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C# UnityContainer.StandardConfiguration方法代码示例

本文整理汇总了C#中Microsoft.Practices.Unity.UnityContainer.StandardConfiguration方法的典型用法代码示例。如果您正苦于以下问题:C# UnityContainer.StandardConfiguration方法的具体用法?C# UnityContainer.StandardConfiguration怎么用?C# UnityContainer.StandardConfiguration使用的例子?那么恭喜您, 这里精选的方法代码示例或许可以为您提供帮助。您也可以进一步了解该方法所在Microsoft.Practices.Unity.UnityContainer的用法示例。


在下文中一共展示了UnityContainer.StandardConfiguration方法的7个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于系统推荐出更棒的C#代码示例。

示例1: ContainerResolvesServiceLocatorAfterStandardConfiguration

        public void ContainerResolvesServiceLocatorAfterStandardConfiguration()
        {
            var container = new UnityContainer();
            container.StandardConfiguration();

            var candidate = container.Resolve<IServiceLocator>();
        }
开发者ID:RustyF,项目名称:EnergyTrading-Core,代码行数:7,代码来源:ContainerFixture.cs

示例2: ContainerResolveSelfAfterStandardConfiguration

        public void ContainerResolveSelfAfterStandardConfiguration()
        {
            var container = new UnityContainer();
            container.StandardConfiguration();
            var candidate = container.Resolve<IUnityContainer>();

            Assert.AreSame(container, candidate); 
        }
开发者ID:RustyF,项目名称:EnergyTrading-Core,代码行数:8,代码来源:ContainerFixture.cs

示例3: ChildContainerResolvesInParent

        public void ChildContainerResolvesInParent()
        {
            var container = new UnityContainer();
            container.StandardConfiguration();
            container.LoadConfiguration();
            container.ConfigureRegistrars();

            var expected = container.ConfigureChildContainer("test");

            var candidate = container.Resolve<IUnityContainer>("test");

            Assert.AreSame(expected, candidate);
        }
开发者ID:RustyF,项目名称:EnergyTrading-Core,代码行数:13,代码来源:ChildContainerFixture.cs

示例4: ResolveV2R1EngineAndMappers

        public void ResolveV2R1EngineAndMappers()
        {
            var container = new UnityContainer();
            container.StandardConfiguration();

            new AnimalMappingEngineRegistrar().Register(container);

            var engine = container.Resolve<IMappingEngine>("V2_1");

            engine.ResolveMapper<Owner, Entity, OwnerEntityMapper>();
            engine.ResolveMapper<Entity, Entity, EntityEntityMapper>();
            engine.ResolveMapper<Animal, AnimalModel, Maps.Common.V2_1.AnimalAnimalModelMapper>();
            engine.ResolveMapper<Child, ChildModel, ChildChildModelMapper>();
        }
开发者ID:kevinwiegand,项目名称:EnergyTrading-Core,代码行数:14,代码来源:VersionedMappingEngineRegistrarFixture.cs

示例5: ChildResolveChildServiceDirectly

        public void ChildResolveChildServiceDirectly()
        {
            var container = new UnityContainer();
            container.StandardConfiguration();
            container.LoadConfiguration();
            container.ConfigureRegistrars();

            var child = container.ConfigureChildContainer("test");

            var expected = typeof(ChildTestClass);
            var candidate = child.Resolve<ITest>("direct2");

            Assert.AreSame(expected, candidate.GetType());  
        }
开发者ID:RustyF,项目名称:EnergyTrading-Core,代码行数:14,代码来源:ChildContainerFixture.cs

示例6: ResolveV2R1EngineAndMappers

        public void ResolveV2R1EngineAndMappers()
        {
            var container = new UnityContainer();
            container.StandardConfiguration();

            new XmlSchemaRegistryRegistrar().Register(container);
            new XmlMappingEngineRegistrar().Register(container);
            new XmlMappingEngineFactoryRegistrar().Register(container);

            new AnimalXmlMappingEngineRegistrar().Register(container);

            var factory = container.Resolve<IXmlMappingEngineFactory>();
            var engine = factory.Find("Animal.V2_1");

            engine.ResolveMapper<XPathProcessor, Owner, OwnerXmlMapper>();
            engine.ResolveMapper<XPathProcessor, Entity, EntityXmlMapper>();
            engine.ResolveMapper<XPathProcessor, Animal, Maps.Common.V2_1.AnimalXmlMapper>();
            engine.ResolveMapper<XPathProcessor, Child, ChildXmlMapper>();
        }
开发者ID:kevinwiegand,项目名称:EnergyTrading-Core,代码行数:19,代码来源:VersionedXmlMappingEngineRegistrarFixture.cs

示例7: FactoryCallInChild

        public void FactoryCallInChild()
        {
            var container = new UnityContainer();
            container.StandardConfiguration();
            container.LoadConfiguration();
            container.ConfigureRegistrars();

            var child = container.ConfigureChildContainer("test");

            var factory = child.Resolve<ITestFactory>();

            var expected = typeof(ChildTestClass);
            var candidate = factory.Get();

            Assert.AreSame(expected, candidate.GetType());
        }
开发者ID:RustyF,项目名称:EnergyTrading-Core,代码行数:16,代码来源:ChildContainerFixture.cs


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