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C# PacketWriter.Text方法代码示例

本文整理汇总了C#中Framework.PacketWriter.Text方法的典型用法代码示例。如果您正苦于以下问题:C# PacketWriter.Text方法的具体用法?C# PacketWriter.Text怎么用?C# PacketWriter.Text使用的例子?那么恭喜您, 这里精选的方法代码示例或许可以为您提供帮助。您也可以进一步了解该方法所在Framework.PacketWriter的用法示例。


在下文中一共展示了PacketWriter.Text方法的15个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于系统推荐出更棒的C#代码示例。

示例1: FriendData

 public static byte[] FriendData(int target, byte type, string name, character c, bool state)
 {
     PacketWriter Writer = new PacketWriter();
     Writer.Create(Systems.SERVER_FRIEND_DATA);
     switch (type)
     {
         case 2:
             //Friend invite accepted
             Writer.Byte(2);
             Writer.DWord(target); //Id
             Writer.Text(c.Information.Name);  //Name
             Writer.DWord(c.Information.Model); //Model
             break;
         case 3:
             //Remove friend from own list
             Writer.Byte(3);
             Writer.DWord(target);
             break;
         case 4:
             //Fried online / offline update
             Writer.Byte(4);
             Writer.DWord(target);
             Writer.Byte(state);
             break;
         case 5:
             //Send private message..
             Writer.Byte(8);
             Writer.Text(name);
             Writer.DWord(0);
             Writer.DWord(0);//time info
             break;
     }
     return Writer.GetBytes();
 }
开发者ID:CarlosX,项目名称:DarkEmu,代码行数:34,代码来源:FriendsPackets.cs

示例2: GuildSetTitle

 public static byte[] GuildSetTitle(int charid, string charname, string title)
 {
     PacketWriter Writer = new PacketWriter();
     Writer.Create(Systems.SERVER_GUILD_SET_TITLE);
     Writer.DWord(charid);
     Writer.Text(charname);
     Writer.Text(title);
     return Writer.GetBytes();
 }
开发者ID:CarlosX,项目名称:DarkEmu,代码行数:9,代码来源:GuildSystemPackets.cs

示例3: FriendGroupManage

 public static byte[] FriendGroupManage(string type,string groupname, short groupid, int targetid)
 {
     PacketWriter Writer = new PacketWriter();
     switch (type)
     {
         case "ADD":
             Writer.Create(Systems.SERVER_FRIEND_GROUP);
             Writer.Byte(1);
             Writer.Text(groupname);
             Writer.Word(groupid);
             break;
         case "REMOVE":
             Writer.Create(Systems.SERVER_FRIEND_GROUP_REMOVE);
             Writer.Byte(1);
             Writer.Word(groupid);
             break;
         case "MOVE":
             Writer.Create(Systems.SERVER_FRIEND_GROUP_MANAGE_FRIEND);
             Writer.Byte(1);
             Writer.DWord(targetid);
             Writer.Word(groupid);
             break;
     }
     return Writer.GetBytes();
 }
开发者ID:CarlosX,项目名称:DarkEmu,代码行数:25,代码来源:FriendsPackets.cs

示例4: PetSpawn

 ///////////////////////////////////////////////////////////////////////////
 // Despawn Pet
 ///////////////////////////////////////////////////////////////////////////
 public static byte[] PetSpawn(int petid, byte type, pet_obj o)
 {
     PacketWriter Writer = new PacketWriter();
     Writer.Create(Systems.SERVER_PLAYER_SPAWN_PET);   //Select Opcode
     Writer.DWord(petid);                              //Pet ID
     switch (type)
     {
         case 1:
             //Despawn pet
             Writer.Byte(1);
             break;
         case 2:
             //Rename pet respawn
             Writer.Byte(5);
             Writer.Text(o.Petname);
             break;
         case 3:
             //Attack pet respawn for exp info
             Writer.Byte(3);//Static
             Writer.LWord(o.exp);//New exp
             Writer.DWord(o.OwnerID);//Owner id
             break;
     }
     return Writer.GetBytes();
 }
开发者ID:CarlosX,项目名称:DarkEmu,代码行数:28,代码来源:GrabpetPackets.cs

示例5: AgentServer

 public static byte[] AgentServer()
 {
     PacketWriter Writer = new PacketWriter();
     Writer.Create(Systems.SERVER_AGENTSERVER);
     Writer.Text("AgentServer");
     Writer.Bool(true);
     return Writer.GetBytes();
 }
开发者ID:CarlosX,项目名称:DarkEmu,代码行数:8,代码来源:LoginPackets.cs

示例6: MakeAliasError

 public static byte[] MakeAliasError(string name, byte switchinfo)
 {
     PacketWriter Writer = new PacketWriter();
     Writer.Create(Systems.SERVER_MAKE_ALIAS);
     Writer.Byte(2);
     Writer.Word(0);
     Writer.Byte(0);
     Writer.Text(name);
     return Writer.GetBytes();
 }
开发者ID:CarlosX,项目名称:DarkEmu,代码行数:10,代码来源:JobSystemPackets.cs

示例7: HonorRank

        public static byte[] HonorRank(character c)
        {
            Systems.MsSQL ms = new Systems.MsSQL("SELECT * FROM rank_honor");
            PacketWriter Writer = new PacketWriter();
            int countinfo = ms.Count();

            Writer.Create(Systems.SERVER_HONOR_RANK);
            Writer.Byte(1);
            int i = 0;
            Writer.Byte(Convert.ToByte(countinfo));
            using (SqlDataReader reader = ms.Read())
            {
                while (reader.Read())
                {
                    byte rankicon = reader.GetByte(1);
                    string rankname = reader.GetString(2);
                    byte ranklevel = reader.GetByte(3);
                    byte ranklevelc = reader.GetByte(4);
                    int graduatesc = reader.GetInt32(5);
                    int rankposc = reader.GetInt32(6);

                    Writer.DWord(i + 1);
                    Writer.Byte(rankicon);
                    Writer.Text(rankname);
                    Writer.Byte(ranklevel);
                    Writer.Byte(ranklevelc);
                    Writer.DWord(graduatesc);
                    //If player has no guild, we write a 0 word value
                    if (c.Network.Guild.Name == null)
                    {
                        Writer.Word(0);
                    }
                    //If player has a guild we write the guild name.
                    else
                    {
                        Writer.Text(c.Network.Guild.Name);
                    }
                    i++;
                }
                ms.Close();
            }
            return Writer.GetBytes();
        }
开发者ID:CarlosX,项目名称:DarkEmu,代码行数:43,代码来源:RankListeningPackets.cs

示例8: FriendDecline

 public static byte[] FriendDecline(string name)
 {
     PacketWriter Writer = new PacketWriter();
     Writer.Create(Systems.SERVER_FRIEND_INVITE);
     Writer.Byte(2);
     Writer.Word(0x640B);
     Writer.Byte(0);
     Writer.Word(0x000B);
     Writer.Text(name);
     return Writer.GetBytes();
 }
开发者ID:CarlosX,项目名称:DarkEmu,代码行数:11,代码来源:FriendsPackets.cs

示例9: MakeAlias

        public static byte[] MakeAlias(string name, byte switchinfo)
        {
            PacketWriter Writer = new PacketWriter();
            Writer.Create(Systems.SERVER_MAKE_ALIAS);
            Writer.Byte(1);
            switch (switchinfo)
            {
                case 0:
                    Writer.Byte(0);
                    Writer.Text(name);
                    break;
                case 1:
                    Writer.Byte(1);
                    Writer.Text(name);
                    break;

                default:
                    Console.WriteLine("Alias Case: " + switchinfo);
                    break;
            }
            return Writer.GetBytes();
        }
开发者ID:CarlosX,项目名称:DarkEmu,代码行数:22,代码来源:JobSystemPackets.cs

示例10: JoinFormedRequest

 public static byte[] JoinFormedRequest(character requesting, character owner)
 {
     //Create new packet writer
     PacketWriter Writer = new PacketWriter();
     //Add opcode for packet
     Writer.Create(Systems.SERVER_PARTY_JOIN_FORMED);
     //Character model information (Req).
     Writer.DWord(requesting.Information.Model);
     //Leader id
     Writer.DWord(requesting.Information.UniqueID);
     //Party id
     Writer.DWord(owner.Network.Party.ptid);
     //Static
     Writer.DWord(0);
     Writer.DWord(0);
     Writer.Byte(0);
     Writer.Byte(0xFF);
     //Write character unique id
     Writer.DWord(requesting.Information.UniqueID);
     //Write character name
     Writer.Text(requesting.Information.Name);
     //Write model information
     Writer.DWord(requesting.Information.Model);
     //Write level information
     Writer.Byte(requesting.Information.Level);
     //Static
     Writer.Byte(0xAA);
     //X and Y Sector
     Writer.Byte(requesting.Position.xSec);
     Writer.Byte(requesting.Position.ySec);
     //Static
     Writer.Word(0);
     Writer.Word(0);
     Writer.Word(0);
     Writer.Word(1);
     Writer.Word(1);
     //If character is in a guild
     if (requesting.Network.Guild != null)
         //Write guild name
         Writer.Text(requesting.Network.Guild.Name);
     //If character is not in a guild
     else
         //Write word value 0
         Writer.Word(0);
     //Static
     Writer.Byte(0);
     Writer.DWord(0);
     Writer.DWord(0);
     //Return all bytes to send
     return Writer.GetBytes();
 }
开发者ID:CarlosX,项目名称:DarkEmu,代码行数:51,代码来源:JoinPackets.cs

示例11: GuildSetOnline

 public static byte[] GuildSetOnline(guild c, int memberid)
 {
     PacketWriter Writer = new PacketWriter();
     Writer.Create(Systems.SERVER_GUILD_ONLINE);
     Writer.DWord(memberid);
     Writer.DWord(c.Guildid);
     Writer.Text(c.Name);
     Writer.Word(0);
     Writer.DWord(0);
     Writer.DWord(0);
     Writer.DWord(0);
     Writer.Byte(0);
     Writer.Byte(1);
     return Writer.GetBytes();
 }
开发者ID:CarlosX,项目名称:DarkEmu,代码行数:15,代码来源:GuildSystemPackets.cs

示例12: ListPartyMatching

 void ListPartyMatching(List<party> pt)
 {
     //Create new packet writer
     PacketWriter Writer = new PacketWriter();
     //Add opcode
     Writer.Create(Systems.SERVER_SEND_PARTYLIST);
     //Write static bytes
     Writer.Byte(1);
     Writer.Byte(4);
     Writer.Byte(0);
     //Write total count of partys
     Writer.Byte(pt.Count);
     //If party count higher is then zero
     if (pt.Count > 0)
     {
         //Repeat for each party in list of party's
         foreach (party currpt in pt)
         {
             //Get player information using leaderid
             Systems s = Systems.GetPlayer(currpt.LeaderID);
             //Write party id
             Writer.DWord(currpt.ptid);
             //Write leader id
             Writer.DWord(currpt.LeaderID);
             //Write charactername
             Writer.Text(s.Character.Information.Name);
             //Write static byte 1
             Writer.Byte(1);
             //Write current party players count
             Writer.Byte(currpt.Members.Count);
             //Write party type
             Writer.Byte(currpt.Type);
             //Write party purpose
             Writer.Byte(currpt.ptpurpose);
             //Write min level required
             Writer.Byte(currpt.minlevel);
             //Write max level to join the party
             Writer.Byte(currpt.maxlevel);
             //Write party name
             Writer.Text3(currpt.partyname);
         }
     }
     //Send bytes to the client
     client.Send(Writer.GetBytes());
 }
开发者ID:CarlosX,项目名称:DarkEmu,代码行数:45,代码来源:Listening.cs

示例13: Unique_Data

        public static byte[] Unique_Data(byte type, int mobid, string name)
        {
            PacketWriter Writer = new PacketWriter();
            Writer.Create(Systems.SERVER_UNIQUE_ANNOUNCE);
            Writer.Byte(type);
            switch (type)
            {
                case 5:
                    Writer.Byte(0x0C);
                    Writer.DWord(mobid);
                    break;
                case 6:
                    Writer.Byte(0x0C);
                    Writer.DWord(mobid);
                    Writer.Text(name);
                    break;
            }

            return Writer.GetBytes();
        }
开发者ID:CarlosX,项目名称:DarkEmu,代码行数:20,代码来源:UniquePackets.cs

示例14: AttackPetStats

        public static byte[] AttackPetStats(pet_obj c,byte slot)
        {
            PacketWriter writer = new PacketWriter();
            writer.Create(Systems.SERVER_PET_INFORMATION);
            writer.DWord(c.UniqueID);
            writer.DWord(c.Model);
            writer.DWord(0x00000168);//stats
            writer.DWord(0x00000168);//stats
            writer.LWord(c.exp);//Experience
            writer.Byte(c.Level);//Level
            writer.Word(0);//Angle
            writer.DWord(0x00000001);//1 = Attack icon enabled, 2 = disabled
            if (c.Petname != "No name") writer.Text(c.Petname);//Petname
            else
                writer.Word(0);//No name

            writer.Byte(0);//Static perhaps
            writer.DWord(c.OwnerID);//Owner
            writer.Byte(slot);
            return writer.GetBytes();
        }
开发者ID:CarlosX,项目名称:DarkEmu,代码行数:21,代码来源:AttackpetPackets.cs

示例15: ChatPacket

 ////////////////////////////////////////////////////////////////////////////////////////////////////////////
 // Chat Packet
 ////////////////////////////////////////////////////////////////////////////////////////////////////////////
 public static byte[] ChatPacket(byte type, int id, string text, string name)
 {
     PacketWriter Writer = new PacketWriter();
     Writer.Create(Systems.SERVER_CHAT);
     Writer.Byte(type);
     switch (type)
     {
         case 1:
             Writer.DWord(id);
             Writer.Text3(text);
             break;
         case 3:
             Writer.DWord(id);
             Writer.Text3(text);
             break;
         case 2:
             Writer.Text(name);
             Writer.Text3(text);
             break;
         case 4:
             Writer.Text(name);
             Writer.Text3(text);
             break;
         case 5:
             Writer.Text(name);
             Writer.Text3(text);
             break;
         case 6:
             Writer.Text(name);
             Writer.Text3(text);
             break;
         case 7:
             Writer.Text3(text);
             break;
         case 9:
             Writer.Text(name);
             Writer.Text3(text);
             break;
         case 11:
             Writer.Text(name);
             Writer.Text3(text);
             break;
     }
     return Writer.GetBytes();
 }
开发者ID:CarlosX,项目名称:DarkEmu,代码行数:48,代码来源:MessagePackets.cs


注:本文中的Framework.PacketWriter.Text方法示例由纯净天空整理自Github/MSDocs等开源代码及文档管理平台,相关代码片段筛选自各路编程大神贡献的开源项目,源码版权归原作者所有,传播和使用请参考对应项目的License;未经允许,请勿转载。