本文整理汇总了C#中Dynamo.DSEngine.EngineController.ConvertNodesToCode方法的典型用法代码示例。如果您正苦于以下问题:C# EngineController.ConvertNodesToCode方法的具体用法?C# EngineController.ConvertNodesToCode怎么用?C# EngineController.ConvertNodesToCode使用的例子?那么恭喜您, 这里精选的方法代码示例或许可以为您提供帮助。您也可以进一步了解该方法所在类Dynamo.DSEngine.EngineController
的用法示例。
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示例1: ConvertNodesToCodeInternal
internal void ConvertNodesToCodeInternal(EngineController engineController)
{
var selectedNodes = DynamoSelection.Instance
.Selection
.OfType<NodeModel>()
.Where(n => n.IsConvertible);
if (!selectedNodes.Any())
return;
var cliques = NodeToCodeUtils.GetCliques(selectedNodes).Where(c => !(c.Count == 1 && c.First() is CodeBlockNodeModel));
var codeBlockNodes = new List<CodeBlockNodeModel>();
//UndoRedo Action Group----------------------------------------------
NodeToCodeUndoHelper undoHelper = new NodeToCodeUndoHelper();
// using (UndoRecorder.BeginActionGroup())
{
foreach (var nodeList in cliques)
{
//Create two dictionarys to store the details of the external connections that have to
//be recreated after the conversion
var externalInputConnections = new Dictionary<ConnectorModel, string>();
var externalOutputConnections = new Dictionary<ConnectorModel, string>();
//Also collect the average X and Y co-ordinates of the different nodes
int nodeCount = nodeList.Count;
var nodeToCodeResult = engineController.ConvertNodesToCode(this.nodes, nodeList);
#region Step I. Delete all nodes and their connections
double totalX = 0, totalY = 0;
foreach (var node in nodeList)
{
#region Step I.A. Delete the connections for the node
foreach (var connector in node.AllConnectors.ToList())
{
if (!IsInternalNodeToCodeConnection(nodeList, connector))
{
//If the connector is an external connector, the save its details
//for recreation later
var startNode = connector.Start.Owner;
int index = startNode.OutPorts.IndexOf(connector.Start);
//We use the varibleName as the connection between the port of the old Node
//to the port of the new node.
var variableName = startNode.GetAstIdentifierForOutputIndex(index).Value;
//Store the data in the corresponding dictionary
if (startNode == node)
{
if (nodeToCodeResult.OutputMap.ContainsKey(variableName))
variableName = nodeToCodeResult.OutputMap[variableName];
externalOutputConnections.Add(connector, variableName);
}
else
{
if (nodeToCodeResult.InputMap.ContainsKey(variableName))
variableName = nodeToCodeResult.InputMap[variableName];
externalInputConnections.Add(connector, variableName);
}
}
//Delete the connector
undoHelper.RecordDeletion(connector);
connector.Delete();
}
#endregion
#region Step I.B. Delete the node
totalX += node.X;
totalY += node.Y;
undoHelper.RecordDeletion(node);
Nodes.Remove(node);
#endregion
}
#endregion
#region Step II. Create the new code block node
var outputVariables = externalOutputConnections.Values;
var newResult = NodeToCodeUtils.ConstantPropagationForTemp(nodeToCodeResult, outputVariables);
NodeToCodeUtils.ReplaceWithUnqualifiedName(engineController.LibraryServices.LibraryManagementCore, newResult.AstNodes);
var codegen = new ProtoCore.CodeGenDS(newResult.AstNodes);
var code = codegen.GenerateCode();
var codeBlockNode = new CodeBlockNodeModel(
code,
System.Guid.NewGuid(),
totalX / nodeCount,
totalY / nodeCount, engineController.LibraryServices);
undoHelper.RecordCreation(codeBlockNode);
Nodes.Add(codeBlockNode);
this.RegisterNode(codeBlockNode);
codeBlockNodes.Add(codeBlockNode);
#endregion
#region Step III. Recreate the necessary connections
var newInputConnectors = ReConnectInputConnections(externalInputConnections, codeBlockNode);
//.........这里部分代码省略.........