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C# PacketWriter.WriteUInt8方法代码示例

本文整理汇总了C#中Framework.Network.Packets.PacketWriter.WriteUInt8方法的典型用法代码示例。如果您正苦于以下问题:C# PacketWriter.WriteUInt8方法的具体用法?C# PacketWriter.WriteUInt8怎么用?C# PacketWriter.WriteUInt8使用的例子?那么恭喜您, 这里精选的方法代码示例或许可以为您提供帮助。您也可以进一步了解该方法所在Framework.Network.Packets.PacketWriter的用法示例。


在下文中一共展示了PacketWriter.WriteUInt8方法的15个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于系统推荐出更棒的C#代码示例。

示例1: HandleAuthLogonChallenge

        public void HandleAuthLogonChallenge(RealmClass session, PacketReader data)
        {
            Log.Message(LogType.NORMAL, "AuthLogonChallenge");

            data.Skip(10);
            ushort ClientBuild = data.ReadUInt16();
            data.Skip(8);
            account.Language = data.ReadStringFromBytes(4);
            data.Skip(4);

            account.IP = data.ReadIPAddress();
            account.Name = data.ReadAccountName();

            SQLResult result = DB.Realms.Select("SELECT id, name, password, expansion, gmlevel, securityFlags FROM accounts WHERE name = '{0}'", account.Name);

            PacketWriter logonChallenge = new PacketWriter();
            logonChallenge.WriteUInt8((byte)ClientLink.CMD_AUTH_LOGON_CHALLENGE);
            logonChallenge.WriteUInt8(0);

            if (result.Count != 0)
            {
                account.Id = result.Read<Int32>(0, "id");
                account.Expansion = result.Read<Byte>(0, "expansion");
                account.SecurityFlags = result.Read<Byte>(0, "securityFlags");

                DB.Realms.Execute("UPDATE accounts SET ip = '{0}', language = '{1}' WHERE id = {2}", account.IP, account.Language, account.Id);

                byte[] username = Encoding.ASCII.GetBytes(result.Read<String>(0, "name").ToUpper());
                byte[] password = Encoding.ASCII.GetBytes(result.Read<String>(0, "password").ToUpper());

                // WoW 5.1.0.16173 (5.1.0 PTR)
                if (ClientBuild == 16173)
                {
                    session.SecureRemotePassword.CalculateX(username, password);
                    byte[] buf = new byte[0x10];
                    SRP6.RAND_bytes(buf, 0x10);

                    logonChallenge.WriteUInt8((byte)AuthResults.WOW_SUCCESS);
                    logonChallenge.WriteBytes(session.SecureRemotePassword.B);
                    logonChallenge.WriteUInt8(1);
                    logonChallenge.WriteUInt8(session.SecureRemotePassword.g[0]);
                    logonChallenge.WriteUInt8(0x20);
                    logonChallenge.WriteBytes(session.SecureRemotePassword.N);
                    logonChallenge.WriteBytes(session.SecureRemotePassword.salt);
                    logonChallenge.WriteBytes(buf);

                    // Security flags
                    logonChallenge.WriteUInt8(account.SecurityFlags);

                    // Enable authenticator
                    if ((account.SecurityFlags & 4) != 0)
                        logonChallenge.WriteUInt8(1);
                }
            }
            else
                logonChallenge.WriteUInt8((byte)AuthResults.WOW_FAIL_UNKNOWN_ACCOUNT);

            session.Send(logonChallenge);
        }
开发者ID:Gargash,项目名称:Arctium,代码行数:59,代码来源:RealmClass.cs

示例2: HandleUpdateObject

        public static void HandleUpdateObject(ref PacketReader packet, ref WorldClass session)
        {
            Character character = session.Character;
            PacketWriter updateObject = new PacketWriter(LegacyMessage.UpdateObject);

            updateObject.WriteUInt16((ushort)character.Map);
            updateObject.WriteUInt32(1);  // Grml sandbox style...
            updateObject.WriteUInt8(1);
            updateObject.WriteGuid(character.Guid);
            updateObject.WriteUInt8(4);

            UpdateFlag updateFlags = UpdateFlag.Alive | UpdateFlag.Rotation | UpdateFlag.Self | UpdateFlag.Unknown4;
            WorldMgr.WriteUpdateObjectMovement(ref updateObject, ref character, updateFlags);
            character.WriteUpdateFields(ref updateObject);

            session.Send(updateObject);
        }
开发者ID:Gargash,项目名称:Arctium,代码行数:17,代码来源:UpdateHandler.cs

示例3: HandleObjectDestroy

        public static PacketWriter HandleObjectDestroy(ref WorldClass session, ulong guid)
        {
            PacketWriter objectDestroy = new PacketWriter(LegacyMessage.ObjectDestroy);

            objectDestroy.WriteUInt64(guid);
            objectDestroy.WriteUInt8(0);

            return objectDestroy;
        }
开发者ID:owner-gamers,项目名称:Arctium,代码行数:9,代码来源:ObjectHandler.cs

示例4: HandleObjectDestroy

        public static void HandleObjectDestroy(ref WorldClass session)
        {
            PacketWriter objectDestroy = new PacketWriter(LegacyMessage.ObjectDestroy);

            objectDestroy.WriteUInt64(session.Character.Guid);
            objectDestroy.WriteUInt8(0);

            session.Send(objectDestroy);
        }
开发者ID:boredtodeath,项目名称:Arctium,代码行数:9,代码来源:ObjectHandler.cs

示例5: HandleUpdateObjectCreate

        public static void HandleUpdateObjectCreate(ref WorldClass session)
        {
            WorldObject character = session.Character;
            PacketWriter updateObject = new PacketWriter(LegacyMessage.UpdateObject);

            updateObject.WriteUInt16((ushort)character.Map);
            updateObject.WriteUInt32(1);
            updateObject.WriteUInt8((byte)UpdateType.CreateObject);
            updateObject.WriteGuid(character.Guid);
            updateObject.WriteUInt8((byte)ObjectType.Player);

            UpdateFlag updateFlags = UpdateFlag.Alive | UpdateFlag.Rotation | UpdateFlag.Self;
            WorldMgr.WriteUpdateObjectMovement(ref updateObject, ref character, updateFlags);

            character.WriteUpdateFields(ref updateObject);
            character.WriteDynamicUpdateFields(ref updateObject);

            session.Send(ref updateObject);
        }
开发者ID:dwarfbloody,项目名称:Arctium,代码行数:19,代码来源:ObjectHandler.cs

示例6: HandleRealmCache

        public static void HandleRealmCache(ref PacketReader packet, ref WorldClass session)
        {
            Character pChar = session.Character;

            uint realmId = packet.ReadUInt32();

            SQLResult result = DB.Realms.Select("SELECT name FROM realms WHERE id = '{0}'", WorldConfig.RealmId);
            string realmName = result.Read<string>(0, "Name");

            PacketWriter nameCache = new PacketWriter(LegacyMessage.RealmCache);

            nameCache.WriteUInt32(realmId);
            nameCache.WriteUInt8(0);              // < 0 => End of packet
            nameCache.WriteUInt8(1);              // Unknown
            nameCache.WriteCString(realmName);
            nameCache.WriteCString(realmName);

            session.Send(nameCache);
        }
开发者ID:boredtodeath,项目名称:Arctium,代码行数:19,代码来源:CacheHandler.cs

示例7: HandleNameCache

        public static void HandleNameCache(ref PacketReader packet, ref WorldClass session)
        {
            Character pChar = session.Character;

            ulong guid = packet.ReadUInt64();
            uint realmId = packet.ReadUInt32();

            PacketWriter nameCache = new PacketWriter(LegacyMessage.NameCache);

            nameCache.WriteGuid(guid);
            nameCache.WriteUInt8(0);
            nameCache.WriteCString(pChar.Name);
            nameCache.WriteUInt32(realmId);
            nameCache.WriteUInt8(pChar.Race);
            nameCache.WriteUInt8(pChar.Gender);
            nameCache.WriteUInt8(pChar.Class);
            nameCache.WriteUInt8(0);

            session.Send(nameCache);
        }
开发者ID:boredtodeath,项目名称:Arctium,代码行数:20,代码来源:CacheHandler.cs

示例8: HandleAuthChallenge

        public static void HandleAuthChallenge(ref PacketReader packet, ref WorldClass session)
        {
            PacketWriter authChallenge = new PacketWriter(ServerMessage.AuthChallenge, true);

            for (int i = 0; i < 8; i++)
                authChallenge.WriteUInt32(0);

            authChallenge.WriteUInt32((uint)new Random(DateTime.Now.Second).Next(1, 0xFFFFFFF));
            authChallenge.WriteUInt8(1);

            session.Send(ref authChallenge);
        }
开发者ID:australopitheque,项目名称:Arctium,代码行数:12,代码来源:AuthenticationHandler.cs

示例9: HandleCreatureStats

        public static void HandleCreatureStats(ref PacketReader packet, ref WorldClass session)
        {
            int id = packet.ReadInt32();
            ulong guid = packet.ReadUInt64();

            Creature creature = DataMgr.FindCreature(id);
            if (creature != null)
            {
                CreatureStats stats = creature.Stats;

                PacketWriter creatureStats = new PacketWriter(LegacyMessage.CreatureStats);

                creatureStats.WriteInt32(stats.Id);
                creatureStats.WriteCString(stats.Name);

                for (int i = 0; i < 7; i++)
                    creatureStats.WriteCString("");

                creatureStats.WriteCString(stats.SubName);
                creatureStats.WriteCString("");
                creatureStats.WriteCString(stats.IconName);

                foreach (var v in stats.Flag)
                    creatureStats.WriteInt32(v);

                creatureStats.WriteInt32(stats.Type);
                creatureStats.WriteInt32(stats.Family);
                creatureStats.WriteInt32(stats.Rank);

                foreach (var v in stats.QuestKillNpcId)
                    creatureStats.WriteInt32(v);

                foreach (var v in stats.DisplayInfoId)
                    creatureStats.WriteInt32(v);

                creatureStats.WriteFloat(stats.HealthModifier);
                creatureStats.WriteFloat(stats.PowerModifier);

                creatureStats.WriteUInt8(stats.RacialLeader);

                foreach (var v in stats.QuestItemId)
                    creatureStats.WriteInt32(v);

                creatureStats.WriteInt32(stats.MovementInfoId);
                creatureStats.WriteInt32(stats.ExpansionRequired);

                session.Send(ref creatureStats);
            }
            else
                Log.Message(LogType.DEBUG, "Creature (Id: {0}) not found.", id);
        }
开发者ID:antiker,项目名称:Arctium,代码行数:51,代码来源:CacheHandler.cs

示例10: SendMessageByType

        public static void SendMessageByType(ref WorldClass session, MessageType type, int language, string chatMessage)
        {
            PacketWriter messageChat = new PacketWriter(LegacyMessage.MessageChat);
            ulong guid = session.Character.Guid;

            messageChat.WriteUInt8((byte)type);
            messageChat.WriteInt32(language);
            messageChat.WriteUInt64(guid);
            messageChat.WriteUInt32(0);
            messageChat.WriteUInt64(guid);
            messageChat.WriteUInt32((uint)chatMessage.Length + 1);
            messageChat.WriteCString(chatMessage);
            messageChat.WriteUInt16(0);

            session.Send(ref messageChat);
        }
开发者ID:Mogale,项目名称:Arctium,代码行数:16,代码来源:ChatHandler.cs

示例11: HandleLogoutRequest

        public static void HandleLogoutRequest(ref PacketReader packet, WorldClass session)
        {
            PacketWriter logoutResponse = new PacketWriter(ServerMessage.LogoutResponse);
            BitPack BitPack = new BitPack(logoutResponse);

            logoutResponse.WriteUInt8(0);
            BitPack.Write(0);
            BitPack.Flush();

            session.Send(ref logoutResponse);

            Task.Delay(20000).ContinueWith(_ => HandleLogoutComplete(session), (cts = new CancellationTokenSource()).Token);

            session.Character.setStandState(1);

            MoveHandler.HandleMoveRoot(session);
        }
开发者ID:mansemino,项目名称:Arctium,代码行数:17,代码来源:LogoutHandler.cs

示例12: HandleCharDelete

        public static void HandleCharDelete(ref PacketReader packet, WorldClass session)
        {
            byte[] guidMask     = { 7, 0, 4, 1, 6, 5, 3, 2 };
            byte[] guidBytes    = { 6, 7, 5, 0, 4, 2, 3, 1 };

            var GuidUnpacker    = new BitUnpack(packet);
            var guid            = GuidUnpacker.GetPackedValue(guidMask, guidBytes);

            PacketWriter deleteChar = new PacketWriter(ServerMessage.DeleteChar);

            deleteChar.WriteUInt8(0x48);

            session.Send(ref deleteChar);

            DB.Characters.Execute("DELETE FROM characters WHERE guid = ?", guid);
            DB.Characters.Execute("DELETE FROM character_spells WHERE guid = ?", guid);
            DB.Characters.Execute("DELETE FROM character_skills WHERE guid = ?", guid);
        }
开发者ID:Kahath,项目名称:Arctium-WoW,代码行数:18,代码来源:CharacterHandler.cs

示例13: HandleLogoutComplete

        public static void HandleLogoutComplete(ref PacketReader packet, ref WorldClass session)
        {
            var pChar = session.Character;

            ObjectMgr.SavePositionToDB(pChar);

            PacketWriter logoutComplete = new PacketWriter(LegacyMessage.LogoutComplete);
            session.Send(ref logoutComplete);

            // Destroy object after logout
            PacketWriter objectDestroy = new PacketWriter(LegacyMessage.ObjectDestroy);

            objectDestroy.WriteUInt64(pChar.Guid);
            objectDestroy.WriteUInt8(0);

            WorldMgr.SendToAllInMap(pChar.Guid, objectDestroy);
            WorldMgr.DeleteSession(pChar.Guid);
        }
开发者ID:CastielS,项目名称:Mists-of-Pandaria,代码行数:18,代码来源:LogoutHandler.cs

示例14: SendMessageByType

        public static void SendMessageByType(ref WorldClass session, MessageType type, int language, string chatMessage, bool Broadcast = false)
        {
            PacketWriter messageChat = new PacketWriter(LegacyMessage.MessageChat);
            ulong guid = session.Character.Guid;

            messageChat.WriteUInt8((byte)type);
            messageChat.WriteInt32(language);
            messageChat.WriteUInt64(guid);
            messageChat.WriteUInt32(0);
            messageChat.WriteUInt64(guid);
            messageChat.WriteUInt32((uint)chatMessage.Length + 1);
            messageChat.WriteCString(chatMessage);
            messageChat.WriteUInt16(0);
            if (Broadcast)
            {
                Globals.WorldMgr.SendToInRangeCharacter(session.Character, messageChat);
                session.Send(ref messageChat);
            }
            else
                session.Send(ref messageChat);
        }
开发者ID:Mathias1000,项目名称:Arctium,代码行数:21,代码来源:ChatHandler.cs

示例15: HandleCharDelete

        public static void HandleCharDelete(ref PacketReader packet, ref WorldClass session)
        {
            bool[] guidMask = new bool[8];
            byte[] guidBytes = new byte[8];

            BitUnpack BitUnpack = new BitUnpack(packet);

            guidMask[2] = BitUnpack.GetBit();
            guidMask[1] = BitUnpack.GetBit();
            guidMask[5] = BitUnpack.GetBit();
            guidMask[7] = BitUnpack.GetBit();
            guidMask[6] = BitUnpack.GetBit();

            var unknown = BitUnpack.GetBit();

            guidMask[3] = BitUnpack.GetBit();
            guidMask[0] = BitUnpack.GetBit();
            guidMask[4] = BitUnpack.GetBit();

            if (guidMask[1]) guidBytes[1] = (byte)(packet.Read<byte>() ^ 1);
            if (guidMask[3]) guidBytes[3] = (byte)(packet.Read<byte>() ^ 1);
            if (guidMask[4]) guidBytes[4] = (byte)(packet.Read<byte>() ^ 1);
            if (guidMask[0]) guidBytes[0] = (byte)(packet.Read<byte>() ^ 1);
            if (guidMask[7]) guidBytes[7] = (byte)(packet.Read<byte>() ^ 1);
            if (guidMask[2]) guidBytes[2] = (byte)(packet.Read<byte>() ^ 1);
            if (guidMask[5]) guidBytes[5] = (byte)(packet.Read<byte>() ^ 1);
            if (guidMask[6]) guidBytes[6] = (byte)(packet.Read<byte>() ^ 1);

            var guid = BitConverter.ToUInt64(guidBytes, 0);

            PacketWriter deleteChar = new PacketWriter(ServerMessage.DeleteChar);

            deleteChar.WriteUInt8(0x47);

            session.Send(ref deleteChar);

            DB.Characters.Execute("DELETE FROM characters WHERE guid = ?", guid);
            DB.Characters.Execute("DELETE FROM character_spells WHERE guid = ?", guid);
            DB.Characters.Execute("DELETE FROM character_skills WHERE guid = ?", guid);
        }
开发者ID:australopitheque,项目名称:Arctium,代码行数:40,代码来源:CharacterHandler.cs


注:本文中的Framework.Network.Packets.PacketWriter.WriteUInt8方法示例由纯净天空整理自Github/MSDocs等开源代码及文档管理平台,相关代码片段筛选自各路编程大神贡献的开源项目,源码版权归原作者所有,传播和使用请参考对应项目的License;未经允许,请勿转载。