本文整理汇总了C#中Dynamo.DSEngine.EngineController.ComputeSyncData方法的典型用法代码示例。如果您正苦于以下问题:C# EngineController.ComputeSyncData方法的具体用法?C# EngineController.ComputeSyncData怎么用?C# EngineController.ComputeSyncData使用的例子?那么恭喜您, 这里精选的方法代码示例或许可以为您提供帮助。您也可以进一步了解该方法所在类Dynamo.DSEngine.EngineController
的用法示例。
在下文中一共展示了EngineController.ComputeSyncData方法的3个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于系统推荐出更棒的C#代码示例。
示例1: Initialize
/// <summary>
/// Call this method to intialize a CompileCustomNodeAsyncTask with an
/// EngineController, nodes from the corresponding CustomNodeWorkspaceModel,
/// and inputs/outputs of the CustomNodeDefinition.
/// </summary>
/// <param name="initParams">Input parameters required for compilation of
/// the CustomNodeDefinition.</param>
/// <returns>Returns true if GraphSyncData is generated successfully and
/// that the CompileCustomNodeAsyncTask should be scheduled for execution.
/// Returns false otherwise.</returns>
///
internal bool Initialize(CompileCustomNodeParams initParams)
{
engineController = initParams.EngineController;
try
{
graphSyncData = engineController.ComputeSyncData(initParams);
return graphSyncData != null;
}
catch (Exception)
{
return false;
}
}
示例2: Initialize
/// <summary>
/// This method is called by codes that intent to start a graph update.
/// This method is called on the main thread where node collection in a
/// WorkspaceModel can be safely accessed.
/// </summary>
/// <param name="controller">Reference to an instance of EngineController
/// to assist in generating GraphSyncData object for the given set of nodes.
/// </param>
/// <param name="workspace">Reference to the WorkspaceModel from which a
/// set of updated nodes is computed. The EngineController generates the
/// resulting GraphSyncData from this list of updated nodes.</param>
/// <returns>Returns true if there is any GraphSyncData, or false otherwise
/// (in which case there will be no need to schedule UpdateGraphAsyncTask
/// for execution).</returns>
///
internal bool Initialize(EngineController controller, WorkspaceModel workspace)
{
try
{
engineController = controller;
TargetedWorkspace = workspace;
modifiedNodes = ComputeModifiedNodes(workspace);
graphSyncData = engineController.ComputeSyncData(modifiedNodes);
return graphSyncData != null;
}
catch (Exception)
{
return false;
}
}
示例3: Initialize
/// <summary>
/// This method is called by code that intends to start a graph update.
/// This method is called on the main thread where node collection in a
/// WorkspaceModel can be safely accessed.
/// </summary>
/// <param name="controller">Reference to an instance of EngineController
/// to assist in generating GraphSyncData object for the given set of nodes.
/// </param>
/// <param name="workspace">Reference to the WorkspaceModel from which a
/// set of updated nodes is computed. The EngineController generates the
/// resulting GraphSyncData from this list of updated nodes.</param>
/// <returns>Returns true if there is any GraphSyncData, or false otherwise
/// (in which case there will be no need to schedule UpdateGraphAsyncTask
/// for execution).</returns>
///
internal bool Initialize(EngineController controller, WorkspaceModel workspace)
{
try
{
engineController = controller;
TargetedWorkspace = workspace;
ModifiedNodes = ComputeModifiedNodes(workspace);
graphSyncData = engineController.ComputeSyncData(workspace.Nodes, ModifiedNodes, verboseLogging);
return graphSyncData != null;
}
catch (Exception e)
{
System.Diagnostics.Debug.WriteLine("UpgradeGraphAsyncTask saw: " + e.ToString());
return false;
}
}