本文整理汇总了C#中JigLibX.Collision.CollisionSkin.GetMassProperties方法的典型用法代码示例。如果您正苦于以下问题:C# CollisionSkin.GetMassProperties方法的具体用法?C# CollisionSkin.GetMassProperties怎么用?C# CollisionSkin.GetMassProperties使用的例子?那么恭喜您, 这里精选的方法代码示例或许可以为您提供帮助。您也可以进一步了解该方法所在类JigLibX.Collision.CollisionSkin
的用法示例。
在下文中一共展示了CollisionSkin.GetMassProperties方法的2个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于系统推荐出更棒的C#代码示例。
示例1: PhysicsBodiesVolume
/*
public static RigidBody PhysicsBodiesVolume(BoundingBox bounds, World physicsEngine)
{
IEnumerator<RigidBody> rigidBodies = physicsEngine.RigidBodies.GetEnumerator();
while(rigidBodies
physicsEngine.RigidBodies.GetEnumerator().Current
}
*/
public static Vector3 SetMass(float mass, Body body, CollisionSkin collision)
{
PrimitiveProperties primitiveProperties =
new PrimitiveProperties(PrimitiveProperties.MassDistributionEnum.Solid, PrimitiveProperties.MassTypeEnum.Density, mass);
float junk;
Vector3 com;
Matrix it, itCoM;
collision.GetMassProperties(primitiveProperties, out junk, out com, out it, out itCoM);
body.BodyInertia = itCoM;
body.Mass = junk;
return com;
}
示例2: SetMass
private static Vector3 SetMass(float mass, CollisionSkin skin, Body body)
{
PrimitiveProperties primitiveProperties = new PrimitiveProperties(
PrimitiveProperties.MassDistributionEnum.Solid,
PrimitiveProperties.MassTypeEnum.Mass, mass);
float junk;
Vector3 com;
Matrix4 it;
Matrix4 itCoM;
skin.GetMassProperties(primitiveProperties, out junk, out com, out it, out itCoM);
body.BodyInertia = itCoM;
body.Mass = junk;
return com;
}