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C# Actor.OnLeave方法代码示例

本文整理汇总了C#中Mooege.Core.GS.Actors.Actor.OnLeave方法的典型用法代码示例。如果您正苦于以下问题:C# Actor.OnLeave方法的具体用法?C# Actor.OnLeave怎么用?C# Actor.OnLeave使用的例子?那么恭喜您, 这里精选的方法代码示例或许可以为您提供帮助。您也可以进一步了解该方法所在Mooege.Core.GS.Actors.Actor的用法示例。


在下文中一共展示了Actor.OnLeave方法的3个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于系统推荐出更棒的C#代码示例。

示例1: Leave

        /// <summary>
        /// Allows an actor to leave the world.
        /// </summary>
        /// <param name="actor">The actor leaving the world.</param>
        public void Leave(Actor actor)
        {
            actor.OnLeave(this);

            foreach (var player in this.Players.Values)
            {
                if (actor != player)
                    actor.Unreveal(player);
            }

            this.RemoveActor(actor);

            if (!(actor is Player)) return;

            // if the leaving actors is a player, unreveal the actors revealed to him contained in the world.
            var revealedToPlayer = (actor as Player).RevealedObjects.Values.ToList(); // list of revealed actors.
            foreach (IRevealable revealable in revealedToPlayer)
                if (revealable is Actor)
                    if (revealable != actor)
                        revealable.Unreveal(actor as Player);
        }
开发者ID:elitepilot,项目名称:mooege,代码行数:25,代码来源:World.cs

示例2: Leave

 public void Leave(Actor actor)
 {
     actor.OnLeave(this);
     // Broadcast unreveal
     //Logger.Debug("Leave {0}, unreveal to {1} players", actor.DynamicID, this.Players.Count);
     foreach (var player in this.Players.Values)
     {
         actor.Unreveal(player);
     }
     this.RemoveActor(actor);
 }
开发者ID:bryan77,项目名称:mooege,代码行数:11,代码来源:World.cs

示例3: Leave

        public void Leave(Actor actor)
        {
            actor.OnLeave(this);
            // Broadcast unreveal
            //Logger.Debug("Leave {0}, unreveal to {1} players", actor.DynamicID, this.Players.Count);
            foreach (var player in this.Players.Values)
            {
                if(actor != player)
                    actor.Unreveal(player);
            }
            this.RemoveActor(actor);

            
            if(actor is Player.Player)
            {
                List<IRevealable> revealedToPlayer = new List<IRevealable>();
                foreach (IRevealable revealable in (actor as Player.Player).RevealedObjects.Values)
                    revealedToPlayer.Add(revealable);

                foreach (IRevealable revealable in revealedToPlayer)
                    if(revealable is Actor)
                        if(revealable != actor)
                            revealable.Unreveal(actor as Player.Player);
            }
             

        }
开发者ID:keltins,项目名称:mooege,代码行数:27,代码来源:World.cs


注:本文中的Mooege.Core.GS.Actors.Actor.OnLeave方法示例由纯净天空整理自Github/MSDocs等开源代码及文档管理平台,相关代码片段筛选自各路编程大神贡献的开源项目,源码版权归原作者所有,传播和使用请参考对应项目的License;未经允许,请勿转载。