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C# ScenePresence.setHealthWithUpdate方法代码示例

本文整理汇总了C#中OpenSim.Region.Framework.Scenes.ScenePresence.setHealthWithUpdate方法的典型用法代码示例。如果您正苦于以下问题:C# ScenePresence.setHealthWithUpdate方法的具体用法?C# ScenePresence.setHealthWithUpdate怎么用?C# ScenePresence.setHealthWithUpdate使用的例子?那么恭喜您, 这里精选的方法代码示例或许可以为您提供帮助。您也可以进一步了解该方法所在OpenSim.Region.Framework.Scenes.ScenePresence的用法示例。


在下文中一共展示了ScenePresence.setHealthWithUpdate方法的2个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于系统推荐出更棒的C#代码示例。

示例1: AvatarEnteringParcel

 private void AvatarEnteringParcel(ScenePresence avatar, int localLandID, UUID regionID)
 {
     try
     {
         ILandObject obj = avatar.Scene.LandChannel.GetLandObject(avatar.AbsolutePosition.X, avatar.AbsolutePosition.Y);
         if (obj == null)
             return;
         if ((obj.LandData.Flags & (uint)ParcelFlags.AllowDamage) != 0
             || avatar.Scene.RegionInfo.RegionSettings.AllowDamage)
         {
             avatar.Invulnerable = false;
         }
         else
         {
             avatar.Invulnerable = true;
             if (avatar.Health < 100.0f)
             {
                 avatar.setHealthWithUpdate(100.0f);
             }
         }
     }
     catch (Exception)
     {
     }
 }
开发者ID:CassieEllen,项目名称:opensim,代码行数:25,代码来源:CombatModule.cs

示例2: KillAvatar

        private void KillAvatar(uint killerObjectLocalID, ScenePresence deadAvatar)
        {
            string deadAvatarMessage;
            ScenePresence killingAvatar = null;
//            string killingAvatarMessage;

            // check to see if it is an NPC and just remove it
            INPCModule NPCmodule = deadAvatar.Scene.RequestModuleInterface<INPCModule>();
            if (NPCmodule != null && NPCmodule.DeleteNPC(deadAvatar.UUID, deadAvatar.Scene))
            {
                return;
            }

            if (killerObjectLocalID == 0)
                deadAvatarMessage = "You committed suicide!";
            else
            {
                // Try to get the avatar responsible for the killing
                killingAvatar = deadAvatar.Scene.GetScenePresence(killerObjectLocalID);
                if (killingAvatar == null)
                {
                    // Try to get the object which was responsible for the killing
                    SceneObjectPart part = deadAvatar.Scene.GetSceneObjectPart(killerObjectLocalID);
                    if (part == null)
                    {
                        // Cause of death: Unknown
                        deadAvatarMessage = "You died!";
                    }
                    else
                    {
                        // Try to find the avatar wielding the killing object
                        killingAvatar = deadAvatar.Scene.GetScenePresence(part.OwnerID);
                        if (killingAvatar == null)
                        {
                            IUserManagement userManager = deadAvatar.Scene.RequestModuleInterface<IUserManagement>();
                            string userName = "Unkown User";
                            if (userManager != null)
                                userName = userManager.GetUserName(part.OwnerID);
                            deadAvatarMessage = String.Format("You impaled yourself on {0} owned by {1}!", part.Name, userName);
                        }
                        else
                        {
                            //                            killingAvatarMessage = String.Format("You fragged {0}!", deadAvatar.Name);
                            deadAvatarMessage = String.Format("You got killed by {0}!", killingAvatar.Name);
                        }
                    }
                }
                else
                {
//                    killingAvatarMessage = String.Format("You fragged {0}!", deadAvatar.Name);
                    deadAvatarMessage = String.Format("You got killed by {0}!", killingAvatar.Name);
                }
            }
            try
            {
                deadAvatar.ControllingClient.SendAgentAlertMessage(deadAvatarMessage, true);
                if (killingAvatar != null)
                    killingAvatar.ControllingClient.SendAlertMessage("You fragged " + deadAvatar.Firstname + " " + deadAvatar.Lastname);
            }
            catch (InvalidOperationException)
            { }

            deadAvatar.setHealthWithUpdate(100.0f);
            deadAvatar.Scene.TeleportClientHome(deadAvatar.UUID, deadAvatar.ControllingClient);
        }
开发者ID:CassieEllen,项目名称:opensim,代码行数:65,代码来源:CombatModule.cs


注:本文中的OpenSim.Region.Framework.Scenes.ScenePresence.setHealthWithUpdate方法示例由纯净天空整理自Github/MSDocs等开源代码及文档管理平台,相关代码片段筛选自各路编程大神贡献的开源项目,源码版权归原作者所有,传播和使用请参考对应项目的License;未经允许,请勿转载。