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C# FairyGUI.GObject类代码示例

本文整理汇总了C#中FairyGUI.GObject的典型用法代码示例。如果您正苦于以下问题:C# GObject类的具体用法?C# GObject怎么用?C# GObject使用的例子?那么恭喜您, 这里精选的类代码示例或许可以为您提供帮助。


GObject类属于FairyGUI命名空间,在下文中一共展示了GObject类的15个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于系统推荐出更棒的C#代码示例。

示例1: GearBase

 public GearBase(GObject owner)
 {
     _owner = owner;
     pageSet = new PageOptionSet();
     easeType = Ease.OutQuad;
     tweenTime = 0.3f;
 }
开发者ID:hxyxj,项目名称:FairyGUI-unity,代码行数:7,代码来源:GearBase.cs

示例2: GearBase

 public GearBase(GObject owner)
 {
     _owner = owner;
     easeType = Ease.OutQuad;
     tweenTime = 0.3f;
     delay = 0;
 }
开发者ID:fairygui,项目名称:FairyGUI-unity,代码行数:7,代码来源:GearBase.cs

示例3: ReturnObject

 public void ReturnObject(GObject obj)
 {
     string url = obj.resourceURL;
     Queue<GObject> arr;
     if (_pool.TryGetValue(url, out arr))
         arr.Enqueue(obj);
 }
开发者ID:niuniuzhu,项目名称:FairyGUI-unity,代码行数:7,代码来源:GObjectPool.cs

示例4: AddBeforeMe

        public void AddBeforeMe(GObject target)
        {
            if (parent == null)
                throw new Exception("parent not set");

            int index = parent.GetChildIndex(this);
            parent.AddChildAt(target, index);
        }
开发者ID:hxyxj,项目名称:FairyGUI-unity,代码行数:8,代码来源:GGraph.cs

示例5: PinchGesture

        public PinchGesture(GObject host)
        {
            _host = host;
            Enable(true);

            _touches = new int[2];

            onBegin = new EventListener(this, "onPinchBegin");
            onEnd = new EventListener(this, "onPinchEnd");
            onAction = new EventListener(this, "onPinchAction");
        }
开发者ID:kensong1194717296,项目名称:FairyGUI-unity,代码行数:11,代码来源:PinchGesture.cs

示例6: LongPressGesture

        public LongPressGesture(GObject host)
        {
            _host = host;
            trigger = TRIGGER;
            interval = INTERVAL;
            Enable(true);

            onBegin = new EventListener(this, "onLongPressBegin");
            onEnd = new EventListener(this, "onLongPressEnd");
            onAction = new EventListener(this, "onLongPressAction");
        }
开发者ID:yinlei,项目名称:Fishing,代码行数:11,代码来源:LongPressGesture.cs

示例7: SwipeGesture

        public SwipeGesture(GObject host)
        {
            _host = host;
            actionDistance = ACTION_DISTANCE;
            snapping = true;
            Enable(true);

            onBegin = new EventListener(this, "onSwipeBegin");
            onEnd = new EventListener(this, "onSwipeEnd");
            onMove = new EventListener(this, "onSwipeMove");
            onAction = new EventListener(this, "onnSwipeAction");
        }
开发者ID:kensong1194717296,项目名称:FairyGUI-unity,代码行数:12,代码来源:SwipeGesture.cs

示例8: RotationGesture

        public RotationGesture(GObject host)
        {
            _host = host;
            Enable(true);

            _touches = new int[2];
            snapping = true;

            onBegin = new EventListener(this, "onRotationBegin");
            onEnd = new EventListener(this, "onRotationEnd");
            onAction = new EventListener(this, "onRotationAction");
        }
开发者ID:yinlei,项目名称:Fishing,代码行数:12,代码来源:RotationGesture.cs

示例9: Add

 public void Add(GObject target, RelationType relationType, bool usePercent)
 {
     foreach (RelationItem item in _items)
     {
         if (item.target == target)
         {
             item.Add(relationType, usePercent);
             return;
         }
     }
     RelationItem newItem = new RelationItem(_owner);
     newItem.target = target;
     newItem.Add(relationType, usePercent);
     _items.Add(newItem);
 }
开发者ID:niuniuzhu,项目名称:FairyGUI-unity,代码行数:15,代码来源:Relations.cs

示例10: Add

 /// <summary>
 /// 
 /// </summary>
 /// <param name="target"></param>
 /// <param name="relationType"></param>
 /// <param name="usePercent"></param>
 public void Add(GObject target, RelationType relationType, bool usePercent)
 {
     int cnt = _items.Count;
     for (int i = 0; i < cnt; i++)
     {
         RelationItem item = _items[i];
         if (item.target == target)
         {
             item.Add(relationType, usePercent);
             return;
         }
     }
     RelationItem newItem = new RelationItem(_owner);
     newItem.target = target;
     newItem.Add(relationType, usePercent);
     _items.Add(newItem);
 }
开发者ID:fairygui,项目名称:FairyGUI-unity,代码行数:23,代码来源:Relations.cs

示例11: ReplaceMe

        public void ReplaceMe(GObject target)
        {
            if (parent == null)
                throw new Exception("parent not set");

            target.name = this.name;
            target.alpha = this.alpha;
            target.rotation = this.rotation;
            target.visible = this.visible;
            target.touchable = this.touchable;
            target.grayed = this.grayed;
            target.SetXY(this.x, this.y);
            target.SetSize(this.width, this.height);

            int index = parent.GetChildIndex(this);
            parent.AddChildAt(target, index);
            target.relations.CopyFrom(this.relations);

            parent.RemoveChild(this, true);
        }
开发者ID:hxyxj,项目名称:FairyGUI-unity,代码行数:20,代码来源:GGraph.cs

示例12: TogglePopup

 /// <summary>
 /// 
 /// </summary>
 /// <param name="popup"></param>
 /// <param name="target"></param>
 public void TogglePopup(GObject popup, GObject target)
 {
     TogglePopup(popup, target, null);
 }
开发者ID:fairygui,项目名称:FairyGUI-unity,代码行数:9,代码来源:GRoot.cs

示例13: ShowTooltipsWin

        /// <summary>
        /// 
        /// </summary>
        /// <param name="tooltipWin"></param>
        public void ShowTooltipsWin(GObject tooltipWin)
        {
            HideTooltips();

            _tooltipWin = tooltipWin;
            Timers.inst.Add(0.1f, 1, __showTooltipsWin);
        }
开发者ID:fairygui,项目名称:FairyGUI-unity,代码行数:11,代码来源:GRoot.cs

示例14: ShowPopup

        /// <summary>
        /// Show a popup object along with the specific target object.
        /// 显示一个popup。将popup显示在指定对象的上边或者下边。
        /// popup的特点是点击popup对象外的区域,popup对象将自动消失。
        /// </summary>
        /// <param name="popup"></param>
        /// <param name="target"></param>
        /// <param name="downward">True to display downwards, false to display upwards, null to display automatically.</param>
        public void ShowPopup(GObject popup, GObject target, object downward)
        {
            if (_popupStack.Count > 0)
            {
                int k = _popupStack.IndexOf(popup);
                if (k != -1)
                {
                    for (int i = _popupStack.Count - 1; i >= k; i--)
                    {
                        int last = _popupStack.Count - 1;
                        ClosePopup(_popupStack[last]);
                        _popupStack.RemoveAt(last);
                    }
                }
            }
            _popupStack.Add(popup);

            AddChild(popup);
            AdjustModalLayer();

            if ((popup is Window) && target == null && downward == null)
                return;

            Vector2 pos = GetPoupPosition(popup, target, downward);
            popup.xy = pos;
        }
开发者ID:fairygui,项目名称:FairyGUI-unity,代码行数:34,代码来源:GRoot.cs

示例15: ScrollToView

 public void ScrollToView(GObject obj)
 {
     ScrollToView(obj, false);
 }
开发者ID:niuniuzhu,项目名称:FairyGUI-unity,代码行数:4,代码来源:ScrollPane.cs


注:本文中的FairyGUI.GObject类示例由纯净天空整理自Github/MSDocs等开源代码及文档管理平台,相关代码片段筛选自各路编程大神贡献的开源项目,源码版权归原作者所有,传播和使用请参考对应项目的License;未经允许,请勿转载。