本文整理汇总了C#中JigLibX.Collision.CollisionSkin.Equals方法的典型用法代码示例。如果您正苦于以下问题:C# CollisionSkin.Equals方法的具体用法?C# CollisionSkin.Equals怎么用?C# CollisionSkin.Equals使用的例子?那么恭喜您, 这里精选的方法代码示例或许可以为您提供帮助。您也可以进一步了解该方法所在类JigLibX.Collision.CollisionSkin
的用法示例。
在下文中一共展示了CollisionSkin.Equals方法的2个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于系统推荐出更棒的C#代码示例。
示例1: UFOCollisionDetection
//Collision function for the UFO
public bool UFOCollisionDetection(CollisionSkin owner, CollisionSkin collidee)
{
//If the UFO collides with the bottom of the box
if (collidee.Equals(m_UFOCatcherBox.m_skin) && m_ufoState == e_UFOStates.e_grabbing)
{
m_ufoState = e_UFOStates.e_moveBackUp;
return true;
}
//If the UFO collides with a prize
foreach( Prize ob in m_prizesList)
{
if( collidee.Equals(ob.m_skin))
{
//Move the ufo back and
m_ufoState = e_UFOStates.e_moveBackUp;
ob.m_UFOBody = m_UFO.m_body;
ob.moveToTarget = true;
return true;
}
}
// all other collisions will be handled by physicengine
return true;
}
示例2: PrizeCollisionDetection
public bool PrizeCollisionDetection(CollisionSkin owner, CollisionSkin collidee)
{
//If the UFO collides with the bottom of the box
if (collidee.Equals(m_UFO.m_skin) && m_ufoState == e_UFOStates.e_grabbing)
{
m_ufoState = e_UFOStates.e_moveBackUp;
return true;
}
// here is handled what happens if your Object collides with another special Object (= OtherObject)
foreach (Prize ob in m_prizesList)
{
if (collidee.Equals(ob.m_skin))
{
ob.m_body = null;
ob.m_skin = null;
m_GameObjects.Remove(ob);
m_prizesList.Remove(ob);
Components.Remove(ob);
m_prizesObtained++;
return true;
}
}
// all other collisions will be handled by physicengine
return true;
}