本文整理汇总了C#中Microsoft.Xna.Framework.Content.ContentManager.GetAssetStream方法的典型用法代码示例。如果您正苦于以下问题:C# ContentManager.GetAssetStream方法的具体用法?C# ContentManager.GetAssetStream怎么用?C# ContentManager.GetAssetStream使用的例子?那么恭喜您, 这里精选的方法代码示例或许可以为您提供帮助。您也可以进一步了解该方法所在类Microsoft.Xna.Framework.Content.ContentManager
的用法示例。
在下文中一共展示了ContentManager.GetAssetStream方法的2个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于系统推荐出更棒的C#代码示例。
示例1: SoundEffect
internal SoundEffect(ContentManager content, string assetName)
{
Stream s = content.GetAssetStream(assetName, ".mp3");
if(s == null)
{
s = content.GetAssetStream(assetName, ".wma");
}
if(s == null)
{
s = content.GetAssetStream(assetName, ".wav");
if(s != null)
{
isWav = true;
}
}
if(s == null)
throw new ContentLoadException("Could not load audio asset: " + assetName);
soundBuffer = new byte[s.Length];
s.Read(soundBuffer, 0, soundBuffer.Length);
s.Close();
device = ((IGraphicsDeviceService)content.ServiceProvider.GetService(typeof(IGraphicsDeviceService))).GraphicsDevice;
}
示例2: SoundEffect
public SoundEffect(ContentManager content, string assetName)
{
_assetName = assetName;
if (soundBuffers.ContainsKey(assetName) == true)
{
_isWav = false;
}
else if (wavSoundBuffers.ContainsKey(assetName) == true)
{
_isWav = true;
}
else
{
Stream s = content.GetAssetStream(_assetName, ".mp3");
if (s == null)
{
s = content.GetAssetStream(_assetName, ".wma");
}
if (s == null)
{
s = content.GetAssetStream(_assetName, ".wav");
if (s != null)
{
_isWav = true;
}
}
if (s == null)
throw new ContentLoadException("Could not load audio asset: " + assetName + "\r\nSilverSprite only supports MP3, WAV, and WMA audio assets.");
byte[] b = new byte[s.Length];
s.Read(b, 0, b.Length);
s.Close();
if (_isWav)
{
wavSoundBuffers.Add(assetName, b);
}
else
{
soundBuffers.Add(assetName, b);
}
}
_graphics = ((IGraphicsDeviceService)content.ServiceProvider.GetService(typeof(IGraphicsDeviceService))).GraphicsDevice;
}