本文整理汇总了C#中OpenRA.Graphics.Sheet.CreateBuffer方法的典型用法代码示例。如果您正苦于以下问题:C# Sheet.CreateBuffer方法的具体用法?C# Sheet.CreateBuffer怎么用?C# Sheet.CreateBuffer使用的例子?那么恭喜您, 这里精选的方法代码示例或许可以为您提供帮助。您也可以进一步了解该方法所在类OpenRA.Graphics.Sheet
的用法示例。
在下文中一共展示了Sheet.CreateBuffer方法的2个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于系统推荐出更棒的C#代码示例。
示例1: Initialize
public override void Initialize(WidgetArgs args)
{
base.Initialize(args);
// The four layers are stored in a 2x2 grid within a single texture
radarSheet = new Sheet(SheetType.BGRA, new Size(2 * previewWidth, 2 * previewHeight).NextPowerOf2());
radarSheet.CreateBuffer();
radarData = radarSheet.GetData();
MapBoundsChanged();
// Set initial terrain data
foreach (var cell in world.Map.AllCells)
UpdateTerrainCell(cell);
world.Map.MapTiles.Value.CellEntryChanged += UpdateTerrainCell;
world.Map.CustomTerrain.CellEntryChanged += UpdateTerrainCell;
}
示例2: Initialize
public override void Initialize(WidgetArgs args)
{
base.Initialize(args);
var width = world.Map.Bounds.Width;
var height = world.Map.Bounds.Height;
var rb = RenderBounds;
previewScale = Math.Min(rb.Width * 1f / width, rb.Height * 1f / height);
previewOrigin = new int2((int)((rb.Width - previewScale * width) / 2), (int)((rb.Height - previewScale * height) / 2));
mapRect = new Rectangle(previewOrigin.X, previewOrigin.Y, (int)(previewScale * width), (int)(previewScale * height));
// The four layers are stored in a 2x2 grid within a single texture
radarSheet = new Sheet(new Size(2 * width, 2 * height).NextPowerOf2());
radarSheet.CreateBuffer();
radarData = radarSheet.GetData();
terrainSprite = new Sprite(radarSheet, new Rectangle(0, 0, width, height), TextureChannel.Alpha);
shroudSprite = new Sprite(radarSheet, new Rectangle(width, 0, width, height), TextureChannel.Alpha);
actorSprite = new Sprite(radarSheet, new Rectangle(0, height, width, height), TextureChannel.Alpha);
// Set initial terrain data
foreach (var cell in world.Map.CellsInsideBounds)
UpdateTerrainCell(cell);
world.Map.MapTiles.Value.CellEntryChanged += UpdateTerrainCell;
world.Map.CustomTerrain.CellEntryChanged += UpdateTerrainCell;
}