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C# Vector2.IsValid方法代码示例

本文整理汇总了C#中Microsoft.Xna.Framework.Vector2.IsValid方法的典型用法代码示例。如果您正苦于以下问题:C# Vector2.IsValid方法的具体用法?C# Vector2.IsValid怎么用?C# Vector2.IsValid使用的例子?那么恭喜您, 这里精选的方法代码示例或许可以为您提供帮助。您也可以进一步了解该方法所在Microsoft.Xna.Framework.Vector2的用法示例。


在下文中一共展示了Vector2.IsValid方法的4个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于系统推荐出更棒的C#代码示例。

示例1: FixedMouseJoint

        /// <summary>
        /// This requires a world target point,
        /// tuning parameters, and the time step.
        /// </summary>
        /// <param name="body">The body.</param>
        /// <param name="anchor">The target.</param>
        public FixedMouseJoint(Body body, Vector2 anchor)
            : base(body)
        {
            JointType = JointType.FixedMouse;
            Frequency = 5.0f;
            DampingRatio = 0.7f;
            MaxForce = 1000 * body.Mass;

            Debug.Assert(anchor.IsValid());

            _target = anchor;
            LocalAnchorA = MathUtils.MulT(BodyA._xf, anchor);
        }
开发者ID:Alexz18z35z,项目名称:Gibbo2D,代码行数:19,代码来源:FixedMouseJoint.cs

示例2: FixedMouseJoint

        /// <summary>
        /// This requires a world target point,
        /// tuning parameters, and the time step.
        /// </summary>
        /// <param name="body">The body.</param>
        /// <param name="worldAnchor">The target.</param>
        public FixedMouseJoint(Body body, Vector2 worldAnchor)
            : base(body)
        {
            JointType = JointType.FixedMouse;
            Frequency = 5.0f;
            DampingRatio = 0.7f;

            Debug.Assert(worldAnchor.IsValid());

            Transform xf1;
            BodyA.GetTransform(out xf1);

            _worldAnchor = worldAnchor;
            LocalAnchorA = BodyA.GetLocalPoint(worldAnchor);
        }
开发者ID:dvgamer,项目名称:GhostLegend-XNA,代码行数:21,代码来源:FixedMouseJoint.cs

示例3: FixedMouseJoint

        private Mat22 _mass; // effective mass for point-to-point constraint.

        #endregion Fields

        #region Constructors

        /// <summary>
        /// This requires a world target point,
        /// tuning parameters, and the time step.
        /// </summary>
        /// <param name="body">The body.</param>
        /// <param name="target">The target.</param>
        public FixedMouseJoint(Body body, Vector2 target)
            : base(body)
        {
            JointType = JointType.FixedMouse;
            Frequency = 5.0f;
            DampingRatio = 0.7f;

            Debug.Assert(target.IsValid());

            Transform xf1;
            BodyA.GetTransform(out xf1);

            LocalAnchorB = target;
            LocalAnchorA = MathUtils.MultiplyT(ref xf1, LocalAnchorB);
        }
开发者ID:HaKDMoDz,项目名称:Lunar-Development-Kit,代码行数:27,代码来源:FixedMouseJoint.cs

示例4: FixedMouseJoint

 /// <summary>
 /// This requires a world target point,
 /// tuning parameters, and the time step.
 /// </summary>
 /// <param name="body">The body.</param>
 /// <param name="worldAnchor">The target.</param>
 public FixedMouseJoint(Body body, Vector2 worldAnchor)
     : base(body)
 {
     JointType = JointType.FixedMouse;
     Frequency = 5.0f;
     DampingRatio = 0.7f;
     MaxForce = 1000 * body.Mass;
     #if PSS
     //TODO
     #else
     Debug.Assert(worldAnchor.IsValid());
     #endif
     _targetA = worldAnchor;
     LocalAnchorB = MathUtils.MulT(BodyA.Xf, worldAnchor);
 }
开发者ID:hilts-vaughan,项目名称:Farseer-Physics,代码行数:21,代码来源:FixedMouseJoint.cs


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