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C# Player.Delete方法代码示例

本文整理汇总了C#中Octgn.Play.Player.Delete方法的典型用法代码示例。如果您正苦于以下问题:C# Player.Delete方法的具体用法?C# Player.Delete怎么用?C# Player.Delete使用的例子?那么恭喜您, 这里精选的方法代码示例或许可以为您提供帮助。您也可以进一步了解该方法所在Octgn.Play.Player的用法示例。


在下文中一共展示了Player.Delete方法的4个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于系统推荐出更棒的C#代码示例。

示例1: Leave

 public void Leave(Player player)
 {
     player.Delete();
     Program.Trace.TraceEvent(TraceEventType.Information, EventIds.Event, "{0} has left the game.", player);
     if (Program.IsHost)
     {
         Sounds.PlaySound(Properties.Resources.doorclose);
     }
 }
开发者ID:Kamalisk,项目名称:OCTGN,代码行数:9,代码来源:ClientHandler.cs

示例2: Leave

        /// <summary>Create new CardIdentities, which hide aliases to other CardIdentities</summary>
        /// <param name="id">An array containing the new CardIdentity ids</param>
        /// <param name="type">An array with the aliased CardIdentity ids (encrypted)</param>
        //public void CreateAlias(int[] id, ulong[] type)
        //{
        //    byte playerId = (byte)(id[0] >> 16);
        //    // Ignore cards created by oneself
        //    if (playerId == Player.LocalPlayer.Id) return;
        //    for (int i = 0; i < id.Length; i++)
        //    {
        //        if (type[i] == ulong.MaxValue) continue;
        //        CardIdentity ci = new CardIdentity(id[i]) { Alias = true, Key = type[i] };
        //    }
        //}

        public void Leave(Player player)
        {
            Program.GameMess.System("{0} has closed their game window left the game. They did not crash or lose connection, they left on purpose.", player);
            Program.GameEngine.EventProxy.OnPlayerLeaveGame_3_1_0_1(player);
            Program.GameEngine.EventProxy.OnPlayerQuit_3_1_0_2(player);
            player.Delete();
            if (Program.IsHost && Program.InPreGame)
            {
                Sounds.PlaySound(Properties.Resources.doorclose);
            }
        }
开发者ID:rexperalta,项目名称:OCTGN,代码行数:26,代码来源:ClientHandler.cs

示例3: Leave

 public void Leave(Player player)
 {
     player.Delete();
     Program.Trace.TraceEvent(TraceEventType.Information, EventIds.Event, "{0} has left the game.", player);
 }
开发者ID:BastienDurel,项目名称:OCTGN,代码行数:5,代码来源:ClientHandler.cs

示例4: Leave

 /// <summary>Create new CardIdentities, which hide aliases to other CardIdentities</summary>
 /// <param name="id">An array containing the new CardIdentity ids</param>
 /// <param name="type">An array with the aliased CardIdentity ids (encrypted)</param>
 //public void CreateAlias(int[] id, ulong[] type)
 //{
 //    byte playerId = (byte)(id[0] >> 16);
 //    // Ignore cards created by oneself
 //    if (playerId == Player.LocalPlayer.Id) return;
 //    for (int i = 0; i < id.Length; i++)
 //    {
 //        if (type[i] == ulong.MaxValue) continue;
 //        CardIdentity ci = new CardIdentity(id[i]) { Alias = true, Key = type[i] };
 //    }
 //}
 public void Leave(Player player)
 {
     Program.GameMess.System("{0} has left the game.", player);
     player.Delete();
     if (Program.IsHost && Program.InPreGame)
     {
         Sounds.PlaySound(Properties.Resources.doorclose);
     }
 }
开发者ID:rerbes,项目名称:OCTGN,代码行数:23,代码来源:ClientHandler.cs


注:本文中的Octgn.Play.Player.Delete方法示例由纯净天空整理自Github/MSDocs等开源代码及文档管理平台,相关代码片段筛选自各路编程大神贡献的开源项目,源码版权归原作者所有,传播和使用请参考对应项目的License;未经允许,请勿转载。