本文整理汇总了C#中MatterHackers.Agg.Image.ImageBuffer.StrideInBytes方法的典型用法代码示例。如果您正苦于以下问题:C# ImageBuffer.StrideInBytes方法的具体用法?C# ImageBuffer.StrideInBytes怎么用?C# ImageBuffer.StrideInBytes使用的例子?那么恭喜您, 这里精选的方法代码示例或许可以为您提供帮助。您也可以进一步了解该方法所在类MatterHackers.Agg.Image.ImageBuffer
的用法示例。
在下文中一共展示了ImageBuffer.StrideInBytes方法的10个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于系统推荐出更棒的C#代码示例。
示例1: DoYBlur
public static void DoYBlur(ImageBuffer sourceDest)
{
if (sourceDest.BitDepth != 8)
{
throw new NotImplementedException("We only work with 8 bit at the moment.");
}
int height = sourceDest.Height;
int width = sourceDest.Width;
byte[] buffer = sourceDest.GetBuffer();
int strideInBytes = sourceDest.StrideInBytes();
byte[] cache = new byte[height];
for (int x = 0; x < width; x++)
{
int offset = x;
for (int y = 0; y < height; y++)
{
cache[y] = buffer[offset];
offset += strideInBytes;
}
offset = x;
for (int y = 1; y < height - 1; y++)
{
int newValue = (cache[y - 1] + cache[y] * 2 + cache[y + 1] + 2) / 4; // the + 2 is so that we will round correctly
buffer[offset] = (byte)newValue;
offset += strideInBytes;
}
}
}
示例2: DoErode3x3MinValue
public static void DoErode3x3MinValue(ImageBuffer source, ImageBuffer dest)
{
if (source.BitDepth != 32 || dest.BitDepth != 32)
{
throw new NotImplementedException("We only work with 32 bit at the moment.");
}
if (source.Width != dest.Width || source.Height != dest.Height)
{
throw new NotImplementedException("Source and Dest have to be the same size");
}
int height = source.Height;
int width = source.Width;
int sourceStrideInBytes = source.StrideInBytes();
int destStrideInBytes = dest.StrideInBytes();
byte[] sourceBuffer = source.GetBuffer();
byte[] destBuffer = dest.GetBuffer();
// This can be made much faster by holding the buffer pointer and offsets better // LBB 2013 06 09
for (int testY = 1; testY < height - 1; testY++)
{
for (int testX = 1; testX < width - 1; testX++)
{
RGBA_Bytes minColor = RGBA_Bytes.White;
int sourceOffset = source.GetBufferOffsetXY(testX, testY - 1);
// x-1, y-1
//minColor = MinColor(sourceBuffer, minColor, sourceOffset - 4);
// x0, y-1
minColor = MinColor(sourceBuffer, minColor, sourceOffset + 0);
// x1, y-1
//minColor = MinColor(sourceBuffer, minColor, sourceOffset + 4);
// x-1, y0
minColor = MinColor(sourceBuffer, minColor, sourceOffset + sourceStrideInBytes - 4);
// x0, y0
minColor = MinColor(sourceBuffer, minColor, sourceOffset + sourceStrideInBytes + 0);
// x+1, y0
minColor = MinColor(sourceBuffer, minColor, sourceOffset + sourceStrideInBytes + 4);
// x-1, y+1
//minColor = MinColor(sourceBuffer, minColor, sourceOffset + sourceStrideInBytes * 2 - 4);
// x0, y+1
minColor = MinColor(sourceBuffer, minColor, sourceOffset + sourceStrideInBytes * 2 + 0);
// x+1, y+1
//minColor = MinColor(sourceBuffer, minColor, sourceOffset + sourceStrideInBytes * 2 + 4);
int destOffset = dest.GetBufferOffsetXY(testX, testY);
destBuffer[destOffset + 2] = minColor.red;
destBuffer[destOffset + 1] = minColor.green;
destBuffer[destOffset + 0] = minColor.blue;
destBuffer[destOffset + 3] = 255;
}
}
}
示例3: DoDilate3x3MaxValue
public static void DoDilate3x3MaxValue(ImageBuffer source, ImageBuffer dest)
{
if (source.BitDepth != 32 || dest.BitDepth != 32)
{
throw new NotImplementedException("We only work with 32 bit at the moment.");
}
if (source.Width != dest.Width || source.Height != dest.Height)
{
throw new NotImplementedException("Source and Dest have to be the same size");
}
int height = source.Height;
int width = source.Width;
int sourceStrideInBytes = source.StrideInBytes();
int destStrideInBytes = dest.StrideInBytes();
byte[] sourceBuffer = source.GetBuffer();
byte[] destBuffer = dest.GetBuffer();
for (int testY = 1; testY < height - 1; testY++)
{
for (int testX = 1; testX < width - 1; testX++)
{
RGBA_Bytes maxColor = RGBA_Bytes.Black;
int sourceOffset = source.GetBufferOffsetXY(testX, testY -1);
// x-1, y-1
//maxColor = MaxColor(sourceBuffer, maxColor, sourceOffset - 4);
// x0, y-1
maxColor = MaxColor(sourceBuffer, maxColor, sourceOffset + 0);
// x1, y-1
//maxColor = MaxColor(sourceBuffer, maxColor, sourceOffset + 4);
// x-1, y0
maxColor = MaxColor(sourceBuffer, maxColor, sourceOffset + sourceStrideInBytes - 4);
// x0, y0
maxColor = MaxColor(sourceBuffer, maxColor, sourceOffset + sourceStrideInBytes + 0);
// x+1, y0
maxColor = MaxColor(sourceBuffer, maxColor, sourceOffset + sourceStrideInBytes + 4);
// x-1, y+1
//maxColor = MaxColor(sourceBuffer, maxColor, sourceOffset + sourceStrideInBytes * 2 - 4);
// x0, y+1
maxColor = MaxColor(sourceBuffer, maxColor, sourceOffset + sourceStrideInBytes * 2 + 0);
// x+1, y+1
//maxColor = MaxColor(sourceBuffer, maxColor, sourceOffset + sourceStrideInBytes * 2 + 4);
int destOffset = dest.GetBufferOffsetXY(testX, testY);
destBuffer[destOffset + 2] = maxColor.red;
destBuffer[destOffset + 1] = maxColor.green;
destBuffer[destOffset + 0] = maxColor.blue;
destBuffer[destOffset + 3] = 255;
}
}
}
示例4: DoDilate3x3Binary
public static void DoDilate3x3Binary(ImageBuffer source, ImageBuffer dest, int threshold)
{
if (source.BitDepth != 32 || dest.BitDepth != 32)
{
throw new NotImplementedException("We only work with 32 bit at the moment.");
}
if (source.Width != dest.Width || source.Height != dest.Height)
{
throw new NotImplementedException("Source and Dest have to be the same size");
}
int height = source.Height;
int width = source.Width;
int sourceStrideInBytes = source.StrideInBytes();
int destStrideInBytes = dest.StrideInBytes();
byte[] sourceBuffer = source.GetBuffer();
byte[] destBuffer = dest.GetBuffer();
for (int testY = 1; testY < height-1; testY++)
{
for (int testX = 1; testX < width - 1; testX++)
{
for (int sourceY = -1; sourceY <= 1; sourceY++)
{
for (int sourceX = -1; sourceX <= 1; sourceX++)
{
int sourceOffset = source.GetBufferOffsetXY(testX + sourceX, testY + sourceY);
if (sourceBuffer[sourceOffset] > threshold)
{
int destOffset = dest.GetBufferOffsetXY(testX, testY);
destBuffer[destOffset++] = 255;
destBuffer[destOffset++] = 255;
destBuffer[destOffset++] = 255;
destBuffer[destOffset++] = 255;
}
}
}
}
}
}
示例5: Equals
public bool Equals(ImageBuffer b, int maxError = 0)
{
if (Width == b.Width
&& Height == b.Height
&& BitDepth == b.BitDepth
&& StrideInBytes() == b.StrideInBytes()
&& m_OriginOffset == b.m_OriginOffset)
{
int bytesPerPixel = BitDepth / 8;
int aDistanceBetweenPixels = GetBytesBetweenPixelsInclusive();
int bDistanceBetweenPixels = b.GetBytesBetweenPixelsInclusive();
byte[] aBuffer = GetBuffer();
byte[] bBuffer = b.GetBuffer();
for (int y = 0; y < Height; y++)
{
int aBufferOffset = GetBufferOffsetY(y);
int bBufferOffset = b.GetBufferOffsetY(y);
for (int x = 0; x < Width; x++)
{
for (int byteIndex = 0; byteIndex < bytesPerPixel; byteIndex++)
{
byte aByte = aBuffer[aBufferOffset + byteIndex];
byte bByte = bBuffer[bBufferOffset + byteIndex];
if (aByte < (bByte - maxError) || aByte > (bByte + maxError))
{
return false;
}
}
aBufferOffset += aDistanceBetweenPixels;
bBufferOffset += bDistanceBetweenPixels;
}
}
return true;
}
return false;
}
示例6: ImageBuffer
public ImageBuffer(ImageBuffer sourceImage)
{
SetDimmensionAndFormat(sourceImage.Width, sourceImage.Height, sourceImage.StrideInBytes(), sourceImage.BitDepth, sourceImage.GetBytesBetweenPixelsInclusive(), true);
int offset = sourceImage.GetBufferOffsetXY(0, 0);
byte[] buffer = sourceImage.GetBuffer();
byte[] newBuffer = new byte[buffer.Length];
agg_basics.memcpy(newBuffer, offset, buffer, offset, buffer.Length - offset);
SetBuffer(newBuffer, offset);
SetRecieveBlender(sourceImage.GetRecieveBlender());
}
示例7: GetCurrentScreen
public static ImageBuffer GetCurrentScreen()
{
ImageBuffer screenCapture = new ImageBuffer();
Size sz = System.Windows.Forms.Screen.PrimaryScreen.Bounds.Size;
IntPtr hDesk = GetDesktopWindow();
IntPtr hSrce = GetWindowDC(hDesk);
IntPtr hDest = CreateCompatibleDC(hSrce);
IntPtr hBmp = CreateCompatibleBitmap(hSrce, sz.Width, sz.Height);
IntPtr hOldBmp = SelectObject(hDest, hBmp);
bool b = BitBlt(hDest, 0, 0, sz.Width, sz.Height, hSrce, 0, 0, CopyPixelOperation.SourceCopy | CopyPixelOperation.CaptureBlt);
Bitmap bmpScreenCapture = Bitmap.FromHbitmap(hBmp);
SelectObject(hDest, hOldBmp);
DeleteObject(hBmp);
DeleteDC(hDest);
ReleaseDC(hDesk, hSrce);
//bmpScreenCapture.Save("bitmapsave.png");
screenCapture = new ImageBuffer(bmpScreenCapture.Width, bmpScreenCapture.Height, 32, new BlenderBGRA());
BitmapData bitmapData = bmpScreenCapture.LockBits(new Rectangle(0, 0, bmpScreenCapture.Width, bmpScreenCapture.Height), System.Drawing.Imaging.ImageLockMode.ReadWrite, bmpScreenCapture.PixelFormat);
int offset;
byte[] buffer = screenCapture.GetBuffer(out offset);
int bitmapDataStride = bitmapData.Stride;
int backBufferStrideInBytes = screenCapture.StrideInBytes();
int backBufferHeight = screenCapture.Height;
int backBufferHeightMinusOne = backBufferHeight - 1;
unsafe
{
byte* bitmapDataScan0 = (byte*)bitmapData.Scan0;
fixed (byte* pSourceFixed = &buffer[offset])
{
byte* pSource = bitmapDataScan0 + bitmapDataStride * backBufferHeightMinusOne;
byte* pDestBuffer = pSourceFixed;
for (int y = 0; y < screenCapture.Height; y++)
{
int* pSourceInt = (int*)pSource;
pSourceInt -= (bitmapDataStride * y / 4);
int* pDestBufferInt = (int*)pDestBuffer;
pDestBufferInt += (backBufferStrideInBytes * y / 4);
for (int x = 0; x < screenCapture.Width; x++)
{
pDestBufferInt[x] = pSourceInt[x];
}
}
}
}
bmpScreenCapture.UnlockBits(bitmapData);
bmpScreenCapture.Dispose();
return screenCapture;
}
示例8: UpdateImageBuffer
internal void UpdateImageBuffer(ImageBuffer destImageBuffer, Bitmap sourceBitmap)
{
BitmapData bitmapData = null;
bool isLocked = false;
if (destImageBuffer != null)
{
if (!isLocked)
{
bitmapData = sourceBitmap.LockBits(new Rectangle(0, 0, sourceBitmap.Width, sourceBitmap.Height), System.Drawing.Imaging.ImageLockMode.ReadWrite, sourceBitmap.PixelFormat);
}
int destBufferStrideInBytes = destImageBuffer.StrideInBytes();
int destBufferHeight = destImageBuffer.Height;
int destBufferWidth = destImageBuffer.Width;
int destBufferHeightMinusOne = destBufferHeight - 1;
int bitmapDataStride = bitmapData.Stride;
int offset;
byte[] buffer = destImageBuffer.GetBuffer(out offset);
if (flipY)
{
unsafe
{
byte* bitmapDataScan0 = (byte*)bitmapData.Scan0;
fixed (byte* pDestFixed = &buffer[offset])
{
byte* pSource = bitmapDataScan0;
for (int y = 0; y < destBufferHeight; y++)
{
byte* pDest = pDestFixed + destBufferStrideInBytes * (destBufferHeight - 1 - y);
for (int x = 0; x < destBufferWidth; x++)
{
pDest[x * 4 + 0] = pSource[x * 3 + 0];
pDest[x * 4 + 1] = pSource[x * 3 + 1];
pDest[x * 4 + 2] = pSource[x * 3 + 2];
pDest[x * 4 + 3] = 255;
}
pSource += bitmapDataStride;
}
}
}
}
else
{
unsafe
{
byte* bitmapDataScan0 = (byte*)bitmapData.Scan0;
fixed (byte* pDestFixed = &buffer[offset])
{
byte* pSource = bitmapDataScan0;
for (int y = 0; y < destBufferHeight; y++)
{
byte* pDest = pDestFixed + destBufferStrideInBytes * (y);
for (int x = 0; x < destBufferWidth; x++)
{
pDest[x * 4 + 0] = pSource[x * 3 + 0];
pDest[x * 4 + 1] = pSource[x * 3 + 1];
pDest[x * 4 + 2] = pSource[x * 3 + 2];
pDest[x * 4 + 3] = 255;
}
pSource += bitmapDataStride;
}
}
}
}
if (!isLocked)
{
sourceBitmap.UnlockBits(bitmapData);
}
}
}
示例9: Fill
public void Fill(ImageBuffer bufferToFillOn, int x, int y)
{
unchecked // this way we can overflow the uint on negative and get a big number
{
if ((uint)x > bufferToFillOn.Width || (uint)y > bufferToFillOn.Height)
{
return;
}
}
destImage = bufferToFillOn;
imageStride = destImage.StrideInBytes();
destBuffer = destImage.GetBuffer();
int imageWidth = destImage.Width;
int imageHeight = destImage.Height;
pixelsChecked = new bool[destImage.Width * destImage.Height];
int startColorBufferOffset = destImage.GetBufferOffsetXY(x, y);
fillRule.SetStartColor(new RGBA_Bytes(destImage.GetBuffer()[startColorBufferOffset + 2], destImage.GetBuffer()[startColorBufferOffset + 1], destImage.GetBuffer()[startColorBufferOffset]));
LinearFill(x, y);
while (ranges.Count > 0)
{
Range range = ranges.Dequeue();
int downY = range.y - 1;
int upY = range.y + 1;
int downPixelOffset = (imageWidth * (range.y - 1)) + range.startX;
int upPixelOffset = (imageWidth * (range.y + 1)) + range.startX;
for (int rangeX = range.startX; rangeX <= range.endX; rangeX++)
{
if (range.y > 0)
{
if (!pixelsChecked[downPixelOffset])
{
int bufferOffset = destImage.GetBufferOffsetXY(rangeX, downY);
if (fillRule.CheckPixel(destBuffer, bufferOffset))
{
LinearFill(rangeX, downY);
}
}
}
if (range.y < (imageHeight - 1))
{
if (!pixelsChecked[upPixelOffset])
{
int bufferOffset = destImage.GetBufferOffsetXY(rangeX, upY);
if (fillRule.CheckPixel(destBuffer, bufferOffset))
{
LinearFill(rangeX, upY);
}
}
}
upPixelOffset++;
downPixelOffset++;
}
}
}
示例10: MarchingSquaresByte
public MarchingSquaresByte(ImageBuffer imageToMarch, PositiveArea0to1 thresholdFunction, int debugColor)
{
thersholdPerPixel = new double[imageToMarch.Width * imageToMarch.Height];
{
byte[] buffer = imageToMarch.GetBuffer();
int strideInBytes = imageToMarch.StrideInBytes();
for (int y = 0; y < imageToMarch.Height; y++)
{
int imageBufferOffset = imageToMarch.GetBufferOffsetY(y);
int thresholdBufferOffset = y * imageToMarch.Width;
for (int x = 0; x < imageToMarch.Width; x++)
{
int imageBufferOffsetWithX = imageBufferOffset + x * 4;
thersholdPerPixel[thresholdBufferOffset + x] = thresholdFunction(GetRGBA(buffer, imageBufferOffsetWithX));
}
}
}
this.thresholdFunction = thresholdFunction;
this.imageToMarch = imageToMarch;
this.debugColor = debugColor;
CreateLineSegments();
}