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C# AgentPosition.CopyFrom方法代码示例

本文整理汇总了C#中OpenSim.Framework.AgentPosition.CopyFrom方法的典型用法代码示例。如果您正苦于以下问题:C# AgentPosition.CopyFrom方法的具体用法?C# AgentPosition.CopyFrom怎么用?C# AgentPosition.CopyFrom使用的例子?那么恭喜您, 这里精选的方法代码示例或许可以为您提供帮助。您也可以进一步了解该方法所在OpenSim.Framework.AgentPosition的用法示例。


在下文中一共展示了AgentPosition.CopyFrom方法的6个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于系统推荐出更棒的C#代码示例。

示例1: CheckForSignificantMovement

        /// <summary>
        /// This checks for a significant movement and sends a coarselocationchange update
        /// </summary>
        protected void CheckForSignificantMovement()
        {
            if (Util.GetDistanceTo(AbsolutePosition, posLastSignificantMove) > SIGNIFICANT_MOVEMENT)
            {
                posLastSignificantMove = AbsolutePosition;
                m_scene.EventManager.TriggerSignificantClientMovement(this);
            }

            // Minimum Draw distance is 64 meters, the Radius of the draw distance sphere is 32m
            if (Util.GetDistanceTo(AbsolutePosition, m_lastChildAgentUpdatePosition) >= Scene.ChildReprioritizationDistance ||
                Util.GetDistanceTo(CameraPosition, m_lastChildAgentUpdateCamPosition) >= Scene.ChildReprioritizationDistance)
            {
                m_lastChildAgentUpdatePosition = AbsolutePosition;
                m_lastChildAgentUpdateCamPosition = CameraPosition;

                ChildAgentDataUpdate cadu = new ChildAgentDataUpdate();
                cadu.ActiveGroupID = UUID.Zero.Guid;
                cadu.AgentID = UUID.Guid;
                cadu.alwaysrun = SetAlwaysRun;
                cadu.AVHeight = Appearance.AvatarHeight;
                cadu.cameraPosition = CameraPosition;
                cadu.drawdistance = DrawDistance;
                cadu.GroupAccess = 0;
                cadu.Position = AbsolutePosition;
                cadu.regionHandle = RegionHandle;

                // Throttles 
                float multiplier = 1;
                int childRegions = KnownRegionCount;
                if (childRegions != 0)
                    multiplier = 1f / childRegions;

                // Minimum throttle for a child region is 1/4 of the root region throttle
                if (multiplier <= 0.25f)
                    multiplier = 0.25f;

                cadu.throttles = ControllingClient.GetThrottlesPacked(multiplier);
                cadu.Velocity = Velocity;

                AgentPosition agentpos = new AgentPosition();
                agentpos.CopyFrom(cadu);

                // Let's get this out of the update loop
                Util.FireAndForget(delegate { m_scene.SendOutChildAgentUpdates(agentpos, this); });
            }
        }
开发者ID:CCIR,项目名称:opensim,代码行数:49,代码来源:ScenePresence.cs

示例2: CheckForSignificantMovement

        /// <summary>
        /// This checks for a significant movement and sends a courselocationchange update
        /// </summary>
        protected void CheckForSignificantMovement()
        {
            // Movement updates for agents in neighboring regions are sent directly to clients.
            // This value only affects how often agent positions are sent to neighbor regions
            // for things such as distance-based update prioritization
            const float SIGNIFICANT_MOVEMENT = 2.0f;

            if (Util.GetDistanceTo(AbsolutePosition, posLastSignificantMove) > SIGNIFICANT_MOVEMENT)
            {
                posLastSignificantMove = AbsolutePosition;
                m_scene.EventManager.TriggerSignificantClientMovement(m_controllingClient);
                m_scene.NotifyMyCoarseLocationChange();
            }

            // Minimum Draw distance is 64 meters, the Radius of the draw distance sphere is 32m
            if (Util.GetDistanceTo(AbsolutePosition, m_lastChildAgentUpdatePosition) >= Scene.ChildReprioritizationDistance ||
                Util.GetDistanceTo(CameraPosition, m_lastChildAgentUpdateCamPosition) >= Scene.ChildReprioritizationDistance)
            {
                m_lastChildAgentUpdatePosition = AbsolutePosition;
                m_lastChildAgentUpdateCamPosition = CameraPosition;

                ChildAgentDataUpdate cadu = new ChildAgentDataUpdate();
                cadu.ActiveGroupID = UUID.Zero.Guid;
                cadu.AgentID = UUID.Guid;
                cadu.alwaysrun = m_setAlwaysRun;
                cadu.AVHeight = m_avHeight;
                Vector3 tempCameraCenter = m_CameraCenter;
                cadu.cameraPosition = tempCameraCenter;
                cadu.drawdistance = m_DrawDistance;
                cadu.GroupAccess = 0;
                cadu.Position = AbsolutePosition;
                cadu.regionHandle = m_rootRegionHandle;
                float multiplier = 1;
                int innacurateNeighbors = m_scene.GetInaccurateNeighborCount();
                if (innacurateNeighbors != 0)
                {
                    multiplier = 1f / (float)innacurateNeighbors;
                }
                if (multiplier <= 0f)
                {
                    multiplier = 0.25f;
                }

                //m_log.Info("[NeighborThrottle]: " + m_scene.GetInaccurateNeighborCount().ToString() + " - m: " + multiplier.ToString());
                cadu.throttles = ControllingClient.GetThrottlesPacked(multiplier);
                cadu.Velocity = Velocity;

                AgentPosition agentpos = new AgentPosition();
                agentpos.CopyFrom(cadu);

                m_scene.SendOutChildAgentUpdates(agentpos, this);
            }
        }
开发者ID:dreamerc,项目名称:diva-distribution,代码行数:56,代码来源:ScenePresence.cs

示例3: CheckForSignificantMovement

        /// <summary>
        /// This checks for a significant movement and sends a courselocationchange update
        /// </summary>
        protected void CheckForSignificantMovement()
        {
            if (Util.GetDistanceTo(AbsolutePosition, posLastSignificantMove) > 0.5)
            {
                posLastSignificantMove = AbsolutePosition;
                m_scene.EventManager.TriggerSignificantClientMovement(m_controllingClient);
                m_scene.NotifyMyCoarseLocationChange();
            }

            // Minimum Draw distance is 64 meters, the Radius of the draw distance sphere is 32m
            if (Util.GetDistanceTo(AbsolutePosition, m_lastChildAgentUpdatePosition) >= Scene.ChildReprioritizationDistance ||
                Util.GetDistanceTo(CameraPosition, m_lastChildAgentUpdateCamPosition) >= Scene.ChildReprioritizationDistance)
            {
                ChildAgentDataUpdate cadu = new ChildAgentDataUpdate();
                cadu.ActiveGroupID = UUID.Zero.Guid;
                cadu.AgentID = UUID.Guid;
                cadu.alwaysrun = m_setAlwaysRun;
                cadu.AVHeight = m_avHeight;
                sLLVector3 tempCameraCenter = new sLLVector3(new Vector3(m_CameraCenter.X, m_CameraCenter.Y, m_CameraCenter.Z));
                cadu.cameraPosition = tempCameraCenter;
                cadu.drawdistance = m_DrawDistance;
                if (m_scene.Permissions.IsGod(new UUID(cadu.AgentID)))
                    cadu.godlevel = m_godlevel;
                cadu.GroupAccess = 0;
                cadu.Position = new sLLVector3(AbsolutePosition);
                cadu.regionHandle = m_rootRegionHandle;
                float multiplier = 1;
                int innacurateNeighbors = m_scene.GetInaccurateNeighborCount();
                if (innacurateNeighbors != 0)
                {
                    multiplier = 1f / (float)innacurateNeighbors;
                }
                if (multiplier <= 0f)
                {
                    multiplier = 0.25f;
                }

                //m_log.Info("[NeighborThrottle]: " + m_scene.GetInaccurateNeighborCount().ToString() + " - m: " + multiplier.ToString());
                cadu.throttles = ControllingClient.GetThrottlesPacked(multiplier);
                cadu.Velocity = new sLLVector3(Velocity);

                AgentPosition agentpos = new AgentPosition();
                agentpos.CopyFrom(cadu);

                m_scene.SendOutChildAgentUpdates(agentpos, this);

                m_lastChildAgentUpdatePosition = AbsolutePosition;
                m_lastChildAgentUpdateCamPosition = CameraPosition;
            }
        }
开发者ID:dirkhusemann,项目名称:opensim,代码行数:53,代码来源:ScenePresence.cs

示例4: SendChildAgentUpdate

        public void SendChildAgentUpdate()
        {
            Vector3 pos = AbsolutePosition;
            m_LastChildAgentUpdatePosition.X = pos.X;
            m_LastChildAgentUpdatePosition.Y = pos.Y;
            m_LastChildAgentUpdatePosition.Z = pos.Z;

            ChildAgentDataUpdate cadu = new ChildAgentDataUpdate();
            cadu.ActiveGroupID = UUID.Zero.Guid;
            cadu.AgentID = UUID.Guid;
            cadu.alwaysrun = m_setAlwaysRun;
            cadu.AVHeight = m_avHeight;
            sLLVector3 tempCameraCenter = new sLLVector3(new Vector3(m_CameraCenter.X, m_CameraCenter.Y, m_CameraCenter.Z));
            cadu.cameraPosition = tempCameraCenter;
            cadu.drawdistance = m_DrawDistance;
            if (!this.IsBot)    // bots don't need IsGod checks
                if (m_scene.Permissions.IsGod(new UUID(cadu.AgentID)))
                    cadu.godlevel = m_godlevel;
            cadu.GroupAccess = 0;
            cadu.Position = new sLLVector3(pos);
            cadu.regionHandle = m_scene.RegionInfo.RegionHandle;

            float multiplier = CalculateNeighborBandwidthMultiplier();
            //m_log.Info("[NeighborThrottle]: " + m_scene.GetInaccurateNeighborCount().ToString() + " - m: " + multiplier.ToString());
            cadu.throttles = ControllingClient.GetThrottlesPacked(multiplier);
            cadu.Velocity = new sLLVector3(Velocity);

            AgentPosition agentpos = new AgentPosition();
            agentpos.CopyFrom(cadu);

            m_scene.SendOutChildAgentUpdates(agentpos, this);
        }
开发者ID:emperorstarfinder,项目名称:halcyon,代码行数:32,代码来源:ScenePresence.cs

示例5: AgentPositionTest01

        public void AgentPositionTest01()
        {
            UUID AgentId1 = UUID.Random();
            UUID SessionId1 = UUID.Random();
            uint CircuitCode1 = uint.MinValue;
            Vector3 Size1 = Vector3.UnitZ;
            Vector3 Position1 = Vector3.UnitX;
            Vector3 LeftAxis1 = Vector3.UnitY;
            Vector3 UpAxis1 = Vector3.UnitZ;
            Vector3 AtAxis1 = Vector3.UnitX;

            ulong RegionHandle1 = ulong.MinValue;
            byte[] Throttles1 = new byte[] {0, 1, 0};

            Vector3 Velocity1 = Vector3.Zero;
            float Far1 = 256;

            bool ChangedGrid1 = false;
            Vector3 Center1 = Vector3.Zero;

            AgentPosition position1 = new AgentPosition();
            position1.AgentID = AgentId1;
            position1.SessionID = SessionId1;
            position1.CircuitCode = CircuitCode1;
            position1.Size = Size1;
            position1.Position = Position1;
            position1.LeftAxis = LeftAxis1;
            position1.UpAxis = UpAxis1;
            position1.AtAxis = AtAxis1;
            position1.RegionHandle = RegionHandle1;
            position1.Throttles = Throttles1;
            position1.Velocity = Velocity1;
            position1.Far = Far1;
            position1.ChangedGrid = ChangedGrid1;
            position1.Center = Center1;

            ChildAgentDataUpdate cadu = new ChildAgentDataUpdate();
            cadu.AgentID = AgentId1.Guid;
            cadu.ActiveGroupID = UUID.Zero.Guid;
            cadu.throttles = Throttles1;
            cadu.drawdistance = Far1;
            cadu.Position = Position1;
            cadu.Velocity = Velocity1;
            cadu.regionHandle = RegionHandle1;
            cadu.cameraPosition = Center1;
            cadu.AVHeight = Size1.Z;

            AgentPosition position2 = new AgentPosition();
            position2.CopyFrom(cadu);

            Assert.IsTrue(
                position2.AgentID == position1.AgentID
                && position2.Size == position1.Size
                && position2.Position == position1.Position
                && position2.Velocity == position1.Velocity
                && position2.Center == position1.Center
                && position2.RegionHandle == position1.RegionHandle
                && position2.Far == position1.Far
               
                ,"Copy From ChildAgentDataUpdate failed");

            position2 = new AgentPosition();

            Assert.IsFalse(position2.AgentID == position1.AgentID, "Test Error, position2 should be a blank uninitialized AgentPosition");
            position2.Unpack(position1.Pack(), null);

            Assert.IsTrue(position2.AgentID == position1.AgentID, "Agent ID didn't unpack the same way it packed");
            Assert.IsTrue(position2.Position == position1.Position, "Position didn't unpack the same way it packed");
            Assert.IsTrue(position2.Velocity == position1.Velocity, "Velocity didn't unpack the same way it packed");
            Assert.IsTrue(position2.SessionID == position1.SessionID, "SessionID didn't unpack the same way it packed");
            Assert.IsTrue(position2.CircuitCode == position1.CircuitCode, "CircuitCode didn't unpack the same way it packed");
            Assert.IsTrue(position2.LeftAxis == position1.LeftAxis, "LeftAxis didn't unpack the same way it packed");
            Assert.IsTrue(position2.UpAxis == position1.UpAxis, "UpAxis didn't unpack the same way it packed");
            Assert.IsTrue(position2.AtAxis == position1.AtAxis, "AtAxis didn't unpack the same way it packed");
            Assert.IsTrue(position2.RegionHandle == position1.RegionHandle, "RegionHandle didn't unpack the same way it packed");
            Assert.IsTrue(position2.ChangedGrid == position1.ChangedGrid, "ChangedGrid didn't unpack the same way it packed");
            Assert.IsTrue(position2.Center == position1.Center, "Center didn't unpack the same way it packed");
            Assert.IsTrue(position2.Size == position1.Size, "Size didn't unpack the same way it packed");

        }
开发者ID:justasabc,项目名称:opensim75grid,代码行数:80,代码来源:MundaneFrameworkTests.cs

示例6: CheckForSignificantMovement

        /// <summary>
        /// This checks for a significant movement and sends a courselocationchange update
        /// </summary>
        protected void CheckForSignificantMovement()
        {
            // Movement updates for agents in neighboring regions are sent directly to clients.
            // This value only affects how often agent positions are sent to neighbor regions
            // for things such as distance-based update prioritization
            const float SIGNIFICANT_MOVEMENT = 2.0f;

            if (Util.GetDistanceTo(AbsolutePosition, posLastSignificantMove) > SIGNIFICANT_MOVEMENT)
            {
                posLastSignificantMove = AbsolutePosition;
                m_scene.EventManager.TriggerSignificantClientMovement(m_controllingClient);
            }

            // Minimum Draw distance is 64 meters, the Radius of the draw distance sphere is 32m
            if (Util.GetDistanceTo(AbsolutePosition, m_lastChildAgentUpdatePosition) >= Scene.ChildReprioritizationDistance ||
                Util.GetDistanceTo(CameraPosition, m_lastChildAgentUpdateCamPosition) >= Scene.ChildReprioritizationDistance)
            {
                m_lastChildAgentUpdatePosition = AbsolutePosition;
                m_lastChildAgentUpdateCamPosition = CameraPosition;

                ChildAgentDataUpdate cadu = new ChildAgentDataUpdate();
                cadu.ActiveGroupID = UUID.Zero.Guid;
                cadu.AgentID = UUID.Guid;
                cadu.alwaysrun = m_setAlwaysRun;
                cadu.AVHeight = m_appearance.AvatarHeight;
                Vector3 tempCameraCenter = m_CameraCenter;
                cadu.cameraPosition = tempCameraCenter;
                cadu.drawdistance = m_DrawDistance;
                cadu.GroupAccess = 0;
                cadu.Position = AbsolutePosition;
                cadu.regionHandle = m_rootRegionHandle;

                // Throttles 
                float multiplier = 1;
                int childRegions = m_knownChildRegions.Count;
                if (childRegions != 0)
                    multiplier = 1f / childRegions;

                // Minimum throttle for a child region is 1/4 of the root region throttle
                if (multiplier <= 0.25f)
                    multiplier = 0.25f;

                cadu.throttles = ControllingClient.GetThrottlesPacked(multiplier);
                cadu.Velocity = Velocity;

                AgentPosition agentpos = new AgentPosition();
                agentpos.CopyFrom(cadu);

                m_scene.SendOutChildAgentUpdates(agentpos, this);
            }
        }
开发者ID:BackupTheBerlios,项目名称:seleon,代码行数:54,代码来源:ScenePresence.cs


注:本文中的OpenSim.Framework.AgentPosition.CopyFrom方法示例由纯净天空整理自Github/MSDocs等开源代码及文档管理平台,相关代码片段筛选自各路编程大神贡献的开源项目,源码版权归原作者所有,传播和使用请参考对应项目的License;未经允许,请勿转载。