本文整理汇总了C#中Hearthstone_Deck_Tracker.Hearthstone.GameV2类的典型用法代码示例。如果您正苦于以下问题:C# GameV2类的具体用法?C# GameV2怎么用?C# GameV2使用的例子?那么恭喜您, 这里精选的类代码示例或许可以为您提供帮助。
GameV2类属于Hearthstone_Deck_Tracker.Hearthstone命名空间,在下文中一共展示了GameV2类的15个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于系统推荐出更棒的C#代码示例。
示例1: Start
public async Task Start(GameV2 game)
{
if(game == null)
{
Log.Warn("Could not start timer, game is null");
return;
}
Log.Info("Starting turn timer");
if(_game != null)
{
Log.Warn("Turn timer is already running");
return;
}
_game = game;
PlayerSeconds = 0;
OpponentSeconds = 0;
Seconds = 75;
if(game.PlayerEntity == null)
Log.Warn("Waiting for player entity");
while(game.PlayerEntity == null)
await Task.Delay(100);
if(game.OpponentEntity == null)
Log.Warn("Waiting for player entity");
while(game.OpponentEntity == null)
await Task.Delay(100);
TimerTick(new TimerState(Seconds, PlayerSeconds, OpponentSeconds));
_timer.Start();
}
示例2: LoadConfig
public void LoadConfig(GameV2 game)
{
_game = game;
ComboboxGameMode.SelectedItem = Config.Instance.SelectedStatsFilterGameMode;
ComboboxTime.SelectedValue = Config.Instance.SelectedStatsFilterTimeFrame;
ComboboxUnassigned.SelectedValue = Config.Instance.StatsOverallFilterDeckMode;
ComboBoxPlayerClass.SelectedValue = Config.Instance.StatsOverallFilterPlayerHeroClass;
ComboBoxOpponentClassD.SelectedValue = Config.Instance.StatsFilterOpponentHeroClass;
ComboBoxOpponentClassOG.SelectedValue = Config.Instance.StatsFilterOpponentHeroClass;
CheckBoxApplyTagFiltersOS.IsChecked = Config.Instance.StatsOverallApplyTagFilters;
CheckBoxApplyTagFiltersOG.IsChecked = Config.Instance.StatsOverallApplyTagFilters;
_initialized = true;
ExpandCollapseGroupBox(GroupboxDeckOverview, Config.Instance.StatsDeckOverviewIsExpanded);
ExpandCollapseGroupBox(GroupboxClassOverview, Config.Instance.StatsClassOverviewIsExpanded);
LoadOverallStats();
DataGridGames.Items.SortDescriptions.Add(new SortDescription("StartTime", ListSortDirection.Descending));
DataGridOverallGames.Items.SortDescriptions.Add(new SortDescription("StartTime", ListSortDirection.Descending));
Core.MainWindow.FlyoutDeck.ClosingFinished += (sender, args) =>
{
BtnShowOpponentDeck.Content = BtnOpponentDeckTextShow;
BtnOverallShowOpponentDeck.Content = BtnOpponentDeckTextShow;
};
}
示例3: OverlayWindow
public OverlayWindow(GameV2 game)
{
_game = game;
InitializeComponent();
if(Config.Instance.ExtraFeatures && Config.Instance.ForceMouseHook)
HookMouse();
ShowInTaskbar = Config.Instance.ShowInTaskbar;
if(Config.Instance.VisibleOverlay)
Background = (SolidColorBrush)new BrushConverter().ConvertFrom("#4C0000FF");
_offsetX = Config.Instance.OffsetX;
_offsetY = Config.Instance.OffsetY;
_customWidth = Config.Instance.CustomWidth;
_customHeight = Config.Instance.CustomHeight;
if(Config.Instance.ShowBatteryLife)
EnableBatteryMonitor();
InitializeCollections();
GridMain.Visibility = Hidden;
if(User32.GetHearthstoneWindow() != IntPtr.Zero)
UpdatePosition();
Update(true);
UpdateScaling();
UpdatePlayerLayout();
UpdateOpponentLayout();
GridMain.Visibility = Visible;
}
示例4: Start
public static void Start(GameV2 game)
{
InitializeGameState(game);
InitializeLogReaders();
_startingPoint = GetStartingPoint();
StartLogReaders();
}
示例5: OpponentWindow
public OpponentWindow(GameV2 game)
{
InitializeComponent();
_game = game;
//ListViewOpponent.ItemsSource = opponentDeck;
//opponentDeck.CollectionChanged += OpponentDeckOnCollectionChanged;
Height = Config.Instance.OpponentWindowHeight;
if(Config.Instance.OpponentWindowLeft.HasValue)
Left = Config.Instance.OpponentWindowLeft.Value;
if(Config.Instance.OpponentWindowTop.HasValue)
Top = Config.Instance.OpponentWindowTop.Value;
Topmost = Config.Instance.WindowsTopmost;
var titleBarCorners = new[]
{
new Point((int)Left + 5, (int)Top + 5),
new Point((int)(Left + Width) - 5, (int)Top + 5),
new Point((int)Left + 5, (int)(Top + TitlebarHeight) - 5),
new Point((int)(Left + Width) - 5, (int)(Top + TitlebarHeight) - 5)
};
if(!Screen.AllScreens.Any(s => titleBarCorners.Any(c => s.WorkingArea.Contains(c))))
{
Top = 100;
Left = 100;
}
Update();
}
示例6: Load
public void Load(GameV2 game)
{
_game = game;
CheckboxHideOverlayInBackground.IsChecked = Config.Instance.HideInBackground;
CheckboxHideOpponentCardAge.IsChecked = Config.Instance.HideOpponentCardAge;
CheckboxHideOpponentCardMarks.IsChecked = Config.Instance.HideOpponentCardMarks;
CheckboxHideOverlayInMenu.IsChecked = Config.Instance.HideInMenu;
CheckboxHideOverlay.IsChecked = Config.Instance.HideOverlay;
CheckboxHideDecksInOverlay.IsChecked = Config.Instance.HideDecksInOverlay;
CheckboxHideSecrets.IsChecked = Config.Instance.HideSecrets;
CheckboxOverlaySecretToolTipsOnly.IsChecked = Config.Instance.OverlaySecretToolTipsOnly;
CheckboxHideOverlayInSpectator.IsChecked = Config.Instance.HideOverlayInSpectator;
CheckboxOverlayCardMarkToolTips.IsChecked = Config.Instance.OverlayCardMarkToolTips;
SliderOverlayOpacity.Value = Config.Instance.OverlayOpacity;
CheckboxHideTimers.IsChecked = Config.Instance.HideTimers;
CheckboxOverlayCardToolTips.IsChecked = Config.Instance.OverlayCardToolTips;
CheckboxOverlayAdditionalCardToolTips.IsEnabled = Config.Instance.OverlayCardToolTips;
CheckboxOverlayAdditionalCardToolTips.IsChecked = Config.Instance.AdditionalOverlayTooltips;
CheckboxAutoGrayoutSecrets.IsChecked = Config.Instance.AutoGrayoutSecrets;
CheckboxKeepDecksVisible.IsChecked = Config.Instance.KeepDecksVisible;
CheckboxAlwaysShowGoldProgress.IsChecked = Config.Instance.AlwaysShowGoldProgress;
CheckboxHidePlayerAttackIcon.IsChecked = Config.Instance.HidePlayerAttackIcon;
CheckboxHideOpponentAttackIcon.IsChecked = Config.Instance.HideOpponentAttackIcon;
CheckBoxBatteryStatus.IsChecked = Config.Instance.ShowBatteryLife;
CheckBoxBatteryStatusText.IsChecked = Config.Instance.ShowBatteryLifePercent;
CheckBoxFlavorText.IsChecked = Config.Instance.ShowFlavorText;
_initialized = true;
}
示例7: AdjustedCount
public int AdjustedCount(GameV2 game)
{
return (Config.Instance.AutoGrayoutSecrets
&& (game.CurrentGameMode == GameMode.Casual || game.CurrentGameMode == GameMode.Ranked
|| game.CurrentGameMode == GameMode.Friendly || game.CurrentGameMode == GameMode.Practice || ActiveDeckIsConstructed)
&& game.Opponent.RevealedEntities.Count(x => x.Id < 68 && x.CardId == CardId) >= 2) ? 0 : Count;
}
示例8: AdjustedCount
public int AdjustedCount(GameV2 game)
{
return (Config.Instance.AutoGrayoutSecrets
&& (game.CurrentGameMode == GameMode.Casual || game.CurrentGameMode == GameMode.Ranked
|| game.CurrentGameMode == GameMode.Friendly || game.CurrentGameMode == GameMode.Practice)
&& game.Opponent.RevealedCards.Where(x => x != null && x.Entity != null)
.Count(x => x.Entity.Id < 68 && x.Entity.CardId == CardId) >= 2) ? 0 : Count;
}
示例9: AdjustedCount
public int AdjustedCount(GameV2 game)
{
return (Config.Instance.AutoGrayoutSecrets
&& (game.CurrentGameMode == GameMode.Casual
|| game.CurrentGameMode == GameMode.Ranked || game.CurrentGameMode == GameMode.Brawl
|| game.CurrentGameMode == GameMode.Friendly || game.CurrentGameMode == GameMode.Practice)
&& game.OpponentCards.Any(x => !x.IsStolen && x.Id == CardId & x.Count >= 2)) ? 0 : Count;
}
示例10: DebugWindow
public DebugWindow(GameV2 game)
{
_game = game;
InitializeComponent();
_update = true;
Closing += (sender, args) => _update = false;
Update();
}
示例11: Setup
public void Setup()
{
Core.Game = null;
_game = new GameV2();
Core.Game = _game;
_gameEventHandler = new GameEventHandler(_game);
_heroPlayer = CreateNewEntity("HERO_01");
_heroPlayer.SetTag(GameTag.CARDTYPE, (int)CardType.HERO);
_heroPlayer.IsPlayer = true;
_heroOpponent = CreateNewEntity("HERO_02");
_heroOpponent.SetTag(GameTag.CARDTYPE, (int) CardType.HERO);
_heroOpponent.SetTag(GameTag.CONTROLLER, _heroOpponent.Id);
_heroOpponent.IsPlayer = false;
_game.Entities.Add(0, _heroPlayer);
_game.Player.Id = _heroPlayer.Id;
_game.Entities.Add(1, _heroOpponent);
_game.Opponent.Id = _heroOpponent.Id;
_playerMinion1 = CreateNewEntity("EX1_010");
_playerMinion1.SetTag(GameTag.CARDTYPE, (int)CardType.MINION);
_playerMinion1.SetTag(GameTag.CONTROLLER, _heroPlayer.Id);
_opponentMinion1 = CreateNewEntity("EX1_020");
_opponentMinion1.SetTag(GameTag.CARDTYPE, (int)CardType.MINION);
_opponentMinion1.SetTag(GameTag.CONTROLLER, _heroOpponent.Id);
_opponentMinion2 = CreateNewEntity("EX1_021");
_opponentMinion2.SetTag(GameTag.CARDTYPE, (int)CardType.MINION);
_opponentMinion2.SetTag(GameTag.CONTROLLER, _heroOpponent.Id);
_playerSpell1 = CreateNewEntity("CS2_029");
_playerSpell1.SetTag(GameTag.CARDTYPE, (int)CardType.SPELL);
_playerSpell1.SetTag(GameTag.CARD_TARGET, _opponentMinion1.Id);
_playerSpell1.SetTag(GameTag.CONTROLLER, _heroPlayer.Id);
_playerSpell2 = CreateNewEntity("CS2_025");
_playerSpell2.SetTag(GameTag.CARDTYPE, (int)CardType.SPELL);
_playerSpell2.SetTag(GameTag.CONTROLLER, _heroPlayer.Id);
_game.Entities.Add(2, _playerMinion1);
_game.Entities.Add(3, _opponentMinion1);
_game.Entities.Add(4, _opponentMinion2);
_secretHunter1 = CreateNewEntity("");
_secretHunter1.SetTag(GameTag.CLASS, (int)CardClass.HUNTER);
_secretHunter2 = CreateNewEntity("");
_secretHunter2.SetTag(GameTag.CLASS, (int)CardClass.HUNTER);
_secretMage1 = CreateNewEntity("");
_secretMage1.SetTag(GameTag.CLASS, (int)CardClass.MAGE);
_secretMage2 = CreateNewEntity("");
_secretMage2.SetTag(GameTag.CLASS, (int)CardClass.MAGE);
_secretPaladin1 = CreateNewEntity("");
_secretPaladin1.SetTag(GameTag.CLASS, (int)CardClass.PALADIN);
_secretPaladin2 = CreateNewEntity("");
_secretPaladin2.SetTag(GameTag.CLASS, (int)CardClass.PALADIN);
_gameEventHandler.HandleOpponentSecretPlayed(_secretHunter1, "", 0, 0, Zone.HAND, _secretHunter1.Id);
_gameEventHandler.HandleOpponentSecretPlayed(_secretMage1, "", 0, 0, Zone.HAND, _secretMage1.Id);
_gameEventHandler.HandleOpponentSecretPlayed(_secretPaladin1, "", 0, 0, Zone.HAND, _secretPaladin1.Id);
}
示例12: Start
public void Start(IGameHandler gh, GameV2 game)
{
_gameState.AddToTurn = -1;
_gameState.First = true;
_gameState.DoUpdate = true;
_gameState.GameHandler = gh;
_gameState.GameEnded = false;
ReadFileAsync();
}
示例13: Start
public static async Task Start(GameV2 game)
{
if(!Helper.HearthstoneDirExists)
await FindHearthstone();
InitializeGameState(game);
InitializeLogReaders();
_startingPoint = GetStartingPoint();
//StartLogReaders();
}
示例14: LoadConfig
public void LoadConfig(GameV2 game)
{
_game = game;
CheckboxPlayerDraw.IsChecked = Config.Instance.GameDetails.ShowPlayerDraw;
CheckboxOpponentDraw.IsChecked = Config.Instance.GameDetails.ShowOpponentDraw;
CheckboxPlayerPlay.IsChecked = Config.Instance.GameDetails.ShowPlayerPlay;
CheckboxOpponentPlay.IsChecked = Config.Instance.GameDetails.ShowOpponentPlay;
CheckboxPlayerMulligan.IsChecked = Config.Instance.GameDetails.ShowPlayerMulligan;
CheckboxOpponentMulligan.IsChecked = Config.Instance.GameDetails.ShowOpponentMulligan;
_initialized = true;
}
示例15: LoginWindow
public LoginWindow()
{
_game = new GameV2();
Card.SetGame(_game);
InitializeComponent();
Logger.Initialzie();
Config.Load();
if(HearthStatsAPI.LoadCredentials() || !Config.Instance.ShowLoginDialog)
StartMainApp();
CheckBoxRememberLogin.IsChecked = Config.Instance.RememberHearthStatsLogin;
_initialized = true;
}