当前位置: 首页>>代码示例>>C#>>正文


C# CollisionSkin.Equals方法代码示例

本文整理汇总了C#中JigLibX.Collision.CollisionSkin.Equals方法的典型用法代码示例。如果您正苦于以下问题:C# CollisionSkin.Equals方法的具体用法?C# CollisionSkin.Equals怎么用?C# CollisionSkin.Equals使用的例子?那么恭喜您, 这里精选的方法代码示例或许可以为您提供帮助。您也可以进一步了解该方法所在JigLibX.Collision.CollisionSkin的用法示例。


在下文中一共展示了CollisionSkin.Equals方法的2个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于系统推荐出更棒的C#代码示例。

示例1: UFOCollisionDetection

 //Collision function for the UFO
 public bool UFOCollisionDetection(CollisionSkin owner, CollisionSkin collidee)
 {
     //If the UFO collides with the bottom of the box
     if (collidee.Equals(m_UFOCatcherBox.m_skin) && m_ufoState == e_UFOStates.e_grabbing)
     {
         m_ufoState = e_UFOStates.e_moveBackUp;
         return true;
     }
     //If the UFO collides with a prize
     foreach( Prize ob in m_prizesList)
     {
         if( collidee.Equals(ob.m_skin))
         {
             //Move the ufo back and
             m_ufoState = e_UFOStates.e_moveBackUp;
             ob.m_UFOBody = m_UFO.m_body;
             ob.moveToTarget = true;
             return true;
         }
     }
     // all other collisions will be handled by physicengine
     return true;
 }
开发者ID:kaoabi,项目名称:GP3_CourseworkGame,代码行数:24,代码来源:Game1.cs

示例2: PrizeCollisionDetection

 public bool PrizeCollisionDetection(CollisionSkin owner, CollisionSkin collidee)
 {
     //If the UFO collides with the bottom of the box
     if (collidee.Equals(m_UFO.m_skin) && m_ufoState == e_UFOStates.e_grabbing)
     {
         m_ufoState = e_UFOStates.e_moveBackUp;
         return true;
     }
     // here is handled what happens if your Object collides with another special Object (= OtherObject)
     foreach (Prize ob in m_prizesList)
     {
         if (collidee.Equals(ob.m_skin))
         {
             ob.m_body = null;
             ob.m_skin = null;
             m_GameObjects.Remove(ob);
             m_prizesList.Remove(ob);
             Components.Remove(ob);
             m_prizesObtained++;
             return true;
         }
     }
     // all other collisions will be handled by physicengine
     return true;
 }
开发者ID:kaoabi,项目名称:GP3_CourseworkGame,代码行数:25,代码来源:Game1.cs


注:本文中的JigLibX.Collision.CollisionSkin.Equals方法示例由纯净天空整理自Github/MSDocs等开源代码及文档管理平台,相关代码片段筛选自各路编程大神贡献的开源项目,源码版权归原作者所有,传播和使用请参考对应项目的License;未经允许,请勿转载。