当前位置: 首页>>代码示例>>C#>>正文


C# Actor.OnEnter方法代码示例

本文整理汇总了C#中Mooege.Core.GS.Actors.Actor.OnEnter方法的典型用法代码示例。如果您正苦于以下问题:C# Actor.OnEnter方法的具体用法?C# Actor.OnEnter怎么用?C# Actor.OnEnter使用的例子?那么恭喜您, 这里精选的方法代码示例或许可以为您提供帮助。您也可以进一步了解该方法所在Mooege.Core.GS.Actors.Actor的用法示例。


在下文中一共展示了Actor.OnEnter方法的3个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于系统推荐出更棒的C#代码示例。

示例1: Enter

        // TODO: NewPlayer messages should be broadcasted at the Game level, which means we may have to track players separately from objects in Game
        public void Enter(Actor actor)
        {
            this.AddActor(actor);
            actor.OnEnter(this);
            // Broadcast reveal
            // NOTE: Revealing to all right now since the flow results in actors that have initial positions that are not within the range of the player. /komiga

            var players = this._players.Values; //this.GetPlayersInRange(actor.Position, 480.0f);
            foreach (var player in players)
            {
                actor.Reveal(player);
            }
        }
开发者ID:rosebud,项目名称:mooege,代码行数:14,代码来源:World.cs

示例2: Enter

 // TODO: NewPlayer messages should be broadcasted at the Game level, which means we may have to track players separately from objects in Game
 public void Enter(Actor actor)
 {
     this.AddActor(actor);
     actor.OnEnter(this);
     // Broadcast reveal
     // NOTE: Revealing to all right now since the flow results in actors that have initial positions that are not within the range of the player
     var players = this.Players.Values; //this.GetPlayersInRange(actor.Position, 480.0f);
     //Logger.Debug("Enter {0}, reveal to {1} players", actor.DynamicID, players.Count);
     foreach (var player in players)
     {
         actor.Reveal(player);
     }
 }
开发者ID:bryan77,项目名称:mooege,代码行数:14,代码来源:World.cs

示例3: Enter

        // TODO: NewPlayer messages should be broadcasted at the Game level, which means we may have to track players separately from objects in Game
        public void Enter(Actor actor)
        {
            this.AddActor(actor);
            actor.OnEnter(this);
            // Broadcast reveal
            // NOTE: Revealing to all right now since the flow results in actors that have initial positions that are not within the range of the player. /komiga

            var players = this._players.Values; //this.GetPlayersInRange(actor.Position, 480.0f);
            foreach (var player in players)
            {
                if (actor is Player.Player) Logger.Debug("Enter: Revealing player: {0}[DynamicId:{1}] to {2}[DynamicId:{3}]", ((Player.Player)actor).Properties.Name, actor.DynamicID, player.Properties.Name, player.DynamicID);
                actor.Reveal(player);
            }
        }
开发者ID:geiz123,项目名称:mooege-1,代码行数:15,代码来源:World.cs


注:本文中的Mooege.Core.GS.Actors.Actor.OnEnter方法示例由纯净天空整理自Github/MSDocs等开源代码及文档管理平台,相关代码片段筛选自各路编程大神贡献的开源项目,源码版权归原作者所有,传播和使用请参考对应项目的License;未经允许,请勿转载。