本文整理汇总了C#中Mooege.Core.GS.Actors.Actor.OnLeave方法的典型用法代码示例。如果您正苦于以下问题:C# Actor.OnLeave方法的具体用法?C# Actor.OnLeave怎么用?C# Actor.OnLeave使用的例子?那么恭喜您, 这里精选的方法代码示例或许可以为您提供帮助。您也可以进一步了解该方法所在类Mooege.Core.GS.Actors.Actor
的用法示例。
在下文中一共展示了Actor.OnLeave方法的3个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于系统推荐出更棒的C#代码示例。
示例1: Leave
/// <summary>
/// Allows an actor to leave the world.
/// </summary>
/// <param name="actor">The actor leaving the world.</param>
public void Leave(Actor actor)
{
actor.OnLeave(this);
foreach (var player in this.Players.Values)
{
if (actor != player)
actor.Unreveal(player);
}
this.RemoveActor(actor);
if (!(actor is Player)) return;
// if the leaving actors is a player, unreveal the actors revealed to him contained in the world.
var revealedToPlayer = (actor as Player).RevealedObjects.Values.ToList(); // list of revealed actors.
foreach (IRevealable revealable in revealedToPlayer)
if (revealable is Actor)
if (revealable != actor)
revealable.Unreveal(actor as Player);
}
示例2: Leave
public void Leave(Actor actor)
{
actor.OnLeave(this);
// Broadcast unreveal
//Logger.Debug("Leave {0}, unreveal to {1} players", actor.DynamicID, this.Players.Count);
foreach (var player in this.Players.Values)
{
actor.Unreveal(player);
}
this.RemoveActor(actor);
}
示例3: Leave
public void Leave(Actor actor)
{
actor.OnLeave(this);
// Broadcast unreveal
//Logger.Debug("Leave {0}, unreveal to {1} players", actor.DynamicID, this.Players.Count);
foreach (var player in this.Players.Values)
{
if(actor != player)
actor.Unreveal(player);
}
this.RemoveActor(actor);
if(actor is Player.Player)
{
List<IRevealable> revealedToPlayer = new List<IRevealable>();
foreach (IRevealable revealable in (actor as Player.Player).RevealedObjects.Values)
revealedToPlayer.Add(revealable);
foreach (IRevealable revealable in revealedToPlayer)
if(revealable is Actor)
if(revealable != actor)
revealable.Unreveal(actor as Player.Player);
}
}