本文整理汇总了C#中Microsoft.Xna.Framework.Input.GamePadState.IsButtonPressed方法的典型用法代码示例。如果您正苦于以下问题:C# GamePadState.IsButtonPressed方法的具体用法?C# GamePadState.IsButtonPressed怎么用?C# GamePadState.IsButtonPressed使用的例子?那么恭喜您, 这里精选的方法代码示例或许可以为您提供帮助。您也可以进一步了解该方法所在类Microsoft.Xna.Framework.Input.GamePadState
的用法示例。
在下文中一共展示了GamePadState.IsButtonPressed方法的2个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于系统推荐出更棒的C#代码示例。
示例1: UpdateSplash
private void UpdateSplash(KeyboardState kState, GamePadState gState, GameTime gameTime)
{
if (kState.IsKeyPressed(_oldKeyState, Keys.Enter, Keys.Space, Keys.Escape, Keys.D0, Keys.D1, Keys.D2,
Keys.D3,
Keys.D4, Keys.D5, Keys.D6, Keys.D7) ||
gState.IsButtonPressed(_oldGamePadState, Buttons.Start))
{
_displayMode = DisplayModeEnum.GameStart;
_splashInterval = new TimeSpan(Game.GameSpeedScaleFactor*40);
}
_splashInterval = _splashInterval - gameTime.ElapsedGameTime;
if (_splashInterval.Ticks < 0)
{
_backColor = (_backColor == BackColorEnum.White ? BackColorEnum.Black : BackColorEnum.White);
_splashInterval = new TimeSpan(Game.GameSpeedScaleFactor*20);
}
}
示例2: UpdateGameStart
private void UpdateGameStart(KeyboardState kState, GamePadState gState, GameTime gameTime)
{
if (kState.IsKeyPressed(_oldKeyState, Keys.Enter, Keys.Space, Keys.D0, Keys.D1, Keys.D2, Keys.D3, Keys.D4,
Keys.D5, Keys.D6, Keys.D7, Keys.D8, Keys.D9) || gState.IsButtonPressed(_oldGamePadState, Buttons.Start))
{
_displayMode = DisplayModeEnum.Splash;
string value = Encoding.UTF8.GetString(new[] {(byte) kState.GetPressedKeys()[0]}, 0, 1);
int newRange;
int range = int.TryParse(value, out newRange) ? newRange : Game.Range;
if (OnPlayingStarted != null)
{
Game.BackColor = _backColor;
OnPlayingStarted(this, new PlayingStartedEventArgs
{
Range = range
});
}
return;
}
_splashInterval = _splashInterval - gameTime.ElapsedGameTime;
if (_splashInterval.Ticks < 0)
{
_displayMode = DisplayModeEnum.Splash;
}
}