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C# Project.GetDefaultBuildAction方法代码示例

本文整理汇总了C#中MonoDevelop.Projects.Project.GetDefaultBuildAction方法的典型用法代码示例。如果您正苦于以下问题:C# Project.GetDefaultBuildAction方法的具体用法?C# Project.GetDefaultBuildAction怎么用?C# Project.GetDefaultBuildAction使用的例子?那么恭喜您, 这里精选的方法代码示例或许可以为您提供帮助。您也可以进一步了解该方法所在MonoDevelop.Projects.Project的用法示例。


在下文中一共展示了Project.GetDefaultBuildAction方法的4个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于系统推荐出更棒的C#代码示例。

示例1: AddFilesToProject

		/// <summary>
		/// Adds files to a project, potentially asking the user whether to move, copy or link the files.
		/// </summary>
		public IList<ProjectFile> AddFilesToProject (Project project, FilePath[] files, FilePath[] targetPaths,
			string buildAction)
		{
			Debug.Assert (project != null);
			Debug.Assert (files != null);
			Debug.Assert (targetPaths != null);
			Debug.Assert (files.Length == targetPaths.Length);
			
			AddAction action = AddAction.Copy;
			bool applyToAll = true;
			bool dialogShown = false;
			
			IProgressMonitor monitor = null;
			
			if (files.Length > 10) {
				monitor = new MessageDialogProgressMonitor (true);
				monitor.BeginTask (GettextCatalog.GetString("Adding files..."), files.Length);
			}
			
			var newFileList = new List<ProjectFile> ();
			
			//project.AddFile (string) does linear search for duplicate file, so instead we use this HashSet and 
			//and add the ProjectFiles directly. With large project and many files, this should really help perf.
			//Also, this is a better check because we handle vpaths and links.
			//FIXME: it would be really nice if project.Files maintained these hashmaps
			var vpathsInProject = new HashSet<FilePath> (project.Files.Select (pf => pf.ProjectVirtualPath));
			var filesInProject = new Dictionary<FilePath,ProjectFile> ();
			foreach (var pf in project.Files)
				filesInProject [pf.FilePath] = pf;
			
			using (monitor)
			{
				for (int i = 0; i < files.Length; i++) {
					FilePath file = files[i];
					
					if (monitor != null) {
						monitor.Log.WriteLine (file);
						monitor.Step (1);
					}
					
					if (FileService.IsDirectory (file)) {
						//FIXME: warning about skipping?
						newFileList.Add (null);
						continue;
					}
					
					FilePath targetPath = targetPaths[i].CanonicalPath;
					Debug.Assert (targetPath.IsChildPathOf (project.BaseDirectory));
					
					var vpath = targetPath.ToRelative (project.BaseDirectory);
					if (vpathsInProject.Contains (vpath)) {
						if (project.Files.GetFileWithVirtualPath (vpath).FilePath != file)
							MessageService.ShowWarning (GettextCatalog.GetString (
								"There is a already a file or link in the project with the name '{0}'", vpath));
						continue;
					}
					
					string fileBuildAction = buildAction;
					if (string.IsNullOrEmpty (buildAction))
						fileBuildAction = project.GetDefaultBuildAction (targetPath);
					
					//files in the target directory get added directly in their current location without moving/copying
					if (file.CanonicalPath == targetPath) {
						AddFileToFolder (newFileList, vpathsInProject, filesInProject, file, fileBuildAction);
						continue;
					}
					
					//for files outside the project directory, we ask the user whether to move, copy or link
					
					AddExternalFileDialog addExternalDialog = null;
					
					if (!dialogShown || !applyToAll) {
						addExternalDialog = new AddExternalFileDialog (file);
						if (files.Length > 1) {
							addExternalDialog.ApplyToAll = applyToAll;
							addExternalDialog.ShowApplyAll = true;
						}
						if (file.IsChildPathOf (targetPath.ParentDirectory))
							addExternalDialog.ShowKeepOption (file.ParentDirectory.ToRelative (targetPath.ParentDirectory));
						else {
							if (action == AddAction.Keep)
								action = AddAction.Copy;
							addExternalDialog.SelectedAction = action;
						}
					}
					
					try {
						if (!dialogShown || !applyToAll) {
							if (MessageService.RunCustomDialog (addExternalDialog) == (int) Gtk.ResponseType.Cancel) {
								project.Files.AddRange (newFileList.Where (f => f != null));
								return newFileList;
							}
							action = addExternalDialog.SelectedAction;
							applyToAll = addExternalDialog.ApplyToAll;
							dialogShown = true;
						}
						
//.........这里部分代码省略.........
开发者ID:nocache,项目名称:monodevelop,代码行数:101,代码来源:ProjectOperations.cs

示例2: AddFilesToProject

		/// <summary>
		/// Adds files to a project, potentially asking the user whether to move, copy or link the files.
		/// </summary>
		public IList<ProjectFile> AddFilesToProject (Project project, FilePath[] files, FilePath[] targetPaths,
			string buildAction)
		{
			Debug.Assert (project != null);
			Debug.Assert (files != null);
			Debug.Assert (targetPaths != null);
			Debug.Assert (files.Length == targetPaths.Length);
			
			AddAction action = AddAction.Copy;
			bool applyToAll = true;
			bool dialogShown = false;
			bool supportsLinking = !(project is MonoDevelop.Projects.SharedAssetsProjects.SharedAssetsProject);

			var confirmReplaceFileMessage = new QuestionMessage ();
			if (files.Length > 1) {
				confirmReplaceFileMessage.AllowApplyToAll = true;
				confirmReplaceFileMessage.Buttons.Add (new AlertButton (GettextCatalog.GetString ("Skip")));
			}
			confirmReplaceFileMessage.Buttons.Add (AlertButton.Cancel);
			confirmReplaceFileMessage.Buttons.Add (AlertButton.OverwriteFile);
			confirmReplaceFileMessage.DefaultButton = confirmReplaceFileMessage.Buttons.Count - 1;
			
			ProgressMonitor monitor = null;
			
			if (files.Length > 10) {
				monitor = new MessageDialogProgressMonitor (true);
				monitor.BeginTask (GettextCatalog.GetString("Adding files..."), files.Length);
			}
			
			var newFileList = new List<ProjectFile> ();
			
			//project.AddFile (string) does linear search for duplicate file, so instead we use this HashSet and 
			//and add the ProjectFiles directly. With large project and many files, this should really help perf.
			//Also, this is a better check because we handle vpaths and links.
			//FIXME: it would be really nice if project.Files maintained these hashmaps
			var vpathsInProject = new Dictionary<FilePath, ProjectFile> ();
			var filesInProject = new Dictionary<FilePath,ProjectFile> ();
			foreach (var pf in project.Files) {
				filesInProject [pf.FilePath] = pf;
				vpathsInProject [pf.ProjectVirtualPath] = pf;
			}

			using (monitor)
			{
				for (int i = 0; i < files.Length; i++) {
					FilePath file = files[i];
					
					if (monitor != null) {
						monitor.Log.WriteLine (file);
						monitor.Step (1);
					}
					
					if (FileService.IsDirectory (file)) {
						//FIXME: warning about skipping?
						newFileList.Add (null);
						continue;
					}
					
					FilePath targetPath = targetPaths[i].CanonicalPath;
					Debug.Assert (targetPath.IsChildPathOf (project.BaseDirectory));

					ProjectFile vfile;
					var vpath = targetPath.ToRelative (project.BaseDirectory);
					if (vpathsInProject.TryGetValue (vpath, out vfile)) {
						if (vfile.IsLink) {
							MessageService.ShowWarning (GettextCatalog.GetString (
								"There is already a link in the project with the name '{0}'", vpath));
							continue;
						} else if (vfile.FilePath == file) {
							// File already exists in project.
							continue;
						}
					}
					
					string fileBuildAction = buildAction;
					if (string.IsNullOrEmpty (buildAction))
						fileBuildAction = project.GetDefaultBuildAction (targetPath);
					
					//files in the target directory get added directly in their current location without moving/copying
					if (file.CanonicalPath == targetPath) {
						if (vfile != null)
							ShowFileExistsInProjectMessage (vpath);
						else
							AddFileToFolder (newFileList, vpathsInProject, filesInProject, file, fileBuildAction);
						continue;
					}
					
					//for files outside the project directory, we ask the user whether to move, copy or link
					
					AddExternalFileDialog addExternalDialog = null;
					
					if (!dialogShown || !applyToAll) {
						addExternalDialog = new AddExternalFileDialog (file);
						if (!supportsLinking)
							addExternalDialog.DisableLinkOption ();
						if (files.Length > 1) {
							addExternalDialog.ApplyToAll = applyToAll;
//.........这里部分代码省略.........
开发者ID:sushihangover,项目名称:monodevelop,代码行数:101,代码来源:ProjectOperations.cs

示例3: AddFileToProject

		public ProjectFile AddFileToProject (SolutionItem policyParent, Project project, string language, string directory, string name)
		{
			generatedFile = SaveFile (policyParent, project, language, directory, name);
			if (generatedFile != null) {		
				string buildAction = this.buildAction ?? project.GetDefaultBuildAction (generatedFile);
				ProjectFile projectFile = project.AddFile (generatedFile, buildAction);
				
				if (!string.IsNullOrEmpty (dependsOn)) {
					Dictionary<string,string> tags = new Dictionary<string,string> ();
					ModifyTags (policyParent, project, language, name, generatedFile, ref tags);
					string parsedDepName = StringParserService.Parse (dependsOn, tags);
					if (projectFile.DependsOn != parsedDepName)
						projectFile.DependsOn = parsedDepName;
				}
				
				if (!string.IsNullOrEmpty (customTool))
					projectFile.Generator = customTool;
				
				DotNetProject netProject = project as DotNetProject;
				if (netProject != null) {
					// Add required references
					foreach (string aref in references) {
						string res = netProject.AssemblyContext.GetAssemblyFullName (aref, netProject.TargetFramework);
						res = netProject.AssemblyContext.GetAssemblyNameForVersion (res, netProject.TargetFramework);
						if (!ContainsReference (netProject, res))
							netProject.References.Add (new ProjectReference (ReferenceType.Package, aref));
					}
				}
				
				return projectFile;
			} else
				return null;
		}
开发者ID:txdv,项目名称:monodevelop,代码行数:33,代码来源:SingleFileDescriptionTemplate.cs

示例4: AddFilesToProject

		/// <summary>
		/// Adds files to a project, potentially asking the user whether to move, copy or link the files.
		/// </summary>
		public IList<ProjectFile> AddFilesToProject (Project project, FilePath[] files, FilePath[] targetPaths,
			string buildAction)
		{
			Debug.Assert (project != null);
			Debug.Assert (files != null);
			Debug.Assert (targetPaths != null);
			Debug.Assert (files.Length == targetPaths.Length);
			
			int action = -1;
			IProgressMonitor monitor = null;
			
			if (files.Length > 10) {
				monitor = new MessageDialogProgressMonitor (true);
				monitor.BeginTask (GettextCatalog.GetString("Adding files..."), files.Length);
			}
			
			var newFileList = new List<ProjectFile> ();
			
			//project.AddFile (string) does linear search for duplicate file, so instead we use this HashSet and 
			//and add the ProjectFiles directly. With large project and many files, this should really help perf.
			//Also, this is a better check because we handle vpaths and links.
			//FIXME: it would be really nice if project.Files maintained these hashmaps
			var vpathsInProject = new HashSet<FilePath> (project.Files.Select (pf => pf.ProjectVirtualPath));
			var filesInProject = new Dictionary<FilePath,ProjectFile> ();
			foreach (var pf in project.Files)
				filesInProject [pf.FilePath] = pf;
			
			using (monitor)
			{
				for (int i = 0; i < files.Length; i++) {
					FilePath file = files[i];
					
					if (monitor != null) {
						monitor.Log.WriteLine (file);
						monitor.Step (1);
					}
					
					if (FileService.IsDirectory (file)) {
						//FIXME: warning about skipping?
						newFileList.Add (null);
						continue;
					}
					
					FilePath targetPath = targetPaths[i].CanonicalPath;
					Debug.Assert (targetPath.IsChildPathOf (project.BaseDirectory));
					
					var vpath = targetPath.ToRelative (project.BaseDirectory);
					if (vpathsInProject.Contains (vpath)) {
						MessageService.ShowWarning (GettextCatalog.GetString (
							"There is a already a file or link in the project with the name '{0}'", vpath));
						continue;
					}
					
					string fileBuildAction = buildAction;
					if (string.IsNullOrEmpty (buildAction))
						fileBuildAction = project.GetDefaultBuildAction (file);
					
					//files in the target directory get added directly in their current location without moving/copying
					if (file.CanonicalPath == targetPath) {
						//FIXME: MD project system doesn't cope with duplicate includes - project save/load will remove the file
						ProjectFile pf;
						if (filesInProject.TryGetValue (targetPath, out pf)) {
							var link = pf.Link;
							MessageService.ShowWarning (GettextCatalog.GetString (
								"The link '{0}' in the project already includes the file '{1}'", link, file));
							continue;
						}
						pf = new ProjectFile (file, fileBuildAction);
						vpathsInProject.Add (pf.ProjectVirtualPath);
						filesInProject [pf.FilePath] = pf;
						newFileList.Add (pf);
						continue;
					}
					
					//for files outside the project directory, we ask the user whether to move, copy or link
					var md = new Gtk.MessageDialog (
						 IdeApp.Workbench.RootWindow,
						 Gtk.DialogFlags.Modal | Gtk.DialogFlags.DestroyWithParent,
						 Gtk.MessageType.Question, Gtk.ButtonsType.None,
						 GettextCatalog.GetString ("The file {0} is outside the target directory. What would you like to do?", file));

					try {
						Gtk.CheckButton remember = null;
						if (files.Length > 1) {
							remember = new Gtk.CheckButton (GettextCatalog.GetString ("Use the same action for all selected files."));
							md.VBox.PackStart (remember, false, false, 0);
						}
						
						const int ACTION_LINK = 3;
						const int ACTION_COPY = 1;
						const int ACTION_MOVE = 2;
						
						md.AddButton (GettextCatalog.GetString ("_Link"), ACTION_LINK);
						md.AddButton (Gtk.Stock.Copy, ACTION_COPY);
						md.AddButton (GettextCatalog.GetString ("_Move"), ACTION_MOVE);
						md.AddButton (Gtk.Stock.Cancel, Gtk.ResponseType.Cancel);
						md.VBox.ShowAll ();
//.........这里部分代码省略.........
开发者ID:thild,项目名称:monodevelop,代码行数:101,代码来源:ProjectOperations.cs


注:本文中的MonoDevelop.Projects.Project.GetDefaultBuildAction方法示例由纯净天空整理自Github/MSDocs等开源代码及文档管理平台,相关代码片段筛选自各路编程大神贡献的开源项目,源码版权归原作者所有,传播和使用请参考对应项目的License;未经允许,请勿转载。