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C# ProtocolInstance.preferIPv6方法代码示例

本文整理汇总了C#中IceInternal.ProtocolInstance.preferIPv6方法的典型用法代码示例。如果您正苦于以下问题:C# ProtocolInstance.preferIPv6方法的具体用法?C# ProtocolInstance.preferIPv6怎么用?C# ProtocolInstance.preferIPv6使用的例子?那么恭喜您, 这里精选的方法代码示例或许可以为您提供帮助。您也可以进一步了解该方法所在IceInternal.ProtocolInstance的用法示例。


在下文中一共展示了ProtocolInstance.preferIPv6方法的2个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于系统推荐出更棒的C#代码示例。

示例1: TcpAcceptor

        internal TcpAcceptor(TcpEndpointI endpoint, ProtocolInstance instance, string host, int port)
        {
            _endpoint = endpoint;
            _instance = instance;
            _backlog = instance.properties().getPropertyAsIntWithDefault("Ice.TCP.Backlog", 511);

            try
            {
                int protocol = _instance.protocolSupport();
                _addr = (IPEndPoint)Network.getAddressForServer(host, port, protocol, _instance.preferIPv6());
                _fd = Network.createServerSocket(false, _addr.AddressFamily, protocol);
                Network.setBlock(_fd, false);
            #  if !COMPACT
                Network.setTcpBufSize(_fd, _instance);
            #  endif
                if(AssemblyUtil.platform_ != AssemblyUtil.Platform.Windows)
                {
                    //
                    // Enable SO_REUSEADDR on Unix platforms to allow re-using the
                    // socket even if it's in the TIME_WAIT state. On Windows,
                    // this doesn't appear to be necessary and enabling
                    // SO_REUSEADDR would actually not be a good thing since it
                    // allows a second process to bind to an address even it's
                    // already bound by another process.
                    //
                    // TODO: using SO_EXCLUSIVEADDRUSE on Windows would probably
                    // be better but it's only supported by recent Windows
                    // versions (XP SP2, Windows Server 2003).
                    //
                    Network.setReuseAddress(_fd, true);
                }
            }
            catch(System.Exception)
            {
                _fd = null;
                throw;
            }
        }
开发者ID:Crysty-Yui,项目名称:ice,代码行数:38,代码来源:TcpAcceptor.cs

示例2: UdpTransceiver

        //
        // Only for use by UdpEndpoint.
        //
        internal UdpTransceiver(UdpEndpointI endpoint, ProtocolInstance instance, string host, int port,
                                string mcastInterface, bool connect)
        {
            _endpoint = endpoint;
            _instance = instance;
            _state = connect ? StateNeedConnect : StateNotConnected;
            _mcastInterface = mcastInterface;
            _incoming = true;
            _port = port;

            try
            {
                _addr = Network.getAddressForServer(host, port, instance.protocolSupport(), instance.preferIPv6());

                _readEventArgs = new SocketAsyncEventArgs();
                _readEventArgs.RemoteEndPoint = _addr;
                _readEventArgs.Completed += new EventHandler<SocketAsyncEventArgs>(ioCompleted);

                _writeEventArgs = new SocketAsyncEventArgs();
                _writeEventArgs.RemoteEndPoint = _addr;
                _writeEventArgs.Completed += new EventHandler<SocketAsyncEventArgs>(ioCompleted);

                _fd = Network.createServerSocket(true, _addr.AddressFamily, instance.protocolSupport());
                setBufSize(-1, -1);
                Network.setBlock(_fd, false);
            }
            catch(Ice.LocalException)
            {
                if(_readEventArgs != null)
                {
                    _readEventArgs.Dispose();
                }
                if(_writeEventArgs != null)
                {
                    _writeEventArgs.Dispose();
                }
                _fd = null;
                throw;
            }
        }
开发者ID:externl,项目名称:ice,代码行数:43,代码来源:UdpTransceiver.cs


注:本文中的IceInternal.ProtocolInstance.preferIPv6方法示例由纯净天空整理自Github/MSDocs等开源代码及文档管理平台,相关代码片段筛选自各路编程大神贡献的开源项目,源码版权归原作者所有,传播和使用请参考对应项目的License;未经允许,请勿转载。