本文整理汇总了C#中GameObjects.Event.LoadDialogFromString方法的典型用法代码示例。如果您正苦于以下问题:C# Event.LoadDialogFromString方法的具体用法?C# Event.LoadDialogFromString怎么用?C# Event.LoadDialogFromString使用的例子?那么恭喜您, 这里精选的方法代码示例或许可以为您提供帮助。您也可以进一步了解该方法所在类GameObjects.Event
的用法示例。
在下文中一共展示了Event.LoadDialogFromString方法的2个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于系统推荐出更棒的C#代码示例。
示例1: LoadGameDataFromDataBase
//.........这里部分代码省略.........
}
DbConnection.Close();
command = new OleDbCommand("Select * From GameSurvey", DbConnection);
DbConnection.Open();
reader = command.ExecuteReader();
reader.Read();
this.ScenarioTitle = reader["Title"].ToString();
this.ScenarioDescription = reader["Description"].ToString();
this.Date.LoadDateData((short)reader["GYear"], (short)reader["GMonth"], (short)reader["GDay"]);
this.ScenarioMap.JumpPosition = StaticMethods.LoadFromString(reader["JumpPosition"].ToString()).Value;
DbConnection.Close();
DbConnection.Open();
reader = new OleDbCommand("Select * From TroopEvent", DbConnection).ExecuteReader();
while (reader.Read())
{
TroopEvent te = new TroopEvent();
te.Scenario = this;
te.ID = (short)reader["ID"];
te.Name = reader["Name"].ToString();
te.Happened = (bool)reader["Happened"];
te.Repeatable = (bool)reader["Repeatable"];
try
{
te.AfterEventHappened = (short)reader["AfterEventHappened"];
}
catch
{
}
te.LaunchPerson = this.Persons.GetGameObject((short)reader["LaunchPerson"]) as Person;
te.Conditions.LoadFromString(this.GameCommonData.AllConditions, reader["Conditions"].ToString());
te.HappenChance = (short)reader["Chance"];
te.CheckArea = (EventCheckAreaKind)((short)reader["CheckAreaKind"]);
te.LoadTargetPersonFromString(this.AllPersons, reader["TargetPersons"].ToString());
te.LoadDialogFromString(this.AllPersons, reader["Dialogs"].ToString());
te.LoadSelfEffectFromString(this.GameCommonData.AllTroopEventEffects, reader["EffectSelf"].ToString());
te.LoadEffectPersonFromString(this.AllPersons, this.GameCommonData.AllTroopEventEffects, reader["EffectPersons"].ToString());
te.LoadEffectAreaFromString(this.GameCommonData.AllTroopEventEffects, reader["EffectAreas"].ToString());
this.TroopEvents.AddTroopEventWithEvent(te);
}
DbConnection.Close();
try
{
DbConnection.Open();
reader = new OleDbCommand("Select * From Event", DbConnection).ExecuteReader();
while (reader.Read())
{
try
{
Event e = new Event();
e.Scenario = this;
e.ID = (short)reader["ID"];
e.Name = reader["Name"].ToString();
e.repeatable = (bool)reader["Repeatable"];
e.AfterEventHappened = (short)reader["AfterEventHappened"];
e.happenChance = (short)reader["Chance"];
e.LoadPersonIdFromString(this.Persons, reader["PersonId"].ToString());
e.LoadPersonCondFromString(this.GameCommonData.AllConditions, reader["PersonCond"].ToString());
e.LoadArchitectureFromString(this.Architectures, reader["ArchitectureID"].ToString());
e.LoadArchitctureCondFromString(this.GameCommonData.AllConditions, reader["ArchitectureCond"].ToString());
e.LoadFactionFromString(this.Factions, reader["FactionID"].ToString());
e.LoadFactionCondFromString(this.GameCommonData.AllConditions, reader["FactionCond"].ToString());
e.LoadDialogFromString(reader["Dialog"].ToString());
e.LoadEffectFromString(this.GameCommonData.AllEventEffects, reader["Effect"].ToString());
e.LoadArchitectureEffectFromString(this.GameCommonData.AllEventEffects, reader["ArchitectureEffect"].ToString());
e.LoadFactionEffectFromString(this.GameCommonData.AllEventEffects, reader["FactionEffect"].ToString());
示例2: LoadGameDataFromDataBase
//.........这里部分代码省略.........
command = new OleDbCommand("Select * From GameSurvey", DbConnection);
DbConnection.Open();
reader = command.ExecuteReader();
reader.Read();
this.ScenarioTitle = reader["Title"].ToString();
this.ScenarioDescription = reader["Description"].ToString();
this.Date.LoadDateData((short)reader["GYear"], (short)reader["GMonth"], (short)reader["GDay"]);
this.ScenarioMap.JumpPosition = StaticMethods.LoadFromString(reader["JumpPosition"].ToString()).Value;
DbConnection.Close();
DbConnection.Open();
reader = new OleDbCommand("Select * From TroopEvent", DbConnection).ExecuteReader();
while (reader.Read())
{
TroopEvent te = new TroopEvent();
te.Scenario = this;
te.ID = (short)reader["ID"];
try
{
te.Name = reader["Name"].ToString();
te.Happened = (bool)reader["Happened"];
te.Repeatable = (bool)reader["Repeatable"];
try
{
te.AfterEventHappened = (short)reader["AfterEventHappened"];
}
catch
{
}
te.LaunchPerson = this.Persons.GetGameObject((short)reader["LaunchPerson"]) as Person;
te.Conditions.LoadFromString(this.GameCommonData.AllConditions, reader["Conditions"].ToString());
te.HappenChance = (short)reader["Chance"];
te.CheckArea = (EventCheckAreaKind)((short)reader["CheckAreaKind"]);
te.LoadTargetPersonFromString(this.AllPersons, reader["TargetPersons"].ToString());
te.LoadDialogFromString(this.AllPersons, reader["Dialogs"].ToString());
te.LoadSelfEffectFromString(this.GameCommonData.AllTroopEventEffects, reader["EffectSelf"].ToString());
te.LoadEffectPersonFromString(this.AllPersons, this.GameCommonData.AllTroopEventEffects, reader["EffectPersons"].ToString());
te.LoadEffectAreaFromString(this.GameCommonData.AllTroopEventEffects, reader["EffectAreas"].ToString());
try
{
te.Image = reader["ShowImage"].ToString();
te.Sound = reader["ShowSound"].ToString();
}
catch
{
te.Image = "";
te.Sound = "";
}
this.TroopEvents.AddTroopEventWithEvent(te);
}
catch (FormatException ex)
{
errorMsg.Add("部队事件ID" + te.ID + ":读取字串转化成数字出错,请检查所有字串格式,对话里数字与字串以半型空格分隔");
}
}
DbConnection.Close();
try
{
DbConnection.Open();
reader = new OleDbCommand("Select * From Event", DbConnection).ExecuteReader();
while (reader.Read())
{
try
{
Event e = new Event();
e.Scenario = this;