本文整理汇总了C#中Microsoft.Xna.Framework.Vector2.IsValid方法的典型用法代码示例。如果您正苦于以下问题:C# Vector2.IsValid方法的具体用法?C# Vector2.IsValid怎么用?C# Vector2.IsValid使用的例子?那么恭喜您, 这里精选的方法代码示例或许可以为您提供帮助。您也可以进一步了解该方法所在类Microsoft.Xna.Framework.Vector2
的用法示例。
在下文中一共展示了Vector2.IsValid方法的4个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于系统推荐出更棒的C#代码示例。
示例1: FixedMouseJoint
/// <summary>
/// This requires a world target point,
/// tuning parameters, and the time step.
/// </summary>
/// <param name="body">The body.</param>
/// <param name="anchor">The target.</param>
public FixedMouseJoint(Body body, Vector2 anchor)
: base(body)
{
JointType = JointType.FixedMouse;
Frequency = 5.0f;
DampingRatio = 0.7f;
MaxForce = 1000 * body.Mass;
Debug.Assert(anchor.IsValid());
_target = anchor;
LocalAnchorA = MathUtils.MulT(BodyA._xf, anchor);
}
示例2: FixedMouseJoint
/// <summary>
/// This requires a world target point,
/// tuning parameters, and the time step.
/// </summary>
/// <param name="body">The body.</param>
/// <param name="worldAnchor">The target.</param>
public FixedMouseJoint(Body body, Vector2 worldAnchor)
: base(body)
{
JointType = JointType.FixedMouse;
Frequency = 5.0f;
DampingRatio = 0.7f;
Debug.Assert(worldAnchor.IsValid());
Transform xf1;
BodyA.GetTransform(out xf1);
_worldAnchor = worldAnchor;
LocalAnchorA = BodyA.GetLocalPoint(worldAnchor);
}
示例3: FixedMouseJoint
private Mat22 _mass; // effective mass for point-to-point constraint.
#endregion Fields
#region Constructors
/// <summary>
/// This requires a world target point,
/// tuning parameters, and the time step.
/// </summary>
/// <param name="body">The body.</param>
/// <param name="target">The target.</param>
public FixedMouseJoint(Body body, Vector2 target)
: base(body)
{
JointType = JointType.FixedMouse;
Frequency = 5.0f;
DampingRatio = 0.7f;
Debug.Assert(target.IsValid());
Transform xf1;
BodyA.GetTransform(out xf1);
LocalAnchorB = target;
LocalAnchorA = MathUtils.MultiplyT(ref xf1, LocalAnchorB);
}
示例4: FixedMouseJoint
/// <summary>
/// This requires a world target point,
/// tuning parameters, and the time step.
/// </summary>
/// <param name="body">The body.</param>
/// <param name="worldAnchor">The target.</param>
public FixedMouseJoint(Body body, Vector2 worldAnchor)
: base(body)
{
JointType = JointType.FixedMouse;
Frequency = 5.0f;
DampingRatio = 0.7f;
MaxForce = 1000 * body.Mass;
#if PSS
//TODO
#else
Debug.Assert(worldAnchor.IsValid());
#endif
_targetA = worldAnchor;
LocalAnchorB = MathUtils.MulT(BodyA.Xf, worldAnchor);
}