本文整理汇总了C#中GameLibrary.Dependencies.Physics.Dynamics.PhysicsWorld.AddBreakableBody方法的典型用法代码示例。如果您正苦于以下问题:C# PhysicsWorld.AddBreakableBody方法的具体用法?C# PhysicsWorld.AddBreakableBody怎么用?C# PhysicsWorld.AddBreakableBody使用的例子?那么恭喜您, 这里精选的方法代码示例或许可以为您提供帮助。您也可以进一步了解该方法所在类GameLibrary.Dependencies.Physics.Dynamics.PhysicsWorld
的用法示例。
在下文中一共展示了PhysicsWorld.AddBreakableBody方法的1个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于系统推荐出更棒的C#代码示例。
示例1: CreateBreakableBody
/// <summary>
/// Creates a breakable body. You would want to remove collinear points before using this.
/// </summary>
/// <param name="world">The world.</param>
/// <param name="vertices">The vertices.</param>
/// <param name="density">The density.</param>
/// <param name="position">The position.</param>
/// <returns></returns>
public static PhysicsBreakableBody CreateBreakableBody(PhysicsWorld world, Vertices vertices, float density, Vector2 position,
object userData)
{
List<Vertices> triangles = EarclipDecomposer.ConvexPartition(vertices);
PhysicsBreakableBody breakableBody = new PhysicsBreakableBody(triangles, world, density, userData);
breakableBody.MainBody.Position = position;
world.AddBreakableBody(breakableBody);
return breakableBody;
}