本文整理汇总了C#中MUd.UruStream.BufferWriter方法的典型用法代码示例。如果您正苦于以下问题:C# UruStream.BufferWriter方法的具体用法?C# UruStream.BufferWriter怎么用?C# UruStream.BufferWriter使用的例子?那么恭喜您, 这里精选的方法代码示例或许可以为您提供帮助。您也可以进一步了解该方法所在类MUd.UruStream
的用法示例。
在下文中一共展示了UruStream.BufferWriter方法的4个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于系统推荐出更棒的C#代码示例。
示例1: Connect
public override bool Connect()
{
if (!base.Connect()) return false;
//Send the FileConnectHeader
UruStream s = new UruStream(new NetworkStream(fSocket, false));
s.BufferWriter();
fHeader.Write(s);
s.WriteUInt(12); //Size
s.WriteUInt(0);
s.WriteUInt(0);
s.FlushWriter();
s.Close();
fSocket.BeginReceive(new byte[4], 0, 4, SocketFlags.Peek, new AsyncCallback(IReceive), null);
return true;
}
示例2: Connect
public override bool Connect()
{
if (!base.Connect()) return false;
//Send the GateConnectHeader
UruStream s = new UruStream(new NetworkStream(fSocket, false));
s.BufferWriter();
fHeader.Write(s);
s.WriteInt(20);
s.WriteBytes(Guid.Empty.ToByteArray());
s.FlushWriter();
s.Close();
//Init encryption
if (!base.NetCliConnect(4))
return false;
fSocket.BeginReceive(new byte[2], 0, 2, SocketFlags.Peek, new AsyncCallback(IReceive), null);
return true;
}
示例3: NetCliConnect
protected virtual bool NetCliConnect(int g)
{
UruStream s = new UruStream(new NetworkStream(fSocket, false));
//NetCliConnect
ISetupKeys(g);
s.BufferWriter();
s.WriteByte((byte)NetCliConnectMsg.kNetCliConnect);
s.WriteByte(66);
s.WriteBytes(fDhData);
s.FlushWriter();
//Recv NetCliEncrypt
if (s.ReadByte() != (byte)NetCliConnectMsg.kNetCliEncrypt) { fSocket.Close(); return false; }
byte[] seed = s.ReadBytes((int)(s.ReadByte() - 2));
ISetupEncryption(seed);
s.Close();
return true;
}
示例4: Connect
public override bool Connect()
{
if (!base.Connect()) return false;
//Send the AuthConnectHeader
UruStream s = new UruStream(new NetworkStream(fSocket, false));
s.BufferWriter();
fHeader.Write(s);
s.WriteInt(20);
s.WriteBytes(Guid.Empty.ToByteArray());
s.FlushWriter();
s.Close();
//Init encryption
if(!base.NetCliConnect(41))
return false;
//Register the client...
//Don't require the user to do this.
Auth_RegisterRequest req = new Auth_RegisterRequest();
req.fBuildID = fHeader.fBuildID;
fStream.BufferWriter();
fStream.WriteUShort((ushort)AuthCli2Srv.ClientRegisterRequest);
req.Write(fStream);
fStream.FlushWriter();
fSocket.BeginReceive(new byte[2], 0, 2, SocketFlags.Peek, new AsyncCallback(IReceive), null);
fChgHack.Reset(); fChgHack.WaitOne();
return true;
}