当前位置: 首页>>代码示例>>C#>>正文


C# LandObject.ForceUpdateLandInfo方法代码示例

本文整理汇总了C#中OpenSim.Region.CoreModules.World.Land.LandObject.ForceUpdateLandInfo方法的典型用法代码示例。如果您正苦于以下问题:C# LandObject.ForceUpdateLandInfo方法的具体用法?C# LandObject.ForceUpdateLandInfo怎么用?C# LandObject.ForceUpdateLandInfo使用的例子?那么恭喜您, 这里精选的方法代码示例或许可以为您提供帮助。您也可以进一步了解该方法所在OpenSim.Region.CoreModules.World.Land.LandObject的用法示例。


在下文中一共展示了LandObject.ForceUpdateLandInfo方法的3个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于系统推荐出更棒的C#代码示例。

示例1: PreprocessIncomingLandObjectFromStorage

 public bool PreprocessIncomingLandObjectFromStorage(LandData data)
 {
     ILandObject new_land = new LandObject(data.OwnerID, data.IsGroupOwned, m_scene);
     new_land.LandData = data;
     if (!new_land.SetLandBitmapFromByteArray())
         return false;
     new_land.ForceUpdateLandInfo ();
     new_land.SetInfoID ();
     AddLandObject(new_land, true);
     return true;
 }
开发者ID:kchi059,项目名称:Aurora-Sim,代码行数:11,代码来源:ParcelManagementModule.cs

示例2: EventManagerOnIncomingLandDataFromStorage

        public void EventManagerOnIncomingLandDataFromStorage(List<LandData> data, Vector2 parcelOffset)
        {
            bool result = true;
            for (int i = 0; i < data.Count; i++)
            {
                if (!PreprocessIncomingLandObjectFromStorage(data[i], parcelOffset))
                    result = false;
            }
            List<ILandObject> newSimDefault = new List<ILandObject>();
            if (!result || data.Count == 0)//Force a new base first, then force a merge later
                if (AllParcels().Count > 0)
                    newSimDefault = AllParcels();
                else
                    newSimDefault = new List<ILandObject>(new ILandObject[1]{ResetSimLandObjects()});

            for (int i = 0; i < data.Count; i++)
            {
                ILandObject new_land = new LandObject(data[i].OwnerID, data[i].IsGroupOwned, m_scene);
                new_land.LandData = data[i];
                if (SetLandBitmapFromByteArray(new_land, !result, parcelOffset))//Merge it into the large parcel if possible
                {
                    new_land.ForceUpdateLandInfo();
                    new_land.SetInfoID();
                    AddLandObject(new_land, true);
                }
            }
            if (AllParcels().Count == 0)//Serious fallback
                ResetSimLandObjects();
        }
开发者ID:chazzmac,项目名称:Aurora-Sim,代码行数:29,代码来源:ParcelManagementModule.cs

示例3: EventManagerOnIncomingLandDataFromStorage

        public void EventManagerOnIncomingLandDataFromStorage(List<LandData> data, Vector2 parcelOffset)
        {
            bool result = true;
#if (!ISWIN)
            foreach (LandData t in data)
            {
                if (!PreprocessIncomingLandObjectFromStorage(t, parcelOffset))
                {
                    result = false;
                }
            }
#else
            foreach (LandData t in data.Where(t => !PreprocessIncomingLandObjectFromStorage(t, parcelOffset)))
            {
                result = false;
            }
#endif
            List<ILandObject> newSimDefault = new List<ILandObject>();
            if (!result || data.Count == 0) //Force a new base first, then force a merge later
                newSimDefault = AllParcels().Count > 0 ? AllParcels() : new List<ILandObject>(new ILandObject[1] {ResetSimLandObjects()});

            foreach (LandData t in data)
            {
                ILandObject new_land = new LandObject(t.OwnerID, t.IsGroupOwned, m_scene);
                new_land.LandData = t;
                if (SetLandBitmapFromByteArray(new_land, !result, parcelOffset))
                    //Merge it into the large parcel if possible
                {
                    new_land.ForceUpdateLandInfo();
                    new_land.SetInfoID();
                    AddLandObject(new_land, true);
                }
            }
            if (AllParcels().Count == 0) //Serious fallback
                ResetSimLandObjects();
        }
开发者ID:savino1976,项目名称:Aurora-Sim,代码行数:36,代码来源:ParcelManagementModule.cs


注:本文中的OpenSim.Region.CoreModules.World.Land.LandObject.ForceUpdateLandInfo方法示例由纯净天空整理自Github/MSDocs等开源代码及文档管理平台,相关代码片段筛选自各路编程大神贡献的开源项目,源码版权归原作者所有,传播和使用请参考对应项目的License;未经允许,请勿转载。