本文整理汇总了C#中HRSim.Minion.updateReadyness方法的典型用法代码示例。如果您正苦于以下问题:C# Minion.updateReadyness方法的具体用法?C# Minion.updateReadyness怎么用?C# Minion.updateReadyness使用的例子?那么恭喜您, 这里精选的方法代码示例或许可以为您提供帮助。您也可以进一步了解该方法所在类HRSim.Minion
的用法示例。
在下文中一共展示了Minion.updateReadyness方法的6个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于系统推荐出更棒的C#代码示例。
示例1: minionLostCharge
public void minionLostCharge(Minion m)
{
m.charge--;
m.updateReadyness();
}
示例2: minionGetCharge
public void minionGetCharge(Minion m)
{
m.charge++;
m.updateReadyness();
}
示例3: minionGetWindfurry
public void minionGetWindfurry(Minion m)
{
if (m.windfury) return;
m.windfury = true;
m.updateReadyness();
}
示例4: minionGetControlled
public void minionGetControlled(Minion m, bool newOwner, bool canAttack)
{
List<Minion> newOwnerList = (newOwner) ? this.playerFirst.ownMinions : this.playerSecond.ownMinions;
List<Minion> oldOwnerList = (newOwner) ? this.playerSecond.ownMinions : this.playerFirst.ownMinions;
if (newOwnerList.Count >= 7) return;
this.tempTrigger.ownMinionsChanged = true;
this.tempTrigger.enemyMininsChanged = true;
//if (m.taunt && newOwner) this.playerFirst.anzEnemyTaunt--;
//end buffs/aura
m.handcard.card.sim_card.onAuraEnds(this, m);
this.minionGetOrEraseAllAreaBuffs(m, false);
//remove minion from list
oldOwnerList.Remove(m);
//change site (and minion is played in this turn)
m.playedThisTurn = true;
m.own = !m.own;
// add minion to new list + new buffs
newOwnerList.Add(m);
m.handcard.card.sim_card.onAuraStarts(this, m);
this.minionGetOrEraseAllAreaBuffs(m, true);
if (m.charge >= 1 || canAttack) // minion can attack if its shadowmadnessed (canAttack = true) or it has charge
{
this.minionGetCharge(m);
}
m.updateReadyness();
}
示例5: createNewMinion
public Minion createNewMinion(Handmanager.Handcard hc, int zonepos, bool own)
{
Minion m = new Minion();
Handmanager.Handcard handc = new Handmanager.Handcard(hc);
//Handmanager.Handcard handc = hc; // new Handcard(hc)?
m.handcard = handc;
m.own = own;
m.isHero = false;
m.entitiyID = hc.entity;
m.Angr = hc.card.Attack + hc.addattack;
m.Hp = hc.card.Health + hc.addHp;
hc.addattack = 0;
hc.addHp = 0;
m.maxHp = hc.card.Health;
m.name = hc.card.name;
m.playedThisTurn = true;
m.numAttacksThisTurn = 0;
m.zonepos = zonepos;
m.windfury = hc.card.windfury;
m.taunt = hc.card.tank;
m.charge = (hc.card.Charge) ? 1 : 0;
m.divineshild = hc.card.Shield;
m.poisonous = hc.card.poisionous;
m.stealth = hc.card.Stealth;
m.updateReadyness();
if (m.name == CardDB.cardName.lightspawn)
{
m.Angr = m.Hp;
}
//trigger on summon effect!
this.triggerAMinionIsSummoned(m);
//activate onAura effect
m.handcard.card.sim_card.onAuraStarts(this, m);
//buffs minion
this.minionGetOrEraseAllAreaBuffs(m, true);
return m;
}
示例6: attackWithWeapon
//a hero attacks a minion
public void attackWithWeapon(Minion hero, Minion target, int penality)
{
bool own = hero.own;
if (own)
{
this.playerFirst.attacked = true;
this.playerFirst.evaluatePenality += penality;
}
else
{
this.playerSecond.attacked = true;
this.playerSecond.evaluatePenality += penality;
}
//this.attacked = true;
hero.numAttacksThisTurn++;
//hero will end his readyness
hero.updateReadyness();
//heal whether truesilverchampion equipped
if (own)
{
if (this.playerFirst.ownWeaponName == CardDB.cardName.truesilverchampion)
{
int heal = this.getMinionHeal(2, own);//minionheal because it's ignoring spellpower
this.minionGetDamageOrHeal(hero, -heal);
doDmgTriggers();
}
}
else
{
if (this.playerSecond.ownWeaponName == CardDB.cardName.truesilverchampion)
{
int heal = this.getMinionHeal(2, own);
this.minionGetDamageOrHeal(hero, -heal);
doDmgTriggers();
}
}
if (logging) Helpfunctions.Instance.logg("attck with weapon trgt: " + target.entitiyID);
// hero attacks enemy----------------------------------------------------------------------------------
if (target.isHero)// trigger secret and change target if necessary
{
int newTarget = this.secretTrigger_CharIsAttacked(hero, target);
if (newTarget >= 1)
{
//search new target!
foreach (Minion m in this.playerFirst.ownMinions)
{
if (m.entitiyID == newTarget)
{
target = m;
break;
}
}
foreach (Minion m in this.playerSecond.ownMinions)
{
if (m.entitiyID == newTarget)
{
target = m;
break;
}
}
if (this.playerFirst.ownHero.entitiyID == newTarget) target = this.playerFirst.ownHero;
if (this.playerSecond.ownHero.entitiyID == newTarget) target = this.playerSecond.ownHero;
}
}
this.minionAttacksMinion(hero, target);
//-----------------------------------------------------------------------------------------------------
//gorehowl is not killed if he attacks minions
if (own)
{
if (playerFirst.ownWeaponName == CardDB.cardName.gorehowl && !target.isHero)
{
this.playerFirst.ownWeaponAttack--;
hero.Angr--;
}
else
{
this.lowerWeaponDurability(1, true);
}
}
else
{
if (playerSecond.ownWeaponName == CardDB.cardName.gorehowl && !target.isHero)
{
this.playerSecond.ownWeaponAttack--;
hero.Angr--;
}
else
{
this.lowerWeaponDurability(1, false);
}
}
//.........这里部分代码省略.........