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C# Effect.InitGL方法代码示例

本文整理汇总了C#中Microsoft.Xna.Framework.Graphics.Effect.InitGL方法的典型用法代码示例。如果您正苦于以下问题:C# Effect.InitGL方法的具体用法?C# Effect.InitGL怎么用?C# Effect.InitGL使用的例子?那么恭喜您, 这里精选的方法代码示例或许可以为您提供帮助。您也可以进一步了解该方法所在Microsoft.Xna.Framework.Graphics.Effect的用法示例。


在下文中一共展示了Effect.InitGL方法的1个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于系统推荐出更棒的C#代码示例。

示例1: SceneControl

        public SceneControl(ScreenComponent manager, string style = "")
            : base(manager, style)
        {
            player = manager.Player;
            camera = manager.Camera;

            Manager = manager;

            simpleShader = manager.Game.Content.Load<Effect>("simple");
            simpleShader.InitGL ();
            sunTexture = manager.Game.Content.LoadTexture2DFromFile("./Assets/OctoAwesome.Client/sun.png", manager.GraphicsDevice);

            List<Bitmap> bitmaps = new List<Bitmap>();
            var definitions = DefinitionManager.GetBlockDefinitions();
            foreach (var definition in definitions)
                bitmaps.AddRange(definition.Textures);

            int size = (int)Math.Ceiling(Math.Sqrt(bitmaps.Count));
            Bitmap blocks = new Bitmap(size * TEXTURESIZE, size * TEXTURESIZE);
            using (Graphics g = Graphics.FromImage(blocks))
            {
                int counter = 0;
                foreach (var bitmap in bitmaps)
                {
                    int x = counter % size;
                    int y = (int)(counter / size);
                    g.DrawImage(bitmap, new System.Drawing.Rectangle(TEXTURESIZE * x, TEXTURESIZE * y, TEXTURESIZE, TEXTURESIZE));
                    counter++;
                }
            }

            using (MemoryStream stream = new MemoryStream())
            {
                blocks.Save(stream, ImageFormat.Png);
                stream.Seek(0, SeekOrigin.Begin);
                blockTextures = Texture2D.FromStream(manager.GraphicsDevice, stream);
            }

            planet = ResourceManager.Instance.GetPlanet(0);

            // TODO: evtl. Cache-Size (Dimensions) VIEWRANGE + 1

            int range = ((int)Math.Pow(2, VIEWRANGE) - 2) / 2;
            localChunkCache = new LocalChunkCache(ResourceManager.Instance.GlobalChunkCache, VIEWRANGE, range, false);

            chunkRenderer = new ChunkRenderer[
                (int)Math.Pow(2, VIEWRANGE) * (int)Math.Pow(2, VIEWRANGE),
                planet.Size.Z];
            orderedChunkRenderer = new List<ChunkRenderer>(
                (int)Math.Pow(2, VIEWRANGE) * (int)Math.Pow(2, VIEWRANGE) * planet.Size.Z);

            for (int i = 0; i < chunkRenderer.GetLength(0); i++)
            {
                for (int j = 0; j < chunkRenderer.GetLength(1); j++)
                {
                    ChunkRenderer renderer = new ChunkRenderer(simpleShader, manager.GraphicsDevice, camera.Projection, blockTextures);
                    chunkRenderer[i, j] = renderer;
                    orderedChunkRenderer.Add(renderer);
                }
            }

            // Entfernungsarray erzeugen
            //for (int x = -VIEWRANGE; x <= VIEWRANGE; x++)
            //    for (int y = -VIEWRANGE; y <= VIEWRANGE; y++)
            //        for (int z = 0; z <= planet.Size.Z; z++)
            //            distances.Add(new Index3(x, y, z));
            //distances = distances.OrderBy(d => d.LengthSquared()).ToList();

            backgroundThread = new Thread(BackgroundLoop);
            backgroundThread.Priority = ThreadPriority.Lowest;
            backgroundThread.IsBackground = true;
            backgroundThread.Start();

            selectionLines = new[]
            {
                new VertexPositionColor(new Vector3(-0.001f, +1.001f, +1.001f), Microsoft.Xna.Framework.Color.Black * 0.5f),
                new VertexPositionColor(new Vector3(+1.001f, +1.001f, +1.001f), Microsoft.Xna.Framework.Color.Black * 0.5f),
                new VertexPositionColor(new Vector3(-0.001f, -0.001f, +1.001f), Microsoft.Xna.Framework.Color.Black * 0.5f),
                new VertexPositionColor(new Vector3(+1.001f, -0.001f, +1.001f), Microsoft.Xna.Framework.Color.Black * 0.5f),
                new VertexPositionColor(new Vector3(-0.001f, +1.001f, -0.001f), Microsoft.Xna.Framework.Color.Black * 0.5f),
                new VertexPositionColor(new Vector3(+1.001f, +1.001f, -0.001f), Microsoft.Xna.Framework.Color.Black * 0.5f),
                new VertexPositionColor(new Vector3(-0.001f, -0.001f, -0.001f), Microsoft.Xna.Framework.Color.Black * 0.5f),
                new VertexPositionColor(new Vector3(+1.001f, -0.001f, -0.001f), Microsoft.Xna.Framework.Color.Black * 0.5f),
            };

            billboardVertices = new[]
            {
                new VertexPositionTexture(new Vector3(-0.5f, 0.5f, 0), new Vector2(0, 0)),
                new VertexPositionTexture(new Vector3(0.5f, 0.5f, 0), new Vector2(1, 0)),
                new VertexPositionTexture(new Vector3(-0.5f, -0.5f, 0), new Vector2(0, 1)),
                new VertexPositionTexture(new Vector3(0.5f, 0.5f, 0), new Vector2(1, 0)),
                new VertexPositionTexture(new Vector3(0.5f, -0.5f, 0), new Vector2(1, 1)),
                new VertexPositionTexture(new Vector3(-0.5f, -0.5f, 0), new Vector2(0, 1)),
            };

            selectionIndeces = new short[]
            {
                0, 1, 0, 2, 1, 3, 2, 3,
                4, 5, 4, 6, 5, 7, 6, 7,
                0, 4, 1, 5, 2, 6, 3, 7
//.........这里部分代码省略.........
开发者ID:jvbsl,项目名称:octoawesome,代码行数:101,代码来源:SceneControl.cs


注:本文中的Microsoft.Xna.Framework.Graphics.Effect.InitGL方法示例由纯净天空整理自Github/MSDocs等开源代码及文档管理平台,相关代码片段筛选自各路编程大神贡献的开源项目,源码版权归原作者所有,传播和使用请参考对应项目的License;未经允许,请勿转载。