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C# GraphicsDeviceManager.GraphicsDevice方法代码示例

本文整理汇总了C#中Microsoft.Xna.Framework.GraphicsDeviceManager.GraphicsDevice方法的典型用法代码示例。如果您正苦于以下问题:C# GraphicsDeviceManager.GraphicsDevice方法的具体用法?C# GraphicsDeviceManager.GraphicsDevice怎么用?C# GraphicsDeviceManager.GraphicsDevice使用的例子?那么恭喜您, 这里精选的方法代码示例或许可以为您提供帮助。您也可以进一步了解该方法所在Microsoft.Xna.Framework.GraphicsDeviceManager的用法示例。


在下文中一共展示了GraphicsDeviceManager.GraphicsDevice方法的1个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于系统推荐出更棒的C#代码示例。

示例1: CreateGraphicsContext

        public void CreateGraphicsContext(int deviceWidth, int deviceHeight)
        {
            GraphicsDeviceManager m_Manager = new GraphicsDeviceManager(game);
            m_Manager.PreferredBackBufferWidth = deviceWidth;
            m_Manager.PreferredBackBufferHeight = deviceHeight;

            if (m_XNA_GraphicsDevice != null)
                return false;
            //create an XNA graphics device
            m_XNA_GraphicsDevice = m_Manager.GraphicsDevice();

            //check if graphics device was created
            Debug.Assert(m_XNA_GraphicsDevice != null, "XNA Graphics Device did not Initialize");

            m_EffectPool = new EffectPool();
            m_BasicEffect = new BasicEffect(m_XNA_GraphicsDevice, m_EffectPool);

            //set the model matrix to identity
            m_BasicEffect.World = Matrix.Identity;
            m_BasicEffect.View = Matrix.Identity;
            m_BasicEffect.Projection = Matrix.Identity;
            m_XNA_GraphicsDevice.RenderState.DepthBufferEnable = true;
            m_XNA_GraphicsDevice.RenderState.DepthBufferWriteEnable = true;

            return true;
        }
开发者ID:sojo2600,项目名称:css552_Research_Project,代码行数:26,代码来源:UWB_XNAGraphicsSystem5.cs


注:本文中的Microsoft.Xna.Framework.GraphicsDeviceManager.GraphicsDevice方法示例由纯净天空整理自Github/MSDocs等开源代码及文档管理平台,相关代码片段筛选自各路编程大神贡献的开源项目,源码版权归原作者所有,传播和使用请参考对应项目的License;未经允许,请勿转载。