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C# ServerMessage.Init方法代码示例

本文整理汇总了C#中Firewind.Messages.ServerMessage.Init方法的典型用法代码示例。如果您正苦于以下问题:C# ServerMessage.Init方法的具体用法?C# ServerMessage.Init怎么用?C# ServerMessage.Init使用的例子?那么恭喜您, 这里精选的方法代码示例或许可以为您提供帮助。您也可以进一步了解该方法所在Firewind.Messages.ServerMessage的用法示例。


在下文中一共展示了ServerMessage.Init方法的14个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于系统推荐出更棒的C#代码示例。

示例1: Handle

        public bool Handle(RoomUnit unit, Team team, RoomItem item)
        {
            RoomUser user = unit as RoomUser;
            if (user != null && user.GetClient() != null)
            {
                ServerMessage servermsg = new ServerMessage();
                servermsg.Init(Outgoing.Whisp);
                servermsg.AppendInt32(user.VirtualID);
                servermsg.AppendString(message);
                servermsg.AppendInt32(0);
                servermsg.AppendInt32(0);
                servermsg.AppendInt32(-1);

                user.GetClient().SendMessage(servermsg);
                handler.OnEvent(itemID);
                return true;
            }

            return false;
        }
开发者ID:Kristopher-RZ,项目名称:Firewind,代码行数:20,代码来源:ShowMessage.cs

示例2: close

        internal void close()
        {
            Room TargetRoom = Session.GetHabbo().CurrentRoom;

            TargetRoom = FirewindEnvironment.GetGame().GetRoomManager().GetRoom(Session.GetHabbo().CurrentRoomId);

            TargetRoom.Name = LanguageLocale.GetValue("moderation.room.roomclosed");
            TargetRoom.Description = LanguageLocale.GetValue("moderation.room.roomclosed");

            TargetRoom.State = 1;

            ServerMessage nMessage = new ServerMessage();
            nMessage.Init(Outgoing.SendNotif);
            nMessage.AppendString(LanguageLocale.GetValue("moderation.room.roomclosed"));
            nMessage.AppendString("");
            TargetRoom.QueueRoomMessage(nMessage);

            using (IQueryAdapter dbClient = FirewindEnvironment.GetDatabaseManager().getQueryreactor())
            {
                dbClient.runFastQuery("UPDATE rooms SET state = 'locked', caption = '" + LanguageLocale.GetValue("moderation.room.roomclosed") + "', description = '" + LanguageLocale.GetValue("moderation.room.roomclosed") + "' WHERE id = " + TargetRoom.RoomId);
            }

            FirewindEnvironment.GetGame().GetRoomManager().UnloadRoom(TargetRoom);
        }
开发者ID:TheNaked,项目名称:Firewind,代码行数:24,代码来源:ChatCommandHandler.cs

示例3: roomalert

        internal void roomalert()
        {
            Room TargetRoom = Session.GetHabbo().CurrentRoom;
            TargetRoom = FirewindEnvironment.GetGame().GetRoomManager().GetRoom(Session.GetHabbo().CurrentRoomId);

            if (TargetRoom == null)
                return;

            if (TargetRoom.OwnerId == Session.GetHabbo().Id && Session.GetHabbo().Rank >= 2)
            {
                if(Session.GetHabbo().Rank < 5)
                {
                    string Msg = MergeParams(Params, 1);

                    ServerMessage nMessage = new ServerMessage();
                    nMessage.Init(Outgoing.SendNotif);
                    nMessage.AppendString("Fra roomeier: (" + TargetRoom.Owner + ")\n" + Msg);
                    nMessage.AppendString("");
                    TargetRoom.QueueRoomMessage(nMessage);
                }
                else
                {
                    string Msg = MergeParams(Params, 1);

                    ServerMessage nMessage = new ServerMessage();
                    nMessage.Init(Outgoing.SendNotif);
                    nMessage.AppendString(Msg);
                    nMessage.AppendString("");
                    FirewindEnvironment.GetGame().GetModerationTool().LogStaffEntry(Session.GetHabbo().Username, string.Empty, "Alert", "Room alert with message [" + Msg + "]");
                    TargetRoom.QueueRoomMessage(nMessage);
                }
            }
            else
            {
                if (Session.GetHabbo().Rank > 5)
                {
                    string Msg = MergeParams(Params, 1);

                    ServerMessage nMessage = new ServerMessage();
                    nMessage.Init(Outgoing.SendNotif);
                    nMessage.AppendString(Msg);
                    nMessage.AppendString("");
                    FirewindEnvironment.GetGame().GetModerationTool().LogStaffEntry(Session.GetHabbo().Username, string.Empty, "Alert", "Room alert with message [" + Msg + "]");
                    TargetRoom.QueueRoomMessage(nMessage);
                }
            }
        }
开发者ID:TheNaked,项目名称:Firewind,代码行数:47,代码来源:ChatCommandHandler.cs

示例4: PickUpPowerUp

        private void PickUpPowerUp(RoomItem item, RoomUser user)
        {
            switch (item.freezePowerUp)
            {
                case FreezePowerUp.Heart:
                    {
                        if (user.FreezeLives < 3)
                        {
                            user.FreezeLives++;
                            room.GetGameManager().AddPointToTeam(user.Team, 10, user);
                        }

                        ServerMessage message = new ServerMessage();
                        message.Init(Outgoing.UpdateFreezeLives);
                        message.AppendInt32(user.VirtualID);
                        message.AppendInt32(user.FreezeLives);

                        user.GetClient().SendMessage(message);
                        break;
                    }
                case FreezePowerUp.Shield:
                    {
                        ActivateShield(user);
                        break;
                    }
                case FreezePowerUp.BlueArrow:
                case FreezePowerUp.GreenArrow:
                case FreezePowerUp.OrangeSnowball:
                    {
                        user.banzaiPowerUp = item.freezePowerUp;
                        break;
                    }
            }

            item.freezePowerUp = FreezePowerUp.None;
            ((StringData)item.data).Data = "1" + ((StringData)item.data).Data;
            item.UpdateState(false, true);
        }
开发者ID:Kristopher-RZ,项目名称:Firewind,代码行数:38,代码来源:Freeze.cs

示例5: FreezeUser

        private void FreezeUser(RoomUser user)
        {
            if (user.shieldActive || user.Team == Team.none)
                return;

            if (user.Freezed)
            {
                user.Freezed = false;
                user.ApplyEffect((int)user.Team + 39);
                return;
            }
            user.Freezed = true;
            user.FreezeCounter = 0;

            user.FreezeLives--;

            if (user.FreezeLives <= 0)
            {
                ServerMessage message2 = new ServerMessage();
                message2.Init(Outgoing.UpdateFreezeLives);
                message2.AppendInt32(user.VirtualID);
                message2.AppendInt32(user.FreezeLives);
                user.GetClient().SendMessage(message2);

                user.ApplyEffect(-1);
                room.GetGameManager().AddPointToTeam(user.Team, -20, user);
                TeamManager t = room.GetTeamManagerForFreeze();
                t.OnUserLeave(user);
                user.Team = Team.none;
                if (exitTeleport != null)
                    room.GetGameMap().TeleportToItem(user, exitTeleport);

                user.Freezed = false;
                user.SetStep = false;
                user.IsWalking = false;
                user.UpdateNeeded = true;

                if (t.BlueTeam.Count <= 0 && t.RedTeam.Count <= 0 && t.GreenTeam.Count <= 0 && t.YellowTeam.Count > 0)
                    this.StopGame(); // yellow team win
                else if (t.BlueTeam.Count > 0 && t.RedTeam.Count <= 0 && t.GreenTeam.Count <= 0 && t.YellowTeam.Count <= 0)
                    this.StopGame(); // blue team win
                else if (t.BlueTeam.Count <= 0 && t.RedTeam.Count > 0 && t.GreenTeam.Count <= 0 && t.YellowTeam.Count <= 0)
                    this.StopGame(); // red team win
                else if (t.BlueTeam.Count <= 0 && t.RedTeam.Count <= 0 && t.GreenTeam.Count > 0 && t.YellowTeam.Count <= 0)
                    this.StopGame(); // green team win
                return;
            }

            room.GetGameManager().AddPointToTeam(user.Team, -10, user);
            user.ApplyEffect(12);

            ServerMessage message = new ServerMessage();
            message.Init(Outgoing.UpdateFreezeLives);
            message.AppendInt32(user.VirtualID);
            message.AppendInt32(user.FreezeLives);

            user.GetClient().SendMessage(message);
        }
开发者ID:Kristopher-RZ,项目名称:Firewind,代码行数:58,代码来源:Freeze.cs

示例6: CountTeamPoints

        private void CountTeamPoints()
        {
            room.GetGameManager().Reset();

            foreach (RoomUnit unit in room.GetRoomUserManager().UnitList.Values)
            {
                RoomUser user = unit as RoomUser;
                if (user == null || user.Team == Team.none || user.GetClient() == null)
                    continue;

                user.banzaiPowerUp = FreezePowerUp.None;
                user.FreezeLives = 3;
                user.shieldActive = false;
                user.shieldCounter = 11;

                room.GetGameManager().AddPointToTeam(user.Team, 40, null);

                ServerMessage message = new ServerMessage();
                message.Init(Outgoing.UpdateFreezeLives);
                message.AppendInt32(user.VirtualID);
                message.AppendInt32(user.FreezeLives);

                user.GetClient().SendMessage(message);
            }
        }
开发者ID:Kristopher-RZ,项目名称:Firewind,代码行数:25,代码来源:Freeze.cs

示例7: OnTrigger

        internal override bool OnTrigger(GameClient Session, RoomItem Item, int Request, bool UserHasRights)
        {
            RoomUser User = Item.GetRoom().GetRoomUserManager().GetRoomUserByHabbo(Session.GetHabbo().Id);

            Point ItemCoordx1 = new Point(Item.Coordinate.X + 1, Item.Coordinate.Y);
            Point ItemCoordx2 = new Point(Item.Coordinate.X - 1, Item.Coordinate.Y);
            Point ItemCoordy1 = new Point(Item.Coordinate.X, Item.Coordinate.Y + 1);
            Point ItemCoordy2 = new Point(Item.Coordinate.X, Item.Coordinate.Y - 1);

            if (User == null)
            {
                return false;
            }

            if (User.Coordinate != ItemCoordx1 && User.Coordinate != ItemCoordx2 && User.Coordinate != ItemCoordy1 && User.Coordinate != ItemCoordy2)
            {
                if (User.CanWalk)
                {
                    User.MoveTo(Item.SquareInFront);
                    return false;
                }
            }
            else
            {
                int NewX = Item.Coordinate.X;
                int NewY = Item.Coordinate.Y;

                if (User.Coordinate == ItemCoordx1)
                {
                    NewX = Item.Coordinate.X - 1;
                    NewY = Item.Coordinate.Y;
                }
                else if (User.Coordinate == ItemCoordx2)
                {
                    NewX = Item.Coordinate.X + 1;
                    NewY = Item.Coordinate.Y;
                }
                else if (User.Coordinate == ItemCoordy1)
                {
                    NewX = Item.Coordinate.X;
                    NewY = Item.Coordinate.Y - 1;
                }
                else if (User.Coordinate == ItemCoordy2)
                {
                    NewX = Item.Coordinate.X;
                    NewY = Item.Coordinate.Y + 1;
                }

                if (Item.GetRoom().GetGameMap().itemCanBePlacedHere(NewX, NewY))
                {
                    Double NewZ = Item.GetRoom().GetGameMap().SqAbsoluteHeight(NewX, NewY);

                    ServerMessage Message = new ServerMessage();
                    Message.Init(Outgoing.ObjectOnRoller); // Cf
                    Message.AppendInt32(Item.Coordinate.X);
                    Message.AppendInt32(Item.Coordinate.Y);
                    Message.AppendInt32(NewX);
                    Message.AppendInt32(NewY);
                    Message.AppendInt32(1);
                    Message.AppendUInt(Item.Id);
                    Message.AppendString(Item.GetZ.ToString().Replace(',', '.'));
                    Message.AppendString(NewZ.ToString().Replace(',', '.'));
                    Message.AppendUInt(0);
                    Item.GetRoom().SendMessage(Message);

                    Item.GetRoom().GetRoomItemHandler().SetFloorItem(User.GetClient(), Item, NewX, NewY, Item.Rot, false, false, false);
                }
            }
            return true;
        }
开发者ID:TheNaked,项目名称:Firewind,代码行数:70,代码来源:FurniInteractor.cs

示例8: MoveBall

        internal void MoveBall(RoomItem item, GameClient mover, int newX, int newY)
        {
            if (item == null || mover == null)
                return;

            if (!room.GetGameMap().itemCanBePlacedHere(newX, newY))
            {
                return;
            }

            Point oldRoomCoord = item.Coordinate;
            bool itemIsOnGameItem = GameItemOverlaps(item);

            Double NewZ = room.GetGameMap().Model.SqFloorHeight[newX, newY];

            /*ServerMessage Message = new ServerMessage(Outgoing.UpdateItemOnRoom);
            Message.AppendUInt(item.Id);
            Message.AppendInt32(item.GetBaseItem().SpriteId);
            Message.AppendInt32(item.CoordinateX);
            Message.AppendInt32(item.CoordinateY);
            Message.AppendInt32(Rot);
            Message.AppendString(String.Format("{0:0.00}", TextHandling.GetString(mZ)));
            Message.AppendInt32(0);
            Message.AppendInt32(0);
            if (GetBaseItem().InteractionType != InteractionType.fbgate)
                Message.AppendString(ExtraData);
            else
                Message.AppendString(string.Empty);
            Message.AppendInt32(-1);
            Message.AppendInt32(1); // Type New R63 ('use bottom')
            Message.AppendInt32(UserId);
            Message.AppendUInt(item.Id);
            Message.AppendUInt(3508);
            Message.AppendInt32(item.Coordinate.X);
            Message.AppendInt32(item.Coordinate.Y);
            Message.AppendInt32(newX);
            Message.AppendInt32(newY);
            Message.AppendUInt(4);
            Message.AppendString(NewZ.ToString());
            Message.AppendString("H11");
            Message.AppendInt32(-1);
            Message.AppendInt32(0);
            room.SendMessage(Message);*/

            ServerMessage mMessage = new ServerMessage();
            mMessage.Init(Outgoing.ObjectOnRoller); // Cf
            mMessage.AppendInt32(item.Coordinate.X);
            mMessage.AppendInt32(item.Coordinate.Y);
            mMessage.AppendInt32(newX);
            mMessage.AppendInt32(newY);
            mMessage.AppendInt32(1);
            mMessage.AppendUInt(item.Id);
            mMessage.AppendString(item.GetZ.ToString().Replace(',', '.'));
            mMessage.AppendString(NewZ.ToString().Replace(',', '.'));
            mMessage.AppendUInt(0);
            room.SendMessage(mMessage);

            if (oldRoomCoord.X == newX && oldRoomCoord.Y == newY)
                return;

            room.GetRoomItemHandler().SetFloorItem(mover, item, newX, newY, item.Rot, false, false, false, false);

            if (!itemIsOnGameItem)
                HandleFootballGameItems(new Point(newX, newY), room.GetRoomUserManager().GetRoomUserByHabbo(mover.GetHabbo().Id));
        }
开发者ID:Kristopher-RZ,项目名称:Firewind,代码行数:65,代码来源:Soccer.cs

示例9: UpdateItemOnRoller

        private ServerMessage UpdateItemOnRoller(RoomItem pItem, Point NextCoord, uint pRolledID, Double NextZ)
        {
            ServerMessage mMessage = new ServerMessage();
            mMessage.Init(Outgoing.ObjectOnRoller); // Cf
            mMessage.AppendInt32(pItem.GetX);
            mMessage.AppendInt32(pItem.GetY);

            mMessage.AppendInt32(NextCoord.X);
            mMessage.AppendInt32(NextCoord.Y);

            mMessage.AppendInt32(1);

            mMessage.AppendUInt(pItem.Id);

            mMessage.AppendString(TextHandling.GetString(pItem.GetZ));
            mMessage.AppendString(TextHandling.GetString(NextZ));

            mMessage.AppendUInt(pRolledID);

            //room.SendMessage(mMessage);

            //SetFloorItem(null, pItem, NextCoord.X, NextCoord.Y, pItem.Rot, false, true);
            SetFloorItem(pItem, NextCoord.X, NextCoord.Y, NextZ);

            return mMessage;
        }
开发者ID:TheNaked,项目名称:Firewind,代码行数:26,代码来源:RoomItemHandling.cs

示例10: UpdateUserOnRoller

        internal ServerMessage UpdateUserOnRoller(RoomUser pUser, Point pNextCoord, uint pRollerID, Double NextZ)
        {
            ServerMessage mMessage = new ServerMessage(0);
            mMessage.Init(Outgoing.ObjectOnRoller); // Cf
            mMessage.AppendInt32(pUser.X);
            mMessage.AppendInt32(pUser.Y);

            mMessage.AppendInt32(pNextCoord.X);
            mMessage.AppendInt32(pNextCoord.Y);

            mMessage.AppendInt32(0);
            mMessage.AppendUInt(pRollerID);
            mMessage.AppendInt32(2);
            mMessage.AppendInt32(pUser.VirtualId);
            mMessage.AppendString(TextHandling.GetString(pUser.Z));
            mMessage.AppendString(TextHandling.GetString(NextZ));

            room.GetGameMap().UpdateUserMovement(new Point(pUser.X, pUser.Y), new Point(pNextCoord.X, pNextCoord.Y), pUser);
            room.GetGameMap().GameMap[pUser.X, pUser.Y] = 1;
            pUser.X = pNextCoord.X;
            pUser.Y = pNextCoord.Y;
            pUser.Z = NextZ;
            room.GetGameMap().GameMap[pUser.X, pUser.Y] = 0;

            return mMessage;
        }
开发者ID:TheNaked,项目名称:Firewind,代码行数:26,代码来源:RoomItemHandling.cs

示例11: MovePuck

        internal void MovePuck(RoomItem item, GameClient mover, int newX, int newY, Team team)
        {
            if (!room.GetGameMap().itemCanBePlacedHere(newX, newY))
                return;

            Point oldRoomCoord = item.Coordinate;

            Double NewZ = room.GetGameMap().Model.SqFloorHeight[newX, newY];

            //ServerMessage Message = new ServerMessage(95);
            //Message.AppendUInt(item.Id);
            //Message.AppendUInt(3508);
            //Message.AppendInt32(item.Coordinate.X);
            //Message.AppendInt32(item.Coordinate.Y);
            //Message.AppendInt32(newX);
            //Message.AppendInt32(newY);
            //Message.AppendUInt(4);
            //Message.AppendString(NewZ.ToString());
            //Message.AppendString("H11");
            //Message.AppendInt32(-1);
            //Message.AppendInt32(0);
            //SendMessage(Message);

            if (oldRoomCoord.X == newX && oldRoomCoord.Y == newY)
                return;

            ((StringData)item.data).Data = ((int)team).ToString();
            item.UpdateNeeded = true;
            item.UpdateState();

            ServerMessage mMessage = new ServerMessage();
            mMessage.Init(Outgoing.ObjectOnRoller); // Cf
            mMessage.AppendInt32(item.Coordinate.X);
            mMessage.AppendInt32(item.Coordinate.Y);
            mMessage.AppendInt32(newX);
            mMessage.AppendInt32(newY);
            mMessage.AppendInt32(1);
            mMessage.AppendUInt(item.Id);
            mMessage.AppendString(TextHandling.GetString(item.GetZ));
            mMessage.AppendString(TextHandling.GetString(NewZ));
            mMessage.AppendUInt(1);
            room.SendMessage(mMessage);

            //HandleBanzaiTiles(new Coord(item.GetX, item.GetY), team);
            room.GetRoomItemHandler().SetFloorItem(mover, item, newX, newY, item.Rot, false, false, false, false);

            if (mover == null || mover.GetHabbo() == null)
                return;

            RoomUser user = mover.GetHabbo().CurrentRoom.GetRoomUserManager().GetRoomUserByHabbo(mover.GetHabbo().Id);
            if (banzaiStarted)
            {
                HandleBanzaiTiles(new Point(newX, newY), team, user);
            }
        }
开发者ID:TheNaked,项目名称:Firewind,代码行数:55,代码来源:BattleBanzai.cs

示例12: Whisper

        internal void Whisper()
        {
            if (FirewindEnvironment.SystemMute)
                return;

            if (Session == null || Session.GetHabbo() == null)
                return;

            Room Room = Session.GetHabbo().CurrentRoom;

            if (Room == null)
            {
                return;
            }

            if (Session.GetHabbo().Muted)
            {
                Session.SendNotif(LanguageLocale.GetValue("user.ismuted"));
                return;
            }

            if (Room.RoomMuted)
                return;

            TimeSpan SinceLastMessage = DateTime.Now - FloodTime;
            if (SinceLastMessage.Seconds > 4)
                FloodCount = 0;

            if (SinceLastMessage.Seconds < 4 && FloodCount > 5 && Session.GetHabbo().Rank < 5)
            {
                ServerMessage Packet = new ServerMessage(Outgoing.FloodFilter);
                Packet.AppendInt32(30); //Blocked for 30sec
                Session.SendMessage(Packet);
                return;
            }
            FloodTime = DateTime.Now;
            FloodCount++;

            string Params = Request.ReadString();
            string ToUser = Params.Split(' ')[0];
            string Message = Params.Substring(ToUser.Length + 1);

            Message = LanguageLocale.FilterSwearwords(Message);
            RoomUser User = Room.GetRoomUserManager().GetRoomUserByHabbo(Session.GetHabbo().Id);

            ServerMessage TellMsg = new ServerMessage();
            TellMsg.Init(Outgoing.Whisp);
            TellMsg.AppendInt32(User.VirtualId);
            TellMsg.AppendStringWithBreak(Message);
            TellMsg.AppendInt32(0);
            TellMsg.AppendInt32(0);
            TellMsg.AppendInt32(-1);

            Session.SendMessage(TellMsg);
            User.Unidle();

            RoomUser User2 = Room.GetRoomUserManager().GetRoomUserByHabbo(ToUser);
            if (ToUser == User.GetUsername() || User2 == null)
                return;

            if (!User2.IsBot)
            {
                if (!User2.GetClient().GetHabbo().MutedUsers.Contains(Session.GetHabbo().Id))
                    User2.GetClient().SendMessage(TellMsg);
            }

            List<RoomUser> ToNotify = Room.GetRoomUserManager().GetRoomUserByRank(6);
            if (ToNotify.Count > 0)
            {
                TellMsg = new ServerMessage();
                TellMsg.Init(Outgoing.Whisp);
                TellMsg.AppendInt32(User.VirtualId);
                TellMsg.AppendStringWithBreak(LanguageLocale.GetValue("moderation.whisper") + ToUser + ": " + Message);
                TellMsg.AppendInt32(0);
                TellMsg.AppendInt32(0);
                TellMsg.AppendInt32(-1);

                foreach (RoomUser user in ToNotify)
                    if (user.HabboId != User2.HabboId && user.HabboId != User.HabboId)
                        user.GetClient().SendMessage(TellMsg);

            }
        }
开发者ID:TheNaked,项目名称:Firewind,代码行数:83,代码来源:Rooms.cs

示例13: roomUserManager_OnUserSays

        private void roomUserManager_OnUserSays(object sender, UserSaysArgs e, out bool messageHandled)
        {
            RoomUser userSaying = e.user;
            string message = e.message;

            if ((!isOwnerOnly && canBeTriggered(message)) || (isOwnerOnly && userSaying.IsOwner() && canBeTriggered(message)))
            {
                // Send whisper to self
                ServerMessage servermsg = new ServerMessage();
                servermsg.Init(Outgoing.Whisp);
                servermsg.AppendInt32(userSaying.VirtualID);
                servermsg.AppendString(message);
                servermsg.AppendInt32(0);
                servermsg.AppendInt32(0);
                servermsg.AppendInt32(-1);

                userSaying.GetClient().SendMessage(servermsg);

                handler.RequestStackHandle(item.Coordinate, null, userSaying, Games.Team.none);
                handler.OnEvent(item.Id);

                messageHandled = true;
            }
            else
                messageHandled = false;
        }
开发者ID:Kristopher-RZ,项目名称:Firewind,代码行数:26,代码来源:UserSays.cs

示例14: UpdateUnitOnRoller

        internal ServerMessage UpdateUnitOnRoller(RoomUnit unit, Point pNextCoord, uint pRollerID, Double NextZ)
        {
            ServerMessage mMessage = new ServerMessage(0);
            mMessage.Init(Outgoing.ObjectOnRoller); // Cf
            mMessage.AppendInt32(unit.X);
            mMessage.AppendInt32(unit.Y);

            mMessage.AppendInt32(pNextCoord.X);
            mMessage.AppendInt32(pNextCoord.Y);

            mMessage.AppendInt32(0);
            mMessage.AppendUInt(pRollerID);
            mMessage.AppendInt32(2);
            mMessage.AppendInt32(unit.VirtualID);
            mMessage.AppendString(TextHandling.GetString(unit.Z));
            mMessage.AppendString(TextHandling.GetString(NextZ));

            room.GetGameMap().UpdateUnitMovement(new Point(unit.X, unit.Y), new Point(pNextCoord.X, pNextCoord.Y), unit);
            room.GetGameMap().Map[unit.X, unit.Y] = 1;
            unit.X = pNextCoord.X;
            unit.Y = pNextCoord.Y;
            unit.Z = NextZ;
            room.GetGameMap().Map[unit.X, unit.Y] = 0;

            return mMessage;
        }
开发者ID:Kristopher-RZ,项目名称:Firewind,代码行数:26,代码来源:RoomItemHandling.cs


注:本文中的Firewind.Messages.ServerMessage.Init方法示例由纯净天空整理自Github/MSDocs等开源代码及文档管理平台,相关代码片段筛选自各路编程大神贡献的开源项目,源码版权归原作者所有,传播和使用请参考对应项目的License;未经允许,请勿转载。