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C# ScenePresence.HandleAgentUpdate方法代码示例

本文整理汇总了C#中OpenSim.Region.Framework.Scenes.ScenePresence.HandleAgentUpdate方法的典型用法代码示例。如果您正苦于以下问题:C# ScenePresence.HandleAgentUpdate方法的具体用法?C# ScenePresence.HandleAgentUpdate怎么用?C# ScenePresence.HandleAgentUpdate使用的例子?那么恭喜您, 这里精选的方法代码示例或许可以为您提供帮助。您也可以进一步了解该方法所在OpenSim.Region.Framework.Scenes.ScenePresence的用法示例。


在下文中一共展示了ScenePresence.HandleAgentUpdate方法的2个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于系统推荐出更棒的C#代码示例。

示例1: GenerateAgentUpdated

        // Some presence property has changed. Generate a call into the scene presence
        // so the new values are evaluated (like AgentControlFlags).
        // The ScenePresence will trigger OnScenePresenceUpdated and we rely on the
        // fact that the values will all be equal to supress the generation of a
        // new outgoing property update message.
        private void GenerateAgentUpdated(ScenePresence sp)
        {
            // The call for the change of these values comes out of the client view
            // which has an OnAgentUpdate event that the scene presence connects to.
            // We can't use the OnAgentUpdate event subscription (we're not derived
            // from client view) so we fake the reception of a presenece changing
            // message by building up the parameter block and directly calling the
            // ScenePresence's handling routine.
            AgentUpdateArgs aua = new AgentUpdateArgs();

            aua.AgentID = sp.UUID;
            aua.BodyRotation = sp.Rotation;
            aua.CameraAtAxis = sp.CameraAtAxis;
            aua.CameraCenter = sp.CameraPosition;
            aua.CameraLeftAxis = sp.CameraLeftAxis;
            aua.CameraUpAxis = sp.CameraUpAxis;
            aua.ClientAgentPosition = sp.AbsolutePosition;
            aua.ControlFlags = sp.AgentControlFlags;
            aua.Far = sp.DrawDistance;
            aua.Flags = 0;
            aua.HeadRotation = sp.Rotation; // this is wrong but the only thing we can do
            aua.State = sp.State;
            aua.UseClientAgentPosition = true;

            sp.HandleAgentUpdate(null, aua);
        }
开发者ID:QuillLittlefeather,项目名称:DSG,代码行数:31,代码来源:SyncInfoPresence.cs

示例2: OnBotAgentUpdate

        public void OnBotAgentUpdate(ScenePresence presence, Vector3 toward, uint controlFlag, Quaternion bodyRotation, bool isMoving)
        {
            if (m_controller.Bot.Frozen && isMoving)
            {
                var pa = presence.PhysicsActor;
                bool fly = pa != null && pa.Flying;
                StopMoving(presence, fly, false);
                return;
            }

            if (isMoving)
                m_hasStoppedMoving = false;
            AgentUpdateArgs pack = new AgentUpdateArgs { ControlFlags = controlFlag, BodyRotation = bodyRotation };
            presence.HandleAgentUpdate(presence.ControllingClient, pack);
        }
开发者ID:MatthewBeardmore,项目名称:halcyon,代码行数:15,代码来源:MovementAction.cs


注:本文中的OpenSim.Region.Framework.Scenes.ScenePresence.HandleAgentUpdate方法示例由纯净天空整理自Github/MSDocs等开源代码及文档管理平台,相关代码片段筛选自各路编程大神贡献的开源项目,源码版权归原作者所有,传播和使用请参考对应项目的License;未经允许,请勿转载。