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C# GamePadState.IsButtonPressed方法代码示例

本文整理汇总了C#中Microsoft.Xna.Framework.Input.GamePadState.IsButtonPressed方法的典型用法代码示例。如果您正苦于以下问题:C# GamePadState.IsButtonPressed方法的具体用法?C# GamePadState.IsButtonPressed怎么用?C# GamePadState.IsButtonPressed使用的例子?那么恭喜您, 这里精选的方法代码示例或许可以为您提供帮助。您也可以进一步了解该方法所在Microsoft.Xna.Framework.Input.GamePadState的用法示例。


在下文中一共展示了GamePadState.IsButtonPressed方法的2个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于系统推荐出更棒的C#代码示例。

示例1: UpdateSplash

        private void UpdateSplash(KeyboardState kState, GamePadState gState, GameTime gameTime)
        {
            if (kState.IsKeyPressed(_oldKeyState, Keys.Enter, Keys.Space, Keys.Escape, Keys.D0, Keys.D1, Keys.D2,
                Keys.D3,
                Keys.D4, Keys.D5, Keys.D6, Keys.D7) ||
                gState.IsButtonPressed(_oldGamePadState, Buttons.Start))
            {
                _displayMode = DisplayModeEnum.GameStart;
                _splashInterval = new TimeSpan(Game.GameSpeedScaleFactor*40);
            }

            _splashInterval = _splashInterval - gameTime.ElapsedGameTime;
            if (_splashInterval.Ticks < 0)
            {
                _backColor = (_backColor == BackColorEnum.White ? BackColorEnum.Black : BackColorEnum.White);
                _splashInterval = new TimeSpan(Game.GameSpeedScaleFactor*20);
            }
        }
开发者ID:vorlenko,项目名称:land,代码行数:18,代码来源:Splash.cs

示例2: UpdateGameStart

        private void UpdateGameStart(KeyboardState kState, GamePadState gState, GameTime gameTime)
        {
            if (kState.IsKeyPressed(_oldKeyState, Keys.Enter, Keys.Space, Keys.D0, Keys.D1, Keys.D2, Keys.D3, Keys.D4,
                Keys.D5, Keys.D6, Keys.D7, Keys.D8, Keys.D9) || gState.IsButtonPressed(_oldGamePadState, Buttons.Start))
            {
                _displayMode = DisplayModeEnum.Splash;
                string value = Encoding.UTF8.GetString(new[] {(byte) kState.GetPressedKeys()[0]}, 0, 1);
                int newRange;
                int range = int.TryParse(value, out newRange) ? newRange : Game.Range;

                if (OnPlayingStarted != null)
                {
                    Game.BackColor = _backColor;
                    OnPlayingStarted(this, new PlayingStartedEventArgs
                    {
                        Range = range
                    });
                }
                return;
            }
            _splashInterval = _splashInterval - gameTime.ElapsedGameTime;
            if (_splashInterval.Ticks < 0)
            {
                _displayMode = DisplayModeEnum.Splash;
            }
        }
开发者ID:vorlenko,项目名称:land,代码行数:26,代码来源:Splash.cs


注:本文中的Microsoft.Xna.Framework.Input.GamePadState.IsButtonPressed方法示例由纯净天空整理自Github/MSDocs等开源代码及文档管理平台,相关代码片段筛选自各路编程大神贡献的开源项目,源码版权归原作者所有,传播和使用请参考对应项目的License;未经允许,请勿转载。