本文整理汇总了C#中Octgn.Play.Player.Delete方法的典型用法代码示例。如果您正苦于以下问题:C# Player.Delete方法的具体用法?C# Player.Delete怎么用?C# Player.Delete使用的例子?那么恭喜您, 这里精选的方法代码示例或许可以为您提供帮助。您也可以进一步了解该方法所在类Octgn.Play.Player
的用法示例。
在下文中一共展示了Player.Delete方法的4个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于系统推荐出更棒的C#代码示例。
示例1: Leave
public void Leave(Player player)
{
player.Delete();
Program.Trace.TraceEvent(TraceEventType.Information, EventIds.Event, "{0} has left the game.", player);
if (Program.IsHost)
{
Sounds.PlaySound(Properties.Resources.doorclose);
}
}
示例2: Leave
/// <summary>Create new CardIdentities, which hide aliases to other CardIdentities</summary>
/// <param name="id">An array containing the new CardIdentity ids</param>
/// <param name="type">An array with the aliased CardIdentity ids (encrypted)</param>
//public void CreateAlias(int[] id, ulong[] type)
//{
// byte playerId = (byte)(id[0] >> 16);
// // Ignore cards created by oneself
// if (playerId == Player.LocalPlayer.Id) return;
// for (int i = 0; i < id.Length; i++)
// {
// if (type[i] == ulong.MaxValue) continue;
// CardIdentity ci = new CardIdentity(id[i]) { Alias = true, Key = type[i] };
// }
//}
public void Leave(Player player)
{
Program.GameMess.System("{0} has closed their game window left the game. They did not crash or lose connection, they left on purpose.", player);
Program.GameEngine.EventProxy.OnPlayerLeaveGame_3_1_0_1(player);
Program.GameEngine.EventProxy.OnPlayerQuit_3_1_0_2(player);
player.Delete();
if (Program.IsHost && Program.InPreGame)
{
Sounds.PlaySound(Properties.Resources.doorclose);
}
}
示例3: Leave
public void Leave(Player player)
{
player.Delete();
Program.Trace.TraceEvent(TraceEventType.Information, EventIds.Event, "{0} has left the game.", player);
}
示例4: Leave
/// <summary>Create new CardIdentities, which hide aliases to other CardIdentities</summary>
/// <param name="id">An array containing the new CardIdentity ids</param>
/// <param name="type">An array with the aliased CardIdentity ids (encrypted)</param>
//public void CreateAlias(int[] id, ulong[] type)
//{
// byte playerId = (byte)(id[0] >> 16);
// // Ignore cards created by oneself
// if (playerId == Player.LocalPlayer.Id) return;
// for (int i = 0; i < id.Length; i++)
// {
// if (type[i] == ulong.MaxValue) continue;
// CardIdentity ci = new CardIdentity(id[i]) { Alias = true, Key = type[i] };
// }
//}
public void Leave(Player player)
{
Program.GameMess.System("{0} has left the game.", player);
player.Delete();
if (Program.IsHost && Program.InPreGame)
{
Sounds.PlaySound(Properties.Resources.doorclose);
}
}