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C# AgentPosition.Unpack方法代码示例

本文整理汇总了C#中OpenSim.Framework.AgentPosition.Unpack方法的典型用法代码示例。如果您正苦于以下问题:C# AgentPosition.Unpack方法的具体用法?C# AgentPosition.Unpack怎么用?C# AgentPosition.Unpack使用的例子?那么恭喜您, 这里精选的方法代码示例或许可以为您提供帮助。您也可以进一步了解该方法所在OpenSim.Framework.AgentPosition的用法示例。


在下文中一共展示了AgentPosition.Unpack方法的5个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于系统推荐出更棒的C#代码示例。

示例1: DoAgentPut

        protected virtual void DoAgentPut(Hashtable request, Hashtable responsedata)
        {
            OSDMap args = RegionClient.GetOSDMap((string)request["body"]);
            if (args == null)
            {
                responsedata["int_response_code"] = 400;
                responsedata["str_response_string"] = "false";
                return;
            }

            // retrieve the regionhandle
            ulong regionhandle = 0;
            if (args.ContainsKey("destination_handle"))
                UInt64.TryParse(args["destination_handle"].AsString(), out regionhandle);

            string messageType;
            if (args.ContainsKey("message_type"))
                messageType = args["message_type"].AsString();
            else
            {
                m_log.Warn("[REST COMMS]: Agent Put Message Type not found. ");
                messageType = "AgentData";
            }

            bool result = true;
            if ("AgentData".Equals(messageType))
            {
                AgentData agent = new AgentData();
                try
                {
                    agent.Unpack(args);
                }
                catch (Exception ex)
                {
                    m_log.InfoFormat("[REST COMMS]: exception on unpacking ChildAgentUpdate message {0}", ex.Message);
                    return;
                }

                //agent.Dump();
                // This is one of the meanings of PUT agent
                result = m_localBackend.SendChildAgentUpdate(regionhandle, agent);

            }
            else if ("AgentPosition".Equals(messageType))
            {
                AgentPosition agent = new AgentPosition();
                try
                {
                    agent.Unpack(args);
                }
                catch (Exception ex)
                {
                    m_log.InfoFormat("[REST COMMS]: exception on unpacking ChildAgentUpdate message {0}", ex.Message);
                    return;
                }
                //agent.Dump();
                // This is one of the meanings of PUT agent
                result = m_localBackend.SendChildAgentUpdate(regionhandle, agent);

            }

            responsedata["int_response_code"] = 200;
            responsedata["str_response_string"] = result.ToString();
        }
开发者ID:MatthewBeardmore,项目名称:halcyon,代码行数:64,代码来源:RESTInterregionComms.cs

示例2: DoAgentPut

        protected void DoAgentPut(Hashtable request, Hashtable responsedata)
        {
            OSDMap args = Utils.GetOSDMap((string)request["body"]);
            if (args == null)
            {
                responsedata["int_response_code"] = HttpStatusCode.BadRequest;
                responsedata["str_response_string"] = "Bad request";
                return;
            }

            // retrieve the input arguments
            int x = 0, y = 0;
            UUID uuid = UUID.Zero;
            string regionname = string.Empty;
            if (args.ContainsKey("destination_x") && args["destination_x"] != null)
                Int32.TryParse(args["destination_x"].AsString(), out x);
            if (args.ContainsKey("destination_y") && args["destination_y"] != null)
                Int32.TryParse(args["destination_y"].AsString(), out y);
            if (args.ContainsKey("destination_uuid") && args["destination_uuid"] != null)
                UUID.TryParse(args["destination_uuid"].AsString(), out uuid);
            if (args.ContainsKey("destination_name") && args["destination_name"] != null)
                regionname = args["destination_name"].ToString();

            GridRegion destination = new GridRegion();
            destination.RegionID = uuid;
            destination.RegionLocX = x;
            destination.RegionLocY = y;
            destination.RegionName = regionname;

            string messageType;
            if (args["message_type"] != null)
                messageType = args["message_type"].AsString();
            else
            {
                m_log.Warn("[AGENT HANDLER]: Agent Put Message Type not found. ");
                messageType = "AgentData";
            }

            bool result = true;
            if ("AgentData".Equals(messageType))
            {
                AgentData agent = new AgentData();
                try
                {
                    agent.Unpack(args, m_SimulationService.GetScene(destination.RegionHandle));
                }
                catch (Exception ex)
                {
                    m_log.InfoFormat("[AGENT HANDLER]: exception on unpacking ChildAgentUpdate message {0}", ex.Message);
                    responsedata["int_response_code"] = HttpStatusCode.BadRequest;
                    responsedata["str_response_string"] = "Bad request";
                    return;
                }

                //agent.Dump();
                // This is one of the meanings of PUT agent
                result = UpdateAgent(destination, agent);

            }
            else if ("AgentPosition".Equals(messageType))
            {
                AgentPosition agent = new AgentPosition();
                try
                {
                    agent.Unpack(args, m_SimulationService.GetScene(destination.RegionHandle));
                }
                catch (Exception ex)
                {
                    m_log.InfoFormat("[AGENT HANDLER]: exception on unpacking ChildAgentUpdate message {0}", ex.Message);
                    return;
                }
                //agent.Dump();
                // This is one of the meanings of PUT agent
                result = m_SimulationService.UpdateAgent(destination, agent);

            }

            responsedata["int_response_code"] = HttpStatusCode.OK;
            responsedata["str_response_string"] = result.ToString();
            //responsedata["str_response_string"] = OSDParser.SerializeJsonString(resp); ??? instead
        }
开发者ID:justasabc,项目名称:opensim,代码行数:81,代码来源:AgentHandlers.cs

示例3: AgentPositionTest01

        public void AgentPositionTest01()
        {
            UUID AgentId1 = UUID.Random();
            UUID SessionId1 = UUID.Random();
            uint CircuitCode1 = uint.MinValue;
            Vector3 Size1 = Vector3.UnitZ;
            Vector3 Position1 = Vector3.UnitX;
            Vector3 LeftAxis1 = Vector3.UnitY;
            Vector3 UpAxis1 = Vector3.UnitZ;
            Vector3 AtAxis1 = Vector3.UnitX;

            ulong RegionHandle1 = ulong.MinValue;
            byte[] Throttles1 = new byte[] {0, 1, 0};

            Vector3 Velocity1 = Vector3.Zero;
            float Far1 = 256;

            bool ChangedGrid1 = false;
            Vector3 Center1 = Vector3.Zero;

            AgentPosition position1 = new AgentPosition();
            position1.AgentID = AgentId1;
            position1.SessionID = SessionId1;
            position1.CircuitCode = CircuitCode1;
            position1.Size = Size1;
            position1.Position = Position1;
            position1.LeftAxis = LeftAxis1;
            position1.UpAxis = UpAxis1;
            position1.AtAxis = AtAxis1;
            position1.RegionHandle = RegionHandle1;
            position1.Throttles = Throttles1;
            position1.Velocity = Velocity1;
            position1.Far = Far1;
            position1.ChangedGrid = ChangedGrid1;
            position1.Center = Center1;

            ChildAgentDataUpdate cadu = new ChildAgentDataUpdate();
            cadu.AgentID = AgentId1.Guid;
            cadu.ActiveGroupID = UUID.Zero.Guid;
            cadu.throttles = Throttles1;
            cadu.drawdistance = Far1;
            cadu.Position = Position1;
            cadu.Velocity = Velocity1;
            cadu.regionHandle = RegionHandle1;
            cadu.cameraPosition = Center1;
            cadu.AVHeight = Size1.Z;

            AgentPosition position2 = new AgentPosition();
            position2.CopyFrom(cadu);

            Assert.IsTrue(
                position2.AgentID == position1.AgentID
                && position2.Size == position1.Size
                && position2.Position == position1.Position
                && position2.Velocity == position1.Velocity
                && position2.Center == position1.Center
                && position2.RegionHandle == position1.RegionHandle
                && position2.Far == position1.Far
               
                ,"Copy From ChildAgentDataUpdate failed");

            position2 = new AgentPosition();

            Assert.IsFalse(position2.AgentID == position1.AgentID, "Test Error, position2 should be a blank uninitialized AgentPosition");
            position2.Unpack(position1.Pack(), null);

            Assert.IsTrue(position2.AgentID == position1.AgentID, "Agent ID didn't unpack the same way it packed");
            Assert.IsTrue(position2.Position == position1.Position, "Position didn't unpack the same way it packed");
            Assert.IsTrue(position2.Velocity == position1.Velocity, "Velocity didn't unpack the same way it packed");
            Assert.IsTrue(position2.SessionID == position1.SessionID, "SessionID didn't unpack the same way it packed");
            Assert.IsTrue(position2.CircuitCode == position1.CircuitCode, "CircuitCode didn't unpack the same way it packed");
            Assert.IsTrue(position2.LeftAxis == position1.LeftAxis, "LeftAxis didn't unpack the same way it packed");
            Assert.IsTrue(position2.UpAxis == position1.UpAxis, "UpAxis didn't unpack the same way it packed");
            Assert.IsTrue(position2.AtAxis == position1.AtAxis, "AtAxis didn't unpack the same way it packed");
            Assert.IsTrue(position2.RegionHandle == position1.RegionHandle, "RegionHandle didn't unpack the same way it packed");
            Assert.IsTrue(position2.ChangedGrid == position1.ChangedGrid, "ChangedGrid didn't unpack the same way it packed");
            Assert.IsTrue(position2.Center == position1.Center, "Center didn't unpack the same way it packed");
            Assert.IsTrue(position2.Size == position1.Size, "Size didn't unpack the same way it packed");

        }
开发者ID:justasabc,项目名称:opensim75grid,代码行数:80,代码来源:MundaneFrameworkTests.cs

示例4: OnMessageReceived

        protected OSDMap OnMessageReceived(OSDMap message)
        {
            if (!message.ContainsKey("Method"))
                return null;

            UUID AgentID = message["AgentID"].AsUUID();
            ulong requestingRegion = message["RequestingRegion"].AsULong();
            ICapsService capsService = m_registry.RequestModuleInterface<ICapsService>();
            if (capsService == null)
            {
                //m_log.Info("[AgentProcessing]: Failed OnMessageReceived ICapsService is null");
                return new OSDMap();
            }
            IClientCapsService clientCaps = capsService.GetClientCapsService(AgentID);

            IRegionClientCapsService regionCaps = null;
            if (clientCaps != null)
                regionCaps = clientCaps.GetCapsService(requestingRegion);
            if (message["Method"] == "LogoutRegionAgents")
            {
                LogOutAllAgentsForRegion(requestingRegion);
            }
            else if (message["Method"] == "RegionIsOnline") //This gets fired when the scene is fully finished starting up
            {
                //Log out all the agents first, then add any child agents that should be in this region
                LogOutAllAgentsForRegion(requestingRegion);
                IGridService GridService = m_registry.RequestModuleInterface<IGridService>();
                if (GridService != null)
                {
                    int x, y;
                    Util.UlongToInts(requestingRegion, out x, out y);
                    GridRegion requestingGridRegion = GridService.GetRegionByPosition(UUID.Zero, x, y);
                    if (requestingGridRegion != null)
                        EnableChildAgentsForRegion(requestingGridRegion);
                }
            }
            else if (message["Method"] == "DisableSimulator")
            {
                //KILL IT!
                if (regionCaps == null || clientCaps == null)
                    return null;
                IEventQueueService eventQueue = m_registry.RequestModuleInterface<IEventQueueService> ();
                eventQueue.DisableSimulator (regionCaps.AgentID, regionCaps.RegionHandle);
                //regionCaps.Close();
                //clientCaps.RemoveCAPS(requestingRegion);
            }
            else if (message["Method"] == "ArrivedAtDestination")
            {
                if (regionCaps == null || clientCaps == null)
                    return null;
                //Recieved a callback
                if (clientCaps.InTeleport) //Only set this if we are in a teleport, 
                    //  otherwise (such as on login), this won't check after the first tp!
                    clientCaps.CallbackHasCome = true;

                regionCaps.Disabled = false;

                //The agent is getting here for the first time (eg. login)
                OSDMap body = ((OSDMap)message["Message"]);

                //Parse the OSDMap
                int DrawDistance = body["DrawDistance"].AsInteger();

                AgentCircuitData circuitData = new AgentCircuitData();
                circuitData.UnpackAgentCircuitData((OSDMap)body["Circuit"]);

                //Now do the creation
                EnableChildAgents(AgentID, requestingRegion, DrawDistance, circuitData);
            }
            else if (message["Method"] == "CancelTeleport")
            {
                if (regionCaps == null || clientCaps == null)
                    return null;
                //Only the region the client is root in can do this
                IRegionClientCapsService rootCaps = clientCaps.GetRootCapsService ();
                if (rootCaps != null && rootCaps.RegionHandle == regionCaps.RegionHandle)
                {
                    //The user has requested to cancel the teleport, stop them.
                    clientCaps.RequestToCancelTeleport = true;
                    regionCaps.Disabled = false;
                }
            }
            else if (message["Method"] == "AgentLoggedOut")
            {
                //ONLY if the agent is root do we even consider it
                if (regionCaps != null)
                {
                    if (regionCaps.RootAgent)
                    {
                        LogoutAgent(regionCaps);
                    }
                }
            }
            else if (message["Method"] == "SendChildAgentUpdate")
            {
                if (regionCaps == null || clientCaps == null)
                    return null;
                IRegionClientCapsService rootCaps = clientCaps.GetRootCapsService ();
                if (rootCaps != null && rootCaps.RegionHandle == regionCaps.RegionHandle)
                {
//.........这里部分代码省略.........
开发者ID:rknop,项目名称:Aurora-Sim,代码行数:101,代码来源:AgentProcessing.cs

示例5: Enqueue

        /// <summary>
        /// Add the given event into the client's queue so that it is sent on the next 
        /// </summary>
        /// <param name="ev"></param>
        /// <param name="avatarID"></param>
        /// <returns></returns>
        public bool Enqueue(OSD ev)
        {
            try
            {
                if (ev == null)
                    return false;

                //Check the messages to pull out ones that are creating or destroying CAPS in this or other regions
                if (ev.Type == OSDType.Map)
                {
                    OSDMap map = (OSDMap)ev;
                    if (map.ContainsKey("message") && map["message"] == "DisableSimulator")
                    {
                        //Let this pass through, after the next event queue pass we can remove it
                        //m_service.ClientCaps.RemoveCAPS(m_service.RegionHandle);
                        if (!m_service.Disabled)
                        {
                            m_service.Disabled = true;
                            OSDMap body = ((OSDMap)map["body"]);
                            //See whether this needs sent to the client or not
                            if (!body["KillClient"].AsBoolean())
                            {
                                //This is very risky... but otherwise the user doesn't get cleaned up...
                                m_service.ClientCaps.RemoveCAPS(m_service.RegionHandle);
                                return true;
                            }
                        }
                        else //Don't enqueue multiple times
                            return true;
                    }
                    else if (map.ContainsKey("message") && map["message"] == "ArrivedAtDestination")
                    {
                        //Recieved a callback
                        m_service.ClientCaps.CallbackHasCome = true;
                        m_service.Disabled = false;

                        //Don't send it to the client
                        return true;
                    }
                    else if (map.ContainsKey("message") && map["message"] == "CancelTeleport")
                    {
                        //The user has requested to cancel the teleport, stop them.
                        m_service.ClientCaps.RequestToCancelTeleport = true;
                        m_service.Disabled = false;

                        //Don't send it to the client
                        return true;
                    }
                    else if (map.ContainsKey("message") && map["message"] == "SendChildAgentUpdate")
                    {
                        OSDMap body = ((OSDMap)map["body"]);

                        AgentPosition pos = new AgentPosition();
                        pos.Unpack((OSDMap)body["AgentPos"]);
                        UUID region = body["Region"].AsUUID();

                        SendChildAgentUpdate(pos, region);
                        m_service.Disabled = false;
                        //Don't send to the client
                        return true;
                    }
                    else if (map.ContainsKey("message") && map["message"] == "TeleportAgent")
                    {
                        OSDMap body = ((OSDMap)map["body"]);

                        GridRegion destination = new GridRegion();
                        destination.FromOSD((OSDMap)body["Region"]);

                        uint TeleportFlags = body["TeleportFlags"].AsUInteger();
                        int DrawDistance = body["DrawDistance"].AsInteger();

                        AgentCircuitData Circuit = new AgentCircuitData();
                        Circuit.UnpackAgentCircuitData((OSDMap)body["Circuit"]);

                        AgentData AgentData = new AgentData();
                        AgentData.Unpack((OSDMap)body["AgentData"]);
                        m_service.Disabled = false;

                        //Don't send to the client
                        return TeleportAgent(destination, TeleportFlags, DrawDistance, Circuit, AgentData);
                    }
                    else if (map.ContainsKey("message") && map["message"] == "CrossAgent")
                    {
                        //This is a simulator message that tells us to cross the agent
                        OSDMap body = ((OSDMap)map["body"]);

                        Vector3 pos = body["Pos"].AsVector3();
                        Vector3 Vel = body["Vel"].AsVector3();
                        GridRegion Region = new GridRegion();
                        Region.FromOSD((OSDMap)body["Region"]);
                        AgentCircuitData Circuit = new AgentCircuitData();
                        Circuit.UnpackAgentCircuitData((OSDMap)body["Circuit"]);
                        AgentData AgentData = new AgentData();
                        AgentData.Unpack((OSDMap)body["AgentData"]);
//.........这里部分代码省略.........
开发者ID:mugginsm,项目名称:Aurora-Sim,代码行数:101,代码来源:EventQueueService.cs


注:本文中的OpenSim.Framework.AgentPosition.Unpack方法示例由纯净天空整理自Github/MSDocs等开源代码及文档管理平台,相关代码片段筛选自各路编程大神贡献的开源项目,源码版权归原作者所有,传播和使用请参考对应项目的License;未经允许,请勿转载。