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C# BulletShape.Clone方法代码示例

本文整理汇总了C#中OpenSim.Region.Physics.BulletSPlugin.BulletShape.Clone方法的典型用法代码示例。如果您正苦于以下问题:C# BulletShape.Clone方法的具体用法?C# BulletShape.Clone怎么用?C# BulletShape.Clone使用的例子?那么恭喜您, 这里精选的方法代码示例或许可以为您提供帮助。您也可以进一步了解该方法所在OpenSim.Region.Physics.BulletSPlugin.BulletShape的用法示例。


在下文中一共展示了BulletShape.Clone方法的1个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于系统推荐出更棒的C#代码示例。

示例1: ReferenceShape

        // Track the datastructures and use count for a shape.
        // When creating a hull, this is called first to reference the mesh
        //     and then again to reference the hull.
        // Meshes and hulls for the same shape have the same hash key.
        // NOTE that native shapes are not added to the mesh list or removed.
        // Returns 'true' if this is the initial reference to the shape. Otherwise reused.
        public bool ReferenceShape(BulletShape shape)
        {
            bool ret = false;
            switch (shape.type)
            {
            case BSPhysicsShapeType.SHAPE_MESH:
                MeshDesc meshDesc;
                if (Meshes.TryGetValue(shape.shapeKey, out meshDesc))
                {
                    // There is an existing instance of this mesh.
                    meshDesc.referenceCount++;
                    if (DDetail) DetailLog("{0},BSShapeCollection.ReferenceShape,existingMesh,key={1},cnt={2}",
                                BSScene.DetailLogZero, shape.shapeKey.ToString("X"), meshDesc.referenceCount);
                }
                else
                {
                    // This is a new reference to a mesh
                    meshDesc.shape = shape.Clone();
                    meshDesc.shapeKey = shape.shapeKey;
                    // We keep a reference to the underlying IMesh data so a hull can be built
                    meshDesc.referenceCount = 1;
                    if (DDetail) DetailLog("{0},BSShapeCollection.ReferenceShape,newMesh,key={1},cnt={2}",
                                BSScene.DetailLogZero, shape.shapeKey.ToString("X"), meshDesc.referenceCount);
                    ret = true;
                }
                meshDesc.lastReferenced = System.DateTime.Now;
                Meshes[shape.shapeKey] = meshDesc;
                break;
            case BSPhysicsShapeType.SHAPE_HULL:
                HullDesc hullDesc;
                if (Hulls.TryGetValue(shape.shapeKey, out hullDesc))
                {
                    // There is an existing instance of this hull.
                    hullDesc.referenceCount++;
                    if (DDetail) DetailLog("{0},BSShapeCollection.ReferenceShape,existingHull,key={1},cnt={2}",
                                BSScene.DetailLogZero, shape.shapeKey.ToString("X"), hullDesc.referenceCount);
                }
                else
                {
                    // This is a new reference to a hull
                    hullDesc.shape = shape.Clone();
                    hullDesc.shapeKey = shape.shapeKey;
                    hullDesc.referenceCount = 1;
                    if (DDetail) DetailLog("{0},BSShapeCollection.ReferenceShape,newHull,key={1},cnt={2}",
                                BSScene.DetailLogZero, shape.shapeKey.ToString("X"), hullDesc.referenceCount);
                    ret = true;

                }
                hullDesc.lastReferenced = System.DateTime.Now;
                Hulls[shape.shapeKey] = hullDesc;
                break;
            case BSPhysicsShapeType.SHAPE_UNKNOWN:
                break;
            default:
                // Native shapes are not tracked and they don't go into any list
                break;
            }
            return ret;
        }
开发者ID:BogusCurry,项目名称:WhiteCore-Dev,代码行数:65,代码来源:BSShapeCollection.cs


注:本文中的OpenSim.Region.Physics.BulletSPlugin.BulletShape.Clone方法示例由纯净天空整理自Github/MSDocs等开源代码及文档管理平台,相关代码片段筛选自各路编程大神贡献的开源项目,源码版权归原作者所有,传播和使用请参考对应项目的License;未经允许,请勿转载。