本文整理汇总了C#中Microsoft.Practices.Unity.UnityContainer.StandardConfiguration方法的典型用法代码示例。如果您正苦于以下问题:C# UnityContainer.StandardConfiguration方法的具体用法?C# UnityContainer.StandardConfiguration怎么用?C# UnityContainer.StandardConfiguration使用的例子?那么恭喜您, 这里精选的方法代码示例或许可以为您提供帮助。您也可以进一步了解该方法所在类Microsoft.Practices.Unity.UnityContainer
的用法示例。
在下文中一共展示了UnityContainer.StandardConfiguration方法的7个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于系统推荐出更棒的C#代码示例。
示例1: ContainerResolvesServiceLocatorAfterStandardConfiguration
public void ContainerResolvesServiceLocatorAfterStandardConfiguration()
{
var container = new UnityContainer();
container.StandardConfiguration();
var candidate = container.Resolve<IServiceLocator>();
}
示例2: ContainerResolveSelfAfterStandardConfiguration
public void ContainerResolveSelfAfterStandardConfiguration()
{
var container = new UnityContainer();
container.StandardConfiguration();
var candidate = container.Resolve<IUnityContainer>();
Assert.AreSame(container, candidate);
}
示例3: ChildContainerResolvesInParent
public void ChildContainerResolvesInParent()
{
var container = new UnityContainer();
container.StandardConfiguration();
container.LoadConfiguration();
container.ConfigureRegistrars();
var expected = container.ConfigureChildContainer("test");
var candidate = container.Resolve<IUnityContainer>("test");
Assert.AreSame(expected, candidate);
}
示例4: ResolveV2R1EngineAndMappers
public void ResolveV2R1EngineAndMappers()
{
var container = new UnityContainer();
container.StandardConfiguration();
new AnimalMappingEngineRegistrar().Register(container);
var engine = container.Resolve<IMappingEngine>("V2_1");
engine.ResolveMapper<Owner, Entity, OwnerEntityMapper>();
engine.ResolveMapper<Entity, Entity, EntityEntityMapper>();
engine.ResolveMapper<Animal, AnimalModel, Maps.Common.V2_1.AnimalAnimalModelMapper>();
engine.ResolveMapper<Child, ChildModel, ChildChildModelMapper>();
}
示例5: ChildResolveChildServiceDirectly
public void ChildResolveChildServiceDirectly()
{
var container = new UnityContainer();
container.StandardConfiguration();
container.LoadConfiguration();
container.ConfigureRegistrars();
var child = container.ConfigureChildContainer("test");
var expected = typeof(ChildTestClass);
var candidate = child.Resolve<ITest>("direct2");
Assert.AreSame(expected, candidate.GetType());
}
示例6: ResolveV2R1EngineAndMappers
public void ResolveV2R1EngineAndMappers()
{
var container = new UnityContainer();
container.StandardConfiguration();
new XmlSchemaRegistryRegistrar().Register(container);
new XmlMappingEngineRegistrar().Register(container);
new XmlMappingEngineFactoryRegistrar().Register(container);
new AnimalXmlMappingEngineRegistrar().Register(container);
var factory = container.Resolve<IXmlMappingEngineFactory>();
var engine = factory.Find("Animal.V2_1");
engine.ResolveMapper<XPathProcessor, Owner, OwnerXmlMapper>();
engine.ResolveMapper<XPathProcessor, Entity, EntityXmlMapper>();
engine.ResolveMapper<XPathProcessor, Animal, Maps.Common.V2_1.AnimalXmlMapper>();
engine.ResolveMapper<XPathProcessor, Child, ChildXmlMapper>();
}
开发者ID:kevinwiegand,项目名称:EnergyTrading-Core,代码行数:19,代码来源:VersionedXmlMappingEngineRegistrarFixture.cs
示例7: FactoryCallInChild
public void FactoryCallInChild()
{
var container = new UnityContainer();
container.StandardConfiguration();
container.LoadConfiguration();
container.ConfigureRegistrars();
var child = container.ConfigureChildContainer("test");
var factory = child.Resolve<ITestFactory>();
var expected = typeof(ChildTestClass);
var candidate = factory.Get();
Assert.AreSame(expected, candidate.GetType());
}