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C# Rendering.RenderContext类代码示例

本文整理汇总了C#中MediaPortal.UI.SkinEngine.Rendering.RenderContext的典型用法代码示例。如果您正苦于以下问题:C# RenderContext类的具体用法?C# RenderContext怎么用?C# RenderContext使用的例子?那么恭喜您, 这里精选的类代码示例或许可以为您提供帮助。


RenderContext类属于MediaPortal.UI.SkinEngine.Rendering命名空间,在下文中一共展示了RenderContext类的15个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于系统推荐出更棒的C#代码示例。

示例1: Render

    public override void Render(RenderContext parentRenderContext)
    {
      Effect effect = Effect;
      if (!IsVisible || effect == null)
        return;

      RectangleF bounds = ActualBounds;
      if (bounds.Width <= 0 || bounds.Height <= 0)
        return;

      Matrix? layoutTransformMatrix = LayoutTransform == null ? new Matrix?() : LayoutTransform.GetTransform();
      Matrix? renderTransformMatrix = RenderTransform == null ? new Matrix?() : RenderTransform.GetTransform();

      RenderContext localRenderContext = parentRenderContext.Derive(bounds, layoutTransformMatrix, renderTransformMatrix, RenderTransformOrigin, Opacity);
      _inverseFinalTransform = Matrix.Invert(localRenderContext.Transform);

      DeviceEx device = SkinContext.Device;
      Surface backBuffer = device.GetRenderTarget(0);
      SurfaceDescription desc = backBuffer.Description;
      SurfaceDescription? textureDesc = _texture == null ? new SurfaceDescription?() : _texture.GetLevelDescription(0);
      if (!textureDesc.HasValue || textureDesc.Value.Width != desc.Width || textureDesc.Value.Height != desc.Height)
      {
        TryDispose(ref _texture);
        _texture = new Texture(device, desc.Width, desc.Height, 1, Usage.RenderTarget, Format.A8R8G8B8, Pool.Default);
      }
      using (Surface destSurfaceRef = _texture.GetSurfaceLevel(0))
        device.StretchRectangle(backBuffer, destSurfaceRef, TextureFilter.None);

      UpdateEffectMask(effect, localRenderContext.OccupiedTransformedBounds, desc.Width, desc.Height, localRenderContext.ZOrder);
      if (effect.BeginRender(_texture, new RenderContext(Matrix.Identity, 1.0d, bounds, localRenderContext.ZOrder)))
      {
        _effectContext.Render(0);
        effect.EndRender();
      }
    }
开发者ID:CAARNICL,项目名称:MediaPortal-2,代码行数:35,代码来源:BackgroundEffect.cs

示例2: DoPerformLayout

    protected override void DoPerformLayout(RenderContext context)
    {
      base.DoPerformLayout(context);

      // Setup brushes
      if (Fill != null || (Stroke != null && StrokeThickness > 0))
      {
        using (GraphicsPath path = CalculateTransformedPath(GetPolygon(), _innerRect))
        {
          float centerX;
          float centerY;
          PointF[] pathPoints = path.PathPoints;
          TriangulateHelper.CalcCentroid(pathPoints, out centerX, out centerY);
          PositionColoredTextured[] verts;
          if (Fill != null)
          {
            TriangulateHelper.FillPolygon_TriangleList(pathPoints, centerX, centerY, 1, out verts);
            Fill.SetupBrush(this, ref verts, context.ZOrder, true);
            PrimitiveBuffer.SetPrimitiveBuffer(ref _fillContext, ref verts, PrimitiveType.TriangleList);
          }
          else
            PrimitiveBuffer.DisposePrimitiveBuffer(ref _fillContext);

          if (Stroke != null && StrokeThickness > 0)
          {
            TriangulateHelper.TriangulateStroke_TriangleList(pathPoints, (float) StrokeThickness, true, 1, StrokeLineJoin, out verts);
            Stroke.SetupBrush(this, ref verts, context.ZOrder, true);
            PrimitiveBuffer.SetPrimitiveBuffer(ref _strokeContext, ref verts, PrimitiveType.TriangleList);
          }
          else
            PrimitiveBuffer.DisposePrimitiveBuffer(ref _strokeContext);
        }
      }
    }
开发者ID:chekiI,项目名称:MediaPortal-2,代码行数:34,代码来源:Polygon.cs

示例3: RenderOverride

 public override void RenderOverride(RenderContext localRenderContext)
 {
   base.RenderOverride(localRenderContext);
   FrameworkElement keyboardControl = _keyboardLayoutControl;
   if (keyboardControl == null)
     return;
   keyboardControl.Render(localRenderContext);
 }
开发者ID:chekiI,项目名称:MediaPortal-2,代码行数:8,代码来源:VirtualKeyboardPresenter.cs

示例4: BeginRenderEffectOverride

    protected override bool BeginRenderEffectOverride(Texture texture, RenderContext renderContext)
    {
      if (_refresh)
      {
        _effectContext = new EffectContext();
        _refresh = false;
      }

      RectangleF rect = renderContext.OccupiedTransformedBounds;
      SizeF frameSize = new SizeF(rect.Width, rect.Height);
      _effectContext.ExtraParameters = GetShaderParameters();
      _effectContext.ShaderEffect = _shaderEffectName;

      Vector4 lastFrameData = new Vector4(rect.Width, rect.Height, 0.0f, 0.0f);
      _effectContext.StartRender(renderContext, frameSize, texture, CROP_FULLSIZE, 0, lastFrameData);
      return true;
    }
开发者ID:joconno4,项目名称:MediaPortal-2,代码行数:17,代码来源:ShaderEffect.cs

示例5: BeginRenderEffectOverride

    protected override bool BeginRenderEffectOverride(Texture texture, RenderContext renderContext)
    {
      if (_refresh)
      {
        _imageContext = new ImageContext();
        _refresh = false;
      }

      RectangleF rect = renderContext.OccupiedTransformedBounds;
      SizeF frameSize = new SizeF(rect.Width, rect.Height);
      _imageContext.FrameSize = frameSize;
      _imageContext.ExtraParameters = GetShaderParameters();
      _imageContext.ShaderEffect = SkinResources.EFFECTS_SUB_DIRECTORY + '\\' + _partialShaderEffect;

      Vector4 lastFrameData = new Vector4(rect.Width, rect.Height, 0.0f, 0.0f);
      _imageContext.StartRender(renderContext, frameSize, texture, CROP_FULLSIZE, Color.Transparent, lastFrameData);
      return true;
    }
开发者ID:davinx,项目名称:MediaPortal-2,代码行数:18,代码来源:ImageEffect.cs

示例6: RenderOverride

 public override void RenderOverride(RenderContext localRenderContext)
 {
   ImageSourceState allocatedSource = GetLoadedSource(true);
   if (allocatedSource == null)
     base.RenderOverride(localRenderContext);
   else
   {
     // Update source geometry if necessary (source has changed, layout has changed).
     if (!allocatedSource.Setup)
     {
       allocatedSource.ImageSource.Setup(_innerRect, localRenderContext.ZOrder, SkinNeutralAR);
       allocatedSource.Setup = true;
     }
     base.RenderOverride(localRenderContext);
     allocatedSource.ImageSource.Render(localRenderContext, Stretch, StretchDirection);
   }
 }
开发者ID:chekiI,项目名称:MediaPortal-2,代码行数:17,代码来源:Image.cs

示例7: BeginRenderBrushOverride

    protected override bool BeginRenderBrushOverride(PrimitiveBuffer primitiveContext, RenderContext renderContext)
    {
      if (_gradientBrushTexture == null || _refresh)
      {
        _gradientBrushTexture = BrushCache.Instance.GetGradientBrush(GradientStops);
        if (_gradientBrushTexture == null)
          return false;
      }

      Matrix finalTransform = renderContext.Transform.Clone();
      if (_refresh)
      {
        _refresh = false;
        _effect = ContentManager.Instance.GetEffect(EFFECT_LINEARGRADIENT);

        g_startpoint = new float[] {StartPoint.X, StartPoint.Y};
        g_endpoint = new float[] {EndPoint.X, EndPoint.Y};
        if (MappingMode == BrushMappingMode.Absolute)
        {
          g_startpoint[0] /= _vertsBounds.Width;
          g_startpoint[1] /= _vertsBounds.Height;

          g_endpoint[0] /= _vertsBounds.Width;
          g_endpoint[1] /= _vertsBounds.Height;
        }
        g_framesize = new float[] {_vertsBounds.Width, _vertsBounds.Height};

        if (RelativeTransform != null)
        {
          Matrix m = RelativeTransform.GetTransform();
          m.Transform(ref g_startpoint[0], ref g_startpoint[1]);
          m.Transform(ref g_endpoint[0], ref g_endpoint[1]);
        }
      }

      _effect.Parameters[PARAM_FRAMESIZE] = g_framesize;
      _effect.Parameters[PARAM_TRANSFORM] = GetCachedFinalBrushTransform();
      _effect.Parameters[PARAM_OPACITY] = (float) (Opacity * renderContext.Opacity);
      _effect.Parameters[PARAM_STARTPOINT] = g_startpoint;
      _effect.Parameters[PARAM_ENDPOINT] = g_endpoint;

      GraphicsDevice.Device.SetSamplerState(0, SamplerState.AddressU, SpreadAddressMode);
      _effect.StartRender(_gradientBrushTexture.Texture, finalTransform);
      return true;
    }
开发者ID:joconno4,项目名称:MediaPortal-2,代码行数:45,代码来源:LinearGradientBrush.cs

示例8: BeginRenderBrushOverride

 protected abstract bool BeginRenderBrushOverride(PrimitiveBuffer primitiveContext, RenderContext renderContext);
开发者ID:BigGranu,项目名称:MediaPortal-2,代码行数:1,代码来源:Brush.cs

示例9: BeginRenderBrushOverride

 protected override bool BeginRenderBrushOverride(PrimitiveBuffer primitiveBuffer, RenderContext renderContext)
 {
   Matrix finalTransform = renderContext.Transform.Clone();
   Color4 v = ColorConverter.FromColor(Color);
   v.Alpha *= (float) (Opacity * renderContext.Opacity);
   _effect = ContentManager.Instance.GetEffect(EFFECT_SOLID);
   _effect.Parameters[PARAM_SOLIDCOLOR] = v;
   _effect.StartRender(finalTransform);
   return true;
 }
开发者ID:jgauffin,项目名称:MediaPortal-2,代码行数:10,代码来源:SolidColorBrush.cs

示例10: RenderChildren

 protected override void RenderChildren(RenderContext localRenderContext)
 {
   // Lock access to Children during render pass to avoid controls to be disposed during rendering.
   lock (Children.SyncRoot)
     base.RenderChildren(localRenderContext);
 }
开发者ID:BigGranu,项目名称:MediaPortal-2,代码行数:6,代码来源:EpgGrid.cs

示例11: Render

 public override void Render(RenderContext parentRenderContext)
 {
   if (OpacityMask == null && (TotalHeight > ActualHeight || TotalWidth > ActualWidth))
   {
     SolidColorBrush brush = new SolidColorBrush {Color = Color.Black};
     OpacityMask = brush;
     _forcedOpacityMask = true;
   }
   else if (_forcedOpacityMask && TotalHeight <= ActualHeight && TotalWidth <= ActualWidth && OpacityMask != null)
   {
     OpacityMask.Dispose();
     OpacityMask = null;
     _opacityMaskContext.Dispose();
     _opacityMaskContext = null;
     _forcedOpacityMask = false;
   }
   base.Render(parentRenderContext);
 }
开发者ID:joconno4,项目名称:MediaPortal-2,代码行数:18,代码来源:ScrollContentPresenter.cs

示例12: SetEffectParameters

    protected void SetEffectParameters(RenderContext renderContext)
    {
      Vector2 uvoffset = new Vector2(0.0f, 0.0f);
      switch (Tile)
      {
        case TileMode.Tile:
          // Tile both directions
          _effect.Parameters[PARAM_TILE_U] = 1; // D3DTADDRESS_WRAP
          _effect.Parameters[PARAM_TILE_V] = 1; // D3DTADDRESS_WRAP
          break;
        case TileMode.FlipX:
          // Tile both directions but mirror texture on alterate repeats in u/x direction
          _effect.Parameters[PARAM_TILE_U] = 2; // D3DTADDRESS_MIRROR
          _effect.Parameters[PARAM_TILE_V] = 1; // D3DTADDRESS_WRAP
          uvoffset.X = 1.0f - TextureMaxUV.X;
          break;
        case TileMode.FlipY:
          // Tile both directions but mirror texture on alterate repeats in v/y direction
          _effect.Parameters[PARAM_TILE_U] = 1; // D3DTADDRESS_WRAP
          _effect.Parameters[PARAM_TILE_V] = 2; // D3DTADDRESS_MIRROR
          uvoffset.Y = 1.0f - TextureMaxUV.Y;
          break;
        case TileMode.FlipXY:
          // Tile and mirror texture in both directions
          _effect.Parameters[PARAM_TILE_U] = 2; // D3DTADDRESS_MIRROR
          _effect.Parameters[PARAM_TILE_V] = 2; // D3DTADDRESS_MIRROR
          uvoffset = TextureMaxUV;
          uvoffset.X = 1.0f - uvoffset.X;
          uvoffset.Y = 1.0f - uvoffset.Y;
          break;
        case TileMode.None:
        default:
          // No tiling
          _effect.Parameters[PARAM_TILE_U] = 4; // D3DTADDRESS_BORDER
          _effect.Parameters[PARAM_TILE_V] = 4; // D3DTADDRESS_BORDER
          break;
      }

      _effect.Parameters[PARAM_RELATIVE_TRANSFORM] = _relativeTransformCache;
      _effect.Parameters[PARAM_TRANSFORM] = GetCachedFinalBrushTransform();
      _effect.Parameters[PARAM_OPACITY] = (float) (Opacity * renderContext.Opacity);
      _effect.Parameters[PARAM_TEXTURE_VIEWPORT] = _textureViewport;
      _effect.Parameters[PARAM_BRUSH_TRANSFORM] = _brushTransform;
      _effect.Parameters[PARAM_U_OFFSET] = uvoffset.X;
      _effect.Parameters[PARAM_V_OFFSET] = uvoffset.Y;
    }
开发者ID:joconno4,项目名称:MediaPortal-2,代码行数:46,代码来源:TileBrush.cs

示例13: Render

 public override void Render(RenderContext renderContext, Stretch stretchMode, StretchDirection stretchDirection)
 {
   if (!IsAllocated)
     return;
   SizeF rawSourceSize = RawSourceSize;
   SizeF modifiedSourceSize = StretchSource(_imageContext.RotatedFrameSize, rawSourceSize, stretchMode, stretchDirection);
   Vector4 frameData = new Vector4(rawSourceSize.Width, rawSourceSize.Height, (float) EffectTimer, 0);
   if (_primitiveBuffer != null && _imageContext.StartRender(renderContext, modifiedSourceSize, Texture, TextureClip, BorderColor, frameData))
   {
     _primitiveBuffer.Render(0);
     _imageContext.EndRender();
   }
 }
开发者ID:aspik,项目名称:MediaPortal-2,代码行数:13,代码来源:TextureImageSource.cs

示例14: BeginRenderOpacityBrushOverride

 protected override bool BeginRenderOpacityBrushOverride(Texture tex, RenderContext renderContext)
 {
   throw new NotImplementedException("VideoBrush doesn't support being rendered as an opacity brush");
 }
开发者ID:joconno4,项目名称:MediaPortal-2,代码行数:4,代码来源:VideoBrush.cs

示例15: BeginRenderBrushOverride

    protected override bool BeginRenderBrushOverride(PrimitiveBuffer primitiveContext, RenderContext renderContext)
    {
      if (Texture == null)
        return false;

      Matrix finalTransform = renderContext.Transform.Clone();

      if (_refresh) 
      {
        RefreshEffectParameters();
        _effect = ContentManager.Instance.GetEffect(_simplemode ? EFFECT_TILE_SIMPLE : EFFECT_TILE);
        _refresh = false;
      }

      if (_simplemode)
        SetSimpleEffectParameters(renderContext);   
      else
        SetEffectParameters(renderContext);  

      _effect.StartRender(Texture, finalTransform);

      return true;
    }
开发者ID:joconno4,项目名称:MediaPortal-2,代码行数:23,代码来源:TileBrush.cs


注:本文中的MediaPortal.UI.SkinEngine.Rendering.RenderContext类示例由纯净天空整理自Github/MSDocs等开源代码及文档管理平台,相关代码片段筛选自各路编程大神贡献的开源项目,源码版权归原作者所有,传播和使用请参考对应项目的License;未经允许,请勿转载。