本文整理汇总了C#中OpenRA.Graphics.Sheet.GetTexture方法的典型用法代码示例。如果您正苦于以下问题:C# Sheet.GetTexture方法的具体用法?C# Sheet.GetTexture怎么用?C# Sheet.GetTexture使用的例子?那么恭喜您, 这里精选的方法代码示例或许可以为您提供帮助。您也可以进一步了解该方法所在类OpenRA.Graphics.Sheet
的用法示例。
在下文中一共展示了Sheet.GetTexture方法的5个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于系统推荐出更棒的C#代码示例。
示例1: DrawVertexBuffer
public void DrawVertexBuffer(IVertexBuffer<Vertex> buffer, int start, int length, PrimitiveType type, Sheet sheet, BlendMode blendMode)
{
shader.SetTexture("DiffuseTexture", sheet.GetTexture());
renderer.Device.SetBlendMode(blendMode);
shader.Render(() => renderer.DrawBatch(buffer, start, length, type));
renderer.Device.SetBlendMode(BlendMode.None);
}
示例2: Open
public void Open(VqaReader video)
{
this.video = video;
stopped = true;
paused = true;
Game.Sound.StopVideo();
onComplete = () => { };
invLength = video.Framerate * 1f / video.Frames;
var size = Math.Max(video.Width, video.Height);
var textureSize = Exts.NextPowerOf2(size);
var videoSheet = new Sheet(SheetType.BGRA, new Size(textureSize, textureSize));
videoSheet.GetTexture().ScaleFilter = TextureScaleFilter.Linear;
videoSheet.GetTexture().SetData(video.FrameData);
videoSprite = new Sprite(videoSheet,
new Rectangle(
0,
0,
video.Width,
video.Height),
TextureChannel.Alpha);
var scale = Math.Min((float)RenderBounds.Width / video.Width, (float)RenderBounds.Height / video.Height * AspectRatio);
videoOrigin = new float2(
RenderBounds.X + (RenderBounds.Width - scale * video.Width) / 2,
RenderBounds.Y + (RenderBounds.Height - scale * video.Height * AspectRatio) / 2);
// Round size to integer pixels. Round up to be consistent with the scale calcuation.
videoSize = new float2((int)Math.Ceiling(video.Width * scale), (int)Math.Ceiling(video.Height * AspectRatio * scale));
if (!DrawOverlay)
return;
var scaledHeight = (int)videoSize.Y;
overlay = new uint[Exts.NextPowerOf2(scaledHeight), 1];
var black = (uint)255 << 24;
for (var y = 0; y < scaledHeight; y += 2)
overlay[y, 0] = black;
var overlaySheet = new Sheet(SheetType.BGRA, new Size(1, Exts.NextPowerOf2(scaledHeight)));
overlaySheet.GetTexture().SetData(overlay);
overlaySprite = new Sprite(overlaySheet, new Rectangle(0, 0, 1, scaledHeight), TextureChannel.Alpha);
}
示例3: Initialize
public override void Initialize(WidgetArgs args)
{
base.Initialize(args);
// Bitmap data is generated in a background thread and then flipped
front = new byte[4 * 256 * 256];
back = new byte[4 * 256 * 256];
var rect = new Rectangle((int)(255 * SRange[0]), (int)(255 * (1 - VRange[1])), (int)(255 * (SRange[1] - SRange[0])) + 1, (int)(255 * (VRange[1] - VRange[0])) + 1);
var mixerSheet = new Sheet(new Size(256, 256));
mixerSheet.GetTexture().SetData(front, 256, 256);
mixerSprite = new Sprite(mixerSheet, rect, TextureChannel.Alpha);
}
示例4: Initialize
public override void Initialize(WidgetArgs args)
{
base.Initialize(args);
sRange[0] += STrim;
sRange[1] -= STrim;
vRange[0] += VTrim;
vRange[1] -= VTrim;
// Bitmap data is generated in a background thread and then flipped
front = new byte[4 * 256 * 256];
back = new byte[4 * 256 * 256];
var rect = new Rectangle((int)(255 * sRange[0]), (int)(255 * (1 - vRange[1])), (int)(255 * (sRange[1] - sRange[0])) + 1, (int)(255 * (vRange[1] - vRange[0])) + 1);
var mixerSheet = new Sheet(SheetType.BGRA, new Size(256, 256));
mixerSheet.GetTexture().SetData(front, 256, 256);
mixerSprite = new Sprite(mixerSheet, rect, TextureChannel.Alpha);
GenerateBitmap();
}
示例5: Initialize
public override void Initialize(WidgetArgs args)
{
base.Initialize(args);
using (var hueBitmap = new Bitmap(256, 256))
{
var hueSheet = new Sheet(new Size(256, 256));
hueSprite = new Sprite(hueSheet, new Rectangle(0, 0, 256, 1), TextureChannel.Alpha);
var bitmapData = hueBitmap.LockBits(hueBitmap.Bounds(),
ImageLockMode.ReadWrite, PixelFormat.Format32bppArgb);
unsafe
{
var c = (int*)bitmapData.Scan0;
for (var h = 0; h < 256; h++)
*(c + h) = HSLColor.FromHSV(h / 255f, 1, 1).RGB.ToArgb();
}
hueBitmap.UnlockBits(bitmapData);
hueSheet.GetTexture().SetData(hueBitmap);
}
}