本文整理汇总了C#中Octgn.Play.Player.All方法的典型用法代码示例。如果您正苦于以下问题:C# Player.All方法的具体用法?C# Player.All怎么用?C# Player.All使用的例子?那么恭喜您, 这里精选的方法代码示例或许可以为您提供帮助。您也可以进一步了解该方法所在类Octgn.Play.Player
的用法示例。
在下文中一共展示了Player.All方法的1个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于系统推荐出更棒的C#代码示例。
示例1: RevealTo
/// <summary>Reveal a card's identity to one player only.</summary>
/// <param name="players"> </param>
/// <param name="card">The card, whose identity is revealed.</param>
/// <param name="encrypted">Either a ulong[2] containing an encrypted aliased CardIdentity id. Or a ulong[5] containing an encrypted CardModel guid.</param>
public void RevealTo(Player[] players, Card card, ulong[] encrypted)
{
var oldType = card.Type;
ulong alias = 0;
Guid id = Guid.Empty;
players = players.Where(x => x != null).ToArray();
switch (encrypted.Length)
{
case 2:
alias = Crypto.Decrypt(encrypted);
break;
case 5:
id = Crypto.DecryptGuid(encrypted);
break;
default:
Program.TraceWarning("[RevealTo] Invalid data received.");
return;
}
if (!players.All(p => (card.Group.Visibility == DataNew.Entities.GroupVisibility.Custom && card.Group.Viewers.Contains(p)) ||
card.PlayersLooking.Contains(p) || card.PeekingPlayers.Contains(p)))
Program.TraceWarning("[RevealTo] Revealing a card to a player, who isn't allowed to see it. This indicates a bug or cheating.");
// If it's an alias, we must revealed it to the final recipient
bool sendToMyself = true;
if (alias != 0)
{
sendToMyself = false;
CardIdentity ci = CardIdentity.Find((int)alias);
if (ci == null)
{ Program.TraceWarning("[RevealTo] Identity not found."); return; }
// If the revealed type is an alias, pass it to the one who owns it to continue the RevealTo chain.
if (ci.Alias)
{
Player p = Player.Find((byte)(ci.Key >> 16));
Program.Client.Rpc.RevealToReq(p, players, card, Crypto.Encrypt(ci.Key, p.PublicKey));
}
// Else revealed the card model to the ones, who must see it
else
{
Player[] pArray = new Player[1];
foreach (Player p in players)
if (p != Player.LocalPlayer)
{
pArray[0] = p;
Program.Client.Rpc.RevealToReq(p, pArray, card, Crypto.Encrypt(ci.Model.Id, p.PublicKey));
}
else
{
sendToMyself = true;
id = ci.Model.Id;
}
}
}
// Else it's a type and we are the final recipients
if (!sendToMyself) return;
if (card.Type.Model == null)
card.SetModel(Program.GameEngine.Definition.GetCardById(id));
// Raise a notification
oldType.OnRevealed(card.Type);
}