本文整理汇总了C#中OpenSim.Framework.AgentPosition.Unpack方法的典型用法代码示例。如果您正苦于以下问题:C# AgentPosition.Unpack方法的具体用法?C# AgentPosition.Unpack怎么用?C# AgentPosition.Unpack使用的例子?那么恭喜您, 这里精选的方法代码示例或许可以为您提供帮助。您也可以进一步了解该方法所在类OpenSim.Framework.AgentPosition
的用法示例。
在下文中一共展示了AgentPosition.Unpack方法的5个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于系统推荐出更棒的C#代码示例。
示例1: DoAgentPut
protected virtual void DoAgentPut(Hashtable request, Hashtable responsedata)
{
OSDMap args = RegionClient.GetOSDMap((string)request["body"]);
if (args == null)
{
responsedata["int_response_code"] = 400;
responsedata["str_response_string"] = "false";
return;
}
// retrieve the regionhandle
ulong regionhandle = 0;
if (args.ContainsKey("destination_handle"))
UInt64.TryParse(args["destination_handle"].AsString(), out regionhandle);
string messageType;
if (args.ContainsKey("message_type"))
messageType = args["message_type"].AsString();
else
{
m_log.Warn("[REST COMMS]: Agent Put Message Type not found. ");
messageType = "AgentData";
}
bool result = true;
if ("AgentData".Equals(messageType))
{
AgentData agent = new AgentData();
try
{
agent.Unpack(args);
}
catch (Exception ex)
{
m_log.InfoFormat("[REST COMMS]: exception on unpacking ChildAgentUpdate message {0}", ex.Message);
return;
}
//agent.Dump();
// This is one of the meanings of PUT agent
result = m_localBackend.SendChildAgentUpdate(regionhandle, agent);
}
else if ("AgentPosition".Equals(messageType))
{
AgentPosition agent = new AgentPosition();
try
{
agent.Unpack(args);
}
catch (Exception ex)
{
m_log.InfoFormat("[REST COMMS]: exception on unpacking ChildAgentUpdate message {0}", ex.Message);
return;
}
//agent.Dump();
// This is one of the meanings of PUT agent
result = m_localBackend.SendChildAgentUpdate(regionhandle, agent);
}
responsedata["int_response_code"] = 200;
responsedata["str_response_string"] = result.ToString();
}
示例2: DoAgentPut
protected void DoAgentPut(Hashtable request, Hashtable responsedata)
{
OSDMap args = Utils.GetOSDMap((string)request["body"]);
if (args == null)
{
responsedata["int_response_code"] = HttpStatusCode.BadRequest;
responsedata["str_response_string"] = "Bad request";
return;
}
// retrieve the input arguments
int x = 0, y = 0;
UUID uuid = UUID.Zero;
string regionname = string.Empty;
if (args.ContainsKey("destination_x") && args["destination_x"] != null)
Int32.TryParse(args["destination_x"].AsString(), out x);
if (args.ContainsKey("destination_y") && args["destination_y"] != null)
Int32.TryParse(args["destination_y"].AsString(), out y);
if (args.ContainsKey("destination_uuid") && args["destination_uuid"] != null)
UUID.TryParse(args["destination_uuid"].AsString(), out uuid);
if (args.ContainsKey("destination_name") && args["destination_name"] != null)
regionname = args["destination_name"].ToString();
GridRegion destination = new GridRegion();
destination.RegionID = uuid;
destination.RegionLocX = x;
destination.RegionLocY = y;
destination.RegionName = regionname;
string messageType;
if (args["message_type"] != null)
messageType = args["message_type"].AsString();
else
{
m_log.Warn("[AGENT HANDLER]: Agent Put Message Type not found. ");
messageType = "AgentData";
}
bool result = true;
if ("AgentData".Equals(messageType))
{
AgentData agent = new AgentData();
try
{
agent.Unpack(args, m_SimulationService.GetScene(destination.RegionHandle));
}
catch (Exception ex)
{
m_log.InfoFormat("[AGENT HANDLER]: exception on unpacking ChildAgentUpdate message {0}", ex.Message);
responsedata["int_response_code"] = HttpStatusCode.BadRequest;
responsedata["str_response_string"] = "Bad request";
return;
}
//agent.Dump();
// This is one of the meanings of PUT agent
result = UpdateAgent(destination, agent);
}
else if ("AgentPosition".Equals(messageType))
{
AgentPosition agent = new AgentPosition();
try
{
agent.Unpack(args, m_SimulationService.GetScene(destination.RegionHandle));
}
catch (Exception ex)
{
m_log.InfoFormat("[AGENT HANDLER]: exception on unpacking ChildAgentUpdate message {0}", ex.Message);
return;
}
//agent.Dump();
// This is one of the meanings of PUT agent
result = m_SimulationService.UpdateAgent(destination, agent);
}
responsedata["int_response_code"] = HttpStatusCode.OK;
responsedata["str_response_string"] = result.ToString();
//responsedata["str_response_string"] = OSDParser.SerializeJsonString(resp); ??? instead
}
示例3: AgentPositionTest01
public void AgentPositionTest01()
{
UUID AgentId1 = UUID.Random();
UUID SessionId1 = UUID.Random();
uint CircuitCode1 = uint.MinValue;
Vector3 Size1 = Vector3.UnitZ;
Vector3 Position1 = Vector3.UnitX;
Vector3 LeftAxis1 = Vector3.UnitY;
Vector3 UpAxis1 = Vector3.UnitZ;
Vector3 AtAxis1 = Vector3.UnitX;
ulong RegionHandle1 = ulong.MinValue;
byte[] Throttles1 = new byte[] {0, 1, 0};
Vector3 Velocity1 = Vector3.Zero;
float Far1 = 256;
bool ChangedGrid1 = false;
Vector3 Center1 = Vector3.Zero;
AgentPosition position1 = new AgentPosition();
position1.AgentID = AgentId1;
position1.SessionID = SessionId1;
position1.CircuitCode = CircuitCode1;
position1.Size = Size1;
position1.Position = Position1;
position1.LeftAxis = LeftAxis1;
position1.UpAxis = UpAxis1;
position1.AtAxis = AtAxis1;
position1.RegionHandle = RegionHandle1;
position1.Throttles = Throttles1;
position1.Velocity = Velocity1;
position1.Far = Far1;
position1.ChangedGrid = ChangedGrid1;
position1.Center = Center1;
ChildAgentDataUpdate cadu = new ChildAgentDataUpdate();
cadu.AgentID = AgentId1.Guid;
cadu.ActiveGroupID = UUID.Zero.Guid;
cadu.throttles = Throttles1;
cadu.drawdistance = Far1;
cadu.Position = Position1;
cadu.Velocity = Velocity1;
cadu.regionHandle = RegionHandle1;
cadu.cameraPosition = Center1;
cadu.AVHeight = Size1.Z;
AgentPosition position2 = new AgentPosition();
position2.CopyFrom(cadu);
Assert.IsTrue(
position2.AgentID == position1.AgentID
&& position2.Size == position1.Size
&& position2.Position == position1.Position
&& position2.Velocity == position1.Velocity
&& position2.Center == position1.Center
&& position2.RegionHandle == position1.RegionHandle
&& position2.Far == position1.Far
,"Copy From ChildAgentDataUpdate failed");
position2 = new AgentPosition();
Assert.IsFalse(position2.AgentID == position1.AgentID, "Test Error, position2 should be a blank uninitialized AgentPosition");
position2.Unpack(position1.Pack(), null);
Assert.IsTrue(position2.AgentID == position1.AgentID, "Agent ID didn't unpack the same way it packed");
Assert.IsTrue(position2.Position == position1.Position, "Position didn't unpack the same way it packed");
Assert.IsTrue(position2.Velocity == position1.Velocity, "Velocity didn't unpack the same way it packed");
Assert.IsTrue(position2.SessionID == position1.SessionID, "SessionID didn't unpack the same way it packed");
Assert.IsTrue(position2.CircuitCode == position1.CircuitCode, "CircuitCode didn't unpack the same way it packed");
Assert.IsTrue(position2.LeftAxis == position1.LeftAxis, "LeftAxis didn't unpack the same way it packed");
Assert.IsTrue(position2.UpAxis == position1.UpAxis, "UpAxis didn't unpack the same way it packed");
Assert.IsTrue(position2.AtAxis == position1.AtAxis, "AtAxis didn't unpack the same way it packed");
Assert.IsTrue(position2.RegionHandle == position1.RegionHandle, "RegionHandle didn't unpack the same way it packed");
Assert.IsTrue(position2.ChangedGrid == position1.ChangedGrid, "ChangedGrid didn't unpack the same way it packed");
Assert.IsTrue(position2.Center == position1.Center, "Center didn't unpack the same way it packed");
Assert.IsTrue(position2.Size == position1.Size, "Size didn't unpack the same way it packed");
}
示例4: OnMessageReceived
protected OSDMap OnMessageReceived(OSDMap message)
{
if (!message.ContainsKey("Method"))
return null;
UUID AgentID = message["AgentID"].AsUUID();
ulong requestingRegion = message["RequestingRegion"].AsULong();
ICapsService capsService = m_registry.RequestModuleInterface<ICapsService>();
if (capsService == null)
{
//m_log.Info("[AgentProcessing]: Failed OnMessageReceived ICapsService is null");
return new OSDMap();
}
IClientCapsService clientCaps = capsService.GetClientCapsService(AgentID);
IRegionClientCapsService regionCaps = null;
if (clientCaps != null)
regionCaps = clientCaps.GetCapsService(requestingRegion);
if (message["Method"] == "LogoutRegionAgents")
{
LogOutAllAgentsForRegion(requestingRegion);
}
else if (message["Method"] == "RegionIsOnline") //This gets fired when the scene is fully finished starting up
{
//Log out all the agents first, then add any child agents that should be in this region
LogOutAllAgentsForRegion(requestingRegion);
IGridService GridService = m_registry.RequestModuleInterface<IGridService>();
if (GridService != null)
{
int x, y;
Util.UlongToInts(requestingRegion, out x, out y);
GridRegion requestingGridRegion = GridService.GetRegionByPosition(UUID.Zero, x, y);
if (requestingGridRegion != null)
EnableChildAgentsForRegion(requestingGridRegion);
}
}
else if (message["Method"] == "DisableSimulator")
{
//KILL IT!
if (regionCaps == null || clientCaps == null)
return null;
IEventQueueService eventQueue = m_registry.RequestModuleInterface<IEventQueueService> ();
eventQueue.DisableSimulator (regionCaps.AgentID, regionCaps.RegionHandle);
//regionCaps.Close();
//clientCaps.RemoveCAPS(requestingRegion);
}
else if (message["Method"] == "ArrivedAtDestination")
{
if (regionCaps == null || clientCaps == null)
return null;
//Recieved a callback
if (clientCaps.InTeleport) //Only set this if we are in a teleport,
// otherwise (such as on login), this won't check after the first tp!
clientCaps.CallbackHasCome = true;
regionCaps.Disabled = false;
//The agent is getting here for the first time (eg. login)
OSDMap body = ((OSDMap)message["Message"]);
//Parse the OSDMap
int DrawDistance = body["DrawDistance"].AsInteger();
AgentCircuitData circuitData = new AgentCircuitData();
circuitData.UnpackAgentCircuitData((OSDMap)body["Circuit"]);
//Now do the creation
EnableChildAgents(AgentID, requestingRegion, DrawDistance, circuitData);
}
else if (message["Method"] == "CancelTeleport")
{
if (regionCaps == null || clientCaps == null)
return null;
//Only the region the client is root in can do this
IRegionClientCapsService rootCaps = clientCaps.GetRootCapsService ();
if (rootCaps != null && rootCaps.RegionHandle == regionCaps.RegionHandle)
{
//The user has requested to cancel the teleport, stop them.
clientCaps.RequestToCancelTeleport = true;
regionCaps.Disabled = false;
}
}
else if (message["Method"] == "AgentLoggedOut")
{
//ONLY if the agent is root do we even consider it
if (regionCaps != null)
{
if (regionCaps.RootAgent)
{
LogoutAgent(regionCaps);
}
}
}
else if (message["Method"] == "SendChildAgentUpdate")
{
if (regionCaps == null || clientCaps == null)
return null;
IRegionClientCapsService rootCaps = clientCaps.GetRootCapsService ();
if (rootCaps != null && rootCaps.RegionHandle == regionCaps.RegionHandle)
{
//.........这里部分代码省略.........
示例5: Enqueue
/// <summary>
/// Add the given event into the client's queue so that it is sent on the next
/// </summary>
/// <param name="ev"></param>
/// <param name="avatarID"></param>
/// <returns></returns>
public bool Enqueue(OSD ev)
{
try
{
if (ev == null)
return false;
//Check the messages to pull out ones that are creating or destroying CAPS in this or other regions
if (ev.Type == OSDType.Map)
{
OSDMap map = (OSDMap)ev;
if (map.ContainsKey("message") && map["message"] == "DisableSimulator")
{
//Let this pass through, after the next event queue pass we can remove it
//m_service.ClientCaps.RemoveCAPS(m_service.RegionHandle);
if (!m_service.Disabled)
{
m_service.Disabled = true;
OSDMap body = ((OSDMap)map["body"]);
//See whether this needs sent to the client or not
if (!body["KillClient"].AsBoolean())
{
//This is very risky... but otherwise the user doesn't get cleaned up...
m_service.ClientCaps.RemoveCAPS(m_service.RegionHandle);
return true;
}
}
else //Don't enqueue multiple times
return true;
}
else if (map.ContainsKey("message") && map["message"] == "ArrivedAtDestination")
{
//Recieved a callback
m_service.ClientCaps.CallbackHasCome = true;
m_service.Disabled = false;
//Don't send it to the client
return true;
}
else if (map.ContainsKey("message") && map["message"] == "CancelTeleport")
{
//The user has requested to cancel the teleport, stop them.
m_service.ClientCaps.RequestToCancelTeleport = true;
m_service.Disabled = false;
//Don't send it to the client
return true;
}
else if (map.ContainsKey("message") && map["message"] == "SendChildAgentUpdate")
{
OSDMap body = ((OSDMap)map["body"]);
AgentPosition pos = new AgentPosition();
pos.Unpack((OSDMap)body["AgentPos"]);
UUID region = body["Region"].AsUUID();
SendChildAgentUpdate(pos, region);
m_service.Disabled = false;
//Don't send to the client
return true;
}
else if (map.ContainsKey("message") && map["message"] == "TeleportAgent")
{
OSDMap body = ((OSDMap)map["body"]);
GridRegion destination = new GridRegion();
destination.FromOSD((OSDMap)body["Region"]);
uint TeleportFlags = body["TeleportFlags"].AsUInteger();
int DrawDistance = body["DrawDistance"].AsInteger();
AgentCircuitData Circuit = new AgentCircuitData();
Circuit.UnpackAgentCircuitData((OSDMap)body["Circuit"]);
AgentData AgentData = new AgentData();
AgentData.Unpack((OSDMap)body["AgentData"]);
m_service.Disabled = false;
//Don't send to the client
return TeleportAgent(destination, TeleportFlags, DrawDistance, Circuit, AgentData);
}
else if (map.ContainsKey("message") && map["message"] == "CrossAgent")
{
//This is a simulator message that tells us to cross the agent
OSDMap body = ((OSDMap)map["body"]);
Vector3 pos = body["Pos"].AsVector3();
Vector3 Vel = body["Vel"].AsVector3();
GridRegion Region = new GridRegion();
Region.FromOSD((OSDMap)body["Region"]);
AgentCircuitData Circuit = new AgentCircuitData();
Circuit.UnpackAgentCircuitData((OSDMap)body["Circuit"]);
AgentData AgentData = new AgentData();
AgentData.Unpack((OSDMap)body["AgentData"]);
//.........这里部分代码省略.........