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C# Framework.AssetBase类代码示例

本文整理汇总了C#中OpenSim.Framework.AssetBase的典型用法代码示例。如果您正苦于以下问题:C# AssetBase类的具体用法?C# AssetBase怎么用?C# AssetBase使用的例子?那么恭喜您, 这里精选的类代码示例或许可以为您提供帮助。


AssetBase类属于OpenSim.Framework命名空间,在下文中一共展示了AssetBase类的15个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于系统推荐出更棒的C#代码示例。

示例1: T010_StoreSimpleAsset

        public void T010_StoreSimpleAsset()
        {
            AssetBase a1 = new AssetBase(uuid1, "asset one");
            AssetBase a2 = new AssetBase(uuid2, "asset two");
            AssetBase a3 = new AssetBase(uuid3, "asset three");
            a1.Data = asset1;
            a2.Data = asset1;
            a3.Data = asset1;

            db.CreateAsset(a1);
            db.CreateAsset(a2);
            db.CreateAsset(a3);

            AssetBase a1a = db.FetchAsset(uuid1);
            Assert.That(a1.ID, Is.EqualTo(a1a.ID), "Assert.That(a1.ID, Is.EqualTo(a1a.ID))");
            Assert.That(a1.Name, Is.EqualTo(a1a.Name), "Assert.That(a1.Name, Is.EqualTo(a1a.Name))");

            AssetBase a2a = db.FetchAsset(uuid2);
            Assert.That(a2.ID, Is.EqualTo(a2a.ID), "Assert.That(a2.ID, Is.EqualTo(a2a.ID))");
            Assert.That(a2.Name, Is.EqualTo(a2a.Name), "Assert.That(a2.Name, Is.EqualTo(a2a.Name))");

            AssetBase a3a = db.FetchAsset(uuid3);
            Assert.That(a3.ID, Is.EqualTo(a3a.ID), "Assert.That(a3.ID, Is.EqualTo(a3a.ID))");
            Assert.That(a3.Name, Is.EqualTo(a3a.Name), "Assert.That(a3.Name, Is.EqualTo(a3a.Name))");
        }
开发者ID:ChrisD,项目名称:opensim,代码行数:25,代码来源:BasicAssetTest.cs

示例2: TestWriteAndRetrieveAssets

        public void TestWriteAndRetrieveAssets()
        {
            if (!_runTests) return;

            AssetBase baseAsset = new AssetBase();

            baseAsset.Data = new byte[] { 0xA, 0x9, 0x8, 0x7, 0x6, 0x5, 0xA, 0x9, 0x8, 0x7, 0x6, 0x5 };
            baseAsset.Name = "Name1234567 ΏΏ";
            baseAsset.Description = "Description TEstttt ΏΏΏÿÿ";
            baseAsset.FullID = UUID.Random();
            baseAsset.Local = true;
            baseAsset.Temporary = true;
            baseAsset.Type = 5;
            baseAsset.Metadata.CreationDate = DateTime.Now;

            int start = Environment.TickCount;
            _client.StoreAsset(baseAsset);
            Console.WriteLine("Time to store: {0}", Environment.TickCount - start);

            start = Environment.TickCount;
            AssetBase cfAsset = _client.RequestAssetSync(baseAsset.FullID);
            Console.WriteLine("Time to read: {0}", Environment.TickCount - start);

            CompareObjects comp = new CompareObjects();
            comp.CompareStaticFields = false;
            comp.CompareStaticProperties = false;

            Assert.IsTrue(comp.Compare(baseAsset, cfAsset), comp.DifferencesString);
            CollectionAssert.AreEqual(baseAsset.Data, cfAsset.Data);

            start = Environment.TickCount;
            //cleanup
            _client.PurgeAssetSync(baseAsset.FullID);
            Console.WriteLine("Time to purge: {0}", Environment.TickCount - start);
        }
开发者ID:kf6kjg,项目名称:halcyon,代码行数:35,代码来源:CloudFilesTest.cs

示例3: AssetReceived

 public void AssetReceived(AssetBase asset, bool isTexture)
 {
     Console.WriteLine("[RegionClient]: Asset received " + asset.FullID);
     if (isTexture)
     {
         TextureSender sender = null;
         lock (textureSenders)
         {
             if (textureSenders.TryGetValue(asset.FullID, out sender))
                 textureSenders.Remove(asset.FullID);
             else
                 Console.WriteLine("[RegionClient]: received texture but there is no texture sender!");
         }
         if (sender != null)
             sender.TextureReceived(asset);
     }
     else
     {
         AssetSender sender = null;
         lock (assetSenders)
         {
             if (assetSenders.TryGetValue(asset.FullID, out sender))
                 assetSenders.Remove(asset.FullID);
             else
                 Console.WriteLine("[RegionClient]: received asset but there is no asset sender!");
         }
         if (sender != null)
             sender.AssetReceived(asset);
     }
 }
开发者ID:Ideia-Boa,项目名称:Grider,代码行数:30,代码来源:RegionClient.cs

示例4: TestBasicCacheRetrieval

        public void TestBasicCacheRetrieval()
        {
            Cache.DiskWriteBackCache wbc = new Cache.DiskWriteBackCache();

            AssetBase baseAsset = new AssetBase();

            baseAsset.Data = new byte[] { 0xA, 0x9, 0x8, 0x7, 0x6, 0x5, 0xA, 0x9, 0x8, 0x7, 0x6, 0x5 };
            baseAsset.Name = "Name";
            baseAsset.Description = "Description";
            baseAsset.FullID = UUID.Random();
            baseAsset.Local = true;
            baseAsset.Temporary = true;
            baseAsset.Type = 5;
            baseAsset.Metadata.CreationDate = DateTime.Now;

            var stAsset = StratusAsset.FromAssetBase(baseAsset);

            wbc.StoreAsset(stAsset);

            CompareObjects comp = new CompareObjects();
            comp.CompareStaticFields = false;
            comp.CompareStaticProperties = false;

            var cacheAsset = wbc.GetAsset(baseAsset.FullID.Guid);

            Assert.IsTrue(comp.Compare(cacheAsset, stAsset), comp.DifferencesString);
            CollectionAssert.AreEqual(cacheAsset.Data, stAsset.Data);
        }
开发者ID:kf6kjg,项目名称:halcyon,代码行数:28,代码来源:DiskWriteBackCacheTests.cs

示例5: AssetLandmark

 public AssetLandmark(AssetBase a)
     : base(a.FullID, a.Name, a.Type)
 {
     Data = a.Data;
     Description = a.Description;
     InternData();
 }
开发者ID:AlphaStaxLLC,项目名称:taiga,代码行数:7,代码来源:AssetLandmark.cs

示例6: PostAsset

        public bool PostAsset(string url, AssetBase asset)
        {
            if (asset != null)
            {
                // See long comment in AssetCache.AddAsset
                if (!asset.Temporary || asset.Local)
                {
                    // We need to copy the asset into a new asset, because
                    // we need to set its ID to be URL+UUID, so that the
                    // HGAssetService dispatches it to the remote grid.
                    // It's not pretty, but the best that can be done while
                    // not having a global naming infrastructure
                    AssetBase asset1 = new AssetBase(asset.FullID, asset.Name, asset.Type, asset.Metadata.CreatorID);
                    Copy(asset, asset1);
                    try
                    {
                        asset1.ID = url + "/" + asset.ID;
                    }
                    catch
                    {
                        m_log.Warn("[HG ASSET MAPPER]: Oops.");
                    }

                    m_scene.AssetService.Store(asset1);
                    m_log.DebugFormat("[HG ASSET MAPPER]: Posted copy of asset {0} from local asset server to {1}", asset1.ID, url);
                }
                return true;
           }
            else
                m_log.Warn("[HG ASSET MAPPER]: Tried to post asset to remote server, but asset not in local cache.");

            return false;
        }
开发者ID:AlexRa,项目名称:opensim-mods-Alex,代码行数:33,代码来源:HGAssetMapper.cs

示例7: AssetXferUploader

 public AssetXferUploader(AgentAssetTransactions transactions, Scene scene, UUID assetID, bool dumpAssetToFile)
 {
     m_transactions = transactions;
     m_Scene = scene;
     m_asset = new AssetBase() { FullID = assetID };
     m_dumpAssetToFile = dumpAssetToFile;
 }
开发者ID:NovaGrid,项目名称:opensim,代码行数:7,代码来源:AssetXferUploader.cs

示例8: AssetLandmark

 public AssetLandmark(AssetBase a)
     : base(a.ID, a.Name, a.TypeAsset, a.CreatorID)
 {
     Data = a.Data;
     Description = a.Description;
     InternData();
 }
开发者ID:savino1976,项目名称:Aurora-Sim,代码行数:7,代码来源:AssetLandmark.cs

示例9: Save

 private void Save(AssetBase asset)
 {
     AssetBase temp = (AssetBase)manager.Get(typeof(AssetBase), asset.FullID);
     if (temp == null)
     {
         manager.Insert(asset);
     }
 }
开发者ID:ChrisD,项目名称:opensim,代码行数:8,代码来源:NHibernateAssetData.cs

示例10: Store

        public string Store(AssetBase asset)
        {
            m_log.DebugFormat("[MOCK ASSET SERVICE]: Storing asset {0}", asset.ID);
            
            Assets[asset.ID] = asset;

            return asset.ID;
        }
开发者ID:AlphaStaxLLC,项目名称:taiga,代码行数:8,代码来源:MockAssetService.cs

示例11: EstateTerrainXferHandler

 public EstateTerrainXferHandler(IClientAPI pRemoteClient, string pClientFilename)
 {
     m_asset = new AssetBase(UUID.Zero, pClientFilename, type, pRemoteClient.AgentId.ToString());
     m_asset.Data = new byte[0];
     m_asset.Description = "empty";
     m_asset.Local = true;
     m_asset.Temporary = true;
 }
开发者ID:CassieEllen,项目名称:opensim,代码行数:8,代码来源:EstateTerrainXferHandler.cs

示例12: AssetLandmark

 public AssetLandmark(AssetBase a)
 {
     Data = a.Data;
     FullID = a.FullID;
     Type = a.Type;
     Name = a.Name;
     Description = a.Description;
     InternData();
 }
开发者ID:ChrisD,项目名称:opensim,代码行数:9,代码来源:AssetLandmark.cs

示例13: BaseFetchExistingAssetDataTest

        public static void BaseFetchExistingAssetDataTest(AssetBase asset, BaseGetAssetStreamHandler handler, OSHttpResponse response)
        {
            Assert.AreEqual(asset.Data, handler.Handle("/assets/" + asset.ID + "/data", null, null, response), "Failed on fetching data without trailing slash.");
            Assert.AreEqual((int)HttpStatusCode.OK, response.StatusCode, "Wrong http response code on first fetch.");
            Assert.AreEqual(EXPECTED_CONTENT_TYPE, response.ContentType, "Wrong http content type on first fetch.");

            Assert.AreEqual(asset.Data, handler.Handle("/assets/" + asset.ID + "/data/", null, null, response), "Failed on fetching data with trailing slash.");
            Assert.AreEqual((int)HttpStatusCode.OK, response.StatusCode, "Wrong http response code on second fetch.");
            Assert.AreEqual(EXPECTED_CONTENT_TYPE, response.ContentType, "Wrong http content type on second fetch.");
        }
开发者ID:ChrisD,项目名称:opensim,代码行数:10,代码来源:GetAssetStreamHandlerTestHelpers.cs

示例14: SaveBitmap

        public UUID SaveBitmap(Bitmap data, bool lossless, bool temporary)
        {
            AssetBase asset = new AssetBase(UUID.Random(), "MRMDynamicImage", (sbyte)AssetType.Texture, m_scene.RegionInfo.RegionID.ToString());
            asset.Data = OpenJPEG.EncodeFromImage(data, lossless);
            asset.Description = "MRM Image";
            asset.Local = false;
            asset.Temporary = temporary;
            m_scene.AssetService.Store(asset);

            return asset.FullID;
        }
开发者ID:x8ball,项目名称:Aurora-Sim,代码行数:11,代码来源:Graphics.cs

示例15: EstateTerrainXferHandler

 public EstateTerrainXferHandler(IClientAPI pRemoteClient, string pClientFilename)
 {
     m_asset = new AssetBase();
     m_asset.FullID = UUID.Zero;
     m_asset.Type = type;
     m_asset.Data = new byte[0];
     m_asset.Name = pClientFilename;
     m_asset.Description = "empty";
     m_asset.Local = true;
     m_asset.Temporary = true;
 }
开发者ID:kf6kjg,项目名称:halcyon,代码行数:11,代码来源:EstateTerrainXferHandler.cs


注:本文中的OpenSim.Framework.AssetBase类示例由纯净天空整理自Github/MSDocs等开源代码及文档管理平台,相关代码片段筛选自各路编程大神贡献的开源项目,源码版权归原作者所有,传播和使用请参考对应项目的License;未经允许,请勿转载。