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C# StaticObject.getSetting方法代码示例

本文整理汇总了C#中KerbalKonstructs.StaticObjects.StaticObject.getSetting方法的典型用法代码示例。如果您正苦于以下问题:C# StaticObject.getSetting方法的具体用法?C# StaticObject.getSetting怎么用?C# StaticObject.getSetting使用的例子?那么恭喜您, 这里精选的方法代码示例或许可以为您提供帮助。您也可以进一步了解该方法所在KerbalKonstructs.StaticObjects.StaticObject的用法示例。


在下文中一共展示了StaticObject.getSetting方法的15个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于系统推荐出更棒的C#代码示例。

示例1: addStatic

        public void addStatic(StaticObject obj)
        {
            String bodyName = ((CelestialBody) obj.getSetting("CelestialBody")).bodyName;
            String groupName = (string) obj.getSetting("Group");

            //Debug.Log("Creating object in group " + obj.groupName);

            if (!groupList.ContainsKey(bodyName))
                groupList.Add(bodyName, new Dictionary<string, StaticGroup>());

            if (!groupList[bodyName].ContainsKey(groupName))
            {
                //StaticGroup group = new StaticGroup(bodyName, groupName);
                StaticGroup group = new StaticGroup(groupName, bodyName);
                //Ungrouped objects get individually cached. New acts the same as Ungrouped but stores unsaved statics instead.
                if (groupName == "Ungrouped")
                {
                    group.alwaysActive = true;
                    //group.active = true;
                }

                group.active = true;

                groupList[bodyName].Add(groupName, group);
            }

            groupList[bodyName][groupName].addStatic(obj);
        }
开发者ID:AlphaAsh,项目名称:Kerbal-Konstructs_DEV,代码行数:28,代码来源:StaticDatabase.cs

示例2: CacheHangaredCraft

        public static void CacheHangaredCraft(StaticObject obj)
        {
            string sInStorage = (string)obj.getSetting("InStorage");
            string sInStorage2 = (string)obj.getSetting("TargetID");
            string sInStorage3 = (string)obj.getSetting("TargetType");

            foreach (Vessel vVesselStored in FlightGlobals.Vessels)
            {
                if (vVesselStored == null) continue;
                if (!vVesselStored.loaded) continue;
                if (vVesselStored.vesselType == VesselType.SpaceObject) continue;
                if (vVesselStored.vesselType == VesselType.Debris) continue;
                if (vVesselStored.vesselType == VesselType.EVA) continue;
                if (vVesselStored.vesselType == VesselType.Flag) continue;
                if (vVesselStored.vesselType == VesselType.Unknown) continue;

                string sHangarSpace = "None";
                // If a vessel is hangared
                if (vVesselStored.id.ToString() == sInStorage)
                    sHangarSpace = "InStorage";
                if (vVesselStored.id.ToString() == sInStorage2)
                    sHangarSpace = "TargetID";
                if (vVesselStored.id.ToString() == sInStorage3)
                    sHangarSpace = "TargetType";

                if (sHangarSpace != "None")
                {
                    if (vVesselStored == FlightGlobals.ActiveVessel)
                    {
                        // Craft has been taken control
                        // Empty the hangar
                        obj.setSetting(sHangarSpace, "None");
                        PersistenceUtils.saveStaticPersistence(obj);
                    }
                    else
                    {
                        // Hide the vessel - it is in the hangar
                        if (vVesselStored != null)
                        {
                            foreach (Part p in vVesselStored.Parts)
                            {
                                if (p != null && p.gameObject != null)
                                    p.gameObject.SetActive(false);
                                else
                                    continue;
                            }

                            vVesselStored.MakeInactive();
                            vVesselStored.enabled = false;

                            if (vVesselStored.loaded)
                                vVesselStored.Unload();
                        }
                    }
                }
            }
        }
开发者ID:AlphaAsh,项目名称:Kerbal-Konstructs_DEV,代码行数:57,代码来源:HangarGUI.cs

示例3: changeGroup

        public void changeGroup(StaticObject obj, string newGroup)
        {
            String bodyName = ((CelestialBody)obj.getSetting("CelestialBody")).bodyName;
            String groupName = (string)obj.getSetting("Group");

            groupList[bodyName][groupName].removeStatic(obj);
            obj.setSetting("Group", newGroup);
            addStatic(obj);
        }
开发者ID:USAF21056,项目名称:Kerbal-Konstructs,代码行数:9,代码来源:StaticDatabase.cs

示例4: doFuelIn

        public static void doFuelIn(StaticObject selectedObject)
        {
            if (SelectedResource == null) return;
            if (SelectedTank == null) return;

            string sResource1 = getResourceAlt(selectedObject, "LiquidFuel");
            string sResource2 = getResourceAlt(selectedObject, "Oxidizer");
            string sResource3 = getResourceAlt(selectedObject, "Monopropellant");

            if (SelectedResource.resourceName == sResource3 && !bMoFIn) return;
            if (SelectedResource.resourceName == sResource1 && !bLqFIn) return;
            if (SelectedResource.resourceName == sResource2 && !bOxFIn) return;

            if (SelectedResource.resourceName == sResource3 && fMoFCurrent >= fMoFMax) return;
            if (SelectedResource.resourceName == sResource1 && fLqFCurrent >= fLqFMax) return;
            if (SelectedResource.resourceName == sResource2 && fOxFCurrent >= fOxFMax) return;

            if (SelectedResource.amount <= 0) return;

            float dStaticFuel;

            SelectedResource.amount = SelectedResource.amount - fTransferRate;
            if (SelectedResource.amount < 0) SelectedResource.amount = 0;

            if (SelectedResource.resourceName == sResource3)
            {
                dStaticFuel = ((float)selectedObject.getSetting("MoFCurrent")) + fTransferRate;
                if (dStaticFuel > fMoFMax) dStaticFuel = fMoFMax;
                selectedObject.setSetting("MoFCurrent", dStaticFuel);
            }
            if (SelectedResource.resourceName == sResource1)
            {
                dStaticFuel = ((float)selectedObject.getSetting("LqFCurrent")) + fTransferRate;
                if (dStaticFuel > fLqFMax) dStaticFuel = fLqFMax;
                selectedObject.setSetting("LqFCurrent", dStaticFuel);
            }
            if (SelectedResource.resourceName == sResource2)
            {
                dStaticFuel = ((float)selectedObject.getSetting("OxFCurrent")) + fTransferRate;
                if (dStaticFuel > fOxFMax) dStaticFuel = fOxFMax;
                selectedObject.setSetting("OxFCurrent", dStaticFuel);
            }
        }
开发者ID:AlphaAsh,项目名称:Kerbal-Konstructs_DEV,代码行数:43,代码来源:FuelTanksGUI.cs

示例5: createLaunchSite

        // Add a launchsite to the KK launchsite and custom space centre database
        // Please note there's some near hackery here to get KSP to recognise additional launchsites and space centres
        public static void createLaunchSite(StaticObject obj)
        {
            if (obj.settings.ContainsKey("LaunchSiteName") && obj.gameObject.transform.Find((string) obj.getSetting("LaunchPadTransform")) != null)
            {
                obj.gameObject.transform.name = (string) obj.getSetting("LaunchSiteName");
                obj.gameObject.name = (string) obj.getSetting("LaunchSiteName");

                CelestialBody CelBody = (CelestialBody)obj.getSetting("CelestialBody");
                var objectpos = CelBody.transform.InverseTransformPoint(obj.gameObject.transform.position);
                var dObjectLat = NavUtils.GetLatitude(objectpos);
                var dObjectLon = NavUtils.GetLongitude(objectpos);
                var disObjectLat = dObjectLat * 180 / Math.PI;
                var disObjectLon = dObjectLon * 180 / Math.PI;

                if (disObjectLon < 0) disObjectLon = disObjectLon + 360;
                obj.setSetting("RefLatitude", (float)disObjectLat);
                obj.setSetting("RefLongitude", (float)disObjectLon);

                foreach (FieldInfo fi in PSystemSetup.Instance.GetType().GetFields(BindingFlags.NonPublic | BindingFlags.Instance))
                {
                    if (fi.FieldType.Name == "SpaceCenterFacility[]")
                    {
                        PSystemSetup.SpaceCenterFacility[] facilities = (PSystemSetup.SpaceCenterFacility[])fi.GetValue(PSystemSetup.Instance);
                        if (PSystemSetup.Instance.GetSpaceCenterFacility((string) obj.getSetting("LaunchSiteName")) == null)
                        {
                            PSystemSetup.SpaceCenterFacility newFacility = new PSystemSetup.SpaceCenterFacility();
                            newFacility.name = "FacilityName";
                            newFacility.facilityName = (string) obj.getSetting("LaunchSiteName");
                            newFacility.facilityPQS = ((CelestialBody) obj.getSetting("CelestialBody")).pqsController;
                            newFacility.facilityTransformName = obj.gameObject.name;
                            newFacility.pqsName = ((CelestialBody) obj.getSetting("CelestialBody")).pqsController.name;
                            PSystemSetup.SpaceCenterFacility.SpawnPoint spawnPoint = new PSystemSetup.SpaceCenterFacility.SpawnPoint();
                            spawnPoint.name = (string) obj.getSetting("LaunchSiteName");
                            spawnPoint.spawnTransformURL = (string) obj.getSetting("LaunchPadTransform");
                            newFacility.spawnPoints = new PSystemSetup.SpaceCenterFacility.SpawnPoint[1];
                            newFacility.spawnPoints[0] = spawnPoint;
                            PSystemSetup.SpaceCenterFacility[] newFacilities = new PSystemSetup.SpaceCenterFacility[facilities.Length + 1];
                            for (int i = 0; i < facilities.Length; ++i)
                            {
                                newFacilities[i] = facilities[i];
                            }
                            newFacilities[newFacilities.Length - 1] = newFacility;
                            fi.SetValue(PSystemSetup.Instance, newFacilities);
                            facilities = newFacilities;

                            Texture logo = null;
                            Texture icon = null;

                            if (obj.settings.ContainsKey("LaunchSiteLogo"))
                            {
                                string sLogoPath = (string)obj.getSetting("LaunchSiteLogo");
                                logo = GameDatabase.Instance.GetTexture(sLogoPath, false);

                                if (logo == null)
                                    logo = GameDatabase.Instance.GetTexture(obj.model.path + "/" + obj.getSetting("LaunchSiteLogo"), false);
                            }

                            if (logo == null)
                                logo = defaultLaunchSiteLogo;

                            if(obj.settings.ContainsKey("LaunchSiteIcon"))
                            {
                                string sIconPath = (string)obj.getSetting("LaunchSiteIcon");
                                icon = GameDatabase.Instance.GetTexture(sIconPath, false);

                                if (icon == null)
                                    icon = GameDatabase.Instance.GetTexture(obj.model.path + "/" + obj.getSetting("LaunchSiteIcon"), false);
                            }

                            // TODO This is still hard-code and needs to use an API properly
                            launchSites.Add(new LaunchSite(
                                (string)obj.getSetting("LaunchSiteName"),
                                (obj.settings.ContainsKey("LaunchSiteAuthor")) ? (string)obj.getSetting("LaunchSiteAuthor") : (string)obj.model.getSetting("author"),
                                (SiteType)obj.getSetting("LaunchSiteType"),
                                logo,
                                icon,
                                (string)obj.getSetting("LaunchSiteDescription"),
                                (string)obj.getSetting("Category"),
                                (float)obj.getSetting("OpenCost"),
                                (float)obj.getSetting("CloseValue"),
                                "Closed",
                                (float)obj.getSetting("RefLongitude"),
                                (float)obj.getSetting("RefLatitude"),
                                (float)obj.getSetting("RadiusOffset"),
                                (obj.settings.ContainsKey("LaunchSiteLength")) ?
                                    (float)obj.getSetting("LaunchSiteLength") : (float)obj.model.getSetting("DefaultLaunchSiteLength"),
                                (obj.settings.ContainsKey("LaunchSiteWidth")) ?
                                    (float)obj.getSetting("LaunchSiteWidth") : (float)obj.model.getSetting("DefaultLaunchSiteWidth"),
                                (float)obj.getSetting("LaunchRefund"),
                                (float)obj.getSetting("RecoveryFactor"),
                                (float)obj.getSetting("RecoveryRange"),
                                obj.gameObject,
                                newFacility,
                                "No log",
                                (string)obj.getSetting("LaunchSiteNation")
                                ));
                        }
                        else
//.........这里部分代码省略.........
开发者ID:AlphaAsh,项目名称:Kerbal-Konstructs_DEV,代码行数:101,代码来源:LaunchSiteManager.cs

示例6: GetDistanceToGate

        public float GetDistanceToGate(StaticObject soGate, Vector3 vPos)
        {
            float fDistance = 0f;
            Vector3 vCenter = new Vector3(0, 0, 0);
            StaticObject soNearestPole = null;

            string sGroup = (string)soGate.getSetting("Group");
            string sFacType = (string)soGate.getSetting("FacilityType");
            soNearestPole = NavUtils.GetNearestFacility(soGate.gameObject.transform.position, sFacType + "P", sGroup);

            vCenter = Vector3.Lerp(soGate.gameObject.transform.position, soNearestPole.gameObject.transform.position, 0.5f);

            fDistance = Vector3.Distance(vCenter, vPos);
            return fDistance;
        }
开发者ID:AlphaAsh,项目名称:Kerbal-Konstructs_DEV,代码行数:15,代码来源:AirRacing.cs

示例7: GetGateWidth

        public float GetGateWidth(StaticObject soGate)
        {
            float fDistance = 0f;
            StaticObject soNearestPole = null;

            string sGroup = (string)soGate.getSetting("Group");
            string sFacType = (string)soGate.getSetting("FacilityType");
            soNearestPole = NavUtils.GetNearestFacility(soGate.gameObject.transform.position, sFacType + "P", sGroup);

            fDistance = Vector3.Distance(soGate.gameObject.transform.position, soNearestPole.gameObject.transform.position);
            return fDistance;
        }
开发者ID:AlphaAsh,项目名称:Kerbal-Konstructs_DEV,代码行数:12,代码来源:AirRacing.cs

示例8: GetNextGate

        public StaticObject GetNextGate(StaticObject StartLine, float fNextGate)
        {
            StaticObject soNextGate = null;
            string sGate = "Gate" + fNextGate.ToString();
            string sGroup = (string)StartLine.getSetting("Group");

            soNextGate = NavUtils.GetNearestFacility(StartLine.gameObject.transform.position, sGate, sGroup);

            return soNextGate;
        }
开发者ID:AlphaAsh,项目名称:Kerbal-Konstructs_DEV,代码行数:10,代码来源:AirRacing.cs

示例9: RemoveCorrectCraft

        public static void RemoveCorrectCraft(Vessel vVessel, StaticObject soHangar)
        {
            string sSpace = "InStorage";
            string sVesselID = vVessel.id.ToString();

            if (sVesselID == (string)soHangar.getSetting("TargetID"))
                sSpace = "TargetID";
            if (sVesselID == (string)soHangar.getSetting("TargetType"))
                sSpace = "TargetType";

            soHangar.setSetting(sSpace, "None");
            PersistenceUtils.saveStaticPersistence(soHangar);
        }
开发者ID:AlphaAsh,项目名称:Kerbal-Konstructs_DEV,代码行数:13,代码来源:HangarGUI.cs

示例10: DrawFromBarracks

 public static void DrawFromBarracks(StaticObject selectedFacility)
 {
     selectedFacility.setSetting("ProductionRateCurrent", (float)selectedFacility.getSetting("ProductionRateCurrent") - 1);
 }
开发者ID:Kerbas-ad-astra,项目名称:Kerbal-Konstructs_DEV,代码行数:4,代码来源:StaffGUI.cs

示例11: StaffingInterface

        public static void StaffingInterface(StaticObject selectedFacility)
        {
            LabelInfo = new GUIStyle(GUI.skin.label);
            LabelInfo.normal.background = null;
            LabelInfo.normal.textColor = Color.white;
            LabelInfo.fontSize = 13;
            LabelInfo.fontStyle = FontStyle.Bold;
            LabelInfo.padding.left = 3;
            LabelInfo.padding.top = 0;
            LabelInfo.padding.bottom = 0;

            BoxInfo = new GUIStyle(GUI.skin.box);
            BoxInfo.normal.textColor = Color.cyan;
            BoxInfo.fontSize = 13;
            BoxInfo.padding.top = 2;
            BoxInfo.padding.bottom = 1;
            BoxInfo.padding.left = 5;
            BoxInfo.padding.right = 5;
            BoxInfo.normal.background = null;

            ButtonSmallText = new GUIStyle(GUI.skin.button);
            ButtonSmallText.fontSize = 12;
            ButtonSmallText.fontStyle = FontStyle.Normal;

            fStaff = (float)selectedFacility.getSetting("StaffCurrent");
            fMaxStaff = (float)selectedFacility.getSetting("StaffMax");

            bIsBarracks = false;

            if ((string)selectedFacility.getSetting("FacilityType") == "Barracks")
                bIsBarracks = true;
            else
                if ((string)selectedFacility.model.getSetting("DefaultFacilityType") == "Barracks")
                    bIsBarracks = true;

            if (fMaxStaff < 1)
            {
                fMaxStaff = (float)selectedFacility.model.getSetting("DefaultStaffMax");

                if (fMaxStaff < 1)
                {
                    selectedFacility.setSetting("StaffMax", (float)0);
                    //PersistenceUtils.saveStaticPersistence(selectedFacility);
                }
                else
                {
                    selectedFacility.setSetting("StaffMax", (float)fMaxStaff);
                    PersistenceUtils.saveStaticPersistence(selectedFacility);
                }
            }

            if (fMaxStaff > 0)
            {
                float fHireFundCost = 5000;
                float fFireRefund = 2500;
                float fFireRepCost = 1;

                bIsOpen = ((string)selectedFacility.getSetting("OpenCloseState") == "Open");

                if (!bIsOpen)
                {
                    iFundsOpen2 = (float)selectedFacility.model.getSetting("cost");
                    if (iFundsOpen2 == 0) bIsOpen = true;
                }

                GUILayout.Space(5);

                float CountCurrent = fStaff;
                float CountEmpty = fMaxStaff - fStaff;
                float funassigned = (float)selectedFacility.getSetting("ProductionRateCurrent");

                scrollPos = GUILayout.BeginScrollView(scrollPos, GUILayout.Height(58));
                {
                    GUILayout.BeginHorizontal();
                    {
                        while (CountCurrent > 0)
                        {
                            GUILayout.Box(tKerbal, GUILayout.Width(23));
                            CountCurrent = CountCurrent - 1;
                        }

                        while (CountEmpty > 0)
                        {
                            GUILayout.Box(tNoKerbal, GUILayout.Width(23));
                            CountEmpty = CountEmpty - 1;
                        }
                    }
                    GUILayout.EndHorizontal();
                }
                GUILayout.EndScrollView();

                GUI.enabled = bIsOpen;

                if (!bIsBarracks)
                {
                    GUILayout.Box("Assigned Staff: " + fStaff.ToString("#0") + "/" + fMaxStaff.ToString("#0"), BoxInfo);
                }

                if (bIsBarracks)
                {
//.........这里部分代码省略.........
开发者ID:Kerbas-ad-astra,项目名称:Kerbal-Konstructs_DEV,代码行数:101,代码来源:StaffGUI.cs

示例12: loadInstances

        public void loadInstances(ConfigNode confconfig, StaticModel model, bool bSecondPass = false)
        {
            if (model == null)
            {
                Debug.Log("KK: Attempting to loadInstances for a null model. Check your model and config.");
                return;
            }

            if (confconfig == null)
            {
                Debug.Log("KK: Attempting to loadInstances for a null ConfigNode. Check your model and config.");
                return;
            }

            foreach (ConfigNode ins in confconfig.GetNodes("Instances"))
            {
                StaticObject obj = new StaticObject();
                obj.model = model;

                obj.gameObject = GameDatabase.Instance.GetModel(model.path + "/" + model.getSetting("mesh"));

                if (obj.gameObject == null)
                {
                    Debug.Log("KK: Could not find " + model.getSetting("mesh") + ".mu! Did the modder forget to include it or did you actually install it?");
                    continue;
                }

                // Fix colliders
                if (!String.IsNullOrEmpty(model.getSetting("concaveColliders").ToString().Trim()))
                {
                    string value = model.getSetting("concaveColliders").ToString();
                    string[] names = value.Split(new[] { "," }, StringSplitOptions.RemoveEmptyEntries);
                    MeshCollider[] colliders = obj.gameObject.GetComponentsInChildren<MeshCollider>(true);
                    MeshCollider[] concave = value.ToLower() == "all" ? colliders : colliders.Where(c => names.Contains(c.name)).ToArray();
                    foreach (MeshCollider collider in concave)
                    {
                        if (DebugMode) Debug.Log("KK: Making collider " + collider.name + " concave.");
                        collider.convex = false;
                    }
                }

                obj.settings = KKAPI.loadConfig(ins, KKAPI.getInstanceSettings());

                if (obj.settings == null)
                {
                    Debug.Log("KK: Error loading instances for " + model.getSetting("mesh") + ".mu! Check your model and config.");
                    continue;
                }

                if (bSecondPass)
                {
                    Vector3 secondInstanceKey = (Vector3)obj.getSetting("RadialPosition");
                    bool bSpaceOccupied = false;

                    foreach (StaticObject soThis in KerbalKonstructs.instance.getStaticDB().getAllStatics())
                    {
                        Vector3 firstInstanceKey = (Vector3)soThis.getSetting("RadialPosition");

                        if (firstInstanceKey == secondInstanceKey)
                        {
                            string sThisMesh = (string)soThis.model.getSetting("mesh");
                            string sThatMesh = (string)obj.model.getSetting("mesh");

                            if (DebugMode)
                                Debug.Log("KK: Custom instance has a RadialPosition that already has an instance."
                                + sThisMesh + ":"
                                + (string)soThis.getSetting("Group") + ":" + firstInstanceKey.ToString() + "|"
                                + sThatMesh + ":"
                                + (string)obj.getSetting("Group") + ":" + secondInstanceKey.ToString());

                            if (sThisMesh == sThatMesh)
                            {
                                float fThisOffset = (float)soThis.getSetting("RadiusOffset");
                                float fThatOffset = (float)obj.getSetting("RadiusOffset");
                                float fThisRotation = (float)soThis.getSetting("RotationAngle");
                                float fThatRotation = (float)obj.getSetting("RotationAngle");

                                if ((fThisOffset == fThatOffset) && (fThisRotation == fThatRotation))
                                {
                                    bSpaceOccupied = true;
                                    break;
                                }
                                else
                                {
                                    if (DebugMode) Debug.Log("KK: Different rotation or offset. Allowing. Could be a feature of the same model such as a doorway being used. Will cause z tearing probably.");
                                }
                            }
                            else
                            {
                                if (DebugMode) Debug.Log("KK: Different models. Allowing. Could be a terrain foundation or integrator.");
                            }
                        }
                    }

                    if (bSpaceOccupied)
                    {
                        Debug.Log("KK: Attempted to import identical custom instance to same RadialPosition as existing instance. Skipped. Check for duplicate custom statics you have installed. Did you export the custom instances to make a pack? If not, ask the mod-makers if they are duplicating the same stuff as each other.");
                        continue;
                    }
                }
//.........这里部分代码省略.........
开发者ID:Kerbas-ad-astra,项目名称:Kerbal-Konstructs_DEV,代码行数:101,代码来源:KerbalKonstructs.cs

示例13: doFuelOut

        public static void doFuelOut(StaticObject selectedObject)
        {
            if (SelectedResource == null) return;
            if (SelectedTank == null) return;

            if (SelectedResource.resourceName == "MonoPropellant" && !bMoFOut) return;
            if (SelectedResource.resourceName == "LiquidFuel" && !bLqFOut) return;
            if (SelectedResource.resourceName == "Oxidizer" && !bOxFOut) return;

            if (SelectedResource.resourceName == "MonoPropellant" && fMoFCurrent <= 0) return;
            if (SelectedResource.resourceName == "LiquidFuel" && fLqFCurrent <= 0) return;
            if (SelectedResource.resourceName == "Oxidizer" && fOxFCurrent <= 0) return;

            if (SelectedResource.amount >= SelectedResource.maxAmount) return;

            float dStaticFuel;

            SelectedResource.amount = SelectedResource.amount + fTransferRate;
            if (SelectedResource.amount > SelectedResource.maxAmount) SelectedResource.amount = SelectedResource.maxAmount;

            if (SelectedResource.resourceName == "MonoPropellant")
            {
                dStaticFuel = ((float)selectedObject.getSetting("MoFCurrent")) - fTransferRate;
                if (dStaticFuel < 0) dStaticFuel = 0;
                selectedObject.setSetting("MoFCurrent", dStaticFuel);
            }
            if (SelectedResource.resourceName == "LiquidFuel")
            {
                dStaticFuel = ((float)selectedObject.getSetting("LqFCurrent")) - fTransferRate;
                if (dStaticFuel < 0) dStaticFuel = 0;
                selectedObject.setSetting("LqFCurrent", dStaticFuel);
            }
            if (SelectedResource.resourceName == "Oxidizer")
            {
                dStaticFuel = ((float)selectedObject.getSetting("OxFCurrent")) - fTransferRate;
                if (dStaticFuel < 0) dStaticFuel = 0;
                selectedObject.setSetting("OxFCurrent", dStaticFuel);
            }
        }
开发者ID:ThomasKerman,项目名称:Kerbal-Konstructs_DEV,代码行数:39,代码来源:FuelTanksGUI.cs

示例14: SpinPreview

        public void SpinPreview(StaticObject soObject)
        {
            if (soObject == null || currPreview == null) return;

            float fRot = (float)soObject.getSetting("RotationAngle") + 0.1f;
            if (fRot > 360) fRot -= 360;

            soObject.setSetting("RotationAngle", fRot);
            soObject.update();
        }
开发者ID:Kerbas-ad-astra,项目名称:Kerbal-Konstructs_DEV,代码行数:10,代码来源:ModelInfo.cs

示例15: updateSelection

 public static void updateSelection(StaticObject obj)
 {
     selectedObject = obj;
     xPos = ((Vector3)obj.getSetting("RadialPosition")).x.ToString();
     yPos = ((Vector3)obj.getSetting("RadialPosition")).y.ToString();
     zPos = ((Vector3)obj.getSetting("RadialPosition")).z.ToString();
     xOri = ((Vector3)obj.getSetting("Orientation")).x.ToString();
     yOri = ((Vector3)obj.getSetting("Orientation")).y.ToString();
     zOri = ((Vector3)obj.getSetting("Orientation")).z.ToString();
     altitude = ((float)obj.getSetting("RadiusOffset")).ToString();
     rotation = ((float)obj.getSetting("RotationAngle")).ToString();
     visrange = ((float)obj.getSetting("VisibilityRange")).ToString();
     facType = ((string)obj.getSetting("FacilityType"));
     sGroup = ((string)obj.getSetting("Group"));
     selectedObject.update();
 }
开发者ID:legacynl,项目名称:Kerbal-Konstructs_DEV,代码行数:16,代码来源:EditorGUI.cs


注:本文中的KerbalKonstructs.StaticObjects.StaticObject.getSetting方法示例由纯净天空整理自Github/MSDocs等开源代码及文档管理平台,相关代码片段筛选自各路编程大神贡献的开源项目,源码版权归原作者所有,传播和使用请参考对应项目的License;未经允许,请勿转载。