本文整理汇总了C#中GameObjects.Event.LoadScenBiographyFromString方法的典型用法代码示例。如果您正苦于以下问题:C# Event.LoadScenBiographyFromString方法的具体用法?C# Event.LoadScenBiographyFromString怎么用?C# Event.LoadScenBiographyFromString使用的例子?那么恭喜您, 这里精选的方法代码示例或许可以为您提供帮助。您也可以进一步了解该方法所在类GameObjects.Event
的用法示例。
在下文中一共展示了Event.LoadScenBiographyFromString方法的1个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于系统推荐出更棒的C#代码示例。
示例1: LoadGameDataFromDataBase
//.........这里部分代码省略.........
e.LoadFactionCondFromString(this.GameCommonData.AllConditions, reader["FactionCond"].ToString());
e.LoadDialogFromString(reader["Dialog"].ToString());
e.LoadEffectFromString(this.GameCommonData.AllEventEffects, reader["Effect"].ToString());
e.LoadArchitectureEffectFromString(this.GameCommonData.AllEventEffects, reader["ArchitectureEffect"].ToString());
e.LoadFactionEffectFromString(this.GameCommonData.AllEventEffects, reader["FactionEffect"].ToString());
e.LoadYesEffectFromString(this.GameCommonData.AllEventEffects, reader["YesEffect"].ToString());
e.LoadNoEffectFromString(this.GameCommonData.AllEventEffects, reader["NoEffect"].ToString());
try
{
e.nextScenario = reader["NextScenario"].ToString();
}
catch
{
e.nextScenario = "";
}
try
{
e.Image = reader["ShowImage"].ToString();
e.Sound = reader["ShowSound"].ToString();
e.GloballyDisplayed = (bool)reader["GloballyDisplayed"];
e.StartYear = (int)reader["StartYear"];
e.StartMonth = (int)reader["StartMonth"];
e.EndYear = (int)reader["EndYear"];
e.EndMonth = (int)reader["EndMonth"];
}
catch
{
e.Image = "";
e.Sound = "";
}
try
{
e.LoadScenBiographyFromString(reader["ScenBiography"].ToString());
}
catch
{
}
/* try
{
e.LoadYesEffectFromString(this.GameCommonData.AllEventEffects, reader["YesEffect"].ToString());
e.LoadNoEffectFromString(this.GameCommonData.AllEventEffects, reader["NoEffect"].ToString());
}
catch
{
}*/
this.AllEvents.AddEventWithEvent(e);
}
catch (FormatException)
{
errorMsg.Add("事件ID" + e.ID + ":读取字串转化成数字出错,请检查所有字串格式,对话里数字与字串以半型空格分隔");
}
}
catch
{
//ignore this event
}
}
}
catch
{
//ignore, let there be empty event list
}
finally