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C# ProtocolInstance.properties方法代码示例

本文整理汇总了C#中IceInternal.ProtocolInstance.properties方法的典型用法代码示例。如果您正苦于以下问题:C# ProtocolInstance.properties方法的具体用法?C# ProtocolInstance.properties怎么用?C# ProtocolInstance.properties使用的例子?那么恭喜您, 这里精选的方法代码示例或许可以为您提供帮助。您也可以进一步了解该方法所在IceInternal.ProtocolInstance的用法示例。


在下文中一共展示了ProtocolInstance.properties方法的4个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于系统推荐出更棒的C#代码示例。

示例1: TcpAcceptor

        internal TcpAcceptor(TcpEndpointI endpoint, ProtocolInstance instance, string host, int port)
        {
            _endpoint = endpoint;
            _instance = instance;
            _backlog = instance.properties().getPropertyAsIntWithDefault("Ice.TCP.Backlog", 511);

            try
            {
                int protocol = _instance.protocolSupport();
                _addr = (IPEndPoint)Network.getAddressForServer(host, port, protocol, _instance.preferIPv6());
                _fd = Network.createServerSocket(false, _addr.AddressFamily, protocol);
                Network.setBlock(_fd, false);
            #  if !COMPACT
                Network.setTcpBufSize(_fd, _instance);
            #  endif
                if(AssemblyUtil.platform_ != AssemblyUtil.Platform.Windows)
                {
                    //
                    // Enable SO_REUSEADDR on Unix platforms to allow re-using the
                    // socket even if it's in the TIME_WAIT state. On Windows,
                    // this doesn't appear to be necessary and enabling
                    // SO_REUSEADDR would actually not be a good thing since it
                    // allows a second process to bind to an address even it's
                    // already bound by another process.
                    //
                    // TODO: using SO_EXCLUSIVEADDRUSE on Windows would probably
                    // be better but it's only supported by recent Windows
                    // versions (XP SP2, Windows Server 2003).
                    //
                    Network.setReuseAddress(_fd, true);
                }
            }
            catch(System.Exception)
            {
                _fd = null;
                throw;
            }
        }
开发者ID:Crysty-Yui,项目名称:ice,代码行数:38,代码来源:TcpAcceptor.cs

示例2: UdpTransceiver

        //
        // Only for use by UdpConnector.
        //
        internal UdpTransceiver(ProtocolInstance instance, EndPoint addr, EndPoint sourceAddr, string mcastInterface,
                                int mcastTtl)
        {
            _instance = instance;
            _addr = addr;
            _sourceAddr = sourceAddr;

#if ICE_SOCKET_ASYNC_API
            _readEventArgs = new SocketAsyncEventArgs();
            _readEventArgs.RemoteEndPoint = _addr;
            _readEventArgs.Completed += new EventHandler<SocketAsyncEventArgs>(ioCompleted);

            _writeEventArgs = new SocketAsyncEventArgs();
            _writeEventArgs.RemoteEndPoint = _addr;
            _writeEventArgs.Completed += new EventHandler<SocketAsyncEventArgs>(ioCompleted);
#if SILVERLIGHT
            String policy = instance.properties().getProperty("Ice.ClientAccessPolicyProtocol");
            if(policy.Equals("Http"))
            {
                _readEventArgs.SocketClientAccessPolicyProtocol = SocketClientAccessPolicyProtocol.Http;
                _writeEventArgs.SocketClientAccessPolicyProtocol = SocketClientAccessPolicyProtocol.Http;
            }
            else if(!String.IsNullOrEmpty(policy))
            {
                _instance.logger().warning("Ignoring invalid Ice.ClientAccessPolicyProtocol value `" + policy + "'");
            }
#endif
#endif

            _mcastInterface = mcastInterface;
            _mcastTtl = mcastTtl;
            _state = StateNeedConnect;
            _incoming = false;

            try
            {
                _fd = Network.createSocket(true, _addr.AddressFamily);
                setBufSize(-1, -1);
#if !SILVERLIGHT
                Network.setBlock(_fd, false);
                if(Network.isMulticast((IPEndPoint)_addr))
                {
                    if(_mcastInterface.Length > 0)
                    {
                        Network.setMcastInterface(_fd, _mcastInterface, _addr.AddressFamily);
                    }
                    if(AssemblyUtil.osx_)
                    {
                        //
                        // On Windows, we delay the join for the mcast group after the connection
                        // establishment succeeds. This is necessary for older Windows versions
                        // where joining the group fails if the socket isn't bound. See ICE-5113.
                        //
                        Network.setMcastGroup(_fd, ((IPEndPoint)_addr).Address, _mcastInterface);
                        if(_mcastTtl != -1)
                        {
                            Network.setMcastTtl(_fd, _mcastTtl, _addr.AddressFamily);
                        }
                    }
                }
#endif
            }
            catch(Ice.LocalException)
            {
                _fd = null;
                throw;
            }
        }
开发者ID:joshmoore,项目名称:ice,代码行数:71,代码来源:UdpTransceiver.cs

示例3: init

        private void init(ProtocolInstance instance)
        {
#if !SILVERLIGHT
            Network.setBlock(_fd, false);
#endif
            Network.setTcpBufSize(_fd, instance.properties(), instance.logger());

#if ICE_SOCKET_ASYNC_API
            _readEventArgs = new SocketAsyncEventArgs();
            _readEventArgs.Completed += new EventHandler<SocketAsyncEventArgs>(ioCompleted);

            _writeEventArgs = new SocketAsyncEventArgs();
            _writeEventArgs.Completed += new EventHandler<SocketAsyncEventArgs>(ioCompleted);
#  if SILVERLIGHT
            String policy = instance.properties().getProperty("Ice.ClientAccessPolicyProtocol");
            if(policy.Equals("Http"))
            {
                _readEventArgs.SocketClientAccessPolicyProtocol = SocketClientAccessPolicyProtocol.Http;
                _writeEventArgs.SocketClientAccessPolicyProtocol = SocketClientAccessPolicyProtocol.Http;
            }
            else if(!String.IsNullOrEmpty(policy))
            {
                instance.logger().warning("Ignoring invalid Ice.ClientAccessPolicyProtocol value `" + policy + "'");
            }
#  endif
#endif

            //
            // For timeouts to work properly, we need to receive/send
            // the data in several chunks. Otherwise, we would only be
            // notified when all the data is received/written. The
            // connection timeout could easily be triggered when
            // receiging/sending large messages.
            //
            _maxSendPacketSize = System.Math.Max(512, Network.getSendBufferSize(_fd));
            _maxRecvPacketSize = System.Math.Max(512, Network.getRecvBufferSize(_fd));
        }
开发者ID:pedia,项目名称:zeroc-ice,代码行数:37,代码来源:StreamSocket.cs

示例4: UdpTransceiver

        //
        // Only for use by UdpEndpoint.
        //
        internal UdpTransceiver(UdpEndpointI endpoint, ProtocolInstance instance, string host, int port,
                                string mcastInterface, bool connect)
        {
            _endpoint = endpoint;
            _instance = instance;
            _state = connect ? StateNeedConnect : StateNotConnected;
            _mcastInterface = mcastInterface;
            _incoming = true;
            _port = port;

            try
            {
                _addr = Network.getAddressForServer(host, port, instance.protocolSupport(), instance.preferIPv6());

#if ICE_SOCKET_ASYNC_API
                _readEventArgs = new SocketAsyncEventArgs();
                _readEventArgs.RemoteEndPoint = _addr;
                _readEventArgs.Completed += new EventHandler<SocketAsyncEventArgs>(ioCompleted);

                _writeEventArgs = new SocketAsyncEventArgs();
                _writeEventArgs.RemoteEndPoint = _addr;
                _writeEventArgs.Completed += new EventHandler<SocketAsyncEventArgs>(ioCompleted);
#endif

                _fd = Network.createServerSocket(true, _addr.AddressFamily, instance.protocolSupport());
                setBufSize(instance.properties());
#if !SILVERLIGHT
                Network.setBlock(_fd, false);
#endif
            }
            catch(Ice.LocalException)
            {
#if ICE_SOCKET_ASYNC_API
                if(_readEventArgs != null)
                {
                    _readEventArgs.Dispose();
                }
                if(_writeEventArgs != null)
                {
                    _writeEventArgs.Dispose();
                }
#endif
                _fd = null;
                throw;
            }
        }
开发者ID:pedia,项目名称:zeroc-ice,代码行数:49,代码来源:UdpTransceiver.cs


注:本文中的IceInternal.ProtocolInstance.properties方法示例由纯净天空整理自Github/MSDocs等开源代码及文档管理平台,相关代码片段筛选自各路编程大神贡献的开源项目,源码版权归原作者所有,传播和使用请参考对应项目的License;未经允许,请勿转载。