本文整理汇总了C#中Hearthstone_Deck_Tracker.Hearthstone.Entities.Entity.SetTag方法的典型用法代码示例。如果您正苦于以下问题:C# Entity.SetTag方法的具体用法?C# Entity.SetTag怎么用?C# Entity.SetTag使用的例子?那么恭喜您, 这里精选的方法代码示例或许可以为您提供帮助。您也可以进一步了解该方法所在类Hearthstone_Deck_Tracker.Hearthstone.Entities.Entity
的用法示例。
在下文中一共展示了Entity.SetTag方法的5个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于系统推荐出更棒的C#代码示例。
示例1: EntityBuilder
public EntityBuilder(string cardid, int attack, int health)
{
_instance = new Entity();
_instance.SetTag(GameTag.ATK, attack);
_instance.SetTag(GameTag.HEALTH, health);
_cardId = cardid;
}
示例2: Setup
public void Setup()
{
Core.Game = null;
_game = new GameV2();
Core.Game = _game;
_gameEventHandler = new GameEventHandler(_game);
_heroPlayer = CreateNewEntity("HERO_01");
_heroPlayer.SetTag(GameTag.CARDTYPE, (int)CardType.HERO);
_heroPlayer.IsPlayer = true;
_heroOpponent = CreateNewEntity("HERO_02");
_heroOpponent.SetTag(GameTag.CARDTYPE, (int) CardType.HERO);
_heroOpponent.SetTag(GameTag.CONTROLLER, _heroOpponent.Id);
_heroOpponent.IsPlayer = false;
_game.Entities.Add(0, _heroPlayer);
_game.Player.Id = _heroPlayer.Id;
_game.Entities.Add(1, _heroOpponent);
_game.Opponent.Id = _heroOpponent.Id;
_playerMinion1 = CreateNewEntity("EX1_010");
_playerMinion1.SetTag(GameTag.CARDTYPE, (int)CardType.MINION);
_playerMinion1.SetTag(GameTag.CONTROLLER, _heroPlayer.Id);
_opponentMinion1 = CreateNewEntity("EX1_020");
_opponentMinion1.SetTag(GameTag.CARDTYPE, (int)CardType.MINION);
_opponentMinion1.SetTag(GameTag.CONTROLLER, _heroOpponent.Id);
_opponentMinion2 = CreateNewEntity("EX1_021");
_opponentMinion2.SetTag(GameTag.CARDTYPE, (int)CardType.MINION);
_opponentMinion2.SetTag(GameTag.CONTROLLER, _heroOpponent.Id);
_playerSpell1 = CreateNewEntity("CS2_029");
_playerSpell1.SetTag(GameTag.CARDTYPE, (int)CardType.SPELL);
_playerSpell1.SetTag(GameTag.CARD_TARGET, _opponentMinion1.Id);
_playerSpell1.SetTag(GameTag.CONTROLLER, _heroPlayer.Id);
_playerSpell2 = CreateNewEntity("CS2_025");
_playerSpell2.SetTag(GameTag.CARDTYPE, (int)CardType.SPELL);
_playerSpell2.SetTag(GameTag.CONTROLLER, _heroPlayer.Id);
_game.Entities.Add(2, _playerMinion1);
_game.Entities.Add(3, _opponentMinion1);
_game.Entities.Add(4, _opponentMinion2);
_secretHunter1 = CreateNewEntity("");
_secretHunter1.SetTag(GameTag.CLASS, (int)CardClass.HUNTER);
_secretHunter2 = CreateNewEntity("");
_secretHunter2.SetTag(GameTag.CLASS, (int)CardClass.HUNTER);
_secretMage1 = CreateNewEntity("");
_secretMage1.SetTag(GameTag.CLASS, (int)CardClass.MAGE);
_secretMage2 = CreateNewEntity("");
_secretMage2.SetTag(GameTag.CLASS, (int)CardClass.MAGE);
_secretPaladin1 = CreateNewEntity("");
_secretPaladin1.SetTag(GameTag.CLASS, (int)CardClass.PALADIN);
_secretPaladin2 = CreateNewEntity("");
_secretPaladin2.SetTag(GameTag.CLASS, (int)CardClass.PALADIN);
_gameEventHandler.HandleOpponentSecretPlayed(_secretHunter1, "", 0, 0, Zone.HAND, _secretHunter1.Id);
_gameEventHandler.HandleOpponentSecretPlayed(_secretMage1, "", 0, 0, Zone.HAND, _secretMage1.Id);
_gameEventHandler.HandleOpponentSecretPlayed(_secretPaladin1, "", 0, 0, Zone.HAND, _secretPaladin1.Id);
}
示例3: Setup
public void Setup()
{
_game = new GameV2();
_gameEventHandler = new GameEventHandler(_game);
_heroPlayer = CreateNewEntity("HERO_01");
_heroPlayer.SetTag(GAME_TAG.CARDTYPE, (int) TAG_CARDTYPE.HERO);
_heroPlayer.IsPlayer = true;
_heroOpponent = CreateNewEntity("HERO_02");
_heroOpponent.SetTag(GAME_TAG.CARDTYPE, (int) TAG_CARDTYPE.HERO);
_heroOpponent.SetTag(GAME_TAG.CONTROLLER, _heroOpponent.Id);
_heroOpponent.IsPlayer = false;
_game.Entities.Add(0, _heroPlayer);
_game.Player.Id = _heroPlayer.Id;
_game.Entities.Add(1, _heroOpponent);
_game.Opponent.Id = _heroOpponent.Id;
_playerMinion1 = CreateNewEntity("EX1_010");
_playerMinion1.SetTag(GAME_TAG.CARDTYPE, (int)TAG_CARDTYPE.MINION);
_playerMinion1.SetTag(GAME_TAG.CONTROLLER, _heroPlayer.Id);
_opponentMinion1 = CreateNewEntity("EX1_020");
_opponentMinion1.SetTag(GAME_TAG.CARDTYPE, (int)TAG_CARDTYPE.MINION);
_opponentMinion1.SetTag(GAME_TAG.CONTROLLER, _heroOpponent.Id);
_opponentMinion2 = CreateNewEntity("EX1_021");
_opponentMinion2.SetTag(GAME_TAG.CARDTYPE, (int)TAG_CARDTYPE.MINION);
_opponentMinion2.SetTag(GAME_TAG.CONTROLLER, _heroOpponent.Id);
_game.Entities.Add(2, _playerMinion1);
_game.Entities.Add(3, _opponentMinion1);
_game.Entities.Add(4, _opponentMinion2);
_secretHunter1 = CreateNewEntity("");
_secretHunter1.SetTag(GAME_TAG.CLASS, (int) TAG_CLASS.HUNTER);
_secretHunter2 = CreateNewEntity("");
_secretHunter2.SetTag(GAME_TAG.CLASS, (int) TAG_CLASS.HUNTER);
_secretMage1 = CreateNewEntity("");
_secretMage1.SetTag(GAME_TAG.CLASS, (int) TAG_CLASS.MAGE);
_secretMage2 = CreateNewEntity("");
_secretMage2.SetTag(GAME_TAG.CLASS, (int) TAG_CLASS.MAGE);
_secretPaladin1 = CreateNewEntity("");
_secretPaladin1.SetTag(GAME_TAG.CLASS, (int) TAG_CLASS.PALADIN);
_secretPaladin2 = CreateNewEntity("");
_secretPaladin2.SetTag(GAME_TAG.CLASS, (int) TAG_CLASS.PALADIN);
_gameEventHandler.HandleOpponentSecretPlayed(_secretHunter1, "", 0, 0, false, _secretHunter1.Id);
_gameEventHandler.HandleOpponentSecretPlayed(_secretMage1, "", 0, 0, false, _secretMage1.Id);
_gameEventHandler.HandleOpponentSecretPlayed(_secretPaladin1, "", 0, 0, false, _secretPaladin1.Id);
}
示例4: Setup
public void Setup()
{
Core.Game = null;
_game = new GameV2();
Core.Game = _game;
_game.Player.Id = 0;
_entities = new Dictionary<int, Entity>();
_entities[0] = new Entity(0);
_entities[0].SetTag(GameTag.FIRST_PLAYER, 1);
_entities[1] = new Entity(1);
_entities[1].Name = "GameEntity";
_entities[1].SetTag(GameTag.TURN, 11);
_heroA = new Entity(4);
_heroA.CardId = "HERO_08";
_heroA.Name = null;
_heroA.SetTag(GameTag.HEALTH, 30);
_heroA.SetTag(GameTag.ZONE, 1);
_heroA.SetTag(GameTag.CONTROLLER, 1);
_heroA.SetTag(GameTag.ENTITY_ID, 4);
_heroA.SetTag(GameTag.CARDTYPE, 3);
_heroA.SetTag(GameTag.DAMAGE, 7);
_heroA.SetTag(GameTag.ARMOR, 0);
_heroB = new Entity(36);
_heroB.CardId = "HERO_03";
_heroB.Name = null;
_heroB.SetTag(GameTag.HEALTH, 30);
_heroB.SetTag(GameTag.ZONE, 1);
_heroB.SetTag(GameTag.CONTROLLER, 2);
_heroB.SetTag(GameTag.ENTITY_ID, 36);
_heroB.SetTag(GameTag.CARDTYPE, 3);
_heroB.SetTag(GameTag.DAMAGE, 14);
_heroB.SetTag(GameTag.ARMOR, 0);
_heroB.SetTag(GameTag.ATK, 1);
_heroB.SetTag(GameTag.EXHAUSTED, 1);
}
示例5: Setup
public void Setup()
{
_entities = new Dictionary<int, Entity>();
_entities[0] = new Entity(0);
_entities[0].SetTag(GAME_TAG.FIRST_PLAYER, 1);
_entities[0].IsPlayer = true;
_entities[1] = new Entity(1);
_entities[1].Name = "GameEntity";
_entities[1].SetTag(GAME_TAG.TURN, 11);
_heroA = new Entity(4);
_heroA.CardId = "HERO_08";
_heroA.Name = null;
_heroA.IsPlayer = false;
_heroA.SetTag(GAME_TAG.HEALTH, 30);
_heroA.SetTag(GAME_TAG.ZONE, 1);
_heroA.SetTag(GAME_TAG.CONTROLLER, 1);
_heroA.SetTag(GAME_TAG.ENTITY_ID, 4);
_heroA.SetTag(GAME_TAG.CARDTYPE, 3);
_heroA.SetTag(GAME_TAG.DAMAGE, 7);
_heroA.SetTag(GAME_TAG.ARMOR, 0);
_heroB = new Entity(36);
_heroB.CardId = "HERO_03";
_heroB.Name = null;
_heroB.IsPlayer = false;
_heroB.SetTag(GAME_TAG.HEALTH, 30);
_heroB.SetTag(GAME_TAG.ZONE, 1);
_heroB.SetTag(GAME_TAG.CONTROLLER, 2);
_heroB.SetTag(GAME_TAG.ENTITY_ID, 36);
_heroB.SetTag(GAME_TAG.CARDTYPE, 3);
_heroB.SetTag(GAME_TAG.DAMAGE, 14);
_heroB.SetTag(GAME_TAG.ARMOR, 0);
_heroB.SetTag(GAME_TAG.ATK, 1);
_heroB.SetTag(GAME_TAG.EXHAUSTED, 1);
}