本文整理汇总了C#中OpenSim.Region.Physics.BulletSPlugin.BulletShape类的典型用法代码示例。如果您正苦于以下问题:C# BulletShape类的具体用法?C# BulletShape怎么用?C# BulletShape使用的例子?那么恭喜您, 这里精选的类代码示例或许可以为您提供帮助。
BulletShape类属于OpenSim.Region.Physics.BulletSPlugin命名空间,在下文中一共展示了BulletShape类的15个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于系统推荐出更棒的C#代码示例。
示例1: BSPhysObject
protected BSPhysObject(BSScene parentScene, uint localID, string name, string typeName)
{
PhysicsScene = parentScene;
LocalID = localID;
PhysObjectName = name;
TypeName = typeName;
// We don't have any physical representation yet.
PhysBody = new BulletBody(localID);
PhysShape = new BulletShape();
// A linkset of just me
Linkset = BSLinkset.Factory(PhysicsScene, this);
LastAssetBuildFailed = false;
// Default material type
Material = MaterialAttributes.Material.Wood;
CollisionCollection = new CollisionEventUpdate();
SubscribedEventsMs = 0;
CollidingStep = 0;
CollidingGroundStep = 0;
}
示例2: BuildHullShapeFromMesh
public abstract BulletShape BuildHullShapeFromMesh(BulletWorld world, BulletShape meshShape, HACDParams parms);
示例3: SetShapeCollisionMargin
public abstract void SetShapeCollisionMargin(BulletShape shape, float margin);
示例4: SetLocalScaling
public abstract void SetLocalScaling(BulletShape shape, Vector3 scale);
示例5: RemoveChildShapeFromCompoundShapeIndex
public abstract BulletShape RemoveChildShapeFromCompoundShapeIndex(BulletShape cShape, int indx);
示例6: RecalculateCompoundShapeLocalAabb
public abstract void RecalculateCompoundShapeLocalAabb(BulletShape cShape);
示例7: IsPolyhedral
public abstract bool IsPolyhedral(BulletShape shape);
示例8: IsNativeShape
public abstract bool IsNativeShape(BulletShape shape);
示例9: GetAngularMotionDisc
// =====================================================================================
// btCollisionShape entries
public abstract float GetAngularMotionDisc(BulletShape shape);
示例10: DuplicateCollisionShape
public abstract BulletShape DuplicateCollisionShape(BulletWorld sim, BulletShape srcShape, UInt32 id);
示例11: DumpCollisionShape
public virtual void DumpCollisionShape(BulletWorld sim, BulletShape collisionShape)
{
}
示例12: DeleteCollisionShape
public abstract bool DeleteCollisionShape(BulletWorld world, BulletShape shape);
示例13: CreateGhostFromShape
public abstract BulletBody CreateGhostFromShape(BulletWorld sim, BulletShape shape, UInt32 id, Vector3 pos, Quaternion rot);
示例14: CreateBodyWithDefaultMotionState
public abstract BulletBody CreateBodyWithDefaultMotionState(BulletShape shape, UInt32 id, Vector3 pos, Quaternion rot);
示例15: CalculateLocalInertia
public abstract Vector3 CalculateLocalInertia(BulletShape shape, float mass);