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C# FMOD.DSPConnection类代码示例

本文整理汇总了C#中FMOD.DSPConnection的典型用法代码示例。如果您正苦于以下问题:C# DSPConnection类的具体用法?C# DSPConnection怎么用?C# DSPConnection使用的例子?那么恭喜您, 这里精选的类代码示例或许可以为您提供帮助。


DSPConnection类属于FMOD命名空间,在下文中一共展示了DSPConnection类的12个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于系统推荐出更棒的C#代码示例。

示例1: addInput

 public RESULT addInput(DSP target, out DSPConnection connection, DSPCONNECTION_TYPE type)
 {
     connection = null;
     IntPtr raw;
     RESULT result = DSP.FMOD5_DSP_AddInput(this.rawPtr, target.getRaw(), out raw, type);
     connection = new DSPConnection(raw);
     return result;
 }
开发者ID:GameDiffs,项目名称:TheForest,代码行数:8,代码来源:DSP.cs

示例2: getInput

 public RESULT getInput(int index, out DSP input, out DSPConnection inputconnection)
 {
     input = null;
     inputconnection = null;
     IntPtr raw;
     IntPtr raw2;
     RESULT result = DSP.FMOD5_DSP_GetInput(this.rawPtr, index, out raw, out raw2);
     input = new DSP(raw);
     inputconnection = new DSPConnection(raw2);
     return result;
 }
开发者ID:GameDiffs,项目名称:TheForest,代码行数:11,代码来源:DSP.cs

示例3: addDSP

        public RESULT addDSP(DSP dsp, ref DSPConnection connection)
        {
            RESULT result = RESULT.OK;
            IntPtr dspconnectionraw = new IntPtr();
            DSPConnection dspconnectionnew = null;

            try
            {
                result = FMOD_System_AddDSP(systemraw, dsp.getRaw(), ref dspconnectionraw);
            }
            catch
            {
                result = RESULT.ERR_INVALID_PARAM;
            }
            if (result != RESULT.OK)
            {
                return result;
            }

            if (connection == null)
            {
                dspconnectionnew = new DSPConnection();
                dspconnectionnew.setRaw(dspconnectionraw);
                connection = dspconnectionnew;
            }
            else
            {
                connection.setRaw(dspconnectionraw);
            }

            return result;
        }
开发者ID:huming2207,项目名称:ghgame,代码行数:32,代码来源:fmod.cs

示例4: getOutput

        public RESULT getOutput(int index, ref DSP output, ref DSPConnection outputconnection)
        {
            RESULT result      = RESULT.OK;
            IntPtr dsprawnew   = new IntPtr();
            DSP    dspnew      = null;
            IntPtr dspconnectionraw = new IntPtr();
            DSPConnection dspconnectionnew = null;

            try
            {
                result = FMOD_DSP_GetOutput(dspraw, index, ref dsprawnew, ref dspconnectionraw);
            }
            catch
            {
                result = RESULT.ERR_INVALID_PARAM;
            }
            if (result != RESULT.OK)
            {
                return result;
            }

            if (output == null)
            {
                dspnew = new DSP();
                dspnew.setRaw(dsprawnew);
                output = dspnew;
            }
            else
            {
                output.setRaw(dsprawnew);
            }

            if (outputconnection == null)
            {
                dspconnectionnew = new DSPConnection();
                dspconnectionnew.setRaw(dspconnectionraw);
                outputconnection = dspconnectionnew;
            }
            else
            {
                outputconnection.setRaw(dspconnectionraw);
            }

            return result;
        }
开发者ID:huming2207,项目名称:ghgame,代码行数:45,代码来源:fmod.cs

示例5: addInput

        public RESULT addInput(DSP target, ref DSPConnection connection)
        {
            RESULT result = RESULT.OK;
            IntPtr dspconnectionraw = new IntPtr();
            DSPConnection dspconnectionnew = null;

            try
            {
                result = FMOD_DSP_AddInput(dspraw, target.getRaw(), ref dspconnectionraw);
            }
            catch
            {
                result = RESULT.ERR_INVALID_PARAM;
            }
            if (result != RESULT.OK)
            {
                return result;
            }

            if (connection == null)
            {
                dspconnectionnew = new DSPConnection();
                dspconnectionnew.setRaw(dspconnectionraw);
                connection = dspconnectionnew;
            }
            else
            {
                connection.setRaw(dspconnectionraw);
            }

            return result;
        }
开发者ID:huming2207,项目名称:ghgame,代码行数:32,代码来源:fmod.cs

示例6: FMOD_DSP_GetOutput

        public RESULT getOutput                 (int index, out DSP output, out DSPConnection outputconnection)
        {
            output = null;
            outputconnection = null;

            IntPtr dspoutputraw;
            IntPtr dspconnectionraw;
            RESULT result = FMOD_DSP_GetOutput(rawPtr, index, out dspoutputraw, out dspconnectionraw);
            output = new DSP(dspoutputraw);
            outputconnection = new DSPConnection(dspconnectionraw);

            return result;
        }
开发者ID:Cocotus,项目名称:simple-music-player,代码行数:13,代码来源:fmod.cs

示例7: FMOD_DSP_GetInput

        public RESULT getInput                  (int index, out DSP input, out DSPConnection inputconnection)
        {
            input = null;
            inputconnection = null;

            IntPtr dspinputraw;
            IntPtr dspconnectionraw;
            RESULT result = FMOD_DSP_GetInput(rawPtr, index, out dspinputraw, out dspconnectionraw);
            input = new DSP(dspinputraw);
            inputconnection = new DSPConnection(dspconnectionraw);

            return result;
        }
开发者ID:Cocotus,项目名称:simple-music-player,代码行数:13,代码来源:fmod.cs

示例8: addInput

        // Connection / disconnection / input and output enumeration.
        public RESULT addInput(DSP target, out DSPConnection connection)
        {
            connection = null;

            IntPtr dspconnectionraw;
            RESULT result = FMOD_DSP_AddInput(rawPtr, target.getRaw(), out dspconnectionraw);
            connection = new DSPConnection(dspconnectionraw);

            return result;
        }
开发者ID:Cocotus,项目名称:simple-music-player,代码行数:11,代码来源:fmod.cs

示例9:

 public RESULT disconnectFrom            (DSP target, DSPConnection connection)
 {
     return FMOD5_DSP_DisconnectFrom(rawPtr, target.getRaw(), connection.getRaw());
 }
开发者ID:ajm1996,项目名称:SpaceSalvage,代码行数:4,代码来源:fmod.cs

示例10: FMOD5_ChannelGroup_AddGroup

        // Nested channel groups.
        public RESULT addGroup               (ChannelGroup group, bool propagatedspclock, out DSPConnection connection)
        {
            connection = null;

            IntPtr connectionRaw;
            RESULT result = FMOD5_ChannelGroup_AddGroup(getRaw(), group.getRaw(), propagatedspclock, out connectionRaw);
            connection = new DSPConnection(connectionRaw);

            return result;

        }
开发者ID:kendobi,项目名称:Entropy_V5,代码行数:12,代码来源:fmod.cs

示例11: IntPtr

        public RESULT addDSP                 (DSP dsp, CHANNELCONTROL_DSP_INDEX index, ref DSPConnection connection)
        {
            RESULT result = RESULT.OK;
            IntPtr dspconnectionraw = new IntPtr();
            DSPConnection dspconnectionnew = null;

            try
            {
                result = FMOD_ChannelGroup_AddDSP(channelgroupraw, index, dsp.getRaw(), ref dspconnectionraw);
            }
            catch
            {
                result = RESULT.ERR_INVALID_PARAM;
            }
            if (result != RESULT.OK)
            {
                return result;
            }

            if (connection == null)
            {
                dspconnectionnew = new DSPConnection();
                dspconnectionnew.setRaw(dspconnectionraw);
                connection = dspconnectionnew;
            }
            else
            {
                connection.setRaw(dspconnectionraw);
            }

            return result;
        }
开发者ID:whztt07,项目名称:GameEngine,代码行数:32,代码来源:fmod.cs

示例12: addDSP

        public RESULT addDSP(DSP dsp, int index, out DSPConnection connection)
        {
            connection = null;

            IntPtr dspconnectionraw;
            RESULT result = FMOD_ChannelGroup_AddDSP(rawPtr, index, dsp.getRaw(), out dspconnectionraw);
            connection = new DSPConnection(dspconnectionraw);

            return result;
        }
开发者ID:NuXareon,项目名称:Tower_Defense,代码行数:10,代码来源:fmod.cs


注:本文中的FMOD.DSPConnection类示例由纯净天空整理自Github/MSDocs等开源代码及文档管理平台,相关代码片段筛选自各路编程大神贡献的开源项目,源码版权归原作者所有,传播和使用请参考对应项目的License;未经允许,请勿转载。