本文整理汇总了C#中Microsoft.Kinect.SkeletonFrameReadyEventArgs.OpenSkeletonFrame方法的典型用法代码示例。如果您正苦于以下问题:C# SkeletonFrameReadyEventArgs.OpenSkeletonFrame方法的具体用法?C# SkeletonFrameReadyEventArgs.OpenSkeletonFrame怎么用?C# SkeletonFrameReadyEventArgs.OpenSkeletonFrame使用的例子?那么恭喜您, 这里精选的方法代码示例或许可以为您提供帮助。您也可以进一步了解该方法所在类Microsoft.Kinect.SkeletonFrameReadyEventArgs
的用法示例。
在下文中一共展示了SkeletonFrameReadyEventArgs.OpenSkeletonFrame方法的15个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于系统推荐出更棒的C#代码示例。
示例1: Nui_SkeletonFrameReady
static void Nui_SkeletonFrameReady(object sender, SkeletonFrameReadyEventArgs e) {
//Skeleton[] skeletons;
List<Skeleton> skeletons = new List<Skeleton>();
bool receivedData = false;
using (SkeletonFrame skeletonFrame = e.OpenSkeletonFrame()) {
if (skeletonFrame != null) {
if (skeletons == null) {
//skeletons = new Skeleton[skeletonFrame.SkeletonArrayLength];
var addskels = new Skeleton();
skeletons.Add(addskels);
}
receivedData = true;
} else {
// apps processing of skeleton data took too long; it got more than 2 frames behind.
// thedata is no longer avabilable.
}
if (receivedData) {
string json = skeletons.Serialize();
//string json = skeletonFrame.CopySkeletonDataTo(
foreach (var socket in _sockets) {
SkeletonFrame allSkeletons = e.OpenSkeletonFrame();
Skeleton playerSkeleton = (from s in skeletons where s.TrackingState == SkeletonTrackingState.Tracked select s).FirstOrDefault();
Joint rightHandJoint = playerSkeleton.Joints[JointType.HandRight];
Console.WriteLine("working");
socket.Send(json);
}
}
}
}
示例2: KinectSkeletonFrameReady
/// <summary>
/// The event handler for the SkeletonFrameReady event.
/// Grabs the skeleton data, serializes it and sends it over the pipe to the server
/// </summary>
/// <param name="sender">The sending object</param>
/// <param name="e">Contains the skeleton frame data</param>
protected void KinectSkeletonFrameReady(object sender, SkeletonFrameReadyEventArgs e)
{
if (skeletonData == null)
{
skeletonData = new Skeleton[e.OpenSkeletonFrame().SkeletonArrayLength];
}
SkeletonFrame frame = e.OpenSkeletonFrame();
frame.CopySkeletonDataTo(skeletonData);
frame.Dispose();
this.SendSkeletonData();
}
示例3: sensor_SkeletonFrameReady
void sensor_SkeletonFrameReady(object sender, SkeletonFrameReadyEventArgs e)
{
//frameNumber = frameNumber + 1;
timepassed++;
seconds = timepassed / 30;
e.OpenSkeletonFrame().CopySkeletonDataTo(skeletons);
int counter = 0;
foreach(Skeleton skeleton in skeletons)
{
if (skeleton.TrackingState == SkeletonTrackingState.Tracked)
counter++;
}
//Console.WriteLine("Frame: {0}, Number of Skeletons: {1}", frameNumber, counter);
if (timepassed == seconds * 30)
Console.WriteLine("Seconds passed: {0}, Number of Skeletons: {1}", seconds, counter);
if (counter > 0)
{
if (timepassed == seconds * 30)
{
Console.WriteLine("Location of head: " + skeletons[counter].Joints[JointType.Head].Position.X + ", " + skeletons[counter].Joints[JointType.Head].Position.Y + ", " + skeletons[counter].Joints[JointType.Head].Position.Z + "; Found at: " + DateTime.Now);
}
}
}
示例4: kinectSensor_SkeletonFrameReady
private void kinectSensor_SkeletonFrameReady(object sender, SkeletonFrameReadyEventArgs e)
{
using (SkeletonFrame frame = e.OpenSkeletonFrame())
{
if (frame == null)
return;
frame.GetSkeletons(ref skeletons);
if (skeletons.All(s => s.TrackingState == SkeletonTrackingState.NotTracked))
return;
foreach (var skeleton in skeletons)
{
if (skeleton.TrackingState != SkeletonTrackingState.Tracked)
continue;
foreach (Joint joint in skeleton.Joints)
{
if (joint.TrackingState != JointTrackingState.Tracked)
continue;
if (joint.JointType == JointType.HandRight)
{
MouseController.Current.SetHandPosition(kinectSensor, joint, skeleton);
}
}
}
}
}
示例5: KinectDevice_SkeletonFrameReady
//---------------------METHODS-------------
#region Methods
private void KinectDevice_SkeletonFrameReady(object sender, SkeletonFrameReadyEventArgs e)
{
SkeletonsPanel.Children.Clear();
JointInfoPanel.Children.Clear();
if (this.IsEnabled)
{
using (SkeletonFrame frame = e.OpenSkeletonFrame())
{
if (frame != null)
{
if (this.IsEnabled)
{
Brush brush;
Skeleton skeleton;
frame.CopySkeletonDataTo(this._FrameSkeletons);
for (int i = 0; i < this._FrameSkeletons.Length; i++)
{
skeleton = this._FrameSkeletons[i];
brush = this._SkeletonBrushes[i];
DrawSkeleton(skeleton, brush);
TrackJoint(skeleton.Joints[JointType.HandLeft], brush);
TrackJoint(skeleton.Joints[JointType.HandRight], brush);
//You can track all the joints if you want
}
}
}
}
}
}
示例6: Sensor_SkeletonFrameReady
void Sensor_SkeletonFrameReady(object sender, SkeletonFrameReadyEventArgs e)
{
using (var frame = e.OpenSkeletonFrame())
{
if (frame != null)
{
Skeleton[] bodies = new Skeleton[frame.SkeletonArrayLength];
frame.CopySkeletonDataTo(bodies);
var body = bodies.Where(b => b.TrackingState == SkeletonTrackingState.Tracked).FirstOrDefault();
if (body != null)
{
Joint handLeft = body.Joints[JointType.HandLeft];
Joint handRight = body.Joints[JointType.HandRight];
if (handLeft.TrackingState != JointTrackingState.NotTracked && handRight.TrackingState != JointTrackingState.NotTracked)
{
// Select the hand that is closer to the sensor.
var activeHand = handRight.Position.Z <= handLeft.Position.Z ? handRight : handLeft;
var position = _sensor.CoordinateMapper.MapSkeletonPointToColorPoint(activeHand.Position, ColorImageFormat.RgbResolution640x480Fps30);
cursor.Flip(activeHand);
cursor.Update(position);
}
}
}
}
}
示例7: MeasureAngle
protected void MeasureAngle(object sender,SkeletonFrameReadyEventArgs e)
{
if(IsEnabled)
using(SkeletonFrame skeletonFrame=e.OpenSkeletonFrame())
if(skeletonFrame!=null){
Skeleton[] skeletons=new Skeleton[skeletonFrame.SkeletonArrayLength];
skeletonFrame.CopySkeletonDataTo(skeletons);
Skeleton firstTrackedSkeleton=null;
foreach(Skeleton skel in skeletons)
if(skel.TrackingState==SkeletonTrackingState.Tracked){
firstTrackedSkeleton=skel;
break;
}
if(firstTrackedSkeleton==null){
IsTracking=false;
return;
}
IsTracking=true;
var point1=sensor.CoordinateMapper.MapSkeletonPointToDepthPoint(firstTrackedSkeleton.Joints[JointType.HandRight].Position,DepthImageFormat.Resolution640x480Fps30);
var point2=sensor.CoordinateMapper.MapSkeletonPointToDepthPoint(firstTrackedSkeleton.Joints[JointType.HandLeft].Position,DepthImageFormat.Resolution640x480Fps30);
RightHandLocation=new Point(point1.X,point1.Y);
LeftHandLocation=new Point(point2.X,point2.Y);
MiddlePoint=new Point((point1.X+point2.X)/2.0,(point1.Y+point2.Y)/2.0);
var angle=(int)(Math.Atan(-(((double)point2.Y-point1.Y)/(point2.X-point1.X)))*(180.0/Math.PI));
Angle=point1.X<point2.X?point1.Y<point2.Y?angle+180:angle-180:angle;
}
return;
}
示例8: Kinect_SkeletonFrameReadyTwo
//Eventhanterare för andra skeletet
public void Kinect_SkeletonFrameReadyTwo(object sender, SkeletonFrameReadyEventArgs e)
{
SkeletonsPanelTwo.Children.Clear();
if (this.IsEnabled)
{
using (SkeletonFrame frame = e.OpenSkeletonFrame())
{
if (frame != null)
{
if (this.IsEnabled)
{
frame.CopySkeletonDataTo(this._FrameSkeletons);
for (int i = 0; i < this._FrameSkeletons.Length; i++)
{
DrawSkeleton(this._FrameSkeletons[i], this._SkeletonBrushes[i]);
TrackJoint(this._FrameSkeletons[i].Joints[JointType.HandLeft], this._SkeletonBrushes[i]);
TrackJoint(this._FrameSkeletons[i].Joints[JointType.HandRight], this._SkeletonBrushes[i]);
TrackJoint(this._FrameSkeletons[i].Joints[JointType.HipLeft], this._SkeletonBrushes[i]);
TrackJoint(this._FrameSkeletons[i].Joints[JointType.HipRight], this._SkeletonBrushes[i]);
TrackJoint(this._FrameSkeletons[i].Joints[JointType.KneeLeft], this._SkeletonBrushes[i]);
TrackJoint(this._FrameSkeletons[i].Joints[JointType.KneeRight], this._SkeletonBrushes[i]);
}
}
}
}
}
}
示例9: KinectOnSkeletonFrameReady
private static void KinectOnSkeletonFrameReady(object sender, SkeletonFrameReadyEventArgs skeletonFrameReadyEventArgs)
{
using (var frame = skeletonFrameReadyEventArgs.OpenSkeletonFrame())
{
if (frame == null) return;
//フレームに含まれる骨格情報を取得する
var skeletonData = new Skeleton[frame.SkeletonArrayLength];
frame.CopySkeletonDataTo(skeletonData);
foreach (var skeleton in skeletonData)
{
if (skeleton == null) continue;
//トラッキングできている骨格だけ取得
if (skeleton.TrackingState != SkeletonTrackingState.Tracked) continue;
foreach (Joint joint in skeleton.Joints)
{
//トラッキングできている関節だけ取得
if (joint.TrackingState != JointTrackingState.Tracked) continue;
Console.WriteLine("JointType: {0}\t X: {1} \t Y: {2} \t Z: {3}", joint.JointType, joint.Position.X, joint.Position.Y, joint.Position.Z);
//座標系の変換
var cp = (sender as KinectSensor).CoordinateMapper.MapSkeletonPointToColorPoint(joint.Position, ColorImageFormat.RawBayerResolution640x480Fps30);
Console.WriteLine("RGB X: {0} \t RGB Y: {1}", cp.X, cp.Y);
}
}
}
}
示例10: Nui_SkeletonFrameReady
static void Nui_SkeletonFrameReady(object sender, SkeletonFrameReadyEventArgs e)
{
if (!_initialized) return;
List<Skeleton> users = new List<Skeleton>();
SkeletonFrame skeletonFrame = e.OpenSkeletonFrame();
Skeleton[] skeletons = new Skeleton[skeletonFrame.SkeletonArrayLength];
skeletonFrame.CopySkeletonDataTo(skeletons);
foreach (var user in skeletons)
{
if (user.TrackingState == SkeletonTrackingState.Tracked)
{
users.Add(user);
}
}
if (users.Count > 0)
{
string json = users.Serialize();
foreach (var socket in _sockets)
{
socket.Send(json);
}
}
}
示例11: SensorSkeletonFrameReady
private void SensorSkeletonFrameReady(object sender, SkeletonFrameReadyEventArgs skeletonFrameReadyEventArgs)
{
using (SkeletonFrame skeletonFrame = skeletonFrameReadyEventArgs.OpenSkeletonFrame())
{
if (skeletonFrame == null)
return;
try
{
skeletonFrame.CopySkeletonDataTo(skeletons);
var accelerometerReading = sensor.AccelerometerGetCurrentReading();
interactionStream.ProcessSkeleton(skeletons, accelerometerReading, skeletonFrame.Timestamp);
}
catch (InvalidOperationException)
{
// SkeletonFrame functions may throw when the sensor gets
// into a bad state. Ignore the frame in that case.
}
}
}
示例12: Sensor_SkeletonFrameReady
void Sensor_SkeletonFrameReady(object sender, SkeletonFrameReadyEventArgs e)
{
using (SkeletonFrame skeletonFrame = e.OpenSkeletonFrame())
{
skeletonFrame.CopySkeletonDataTo(this.FSkeletons);
}
}
示例13: myKinect_AllFramesReady
private void myKinect_AllFramesReady(Object sender,SkeletonFrameReadyEventArgs e)
{
using (SkeletonFrame skeletonFrame = e.OpenSkeletonFrame())
{
if (skeletonFrame != null)
{
if (this.skeletonData == null || (this.skeletonData.Length != skeletonFrame.SkeletonArrayLength))
{
this.skeletonData = new Skeleton[skeletonFrame.SkeletonArrayLength];
}
skeletonFrame.CopySkeletonDataTo(skeletonData);
foreach(Skeleton skeleton in skeletonData)
{
if(skeleton.TrackingState == SkeletonTrackingState.Tracked)
{
double x = 0, y = 0, z = 0;
Joint joint = skeleton.Joints[JointType.HandRight];
x = joint.Position.X;
y = joint.Position.Y;
z = joint.Position.Z;
tRightHand.Content = "X: " + x + " \nY: " + y + " \nZ: " + z;
if (x > 0.5)
{
tRightHand.Foreground = Brushes.Red;
} else
{
tRightHand.Foreground = Brushes.Black;
}
}
}
}
}
}
示例14: miKinect_SkeletonFrameReady
private void miKinect_SkeletonFrameReady(object sender, SkeletonFrameReadyEventArgs e)
{
canvasesqueleto.Children.Clear();
Skeleton[] esqueletos = null;
using (SkeletonFrame frameEsqueleto = e.OpenSkeletonFrame()) {
if (frameEsqueleto != null) {
esqueletos = new Skeleton[frameEsqueleto.SkeletonArrayLength];
frameEsqueleto.CopySkeletonDataTo(esqueletos);
}
}
if (esqueletos == null) return;
foreach (Skeleton esqueleto in esqueletos) {
if (esqueleto.TrackingState == SkeletonTrackingState.Tracked) {
Joint handJoint = esqueleto.Joints[JointType.HandRight];
Joint elbowJoint = esqueleto.Joints[JointType.ElbowRight];
Line huesoBrazoDer = new Line();
huesoBrazoDer.Stroke = new SolidColorBrush(Colors.Red);
huesoBrazoDer.StrokeThickness = 5;
ColorImagePoint puntoMano = miKinect.CoordinateMapper.MapSkeletonPointToColorPoint(handJoint.Position, ColorImageFormat.RgbResolution640x480Fps30);
huesoBrazoDer.X1 = puntoMano.X;
huesoBrazoDer.Y1 = puntoMano.Y;
ColorImagePoint puntoCodo = miKinect.CoordinateMapper.MapSkeletonPointToColorPoint(elbowJoint.Position, ColorImageFormat.RgbResolution640x480Fps30);
huesoBrazoDer.X2 = puntoCodo.X;
huesoBrazoDer.Y2 = puntoCodo.Y;
canvasesqueleto.Children.Add(huesoBrazoDer);
}
}
}
示例15: Sensor_SkeletonFrameReady
void Sensor_SkeletonFrameReady(object sender, SkeletonFrameReadyEventArgs e)
{
using (var frame = e.OpenSkeletonFrame())
{
if (frame != null)
{
canvas.ClearSkeletons();
tblHeights.Text = string.Empty;
var skeletons = frame.Skeletons().Where(s => s.TrackingState == SkeletonTrackingState.Tracked);
foreach (var skeleton in skeletons)
{
if (skeleton != null)
{
// Update skeleton gestures.
_gestureController.Update(skeleton);
// Draw skeleton.
canvas.DrawSkeleton(skeleton);
// Display user height.
tblHeights.Text += string.Format("\nUser {0}: {1}cm", skeleton.TrackingId, skeleton.Height());
}
}
}
}
}