:Phoenix_3.0,代码行数:15,代码来源:OpenConnectionMessageEvent.cs

示例3: parse

		public void parse(GameClient Session, ClientMessage Request)
		{
			string text = PhoenixEnvironment.FilterInjectionChars(Request.PopFixedString(), false, true);
			if (text.Length < 3)
			{
				ServerMessage Message = new ServerMessage(571u);
				Message.AppendString("J");
				Session.SendMessage(Message);
			}
			else
			{
				if (text.Length > 15)
				{
					ServerMessage Message = new ServerMessage(571u);
					Message.AppendString("K");
					Session.SendMessage(Message);
				}
				else
				{
					if (text.Contains(" ") || !Session.GetMessageHandler().NameFree(text) || text != ChatCommandHandler.ApplyWordFilter(text))
					{
						ServerMessage Message = new ServerMessage(571u);
						Message.AppendString("QA");
						Session.SendMessage(Message);
					}
					else
					{
						if (Request.Header == "GW")
						{
							ServerMessage Message = new ServerMessage(571u);
							Message.AppendString("H");
							Message.AppendString(text);
							Session.SendMessage(Message);
						}
						else
						{
							if (Request.Header == "GV")
							{
								ServerMessage Message2 = new ServerMessage(570u);
								Message2.AppendString("H");
								Session.SendMessage(Message2);
								ServerMessage Message3 = new ServerMessage(572u);
								Message3.AppendUInt(Session.GetHabbo().Id);
								Message3.AppendString("H");
								Message3.AppendString(text);
								Session.SendMessage(Message3);
								if (Session.GetHabbo().CurrentRoomId > 0u)
								{
									Room @class = PhoenixEnvironment.GetGame().GetRoomManager().GetRoom(Session.GetHabbo().CurrentRoomId);
									RoomUser class2 = @class.GetRoomUserByHabbo(Session.GetHabbo().Id);
									ServerMessage Message4 = new ServerMessage(28u);
									Message4.AppendInt32(1);
									class2.Serialize(Message4);
									@class.SendMessage(Message4, null);
								}
								Dictionary<Room, int> dictionary = PhoenixEnvironment.GetGame().GetRoomManager().method_22();
								IEnumerable<Room> arg_204_0 = dictionary.Keys;
								if (ChangeUserNameMessageEvent.func_0 == null)
								{
									ChangeUserNameMessageEvent.func_0 = new Func<Room, int>(ChangeUserNameMessageEvent.smethod_0);
								}
								IOrderedEnumerable<Room> orderedEnumerable = arg_204_0.OrderByDescending(ChangeUserNameMessageEvent.func_0);
								foreach (Room current in orderedEnumerable)
								{
									if (current.Owner == Session.GetHabbo().Username)
									{
										current.Owner = text;
										PhoenixEnvironment.GetGame().GetRoomManager().UnloadRoom(PhoenixEnvironment.GetGame().GetRoomManager().GetRoom(current.RoomId));
									}
								}
								using (DatabaseClient class3 = PhoenixEnvironment.GetDatabase().GetClient())
								{
									class3.ExecuteQuery(string.Concat(new string[]
									{
										"UPDATE rooms SET owner = '",
										text,
										"' WHERE owner = '",
										Session.GetHabbo().Username,
										"'"
									}));
									class3.ExecuteQuery(string.Concat(new object[]
									{
										"UPDATE users SET username = '",
										text,
										"' WHERE Id = '",
										Session.GetHabbo().Id,
										"' LIMIT 1"
									}));
									PhoenixEnvironment.GetGame().GetClientManager().RecordCmdLogs(Session, "flagme", "OldName: " + Session.GetHabbo().Username + " NewName: " + text);
									Session.GetHabbo().Username = text;
									Session.GetHabbo().UpdateRooms(class3);
                                    foreach (RoomData current2 in Session.GetHabbo().UsersRooms)
									{
										current2.Owner = text;
									}
								}
								PhoenixEnvironment.GetGame().GetAchievementManager().UnlockAchievement(Session, 9u, 1);
							}
						}
					}
//.........这里部分代码省略.........
开发者ID:neto737,项目名称:Phoenix_3.0,代码行数:101,代码来源:ChangeUserNameMessageEvent.cs

示例4: parse

		public void parse(GameClient Session, ClientMessage Event)
		{
			Session.GetHabbo().LoadingRoom = Event.PopWiredUInt();
			Session.GetMessageHandler().LoadRoomForUser();
		}
开发者ID:neto737,项目名称:Phoenix_3.0,代码行数:5,代码来源:GoToFlatMessageEvent.cs

示例5: parse

		public void parse(GameClient Session, ClientMessage Event)
		{
			Session.GetMessageHandler().GetAdvertisement();
		}
开发者ID:neto737,项目名称:Phoenix_3.0,代码行数:4,代码来源:GetInterstitialMessageEvent.cs

示例6: parse

		public void parse(GameClient Session, ClientMessage Event)
		{
			if (Session.GetHabbo().LoadingRoom > 0u && Session.GetHabbo().LoadingChecksPassed)
			{
                RoomData @class = PhoenixEnvironment.GetGame().GetRoomManager().GenerateRoomData(Session.GetHabbo().LoadingRoom);
				if (@class != null)
				{
					if (@class.Model == null)
					{
						Session.SendNotif("Error loading room, please try again soon! (Error Code: MdlData)");
						Session.SendMessage(new ServerMessage(18u));
						Session.GetMessageHandler().ClearRoomLoading();
					}
					else
					{
						Session.SendMessage(@class.Model.method_1());
						Session.SendMessage(@class.Model.method_2());
						Room class2 = PhoenixEnvironment.GetGame().GetRoomManager().GetRoom(Session.GetHabbo().LoadingRoom);
						if (class2 != null)
						{
							Session.GetMessageHandler().ClearRoomLoading();
							ServerMessage Message = new ServerMessage(30u);
							if (class2.Model.StaticFurniMap != "")
							{
								Message.AppendStringWithBreak(class2.Model.StaticFurniMap);
							}
							else
							{
								Message.AppendInt32(0);
							}
							Session.SendMessage(Message);
							if (class2.Type == "private")
							{
								Hashtable hashtable_ = class2.Hashtable_0;
								Hashtable hashtable_2 = class2.Hashtable_1;
								ServerMessage Message2 = new ServerMessage(32u);
								Message2.AppendInt32(hashtable_.Count);
								foreach (RoomItem class3 in hashtable_.Values)
								{
									class3.Serialize(Message2);
								}
								Session.SendMessage(Message2);
								ServerMessage Message3 = new ServerMessage(45u);
								Message3.AppendInt32(hashtable_2.Count);
								foreach (RoomItem class3 in hashtable_2.Values)
								{
									class3.Serialize(Message3);
								}
								Session.SendMessage(Message3);
							}
							class2.method_46(Session, Session.GetHabbo().SpectatorMode);
							List<RoomUser> list = new List<RoomUser>();
							for (int i = 0; i < class2.UserList.Length; i++)
							{
								RoomUser class4 = class2.UserList[i];
								if (class4 != null && (!class4.IsSpectator && class4.Visible))
								{
									list.Add(class4);
								}
							}
							ServerMessage Message4 = new ServerMessage(28u);
							Message4.AppendInt32(list.Count);
							foreach (RoomUser class4 in list)
							{
								class4.Serialize(Message4);
							}
							Session.SendMessage(Message4);
							ServerMessage Message5 = new ServerMessage(472u);
							Message5.AppendBoolean(class2.Hidewall);
							Message5.AppendInt32(class2.Wallthick);
							Message5.AppendInt32(class2.Floorthick);
							Session.SendMessage(Message5);
							if (class2.Type == "public")
							{
								ServerMessage Message6 = new ServerMessage(471u);
								Message6.AppendBoolean(false);
								Message6.AppendStringWithBreak(class2.ModelName);
								Message6.AppendBoolean(false);
								Session.SendMessage(Message6);
							}
							else
							{
								if (class2.Type == "private")
								{
									ServerMessage Message6 = new ServerMessage(471u);
									Message6.AppendBoolean(true);
									Message6.AppendUInt(class2.RoomId);
									if (class2.CheckRights(Session, true))
									{
										Message6.AppendBoolean(true);
									}
									else
									{
										Message6.AppendBoolean(false);
									}
									Session.SendMessage(Message6);
									ServerMessage Message7 = new ServerMessage(454u);
									Message7.AppendBoolean(false);
									@class.Serialize(Message7, false, false);
									Session.SendMessage(Message7);
//.........这里部分代码省略.........
开发者ID:neto737,项目名称:Phoenix_3.0,代码行数:101,代码来源:GetRoomEntryDataMessageEvent.cs


注:本文中的Phoenix.HabboHotel.GameClients.GameClient.GetMessageHandler方法示例由纯净天空整理自Github/MSDocs等开源代码及文档管理平台,相关代码片段筛选自各路编程大神贡献的开源项目,源码版权归原作者所有,传播和使用请参考对应项目的License;未经允许,请勿转载。