本文整理汇总了C#中MCPink.Player.SendDie方法的典型用法代码示例。如果您正苦于以下问题:C# Player.SendDie方法的具体用法?C# Player.SendDie怎么用?C# Player.SendDie使用的例子?那么恭喜您, 这里精选的方法代码示例或许可以为您提供帮助。您也可以进一步了解该方法所在类MCPink.Player
的用法示例。
在下文中一共展示了Player.SendDie方法的3个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于系统推荐出更棒的C#代码示例。
示例1: Use
//.........这里部分代码省略.........
if (!who.MarkPossessed())
{
return;
}
p.invincible = false;
Command.all.Find("hide").Use(p, "");
Player.SendMessage(p, "Stopped possessing " + who.color + who.name + Server.DefaultColor + ".");
return;
}
}
else if (message == p.possess)
{
Player who = Player.Find(p.possess);
if (who == null)
{
p.possess = "";
Player.SendMessage(p, "Possession disabled.");
return;
}
if (who == p)
{
Player.SendMessage(p, "Cannot possess yourself!");
return;
}
who.following = "";
who.canBuild = true;
p.possess = "";
if (!who.MarkPossessed())
{
return;
}
p.invincible = false;
Command.all.Find("hide").Use(p, "");
Player.SendMessage(p, "Stopped possessing " + who.color + who.name + Server.DefaultColor + ".");
return;
}
else
{
Player who = Player.Find(message);
if (who == null)
{
Player.SendMessage(p, "Could not find player.");
return;
}
if (who.group.Permission >= p.group.Permission)
{
Player.SendMessage(p, "Cannot possess someone of equal or greater rank.");
return;
}
if (who.possess != "")
{
Player.SendMessage(p, "That player is currently possessing someone!");
return;
}
if (who.following != "")
{
Player.SendMessage(p, "That player is either following someone or already possessed.");
return;
}
if (p.possess != "")
{
Player oldwho = Player.Find(p.possess);
if (oldwho != null)
{
oldwho.following = "";
oldwho.canBuild = true;
if (!oldwho.MarkPossessed())
{
return;
}
//p.SendSpawn(oldwho.id, oldwho.color + oldwho.name, oldwho.pos[0], oldwho.pos[1], oldwho.pos[2], oldwho.rot[0], oldwho.rot[1]);
}
}
Command.all.Find("tp").Use(p, who.name);
if (!p.hidden)
{
Command.all.Find("hide").Use(p, "");
}
p.possess = who.name;
who.following = p.name;
if (!p.invincible)
{
p.invincible = true;
}
bool result = (skin == "#") ? who.MarkPossessed() : who.MarkPossessed(p.name);
if (!result)
{
return;
}
p.SendDie(who.id);
who.canBuild = false;
Player.SendMessage(p, "Successfully possessed " + who.color + who.name + Server.DefaultColor + ".");
}
}
catch (Exception e)
{
Server.ErrorLog(e);
Player.SendMessage(p, "There was an error.");
}
}
示例2: Use
public override void Use(Player p, string message)
{
if (!p.canBuild)
{
Player.SendMessage(p, "You're currently being &4possessed" + Server.DefaultColor + "!");
return;
}
try
{
bool stealth = false;
if (message != "")
{
if (message == "#")
{
if (p.following != "")
{
stealth = true;
message = "";
}
else
{
Help(p);
return;
}
}
else if (message.IndexOf(' ') != -1)
{
if (message.Split(' ')[0] == "#")
{
if (p.hidden) stealth = true;
message = message.Split(' ')[1];
}
}
}
Player who = Player.Find(message);
if (message == "" && p.following == "") {
Help(p);
return;
}
else if (message == "" && p.following != "" || message == p.following)
{
who = Player.Find(p.following);
p.following = "";
if (p.hidden)
{
if (who != null)
p.SendSpawn(who.id, who.color + who.name, who.pos[0], who.pos[1], who.pos[2], who.rot[0], who.rot[1]);
if (!stealth)
{
Command.all.Find("hide").Use(p, "");
}
else
{
if (who != null)
{
Player.SendMessage(p, "You have stopped following " + who.color + who.name + Server.DefaultColor + " and remained hidden.");
}
else
{
Player.SendMessage(p, "Following stopped.");
}
}
return;
}
}
if (who == null) { Player.SendMessage(p, "Could not find player."); return; }
else if (who == p) { Player.SendMessage(p, "Cannot follow yourself."); return; }
else if (who.group.Permission >= p.group.Permission) { Player.SendMessage(p, "Cannot follow someone of equal or greater rank."); return; }
else if (who.following != "") { Player.SendMessage(p, who.name + " is already following " + who.following); return; }
if (!p.hidden) Command.all.Find("hide").Use(p, "");
if (p.level != who.level) Command.all.Find("tp").Use(p, who.name);
if (p.following != "")
{
who = Player.Find(p.following);
p.SendSpawn(who.id, who.color + who.name, who.pos[0], who.pos[1], who.pos[2], who.rot[0], who.rot[1]);
}
who = Player.Find(message);
p.following = who.name;
Player.SendMessage(p, "Following " + who.name + ". Use \"/follow\" to stop.");
p.SendDie(who.id);
}
catch (Exception e) { Server.ErrorLog(e); Player.SendMessage(p, "Error occured"); }
}
示例3: Use
public override void Use(Player p, string message)
{
if (message == "") { Help(p); return; }
try
{
Level foundLevel = Level.Find(message);
if (foundLevel != null)
{
Level startLevel = p.level;
GC.Collect();
if (p.level == foundLevel) { Player.SendMessage(p, "You are already in \"" + foundLevel.name + "\"."); return; }
if (!p.ignorePermission)
if (p.group.Permission < foundLevel.permissionvisit) { Player.SendMessage(p, "You're not allowed to go to " + foundLevel.name + "."); return; }
p.Loading = true;
foreach (Player pl in Player.players) if (p.level == pl.level && p != pl) p.SendDie(pl.id);
foreach (PlayerBot b in PlayerBot.playerbots) if (p.level == b.level) p.SendDie(b.id);
Player.GlobalDie(p, true);
p.level = foundLevel; p.SendUserMOTD(); p.SendMap();
GC.Collect();
ushort x = (ushort)((0.5 + foundLevel.spawnx) * 32);
ushort y = (ushort)((1 + foundLevel.spawny) * 32);
ushort z = (ushort)((0.5 + foundLevel.spawnz) * 32);
if (!p.hidden) Player.GlobalSpawn(p, x, y, z, foundLevel.rotx, foundLevel.roty, true);
else unchecked { p.SendPos((byte)-1, x, y, z, foundLevel.rotx, foundLevel.roty); }
foreach (Player pl in Player.players)
if (pl.level == p.level && p != pl && !pl.hidden)
p.SendSpawn(pl.id, pl.color + pl.name, pl.pos[0], pl.pos[1], pl.pos[2], pl.rot[0], pl.rot[1]);
foreach (PlayerBot b in PlayerBot.playerbots)
if (b.level == p.level)
p.SendSpawn(b.id, b.color + b.name, b.pos[0], b.pos[1], b.pos[2], b.rot[0], b.rot[1]);
if (!p.hidden) Player.GlobalChat(p, p.color + "*" + p.name + Server.DefaultColor + " went to &b" + foundLevel.name, false);
p.Loading = false;
bool skipUnload = false;
if (startLevel.unload && !startLevel.name.Contains("&cMuseum "))
{
foreach (Player pl in Player.players) if (pl.level == startLevel) skipUnload = true;
if (!skipUnload && Server.AutoLoad) startLevel.Unload();
}
}
else if (Server.AutoLoad)
{
Command.all.Find("load").Use(p, message);
foundLevel = Level.Find(message);
if (foundLevel != null) Use(p, message);
}
else Player.SendMessage(p, "There is no level \"" + message + "\" loaded.");
GC.Collect();
GC.WaitForPendingFinalizers();
}
catch (Exception e) { Server.ErrorLog(e); }
}