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C# EngineController.ConvertNodesToCode方法代码示例

本文整理汇总了C#中Dynamo.DSEngine.EngineController.ConvertNodesToCode方法的典型用法代码示例。如果您正苦于以下问题:C# EngineController.ConvertNodesToCode方法的具体用法?C# EngineController.ConvertNodesToCode怎么用?C# EngineController.ConvertNodesToCode使用的例子?那么恭喜您, 这里精选的方法代码示例或许可以为您提供帮助。您也可以进一步了解该方法所在Dynamo.DSEngine.EngineController的用法示例。


在下文中一共展示了EngineController.ConvertNodesToCode方法的1个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于系统推荐出更棒的C#代码示例。

示例1: ConvertNodesToCodeInternal

        internal void ConvertNodesToCodeInternal(EngineController engineController)
        {
            var selectedNodes = DynamoSelection.Instance
                                               .Selection
                                               .OfType<NodeModel>()
                                               .Where(n => n.IsConvertible);
            if (!selectedNodes.Any())
                return;

            var cliques = NodeToCodeUtils.GetCliques(selectedNodes).Where(c => !(c.Count == 1 && c.First() is CodeBlockNodeModel));
            var codeBlockNodes = new List<CodeBlockNodeModel>();

            //UndoRedo Action Group----------------------------------------------
            NodeToCodeUndoHelper undoHelper = new NodeToCodeUndoHelper();

            // using (UndoRecorder.BeginActionGroup())
            {
                foreach (var nodeList in cliques)
                {
                    //Create two dictionarys to store the details of the external connections that have to 
                    //be recreated after the conversion
                    var externalInputConnections = new Dictionary<ConnectorModel, string>();
                    var externalOutputConnections = new Dictionary<ConnectorModel, string>();

                    //Also collect the average X and Y co-ordinates of the different nodes
                    int nodeCount = nodeList.Count;

                    var nodeToCodeResult = engineController.ConvertNodesToCode(this.nodes, nodeList);

                    #region Step I. Delete all nodes and their connections

                    double totalX = 0, totalY = 0;

                    foreach (var node in nodeList)
                    {
                        #region Step I.A. Delete the connections for the node

                        foreach (var connector in node.AllConnectors.ToList())
                        {
                            if (!IsInternalNodeToCodeConnection(nodeList, connector))
                            {
                                //If the connector is an external connector, the save its details
                                //for recreation later
                                var startNode = connector.Start.Owner;
                                int index = startNode.OutPorts.IndexOf(connector.Start);
                                //We use the varibleName as the connection between the port of the old Node
                                //to the port of the new node.
                                var variableName = startNode.GetAstIdentifierForOutputIndex(index).Value;

                                //Store the data in the corresponding dictionary
                                if (startNode == node)
                                {
                                    if (nodeToCodeResult.OutputMap.ContainsKey(variableName))
                                        variableName = nodeToCodeResult.OutputMap[variableName];
                                    externalOutputConnections.Add(connector, variableName);
                                }
                                else
                                {
                                    if (nodeToCodeResult.InputMap.ContainsKey(variableName))
                                        variableName = nodeToCodeResult.InputMap[variableName];
                                    externalInputConnections.Add(connector, variableName);
                                }
                            }

                            //Delete the connector
                            undoHelper.RecordDeletion(connector);
                            connector.Delete();
                        }
                        #endregion

                        #region Step I.B. Delete the node
                        totalX += node.X;
                        totalY += node.Y;
                        undoHelper.RecordDeletion(node);
                        Nodes.Remove(node);
                        #endregion
                    }
                    #endregion

                    #region Step II. Create the new code block node
                    var outputVariables = externalOutputConnections.Values;
                    var newResult = NodeToCodeUtils.ConstantPropagationForTemp(nodeToCodeResult, outputVariables);
                    NodeToCodeUtils.ReplaceWithUnqualifiedName(engineController.LibraryServices.LibraryManagementCore, newResult.AstNodes);
                    var codegen = new ProtoCore.CodeGenDS(newResult.AstNodes);
                    var code = codegen.GenerateCode();

                    var codeBlockNode = new CodeBlockNodeModel(
                        code,
                        System.Guid.NewGuid(), 
                        totalX / nodeCount,
                        totalY / nodeCount, engineController.LibraryServices);
                    undoHelper.RecordCreation(codeBlockNode);
                    Nodes.Add(codeBlockNode);
                    this.RegisterNode(codeBlockNode);

                    codeBlockNodes.Add(codeBlockNode);
                    #endregion

                    #region Step III. Recreate the necessary connections
                    var newInputConnectors = ReConnectInputConnections(externalInputConnections, codeBlockNode);
//.........这里部分代码省略.........
开发者ID:ke-yu,项目名称:Dynamo,代码行数:101,代码来源:WorkspaceModel.cs


注:本文中的Dynamo.DSEngine.EngineController.ConvertNodesToCode方法示例由纯净天空整理自Github/MSDocs等开源代码及文档管理平台,相关代码片段筛选自各路编程大神贡献的开源项目,源码版权归原作者所有,传播和使用请参考对应项目的License;未经允许,请勿转载。